flash led1 when screen down

This commit is contained in:
cuu 2018-07-05 16:04:24 +08:00
parent a5e73a2cec
commit 94fe3586e6
3 changed files with 41 additions and 13 deletions

View File

@ -54,7 +54,8 @@ class CounterScreen(FullScreen):
self.Draw()
self.SwapAndShow()
"""
if self._inter_counter == 2:
commands.getstatusoutput("echo 0 > /proc/driver/led1")
#turn off
@ -62,6 +63,7 @@ class CounterScreen(FullScreen):
elif self._inter_counter == 7:
commands.getstatusoutput("echo 1 > /proc/driver/led1")
#turn on
"""
return self._Counting
@ -72,7 +74,7 @@ class CounterScreen(FullScreen):
self._Number = 10
self._Counting = True
self._GobjectIntervalId = gobject.timeout_add(100,self.GObjectInterval)
# self._GobjectIntervalId = gobject.timeout_add(100,self.GObjectInterval)
def StopCounter(self):
if self._Counting == False:
@ -81,10 +83,11 @@ class CounterScreen(FullScreen):
self._Number = 10
commands.getstatusoutput("echo 0 > /proc/driver/led1")
"""
if self._GobjectIntervalId != -1:
gobject.source_remove(self._GobjectIntervalId)
self._GobjectIntervalId = -1
"""
def Init(self):
self._CanvasHWND = pygame.Surface((self._Width,self._Height))
self._TopLabel = Label()

View File

@ -125,7 +125,7 @@ class MainScreen(object):
_PosX = 0
_PosY = TitleBar._BarHeight+1
_Width = Width
_Height = Height -FootBar._BarHeight -TitleBar._BarHeight-1
_Height = Height -FootBar._BarHeight -TitleBar._BarHeight
_MyPageStack = None
_CurrentPage = None # pointer to the current displaying Page Class
_CanvasHWND = None

View File

@ -3,6 +3,7 @@
import dbus
import dbus.service
import sys
import commands
from wicd import misc
##misc.to_bool
##misc.misc.noneToString
@ -63,6 +64,9 @@ passout_time_stage = 0
last_brt = -1
gobject_flash_led1 = -1
gobject_flash_led1_counter = 0
def gobject_loop():
"""
here to receive dbus signal
@ -73,18 +77,35 @@ def gobject_loop():
gobject_main_loop.quit()
exit(-1)
def GobjectFlashLed1(main_screen):
gobject_flash_led1_counter+=1
if gobject_flash_led1_counter == 2:
commands.getstatusoutput("echo 0 > /proc/driver/led1")
#turn off
elif gobject_flash_led1_counter == 7:
commands.getstatusoutput("echo 1 > /proc/driver/led1")
return True
def RestoreLastBackLightBrightness(main_screen):
global last_brt,passout_time_stage
main_screen._CounterScreen.StopCounter()
passout_time_stage = 0
main_screen._TitleBar._InLowBackLight = -1
if last_brt == -1:
return
if gobject_flash_led1 != -1:
gobject.source_remove(GobjectFlashLed1)
gobject_flash_led1 = -1
main_screen._CounterScreen.StopCounter()
main_screen.Draw()
main_screen.SwapAndShow()
passout_time_stage = 0
main_screen._TitleBar._InLowBackLight = -1
try:
f = open(config.BackLight,"r+")
except IOError:
@ -106,7 +127,7 @@ def RestoreLastBackLightBrightness(main_screen):
return
def InspectionTeam(main_screen):
global everytime_keydown,last_brt,passout_time_stage
global everytime_keydown,last_brt,passout_time_stage,gobject_flash_led1
cur_time = time.time()
time_1 = config.PowerLevels[config.PowerLevel][0]
@ -142,7 +163,7 @@ def InspectionTeam(main_screen):
elif cur_time - everytime_keydown > time_2 and passout_time_stage == 1:
print("timeout, close screen %d" % int(cur_time - everytime_keydown))
try:
f = open(config.BackLight,"r+")
except IOError:
@ -154,11 +175,15 @@ def InspectionTeam(main_screen):
f.write(str(brt))
f.truncate()
f.close()
main_screen._TitleBar._InLowBackLight = 0
if time_3 != 0:
passout_time_stage = 2 # next
passout_time_stage = 2 # next
gobject_flash_led1 = gobject.timeout_add(100,GobjectFlashLed1,main_screen)
everytime_keydown = cur_time
elif cur_time - everytime_keydown > time_3 and passout_time_stage == 2: