mirror of
https://github.com/clockworkpi/launcher.git
synced 2025-12-12 17:58:50 +01:00
commit
acb6774495
@ -329,7 +329,7 @@ class AboutPage(Page):
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self._DrawOnce = True
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if self._HWND != None:
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self._HWND.fill((255,255,255))
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self._HWND.fill(MySkinManager.GiveColor("White"))
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self._HWND.blit(self._CanvasHWND,(self._PosX,self._PosY,self._Width, self._Height ) )
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@ -318,7 +318,7 @@ class GateWayPage(Page):
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i.Draw()
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if self._HWND != None:
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self._HWND.fill((255,255,255))
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self._HWND.fill(MySkinManager.GiveColor("White"))
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self._HWND.blit(self._CanvasHWND,(self._PosX,self._PosY,self._Width, self._Height ) )
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@ -278,7 +278,7 @@ class LanguagesPage(Page):
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i.Draw()
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if self._HWND != None:
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self._HWND.fill((255,255,255))
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self._HWND.fill(MySkinManager.GiveColor("White"))
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self._HWND.blit(self._CanvasHWND,(self._PosX,self._PosY,self._Width, self._Height ) )
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@ -3,11 +3,11 @@ import os
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import pygame
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#import math
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#mport subprocess
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import platform
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#from beeprint import pp
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from libs.roundrects import aa_round_rect
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## local UI import
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from UI.util_funcs import ArmSystem
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from UI.lang_manager import MyLangManager
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class APIOBJ(object):
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@ -24,9 +24,8 @@ class APIOBJ(object):
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main_screen._MsgBox.Draw()
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main_screen.SwapAndShow()
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pygame.time.delay(300)
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if "arm" in platform.machine():
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os.system("sed -i s/launcher/launchergo/g ~/.bashrc" )
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os.system("sudo reboot")
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ArmSystem("sed -i s/launcher/launchergo/g ~/.bashrc" )
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ArmSystem("sudo reboot")
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OBJ = APIOBJ()
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def Init(main_screen):
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@ -267,7 +267,7 @@ class GPUDriverPage(Page):
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i.Draw()
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if self._HWND != None:
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self._HWND.fill((255,255,255))
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self._HWND.fill(MySkinManager.GiveColor("White"))
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self._HWND.blit(self._CanvasHWND,(self._PosX,self._PosY,self._Width, self._Height ) )
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@ -521,7 +521,7 @@ class PowerOptionsPage(Page):
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i.Draw()
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if self._HWND != None:
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self._HWND.fill((255,255,255))
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self._HWND.fill(MySkinManager.GiveColor("White"))
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self._HWND.blit(self._CanvasHWND,(self._PosX,self._PosY,self._Width, self._Height ) )
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294
Menu/GameShell/10_Settings/Skins/__init__.py
Normal file
294
Menu/GameShell/10_Settings/Skins/__init__.py
Normal file
@ -0,0 +1,294 @@
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# -*- coding: utf-8 -*-
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import os
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import pygame
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#import commands
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import glob
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#from beeprint import pp
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from libs.roundrects import aa_round_rect
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## local UI import
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from UI.constants import Width,Height,ICON_TYPES,RESTARTUI
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from UI.page import Page,PageSelector
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from UI.label import Label
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from UI.util_funcs import midRect,FileExists
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from UI.keys_def import CurKeys, IsKeyStartOrA, IsKeyMenuOrB
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from UI.scroller import ListScroller
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from UI.icon_pool import MyIconPool
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from UI.icon_item import IconItem
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from UI.multilabel import MultiLabel
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from UI.skin_manager import MySkinManager
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from UI.lang_manager import MyLangManager
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from UI.info_page_list_item import InfoPageListItem
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from UI.info_page_selector import InfoPageSelector
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import config
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class ListPageSelector(InfoPageSelector):
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def Draw(self):
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idx = self._Parent._PsIndex
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if idx < len(self._Parent._MyList):
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x = self._Parent._MyList[idx]._PosX+2 ## ++
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y = self._Parent._MyList[idx]._PosY+1
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h = self._Parent._MyList[idx]._Height -3
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self._PosX = x
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self._PosY = y
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self._Height = h
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aa_round_rect(self._Parent._CanvasHWND,
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(x,y,self._Width-4,h),self._BackgroundColor,4,0,self._BackgroundColor)
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class PageListItem(InfoPageListItem):
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_PosX = 0
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_PosY = 0
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_Width = 0
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_Height = 30
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_Labels = {}
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_Icons = {}
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_Fonts = {}
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_LinkObj = None
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_Active = False
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_Value = ""
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def Draw(self):
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self._Labels["Text"]._PosY = self._PosY+ (self._Height- self._Labels["Text"]._Height)/2
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if self._Active == True:
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self._Parent._Icons["done"].NewCoord( self._Parent._Width-30,self._PosY+5)
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self._Parent._Icons["done"].Draw()
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self._Labels["Text"].Draw(self._Active)
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if "Small" in self._Labels:
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self._Labels["Small"]._PosX = self._Width - self._Labels["Small"]._Width -10
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self._Labels["Small"]._PosY = self._PosY + (self._Height- self._Labels["Small"]._Height)/2
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self._Labels["Small"].Draw()
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pygame.draw.line(self._Parent._CanvasHWND,MySkinManager.GiveColor('Line'),(self._PosX,self._PosY+self._Height-1),(self._PosX+self._Width,self._PosY+self._Height-1),1)
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class SkinsPage(Page):
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_FootMsg = ["Nav","","Scan","Back","Select"]
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_MyList = []
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_ListFont = MyLangManager.TrFont("notosanscjk15")
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_AList = {}
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_Scrolled = 0
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_BGwidth = 320
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_BGheight = 240-24-20
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_DrawOnce = False
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_Scroller = None
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_InfoPage = None
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def __init__(self):
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Page.__init__(self)
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self._Icons = {}
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def GenList(self):
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self._MyList = []
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start_x = 0
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start_y = 0
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last_height = 0
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skins = [["../skin/default","Default"]]
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files_path = glob.glob("/home/cpi/skins/*")
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for i ,v in enumerate(files_path):
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if os.path.isdir(v):
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bname = os.path.basename(v)
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print(v,bname)
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skins.append([v,bname])
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for i,u in enumerate( skins ):
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#print(i,u)
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li = PageListItem()
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li._Parent = self
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li._PosX = start_x
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li._PosY = start_y + last_height
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li._Width = Width
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li._Fonts["normal"] = self._ListFont
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li._Active = False
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li._Value = u[0]
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li.Init( u[1] )
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last_height += li._Height
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self._MyList.append(li)
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def Init(self):
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if self._Screen != None:
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if self._Screen._CanvasHWND != None and self._CanvasHWND == None:
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self._HWND = self._Screen._CanvasHWND
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self._CanvasHWND = pygame.Surface( (self._Screen._Width,self._BGheight) )
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self._PosX = self._Index*self._Screen._Width
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self._Width = self._Screen._Width ## equal to screen width
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self._Height = self._Screen._Height
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done = IconItem()
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done._ImgSurf = MyIconPool._Icons["done"]
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done._MyType = ICON_TYPES["STAT"]
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done._Parent = self
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self._Icons["done"] = done
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ps = ListPageSelector()
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ps._Parent = self
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self._Ps = ps
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self._PsIndex = 0
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self.GenList()
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self._Scroller = ListScroller()
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self._Scroller._Parent = self
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self._Scroller._PosX = self._Width - 10
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self._Scroller._PosY = 2
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self._Scroller.Init()
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self._Scroller.SetCanvasHWND(self._HWND)
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def Click(self):
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if len(self._MyList) == 0:
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return
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cur_li = self._MyList[self._PsIndex]
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if cur_li._Active == True:
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return
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print(cur_li._Value)
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for i in self._MyList:
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i._Active = False
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cur_li._Active = True
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self._Screen._MsgBox.SetText("Applying")
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self._Screen._MsgBox.Draw()
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self._Screen.SwapAndShow()
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if "../skin/default" in cur_li._Value:
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os.system("rm %s/.gameshell_skin" % os.path.expanduser('~') )
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else:
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os.system("echo %s > %s/.gameshell_skin" % (cur_li._Value,os.path.expanduser('~') ))
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pygame.time.delay(700)
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pygame.event.post( pygame.event.Event(RESTARTUI, message=""))
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def OnLoadCb(self):
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self._Scrolled = 0
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self._PosY = 0
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self._DrawOnce = False
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for i in self._MyList:
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i._Active = False
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for i in self._MyList:
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if config.SKIN in i._Value:
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i._Active = True
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def OnReturnBackCb(self):
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pass
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"""
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self.ReturnToUpLevelPage()
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self._Screen.Draw()
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self._Screen.SwapAndShow()
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"""
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def KeyDown(self,event):
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if IsKeyMenuOrB(event.key):
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self.ReturnToUpLevelPage()
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self._Screen.Draw()
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self._Screen.SwapAndShow()
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if IsKeyStartOrA(event.key):
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self.Click()
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if event.key == CurKeys["Up"]:
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self.ScrollUp()
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self._Screen.Draw()
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self._Screen.SwapAndShow()
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if event.key == CurKeys["Down"]:
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self.ScrollDown()
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self._Screen.Draw()
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self._Screen.SwapAndShow()
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if event.key == CurKeys["X"]:
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self.GenList()
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for i in self._MyList:
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i._Active = False
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for i in self._MyList:
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if config.SKIN in i._Value:
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i._Active = True
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self._Screen.Draw()
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self._Screen.SwapAndShow()
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def Draw(self):
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self.ClearCanvas()
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if len(self._MyList) == 0:
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return
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else:
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if len(self._MyList) * PageListItem._Height > self._Height:
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self._Ps._Width = self._Width - 11
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self._Ps.Draw()
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for i in self._MyList:
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if i._PosY > self._Height + self._Height/2:
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break
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if i._PosY < 0:
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continue
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i.Draw()
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self._Scroller.UpdateSize( len(self._MyList)*PageListItem._Height, self._PsIndex*PageListItem._Height)
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self._Scroller.Draw()
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else:
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self._Ps._Width = self._Width
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self._Ps.Draw()
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for i in self._MyList:
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if i._PosY > self._Height + self._Height/2:
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break
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if i._PosY < 0:
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continue
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i.Draw()
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if self._HWND != None:
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self._HWND.fill(MySkinManager.GiveColor("White"))
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self._HWND.blit(self._CanvasHWND,(self._PosX,self._PosY,self._Width, self._Height ) )
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class APIOBJ(object):
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_Page = None
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def __init__(self):
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pass
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def Init(self,main_screen):
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self._Page = SkinsPage()
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self._Page._Screen = main_screen
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self._Page._Name ="Skin selection"
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self._Page.Init()
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def API(self,main_screen):
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if main_screen !=None:
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main_screen.PushPage(self._Page)
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main_screen.Draw()
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main_screen.SwapAndShow()
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OBJ = APIOBJ()
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def Init(main_screen):
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OBJ.Init(main_screen)
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def API(main_screen):
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OBJ.API(main_screen)
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@ -65,6 +65,7 @@ class ListPage(Page):
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["","About", "About"],
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["","PowerOFF","Power OFF"],
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["","ButtonsLayout","Buttons Layout"],
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["","Skins","Skins"],
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["","LauncherGo","Switch to LauncherGo"],
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["","Lima","GPU driver switch"],
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["","GateWay","Network gateway switch"]]
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@ -12,7 +12,7 @@ from icon_item import IconItem
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from page import Page,PageStack
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from title_bar import TitleBar
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from foot_bar import FootBar
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from constants import Width,Height,bg_color
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from constants import Width,Height
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from util_funcs import midRect
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from keys_def import CurKeys
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from label import Label
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@ -12,12 +12,10 @@ from pygame.locals import *
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#from beeprint import pp
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#UI lib
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from skin_manager import MySkinManager
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Width = 320
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Height = 240
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bg_color = MySkinManager.GiveColor('White')
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icon_width = 80
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icon_height = 80
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@ -33,7 +33,20 @@ class IconPool(object):
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def Height(self,keyname):
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if keyname in self._Sizes:
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return self._Sizes[keyname][1]
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def GiveIconSurface(self,imgname): ## imgname is the png file name without .png
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if imgname in self._Icons:
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return self._Icons[imgname]
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else:
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icon_file = MySkinManager.GiveIcon("gameshell/icons/"+imgname+".png")
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if os.path.isfile(icon_file):
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keyname = imgname
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self._Icons[keyname] = pygame.image.load(icon_file).convert_alpha()
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self._Sizes[keyname] = self._Icons[keyname].get_size()
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return self._Icons[keyname]
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return None # this will cause panic,if not found both in theme and default skin folder
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##global Handler
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MyIconPool = None
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@ -19,7 +19,7 @@ from icon_item import IconItem
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from page import Page,PageStack
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from title_bar import TitleBar
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from foot_bar import FootBar
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from constants import Width,Height,bg_color
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from constants import Width,Height
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from util_funcs import midRect,FileExists,ReplaceSuffix,ReadTheFileContent,CmdClean,MakeExecutable
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from keys_def import CurKeys
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from label import Label
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@ -117,7 +117,7 @@ class SkinManager(object):
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else:
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return pygame.Color(255,0,0)
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def GiveIcon(self,orig_file_or_dir):
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def GiveIcon(self,orig_file_or_dir): ## return is string,not Surface
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#doing a wrapper for items under /home/cpi/apps/Menu/*, to be like Menu/GameShell/*
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if orig_file_or_dir.startswith("/home/cpi/apps/Menu"):
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orig_file_or_dir = orig_file_or_dir.replace("/home/cpi/apps/Menu/","../Menu/GameShell/")
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@ -1,5 +1,5 @@
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# -*- coding: utf-8 -*-
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import platform
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import pygame
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import os
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import subprocess
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@ -110,3 +110,14 @@ def DrawText(canvas,text, x,y,width,height,canWidth,canHeight,fontObj):# text fo
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def SwapAndShow():
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pygame.display.update()
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def ArmSystem(cmd):
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if "arm" not in platform.machine():
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return
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os.system(cmd)
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def InGameShell():
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if "arm" not in platform.machine():
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return True
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else:
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return False
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@ -1,4 +1,7 @@
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# -*- coding: utf-8 -*-
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import os
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import platform
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from UI.util_funcs import FileExists,ArmSystem
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CurKeySet = "GameShell" ## >>> PC or GameShell <<<
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@ -14,7 +17,7 @@ UPDATE_URL="https://raw.githubusercontent.com/clockworkpi/CPI/master/launcher_ve
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VERSION="stable 1.24"
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SKIN="../skin/default"
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SKIN=None
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## three timer values in seconds: dim screen, close screen,PowerOff
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## zero means no action
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@ -26,5 +29,38 @@ PowerLevels["balance_saving"] = [40,0,0]
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PowerLevel = "balance_saving"
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def PreparationInAdv():
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global SKIN
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global PowerLevel
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if SKIN != None:
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return
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||||
SKIN= "../skin/default"
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||||
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||||
if FileExists("%s/.gameshell_skin" % os.path.expanduser('~')) == True:
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with open("%s/.gameshell_skin" % os.path.expanduser('~'),"r") as f:
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gameshell_skin = f.read()
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||||
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gameshell_skin = gameshell_skin.strip()
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SKIN= gameshell_skin
|
||||
|
||||
if FileExists(".powerlevel") == False:
|
||||
os.system("touch .powerlevel")
|
||||
|
||||
with open(".powerlevel","r") as f:
|
||||
powerlevel = f.read()
|
||||
|
||||
powerlevel = powerlevel.strip()
|
||||
if powerlevel != "":
|
||||
PowerLevel = powerlevel
|
||||
if powerlevel != "supersaving":
|
||||
ArmSystem("sudo iw wlan0 set power_save off >/dev/null")
|
||||
else:
|
||||
ArmSystem("sudo iw wlan0 set power_save on > /dev/null")
|
||||
else:
|
||||
ArmSystem("sudo iw wlan0 set power_save off >/dev/null")
|
||||
|
||||
PreparationInAdv()
|
||||
##sys.py/.powerlevel
|
||||
|
||||
|
||||
@ -1,5 +1,5 @@
|
||||
# -*- coding: utf-8 -*-
|
||||
import platform
|
||||
|
||||
import dbus
|
||||
import dbus.service
|
||||
import sys
|
||||
@ -24,7 +24,7 @@ import pygame
|
||||
from sys import exit
|
||||
import os
|
||||
|
||||
from beeprint import pp
|
||||
#from beeprint import pp
|
||||
########
|
||||
if getattr(dbus, 'version', (0, 0, 0)) < (0, 80, 0):
|
||||
import dbus.glib
|
||||
@ -32,10 +32,10 @@ else:
|
||||
from dbus.mainloop.glib import DBusGMainLoop
|
||||
DBusGMainLoop(set_as_default=True)
|
||||
|
||||
|
||||
import config
|
||||
#local UI import
|
||||
from UI.constants import Width,Height,bg_color,icon_width,icon_height,DT,RUNEVT,RUNSYS,ICON_TYPES,POWEROPT,RESTARTUI,RUNSH
|
||||
from UI.util_funcs import ReplaceSuffix,FileExists, ReadTheFileContent,midRect,color_surface,SwapAndShow,GetExePath,X_center_mouse
|
||||
from UI.constants import Width,Height,icon_width,icon_height,DT,RUNEVT,RUNSYS,ICON_TYPES,POWEROPT,RESTARTUI,RUNSH
|
||||
from UI.util_funcs import ReplaceSuffix,FileExists, ReadTheFileContent,midRect,color_surface,SwapAndShow,GetExePath,X_center_mouse,ArmSystem
|
||||
from UI.page import PageStack,PageSelector,Page
|
||||
from UI.label import Label
|
||||
from UI.icon_item import IconItem
|
||||
@ -46,10 +46,9 @@ from UI.main_screen import MainScreen
|
||||
from UI.above_all_patch import SoundPatch
|
||||
from UI.icon_pool import MyIconPool
|
||||
from UI.createby_screen import CreateByScreen
|
||||
|
||||
from UI.skin_manager import MySkinManager
|
||||
from libs.DBUS import setup_dbus
|
||||
|
||||
import config
|
||||
|
||||
if not pygame.display.get_init():
|
||||
pygame.display.init()
|
||||
@ -378,6 +377,7 @@ def event_process(event,main_screen):
|
||||
os.chdir(GetExePath())
|
||||
exec_app_cmd = " sync & cd "+GetExePath()+"; exec python "+myscriptname
|
||||
print(exec_app_cmd)
|
||||
release_self_fds()
|
||||
os.execlp("/bin/sh","/bin/sh","-c", exec_app_cmd)
|
||||
os.chdir( GetExePath())
|
||||
os.exelp("python","python"," "+myscriptname)
|
||||
@ -386,6 +386,7 @@ def event_process(event,main_screen):
|
||||
pygame.quit()
|
||||
gobject_main_loop.quit()
|
||||
exec_app_cmd = event.message +";"
|
||||
release_self_fds()
|
||||
os.execlp("/bin/sh","/bin/sh","-c", exec_app_cmd)
|
||||
sys.exit(-1)
|
||||
return
|
||||
@ -555,7 +556,7 @@ def big_loop():
|
||||
sound_patch.Init()
|
||||
#pp(main_screen._Pages[0],True,6)
|
||||
|
||||
screen.fill(bg_color)
|
||||
screen.fill(MySkinManager.GiveColor("White"))
|
||||
main_screen.Draw()
|
||||
main_screen.SwapAndShow()
|
||||
|
||||
@ -571,34 +572,6 @@ def big_loop():
|
||||
gobject_loop()
|
||||
|
||||
|
||||
def PreparationInAdv():
|
||||
|
||||
if "arm" not in platform.machine():
|
||||
return
|
||||
|
||||
if FileExists("%s/.gameshell_skin" % os.path.expanduser('~')) == True:
|
||||
with open("%s/.gameshell_skin" % os.path.expanduser('~'),"r") as f:
|
||||
gameshell_skin = f.read()
|
||||
|
||||
gameshell_skin = gameshell_skin.strip()
|
||||
config.SKIN= gameshell_skin
|
||||
|
||||
if FileExists(".powerlevel") == False:
|
||||
os.system("touch .powerlevel")
|
||||
|
||||
with open(".powerlevel","r") as f:
|
||||
powerlevel = f.read()
|
||||
|
||||
powerlevel = powerlevel.strip()
|
||||
if powerlevel != "":
|
||||
config.PowerLevel = powerlevel
|
||||
if powerlevel != "supersaving":
|
||||
os.system("sudo iw wlan0 set power_save off >/dev/null")
|
||||
else:
|
||||
os.system("sudo iw wlan0 set power_save on > /dev/null")
|
||||
else:
|
||||
os.system("sudo iw wlan0 set power_save off >/dev/null")
|
||||
|
||||
###MAIN()###
|
||||
if __name__ == '__main__':
|
||||
|
||||
@ -614,8 +587,7 @@ if __name__ == '__main__':
|
||||
pygame.event.set_allowed([pygame.KEYDOWN,pygame.KEYUP,RUNEVT,RUNSYS,POWEROPT,RESTARTUI,RUNSH])
|
||||
|
||||
pygame.key.set_repeat(DT+DT*6+DT/2, DT+DT*3+DT/2)
|
||||
|
||||
|
||||
|
||||
MyIconPool.Init()
|
||||
|
||||
setup_dbus()
|
||||
@ -632,8 +604,6 @@ if __name__ == '__main__':
|
||||
exit()
|
||||
|
||||
|
||||
PreparationInAdv()
|
||||
|
||||
crt_screen = CreateByScreen()
|
||||
crt_screen.Init()
|
||||
crt_screen._HWND = screen
|
||||
|
||||
Loading…
x
Reference in New Issue
Block a user