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fix sound patch step behavior
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b72d294648
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@ -67,36 +67,55 @@ class AboveAllPatch(object):
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class SoundPatch(AboveAllPatch):
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_ValColor = pygame.Color(131,199,219)
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_Segs = [0,15,29, 45,55,65, 75,90,100]
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# _Segs = [0,15,29, 45,55,65, 75,90,100]
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snd_segs = [ [0,20],[21,40],[41,50],[51,60],[61,70],[71,85],[86,90],[91,95],[96,100] ]
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_Needle = 0
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def Init(self):
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self.SetCanvasHWND(self._Parent._CanvasHWND)
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def VolumeUp(self):
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m = alsaaudio.Mixer()
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vol = m.getvolume()[0]
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vol += 10
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if vol > 100:
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vol = 100
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m.setvolume(vol)
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self._Value = vol
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return vol
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for i,v in enumerate(self.snd_segs):
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if vol >= v[0] and vol <= v[1]:
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self._Needle = i
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break
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self._Needle += 1
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if self._Needle > len(self.snd_segs) -1:
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self._Needle = len(self.snd_segs) -1
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m.setvolume( self.snd_segs[self._Needle][1] ) ## prefer bigger one
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self._Value = self.snd_segs[self._Needle][1]
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# print( self._Value)
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return self._Value
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def VolumeDown(self):
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m = alsaaudio.Mixer()
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vol = m.getvolume()[0]
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vol -= 10
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for i,v in enumerate(self.snd_segs):
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if vol >= v[0] and vol <= v[1]:
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self._Needle = i
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break
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self._Needle -= 1
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if self._Needle < 0:
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self._Needle = 0
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vol = self.snd_segs[self._Needle][0] ## prefer smaller one
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if vol < 0:
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vol = 0
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m.setvolume(vol)
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print(vol)
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# print(vol)
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self._Value = vol
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return vol
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@ -104,15 +123,9 @@ class SoundPatch(AboveAllPatch):
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def Draw(self):
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# 200 total width
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# h = 40
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ge = 0
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for i,v in enumerate(self.snd_segs):
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if self._Value >= v[0] and self._Value <= v[1]:
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ge = i
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break
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for i in range(0,ge+1):
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for i in range(0,self._Needle+1):
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#w = 10,h = 40
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vol_rect = pygame.Rect(80+i*20, self._Height/2+20,10, 40)
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aa_round_rect(self._CanvasHWND,vol_rect, self._ValColor,3,0, self._ValColor)
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aa_round_rect(self._CanvasHWND,vol_rect, self._Parent._SkinManager.GiveColor("Front"),3,0, self._Parent._SkinManager.GiveColor("Front"))
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