2019-12-02 01:36:13 +08:00

253 lines
6.9 KiB
Python

# -*- coding: utf-8 -*-
import os
import pygame
import platform
#import commands
import glob
#from beeprint import pp
from libs.roundrects import aa_round_rect
## local UI import
from UI.constants import Width,Height,ICON_TYPES,RESTARTUI
from UI.page import Page,PageSelector
from UI.label import Label
from UI.util_funcs import midRect,FileExists,ArmSystem
from UI.keys_def import CurKeys, IsKeyStartOrA, IsKeyMenuOrB
from UI.scroller import ListScroller
from UI.icon_pool import MyIconPool
from UI.icon_item import IconItem
from UI.multilabel import MultiLabel
from UI.skin_manager import MySkinManager
from UI.lang_manager import MyLangManager
from UI.info_page_list_item import InfoPageListItem
from UI.info_page_selector import InfoPageSelector
import config
class RPCStack:
def __init__(self):
self.stack = list()
def Push(self,data):
if data not in self.stack:
self.stack.append(data)
return True
return False
def Pop(self):
if len(self.stack)<=0:
return None,False
return self.stack.pop(),True
def Last(self):
idx = len(self.stack) -1
if idx < 0:
return None
else:
return self.stack[ idx ]
def Length(self):
return len(self.stack)
class GameStorePage(Page):
_FootMsg = ["Nav","","","Back","Select"]
_MyList = []
_ListFont = MyLangManager.TrFont("notosanscjk12")
_AList = {}
_Scrolled = 0
_BGwidth = 320
_BGheight = 240-24-20
_DrawOnce = False
_Scroller = None
_InfoPage = None
_Downloading = None
def __init__(self):
Page.__init__(self)
self._Icons = {}
self._MyStack = RPCStack()
#title path type
repos = [
["github.com/cuu/gamestore","https://raw.githubusercontent.com/cuu/gamestore/master/index.json","dir"]
]
self._MyStack.Push(repos)
def SyncList(self):
self._MyList = []
start_x = 0
start_y = 0
last_height = 0
repos = self._MyStack.Last()
for i,u in enumerate( repos ):
#print(i,u)
li = InfoPageListItem()
li._Parent = self
li._PosX = start_x
li._PosY = start_y + last_height
li._Width = Width
li._Fonts["normal"] = self._ListFont
li._Active = False
li._Value = u[1]
li._Type = u[2]
li.Init( u[0] )
last_height += li._Height
self._MyList.append(li)
self._MyStack.Push(repos)
def Init(self):
if self._Screen != None:
if self._Screen._CanvasHWND != None and self._CanvasHWND == None:
self._HWND = self._Screen._CanvasHWND
self._CanvasHWND = pygame.Surface( (self._Screen._Width,self._BGheight) )
self._PosX = self._Index*self._Screen._Width
self._Width = self._Screen._Width ## equal to screen width
self._Height = self._Screen._Height
done = IconItem()
done._ImgSurf = MyIconPool.GiveIconSurface("done")
done._MyType = ICON_TYPES["STAT"]
done._Parent = self
self._Icons["done"] = done
ps = InfoPageSelector()
ps._Parent = self
self._Ps = ps
self._PsIndex = 0
self.SyncList()
self._Scroller = ListScroller()
self._Scroller._Parent = self
self._Scroller._PosX = self._Width - 10
self._Scroller._PosY = 2
self._Scroller.Init()
self._Scroller.SetCanvasHWND(self._HWND)
def Click(self):
if len(self._MyList) == 0:
return
cur_li = self._MyList[self._PsIndex]
if cur_li._Active == True:
return
print(cur_li._Value)
if cur_li._Type == "dir":
menu_file = cur_li._Value.split("master")[1]
local_menu_file = "%s/aria2Download%s" % (os.path.expanduser('~'),menu_file )
if FileExists( local_menu_file ) == False:
if config.RPC.urlDownloading(cur_li._Value) == False:
config.RPC.addUri(cur_li._Value, options={"out": menu_file})
self._Downloading = cur_li._Value
else:
#read the local_menu_file, push into stack,display menu
self._Downloading = None
else:
#download the game probably
def OnLoadCb(self):
self._Scrolled = 0
self._PosY = 0
self._DrawOnce = False
#sync
def OnReturnBackCb(self):
pass
"""
self.ReturnToUpLevelPage()
self._Screen.Draw()
self._Screen.SwapAndShow()
"""
def KeyDown(self,event):
if IsKeyMenuOrB(event.key):
self.ReturnToUpLevelPage()
self._Screen.Draw()
self._Screen.SwapAndShow()
if IsKeyStartOrA(event.key):
self.Click()
if event.key == CurKeys["Up"]:
self.ScrollUp()
self._Screen.Draw()
self._Screen.SwapAndShow()
if event.key == CurKeys["Down"]:
self.ScrollDown()
self._Screen.Draw()
self._Screen.SwapAndShow()
def Draw(self):
self.ClearCanvas()
if len(self._MyList) == 0:
return
else:
if len(self._MyList) * self._MyList[0]._Height > self._Height:
self._Ps._Width = self._Width - 11
self._Ps.Draw()
for i in self._MyList:
if i._PosY > self._Height + self._Height/2:
break
if i._PosY < 0:
continue
i.Draw()
self._Scroller.UpdateSize( len(self._MyList)*self._MyList[0]._Height, self._PsIndex*self._MyList[0]._Height)
self._Scroller.Draw()
else:
self._Ps._Width = self._Width
self._Ps.Draw()
for i in self._MyList:
if i._PosY > self._Height + self._Height/2:
break
if i._PosY < 0:
continue
i.Draw()
if self._HWND != None:
self._HWND.fill(MySkinManager.GiveColor("White"))
self._HWND.blit(self._CanvasHWND,(self._PosX,self._PosY,self._Width, self._Height ) )
class APIOBJ(object):
_Page = None
def __init__(self):
pass
def Init(self,main_screen):
self._Page = GameStorePage()
self._Page._Screen = main_screen
self._Page._Name ="Download games"
self._Page.Init()
def API(self,main_screen):
if main_screen !=None:
main_screen.PushPage(self._Page)
main_screen.Draw()
main_screen.SwapAndShow()
OBJ = APIOBJ()
def Init(main_screen):
OBJ.Init(main_screen)
def API(main_screen):
OBJ.API(main_screen)