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Delete brightness_page.py
Sync Ver.200626
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# -*- coding: utf-8 -*-
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import pygame
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#import math
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## local UI import
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from UI.constants import Width,Height,ICON_TYPES
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from UI.page import Page,PageSelector
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from UI.label import Label
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from UI.icon_item import IconItem
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from UI.util_funcs import midRect
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from UI.keys_def import CurKeys, IsKeyMenuOrB
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from UI.slider import Slider
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from UI.icon_pool import MyIconPool
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from UI.multi_icon_item import MultiIconItem
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from config import BackLight
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import myvars
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class BSlider(Slider):
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OnChangeCB = None
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_BGpng = None
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_BGwidth = 179
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_BGheight = 153
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_NeedleSurf = None
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_Scale = None
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_Parent = None
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_Icons = {}
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def __init__(self):
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Slider.__init__(self)
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self._Icons = {}
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def Init(self):
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self._Width = self._Parent._Width
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self._Height = self._Parent._Height
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bgpng = IconItem()
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bgpng._ImgSurf = MyIconPool.GiveIconSurface("light")
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bgpng._MyType = ICON_TYPES["STAT"]
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bgpng._Parent = self
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bgpng.Adjust(0,0,self._BGwidth,self._BGheight,0)
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self._Icons["bg"] = bgpng
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##self._NeedleSurf = pygame.Surface( (38,12),pygame.SRCALPHA )
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scale = MultiIconItem()
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scale._MyType = ICON_TYPES["STAT"]
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scale._Parent = self
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scale._ImgSurf = MyIconPool.GiveIconSurface("scale")
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scale._IconWidth = 82
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scale._IconHeight = 63
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scale.Adjust(0,0,82,63,0)
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self._Icons["scale"] = scale
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def SetValue(self,brt):
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self._Value = brt
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def Further(self):
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self._Value+=1
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if self._Value > 9:
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self._Value = 9
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if self.OnChangeCB != None:
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if callable(self.OnChangeCB):
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self.OnChangeCB(self._Value)
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def StepBack(self):
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self._Value-=1
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if self._Value < 1:
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self._Value = 1
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if self.OnChangeCB != None:
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if callable(self.OnChangeCB):
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self.OnChangeCB(self._Value)
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def Draw(self):
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self._Icons["bg"].NewCoord(self._Width/2,self._Height/2 +11 )
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self._Icons["bg"].Draw()
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self._Icons["scale"].NewCoord(self._Width/2,self._Height/2 )
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icon_idx = self._Value - 1
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if icon_idx < 0:
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icon_idx = 0
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self._Icons["scale"]._IconIndex = icon_idx
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self._Icons["scale"].Draw()
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"""
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pygame.draw.line(self._CanvasHWND,(255,0,0), (posx,self._PosY),(self._Width,self._PosY),3) ## range line
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pygame.draw.line(self._CanvasHWND,(0,0,255), (self._PosX,self._PosY),(posx,self._PosY),3) ## range line
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pygame.draw.circle(self._CanvasHWND,(255,255,255),( posx, self._PosY),7,0)
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pygame.draw.circle(self._CanvasHWND,(0,0,0) ,( posx, self._PosY),7,1)## outer border
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"""
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class BrightnessPage(Page):
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_MySlider = None
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_FootMsg = ["Nav","","","Back","Enter"]
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def Init(self):
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self._CanvasHWND = self._Screen._CanvasHWND
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self._Width = self._Screen._Width
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self._Height = self._Screen._Height
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self._MySlider = BSlider()
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# self._MySlider._Width = Width - 20
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# self._MySlider._Height = 30
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# self._MySlider._PosX = (self._Width - self._MySlider._Width)/2
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# self._MySlider._PosY = 40
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self._MySlider._Parent = self
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self._MySlider.SetCanvasHWND(self._CanvasHWND)
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self._MySlider.OnChangeCB = self.WhenSliderDrag
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self._MySlider.Init()
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brt = self.ReadBackLight()
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self._MySlider.SetValue( brt)
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def ReadBackLight(self):
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try:
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f = open(BackLight)
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except IOError:
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return 0
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else:
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with f:
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content = f.readlines()
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content = [x.strip() for x in content]
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return int(content[0])
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return 0
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def OnLoadCb(self):
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brt = self.ReadBackLight()
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self._MySlider.SetValue( brt)
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def SetBackLight(self,newbrt):
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try:
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f = open(BackLight,'w')
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except IOError:
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print("Open write %s failed %d" % (BackLight,newbrt))
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return False
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else:
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with f:
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f.write(str(newbrt))
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return True
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def WhenSliderDrag(self,value): ##value
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self.SetBackLight(value)
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def KeyDown(self,event):
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if IsKeyMenuOrB(event.key):
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self.ReturnToUpLevelPage()
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self._Screen.Draw()
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self._Screen.SwapAndShow()
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if event.key == CurKeys["Right"]:
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self._MySlider.Further()
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self._Screen.Draw()
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self._Screen.SwapAndShow()
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if event.key == CurKeys["Left"]:
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self._MySlider.StepBack()
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self._Screen.Draw()
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self._Screen.SwapAndShow()
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def Draw(self):
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self.ClearCanvas()
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self._MySlider.Draw()
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