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https://github.com/clockworkpi/launcher_deot.git
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Add PageUp & PageDown
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@ -408,7 +408,8 @@ class Page(Widget):
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return all_last_posx
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def IconSmoothUp(self,icon_ew):
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# def IconSmoothUp(self,icon_ew):
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def IconSmoothUp(self, icon_ew, fast = False):
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data = self.EasingData(self._PosX,icon_ew)
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data2 = self.IconStepMoveData(self._SelectedIconTopOffset,len(data))
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@ -421,10 +422,14 @@ class Page(Widget):
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if self._Icons[self._PrevIconIndex]._PosY < self._Height/2:
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self._Icons[self._PrevIconIndex]._PosY+=data2[i]
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self.DrawIcons()
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self._Screen.SwapAndShow()
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def IconsEasingLeft(self,icon_ew):
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# self.DrawIcons()
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# self._Screen.SwapAndShow()
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if not fast:
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self.DrawIcons()
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self._Screen.SwapAndShow()
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# def IconsEasingLeft(self,icon_ew):
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def IconsEasingLeft(self, icon_ew, fast = False):
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data = self.EasingData(self._PosX,icon_ew)
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data2 = self.IconStepMoveData(self._SelectedIconTopOffset,len(data))
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@ -438,10 +443,15 @@ class Page(Widget):
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if self._Icons[self._PrevIconIndex]._PosY < self._Height/2:
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self._Icons[self._PrevIconIndex]._PosY+=data2[i]
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self.DrawIcons()
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self._Screen.SwapAndShow()
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def IconsEasingRight(self,icon_ew):
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# self.DrawIcons()
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# self._Screen.SwapAndShow()
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if not fast:
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self.DrawIcons()
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self._Screen.SwapAndShow()
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# def IconsEasingRight(self,icon_ew):
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def IconsEasingRight(self, icon_ew, fast = False):
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data = self.EasingData(self._PosX,icon_ew)
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data2 = self.IconStepMoveData(self._SelectedIconTopOffset,len(data))
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@ -452,13 +462,16 @@ class Page(Widget):
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self._Icons[self._IconIndex]._PosY-=data2[i]
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if self._Icons[self._PrevIconIndex]._PosY < self._Height/2:
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self._Icons[self._PrevIconIndex]._PosY+=data2[i]
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self.DrawIcons()
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self._Screen.SwapAndShow()
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# self.DrawIcons()
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# self._Screen.SwapAndShow()
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if not fast:
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self.DrawIcons()
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self._Screen.SwapAndShow()
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def EasingLeft(self,ew): #ew int
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data = self.EasingData(self._PosX,ew)
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@ -624,7 +637,10 @@ class Page(Widget):
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for i in range(0,len(self._MyList)):
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self._MyList[i]._PosY -= self._MyList[i]._Height*dy
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def KeyDown(self,event):##default keydown,every inherited page class should have it's own KeyDown
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# def KeyDown(self,event):##default keydown,every inherited page class should have it's own KeyDown
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# fast: fast display mode
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def KeyDown(self, event, fast = False):##default keydown,every inherited page class should have it's own KeyDown
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if IsKeyMenuOrB(event.key):
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self.ReturnToUpLevelPage()
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self._Screen.Draw()
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@ -633,37 +649,73 @@ class Page(Widget):
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if event.key == CurKeys["Right"]:
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if self.MoveIconIndexNext() == True:
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if self._IconIndex == (self._IconNumbers -1) or self._PrevIconIndex == 0:
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self.IconSmoothUp(icon_width + self._PageIconMargin)
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# self.IconSmoothUp(icon_width + self._PageIconMargin)
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self.IconSmoothUp(icon_width + self._PageIconMargin, fast)
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else:
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self.IconsEasingLeft(icon_width + self._PageIconMargin)
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# self.IconsEasingLeft(icon_width + self._PageIconMargin)
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self.IconsEasingLeft(icon_width + self._PageIconMargin, fast)
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else:
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screen_icons = int(math.floor(self._Screen._Width / (icon_width + self._PageIconMargin)))
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if self._IconNumbers > screen_icons:
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self.IconsEasingRight((icon_width + self._PageIconMargin) * (self._IconNumbers - screen_icons))
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# self.IconsEasingRight((icon_width + self._PageIconMargin) * (self._IconNumbers - screen_icons))
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self.IconsEasingRight((icon_width + self._PageIconMargin) * (self._IconNumbers - screen_icons), fast)
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elif self._IconNumbers > 0:
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self.IconSmoothUp(icon_width+ self._PageIconMargin)
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# self.IconSmoothUp(icon_width+ self._PageIconMargin)
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self.IconSmoothUp(icon_width+ self._PageIconMargin, fast)
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self._PsIndex = self._IconIndex
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self._Screen.Draw()
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self._Screen.SwapAndShow()
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# self._Screen.Draw()
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# self._Screen.SwapAndShow()
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if not fast:
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self._Screen.Draw()
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self._Screen.SwapAndShow()
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if event.key == CurKeys["Left"]:
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if self.MoveIconIndexPrev() == True:
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if self._IconIndex == 0 or self._PrevIconIndex == (self._IconNumbers -1):
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self.IconSmoothUp(icon_width + self._PageIconMargin)
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# self.IconSmoothUp(icon_width + self._PageIconMargin)
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self.IconSmoothUp(icon_width + self._PageIconMargin, fast)
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else:
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self.IconsEasingRight(icon_width + self._PageIconMargin)
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# self.IconsEasingRight(icon_width + self._PageIconMargin)
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self.IconsEasingRight(icon_width + self._PageIconMargin, fast)
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else:
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screen_icons = int(math.floor(self._Screen._Width / (icon_width + self._PageIconMargin)))
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if self._IconNumbers > screen_icons:
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self.IconsEasingLeft((icon_width + self._PageIconMargin) * (self._IconNumbers - screen_icons))
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# self.IconsEasingLeft((icon_width + self._PageIconMargin) * (self._IconNumbers - screen_icons))
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self.IconsEasingLeft((icon_width + self._PageIconMargin) * (self._IconNumbers - screen_icons), fast)
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elif self._IconNumbers > 0:
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self.IconSmoothUp(icon_width+ self._PageIconMargin)
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# self.IconSmoothUp(icon_width+ self._PageIconMargin)
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self.IconSmoothUp(icon_width+ self._PageIconMargin, fast)
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self._PsIndex = self._IconIndex
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self._Screen.Draw()
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# self._Screen.Draw()
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# self._Screen.SwapAndShow()
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if not fast:
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self._Screen.Draw()
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self._Screen.SwapAndShow()
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if event.key == CurKeys["Up"]:
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move = 3
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pageup = pygame.event.Event(pygame.KEYDOWN, key = CurKeys["Left"])
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for i in range(move):
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self.KeyDown(pageup, True)
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self.DrawIcons() # redraw icons
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self._Screen.Draw() # show selected icon
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self._Screen.SwapAndShow()
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if event.key == CurKeys["Down"]:
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move = 3
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pagedown = pygame.event.Event(pygame.KEYDOWN, key = CurKeys["Right"])
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for i in range(move):
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self.KeyDown(pagedown, True)
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self.DrawIcons() # redraw icons
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self._Screen.Draw() # show selected icon
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self._Screen.SwapAndShow()
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if IsKeyStartOrA(event.key):
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self.IconClick()
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self._Screen.Draw()
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