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Delete .above_all_patch.py.deot
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# -*- coding: utf-8 -*-
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import pygame
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from libs.roundrects import aa_round_rect
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import alsaaudio
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## local package import
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from constants import ICON_TYPES,icon_ext,icon_width,icon_height,RUNEVT
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from icon_item import IconItem
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from page import Page,PageStack
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from title_bar import TitleBar
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from foot_bar import FootBar
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from constants import Width,Height,bg_color
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from util_funcs import midRect
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from keys_def import CurKeys
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from label import Label
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from skin_manager import MySkinManager
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from lang_manager import MyLangManager
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from widget import Widget
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class AboveAllPatch(Widget):
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_PosX =Width/2
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_PosY =Height/2
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_Width =50
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_Height=120
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_Text =""
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_FontObj= MyLangManager.TrFont("veramono20")
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_Parent =None
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_Color = MySkinManager.GiveColor('Text')
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_ValColor = MySkinManager.GiveColor('Text')
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_CanvasHWND = None
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_TextSurf = None
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_Icons = {}
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_Value = 0
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def __init__(self):
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self._Icons = {}
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def Init(self):
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pass
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def SetCanvasHWND(self,_canvashwnd):
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self._CanvasHWND = _canvashwnd
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def Draw(self):
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start_rect = midRect(self._PosX,self._PosY,self._Width,self._Height,Width,Height)
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aa_round_rect(self._CanvasHWND,start_rect, self._Color,3,0, self._Color)
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if self._Value > 10:
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vol_height = int(self._Height * (float( self._Value)/100.0))
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dheight = self._Height - vol_height
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vol_rect = pygame.Rect(self._PosX-self._Width/2, self._PosY-self._Height/2+dheight, self._Width, vol_height)
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aa_round_rect(self._CanvasHWND,vol_rect, self._ValColor,3,0, self._ValColor)
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else:
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vol_height = 10
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dheight = self._Height - vol_height
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vol_rect = pygame.Rect(self._PosX-self._Width/2, self._PosY-self._Height/2+dheight, self._Width, vol_height)
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aa_round_rect(self._CanvasHWND,vol_rect, self._ValColor,3,0, self._ValColor)
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class SoundPatch(AboveAllPatch):
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# _Segs = [0,15,29, 45,55,65, 75,90,100]
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snd_segs = [ [0,20],[21,40],[41,50],[51,60],[61,70],[71,85],[86,90],[91,95],[96,100] ]
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_Needle = 0
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def Init(self):
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self.SetCanvasHWND(self._Parent._CanvasHWND)
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def VolumeUp(self):
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m = alsaaudio.Mixer()
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vol = m.getvolume()[0]
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# print("VolumeUp vol %d " % vol)
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for i,v in enumerate(self.snd_segs):
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if vol >= v[0] and vol <= v[1]:
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self._Needle = i
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break
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self._Needle += 1
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if self._Needle > len(self.snd_segs) -1:
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self._Needle = len(self.snd_segs) -1
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# print("Set volume %d" % self.snd_segs[self._Needle][1] )
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m.setvolume( self.snd_segs[self._Needle][0] + (self.snd_segs[self._Needle][1] - self.snd_segs[self._Needle][0])/2 ) ## prefer bigger one
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self._Value = self.snd_segs[self._Needle][1]
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# print( self._Value)
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return self._Value
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def VolumeDown(self):
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m = alsaaudio.Mixer()
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vol = m.getvolume()[0]
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for i,v in enumerate(self.snd_segs):
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if vol >= v[0] and vol <= v[1]:
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self._Needle = i
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break
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self._Needle -= 1
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if self._Needle < 0:
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self._Needle = 0
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vol = self.snd_segs[self._Needle][0] ## prefer smaller one
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if vol < 0:
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vol = 0
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m.setvolume(vol)
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# print(vol)
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self._Value = vol
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return vol
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def Draw(self):
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# 200 total width
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# h = 40
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for i in range(0,self._Needle+1):
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#w = 10,h = 40
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vol_rect = pygame.Rect(80+i*20, self._Height/2+20,10, 40)
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pygame.draw.rect(self._CanvasHWND,self._ValColor,vol_rect,0)
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#aa_round_rect(self._CanvasHWND,vol_rect,self._ValColor,3,0,self._ValColor)
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