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33 lines
1.2 KiB
C++
33 lines
1.2 KiB
C++
#pragma once
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class CheatCategory;
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class Cheat;
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/// @brief Interface for a collection of cheats.
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class ICheatCategory
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{
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public:
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virtual ~ICheatCategory() = default;
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/// @brief Gets the name of this category.
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/// @return The name of this category.
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virtual const char* GetName() const = 0;
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/// @brief Indicates if only one cheat in this category is allowed to be on or not.
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/// @return \c true when only one cheat is allowed to be active in this category, or \c false otherwise.
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virtual bool GetIsMaxOneCheatActive() const = 0;
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/// @brief Gets the sub-categories of this category.
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/// @param numberOfCategories The number of categories is returned through this reference.
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/// @return A pointer to an array of categories. This may be \c nullptr when \p numberOfCategories is 0.
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virtual const CheatCategory* GetCategories(u32& numberOfCategories) const;
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/// @brief Gets the cheats in this category.
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/// @param numberOfCheats The number of cheats is returned through this reference.
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/// @return A pointer to an array of cheats. This may be \c nullptr when \p numberOfCheats is 0.
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virtual const Cheat* GetCheats(u32& numberOfCheats) const;
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protected:
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ICheatCategory() = default;
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};
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