mirror of
https://github.com/LNH-team/pico-loader.git
synced 2026-06-02 09:16:49 +02:00
Refactored platform code to use interfaces for patch code with a special feature and improved patch code file names
This commit is contained in:
@@ -1,12 +1,11 @@
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#pragma once
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#include "common.h"
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#include "../acekard-common/IoRPGLoaderPlatform.h"
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#include "akrpgReadSdAsm.h"
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#include "akrpgSdReadSectorAsm.h"
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#include "akrpgWriteSdAsm.h"
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#include "AkRpgReadSdPatchCode.h"
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#include "AkRpgSdReadSectorPatchCode.h"
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#include "AkRpgWriteSdPatchCode.h"
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/// @brief Implementation of LoaderPlatform for the Acekard RPG SD card.
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class AKRPGLoaderPlatform : public IoRPGLoaderPlatform
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class AkRpgLoaderPlatform : public IoRpgLoaderPlatform
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{
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private:
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enum
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@@ -15,43 +14,43 @@ private:
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};
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public:
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AKRPGLoaderPlatform() : IoRPGLoaderPlatform(IORPG_CMD_SDIO_BYTE) { }
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AkRpgLoaderPlatform() : IoRpgLoaderPlatform(IORPG_CMD_SDIO_BYTE) { }
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const SdReadPatchCode* CreateSdReadPatchCode(
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const IReadSectorsPatchCode* CreateSdReadPatchCode(
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PatchCodeCollection& patchCodeCollection, PatchHeap& patchHeap) const override
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{
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return patchCodeCollection.GetOrAddSharedPatchCode([&]
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{
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auto* waitForStatePatchCode = patchCodeCollection.GetOrAddSharedPatchCode([&]
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{
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return new ioRPGSDWaitForStatePatchCode(patchHeap);
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return new IoRpgSdWaitForStatePatchCode(patchHeap);
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});
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return new AKRPGReadSdPatchCode(patchHeap,
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return new AkRpgReadSdPatchCode(patchHeap,
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patchCodeCollection.GetOrAddSharedPatchCode([&]
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{
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return new ioRPGSendSDIOCommandPatchCode(patchHeap);
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return new IoRpgSendSdioCommandPatchCode(patchHeap);
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}),
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patchCodeCollection.GetOrAddSharedPatchCode([&]
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{
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return new AKRPGSDReadSectorPatchCode(patchHeap, waitForStatePatchCode);
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return new AkRpgSdReadSectorPatchCode(patchHeap, waitForStatePatchCode);
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}),
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waitForStatePatchCode);
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});
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}
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const SdWritePatchCode* CreateSdWritePatchCode(
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const IWriteSectorsPatchCode* CreateSdWritePatchCode(
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PatchCodeCollection& patchCodeCollection, PatchHeap& patchHeap) const override
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{
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return patchCodeCollection.GetOrAddSharedPatchCode([&]
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{
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return new AKRPGWriteSdPatchCode(patchHeap,
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return new AkRpgWriteSdPatchCode(patchHeap,
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patchCodeCollection.GetOrAddSharedPatchCode([&]
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{
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return new ioRPGSendSDIOCommandPatchCode(patchHeap);
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return new IoRpgSendSdioCommandPatchCode(patchHeap);
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}),
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patchCodeCollection.GetOrAddSharedPatchCode([&]
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{
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return new ioRPGSDWaitForStatePatchCode(patchHeap);
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return new IoRpgSdWaitForStatePatchCode(patchHeap);
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}));
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});
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}
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37
arm9/source/patches/platform/akrpg/AkRpgReadSdPatchCode.h
Normal file
37
arm9/source/patches/platform/akrpg/AkRpgReadSdPatchCode.h
Normal file
@@ -0,0 +1,37 @@
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#pragma once
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#include "sections.h"
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#include "thumbInstructions.h"
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#include "AkRpgSdReadSectorPatchCode.h"
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#include "patches/PatchCode.h"
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#include "../IReadSectorsPatchCode.h"
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#include "../acekard-common/IoRpgSendSdioCommandPatchCode.h"
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#include "../acekard-common/IoRpgSdWaitForStatePatchCode.h"
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DEFINE_SECTION_SYMBOLS(akrpg_readsd);
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extern "C" void akrpg_readSd(u32 srcSector, void* dst, u32 sectorCount);
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extern u32 akrpg_readSd_sendSdioCommand_address;
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extern u32 akrpg_readSd_sdReadSector_address;
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extern u32 akrpg_readSd_sdWaitForState_address;
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extern u16 akrpg_readSd_sdsc_shift;
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class AkRpgReadSdPatchCode : public PatchCode, public IReadSectorsPatchCode
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{
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public:
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AkRpgReadSdPatchCode(PatchHeap& patchHeap,
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const IoRpgSendSdioCommandPatchCode* iorpgSendSdioCommandPatchCode,
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const AkRpgSdReadSectorPatchCode* akrpgSdReadSectorPatchCode,
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const IoRpgSdWaitForStatePatchCode* iorpgSdWaitForStatePatchCode)
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: PatchCode(SECTION_START(akrpg_readsd), SECTION_SIZE(akrpg_readsd), patchHeap)
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{
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akrpg_readSd_sendSdioCommand_address = (u32)iorpgSendSdioCommandPatchCode->GetSendSdioCommandFunction();
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akrpg_readSd_sdReadSector_address = (u32)akrpgSdReadSectorPatchCode->GetSDReadSectorFunction();
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akrpg_readSd_sdWaitForState_address = (u32)iorpgSdWaitForStatePatchCode->GetSDWaitForStateFunction();
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}
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const ReadSectorsFunc GetReadSectorsFunction() const override
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{
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return (const ReadSectorsFunc)GetAddressAtTarget((void*)akrpg_readSd);
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}
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};
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@@ -1,7 +1,7 @@
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#pragma once
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#include "sections.h"
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#include "thumbInstructions.h"
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#include "../acekard-common/iorpgSdWaitForStateAsm.h"
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#include "../acekard-common/IoRpgSdWaitForStatePatchCode.h"
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DEFINE_SECTION_SYMBOLS(akrpg_sdreadsector);
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@@ -9,11 +9,11 @@ extern "C" void akrpg_sdReadSector(u32 srcSector, void* dst, u32 sectorCount);
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extern u32 akrpg_sdReadSector_sdWaitForState_address;
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class AKRPGSDReadSectorPatchCode : public PatchCode
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class AkRpgSdReadSectorPatchCode : public PatchCode
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{
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public:
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explicit AKRPGSDReadSectorPatchCode(PatchHeap& patchHeap,
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const ioRPGSDWaitForStatePatchCode* iorpgSdWaitForStatePatchCode)
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explicit AkRpgSdReadSectorPatchCode(PatchHeap& patchHeap,
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const IoRpgSdWaitForStatePatchCode* iorpgSdWaitForStatePatchCode)
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: PatchCode(SECTION_START(akrpg_sdreadsector), SECTION_SIZE(akrpg_sdreadsector), patchHeap)
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{
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akrpg_sdReadSector_sdWaitForState_address = (u32)iorpgSdWaitForStatePatchCode->GetSDWaitForStateFunction();
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33
arm9/source/patches/platform/akrpg/AkRpgWriteSdPatchCode.h
Normal file
33
arm9/source/patches/platform/akrpg/AkRpgWriteSdPatchCode.h
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@@ -0,0 +1,33 @@
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#pragma once
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#include "sections.h"
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#include "thumbInstructions.h"
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#include "patches/PatchCode.h"
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#include "../IWriteSectorsPatchCode.h"
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#include "../acekard-common/IoRpgSendSdioCommandPatchCode.h"
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#include "../acekard-common/IoRpgSdWaitForStatePatchCode.h"
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DEFINE_SECTION_SYMBOLS(akrpg_writesd);
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extern "C" void akrpg_writeSd(u32 srcSector, void* dst, u32 sectorCount);
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extern u32 akrpg_writeSd_sendSdioCommand_address;
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extern u32 akrpg_writeSd_sdWaitForState_address;
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extern u16 akrpg_writeSd_sdsc_shift;
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class AkRpgWriteSdPatchCode : public PatchCode, public IWriteSectorsPatchCode
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{
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public:
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AkRpgWriteSdPatchCode(PatchHeap& patchHeap,
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const IoRpgSendSdioCommandPatchCode* iorpgSendSdioCommandPatchCode,
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const IoRpgSdWaitForStatePatchCode* iorpgSdWaitForStatePatchCode)
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: PatchCode(SECTION_START(akrpg_writesd), SECTION_SIZE(akrpg_writesd), patchHeap)
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{
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akrpg_writeSd_sendSdioCommand_address = (u32)iorpgSendSdioCommandPatchCode->GetSendSdioCommandFunction();
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akrpg_writeSd_sdWaitForState_address = (u32)iorpgSdWaitForStatePatchCode->GetSDWaitForStateFunction();
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}
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const WriteSectorsFunc GetWriteSectorFunction() const override
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{
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return (const WriteSectorsFunc)GetAddressAtTarget((void*)akrpg_writeSd);
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}
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};
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@@ -1,36 +0,0 @@
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#pragma once
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#include "sections.h"
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#include "thumbInstructions.h"
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#include "akrpgSdReadSectorAsm.h"
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#include "../SdReadPatchCode.h"
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#include "../acekard-common/iorpgSendSdioCommandAsm.h"
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#include "../acekard-common/iorpgSdWaitForStateAsm.h"
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DEFINE_SECTION_SYMBOLS(akrpg_readsd);
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extern "C" void akrpg_readSd(u32 srcSector, void* dst, u32 sectorCount);
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extern u32 akrpg_readSd_sendSdioCommand_address;
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extern u32 akrpg_readSd_sdReadSector_address;
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extern u32 akrpg_readSd_sdWaitForState_address;
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extern u16 akrpg_readSd_sdsc_shift;
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class AKRPGReadSdPatchCode : public SdReadPatchCode
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{
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public:
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explicit AKRPGReadSdPatchCode(PatchHeap& patchHeap,
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const ioRPGSendSDIOCommandPatchCode* iorpgSendSdioCommandPatchCode,
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const AKRPGSDReadSectorPatchCode* akrpgSdReadSectorPatchCode,
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const ioRPGSDWaitForStatePatchCode* iorpgSdWaitForStatePatchCode)
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: SdReadPatchCode(SECTION_START(akrpg_readsd), SECTION_SIZE(akrpg_readsd), patchHeap)
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{
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akrpg_readSd_sendSdioCommand_address = (u32)iorpgSendSdioCommandPatchCode->GetSendSdioCommandFunction();
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akrpg_readSd_sdReadSector_address = (u32)akrpgSdReadSectorPatchCode->GetSDReadSectorFunction();
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akrpg_readSd_sdWaitForState_address = (u32)iorpgSdWaitForStatePatchCode->GetSDWaitForStateFunction();
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}
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const SdReadFunc GetSdReadFunction() const override
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{
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return (const SdReadFunc)GetAddressAtTarget((void*)akrpg_readSd);
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}
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};
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@@ -1,32 +0,0 @@
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#pragma once
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#include "sections.h"
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#include "thumbInstructions.h"
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#include "../SdWritePatchCode.h"
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#include "../acekard-common/iorpgSendSdioCommandAsm.h"
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#include "../acekard-common/iorpgSdWaitForStateAsm.h"
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DEFINE_SECTION_SYMBOLS(akrpg_writesd);
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extern "C" void akrpg_writeSd(u32 srcSector, void* dst, u32 sectorCount);
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extern u32 akrpg_writeSd_sendSdioCommand_address;
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extern u32 akrpg_writeSd_sdWaitForState_address;
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extern u16 akrpg_writeSd_sdsc_shift;
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class AKRPGWriteSdPatchCode : public SdWritePatchCode
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{
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public:
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explicit AKRPGWriteSdPatchCode(PatchHeap& patchHeap,
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const ioRPGSendSDIOCommandPatchCode* iorpgSendSdioCommandPatchCode,
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const ioRPGSDWaitForStatePatchCode* iorpgSdWaitForStatePatchCode)
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: SdWritePatchCode(SECTION_START(akrpg_writesd), SECTION_SIZE(akrpg_writesd), patchHeap)
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{
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akrpg_writeSd_sendSdioCommand_address = (u32)iorpgSendSdioCommandPatchCode->GetSendSdioCommandFunction();
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akrpg_writeSd_sdWaitForState_address = (u32)iorpgSdWaitForStatePatchCode->GetSDWaitForStateFunction();
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}
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const SdWriteFunc GetSdWriteFunction() const override
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{
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return (const SdWriteFunc)GetAddressAtTarget((void*)akrpg_writeSd);
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}
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};
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