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33 lines
1.2 KiB
C++
33 lines
1.2 KiB
C++
#pragma once
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#include "sections.h"
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#include "thumbInstructions.h"
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#include "../SdWritePatchCode.h"
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#include "../acekard-common/iorpgSendSdioCommandAsm.h"
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#include "../acekard-common/iorpgSdWaitForStateAsm.h"
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DEFINE_SECTION_SYMBOLS(ak2_writesd);
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extern "C" void ak2_writeSd(u32 srcSector, void* dst, u32 sectorCount);
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extern u32 ak2_writeSd_sendSdioCommand_address;
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extern u32 ak2_writeSd_sdWaitForState_address;
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extern u16 ak2_writeSd_sdsc_shift;
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class AK2WriteSdPatchCode : public SdWritePatchCode
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{
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public:
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explicit AK2WriteSdPatchCode(PatchHeap& patchHeap,
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const ioRPGSendSDIOCommandPatchCode* iorpgSendSdioCommandPatchCode,
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const ioRPGSDWaitForStatePatchCode* iorpgSdWaitForStatePatchCode)
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: SdWritePatchCode(SECTION_START(ak2_writesd), SECTION_SIZE(ak2_writesd), patchHeap)
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{
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ak2_writeSd_sendSdioCommand_address = (u32)iorpgSendSdioCommandPatchCode->GetSendSdioCommandFunction();
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ak2_writeSd_sdWaitForState_address = (u32)iorpgSdWaitForStatePatchCode->GetSDWaitForStateFunction();
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}
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const SdWriteFunc GetSdWriteFunction() const override
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{
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return (const SdWriteFunc)GetAddressAtTarget((void*)ak2_writeSd);
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}
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};
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