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67 lines
2.0 KiB
C
67 lines
2.0 KiB
C
/*
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* game.h
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*
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* Created on: 15 mars 2010
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* Author: reveillere
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*/
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#ifndef GAME_H_
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#define GAME_H_
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#include "../include/constant.h"
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#include "../include/misc.h"
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#include "../include/map.h"
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#include "../include/player.h"
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#include "../include/bomb.h"
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#include "../include/monsters.h"
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#include "../include/flamme.h"
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#ifdef SOUND_FMOD_ACTIVATED
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#include <FMOD/fmod.h>
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#endif //SOUND_FMOD_ACTIVATED
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typedef struct s_game * t_game;
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// Create a new game
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extern t_game game_new(int nb_joueur, int niveau, int mode, int kill_bomb);
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extern void game_free(t_game game);
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// Return the player of the current game
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extern t_player game_get_player1(t_game game);
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extern t_player game_get_player2(t_game game);
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// Return the map of the current game
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extern t_map game_the_map(t_game game);
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// Return a bomb of the current game
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extern void game_init_bomb(t_game game, int x, int y, int portee, int joueur);
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extern t_monster game_return_monster(t_game game, int monster_number);
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// Generate a random bonus after an explosion
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extern void generate_bonus(t_game game, int x, int y);
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t_bonus_type return_bonus();
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// Display the game on the screen
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extern void game_display(t_game game, SDL_Surface *screen);
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//manage the bombs
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extern void bombs_management (t_game game, int all_bombs);
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//manage the flammes
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extern void flamme_management(t_game game);
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extern void flamme_continue(t_flamme flamme, t_game game);
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extern void flamme_check_right(int x, int y, int portee, t_game game);
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extern void flamme_check_left(int x, int y, int portee, t_game game);
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extern void flamme_check_up(int x, int y, int portee, t_game game);
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extern void flamme_check_down(int x, int y, int portee, t_game game);
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//manage the monsters
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extern void monsters_management(t_game game, int nb_joueur);
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extern t_monster kill_monster(t_monster list_monsters, int x, int y);
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//explose a bomb
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extern void kill_bomb(t_game game, int x, int y);
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#endif /* GAME_H_ */
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