mirror of
https://github.com/FunKey-Project/FunKey-Project.github.io.git
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simplify lightbox tags
Signed-off-by: Michel-FK <michel.stempin@funkey-project.com>
This commit is contained in:
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@ -14,15 +14,15 @@ to the following electronic diagram, featuring 3 main blocks:
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- 1x 420 mAh 402540 LiPo battery, containing an active protection
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circuitry
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{: .lightbox}
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{.lightbox}
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## 3D View
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A 3D rendering of the PCBA done in KiCAD produces the images below:
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{: .lightbox}
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{.lightbox}
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{: .lightbox}
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{.lightbox}
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## BOM
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@ -53,7 +53,7 @@ required to drive the speaker.
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Here is the corresponding schematic:
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{: .lightbox}
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{.lightbox}
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We chose the right headphone channel HPOUTR that is fed to the audio
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amplifier **U2** through a coupling capacitor **C3**.
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@ -76,7 +76,7 @@ when required.
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Here is the corresponding main schematic for the buttons:
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{: .lightbox}
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{.lightbox}
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The main component is of course the I/O expander **U1**, with the
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control signals to the CPU/PMIC on the north side.
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@ -107,7 +107,7 @@ user!
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The other buttons are wired in the same fashion:
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{: .lightbox}
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{.lightbox}
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The "U", "L", "D", "R", "A", "B", "X" and "Y" buttons **S3**, **S4**,
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**S5**, **S6**, **S8**, **S9**, **S10** and **S11** are of the same
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@ -57,7 +57,7 @@ purpose.
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Here is the part of the schematics corresponding to the CPU core:
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{: .lightbox}
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{.lightbox}
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## SoC Blocks
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@ -192,13 +192,13 @@ termination resistors on the data lines DQx.
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DDR2 or DDR3 DRAMs feature merged drivers and dynamic on-chip
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termination like this ("VDDQ/2" is labeled "SVREF" in our schematic):
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{: .lightbox}
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{.lightbox}
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The V3s DDR2 DRAM has an active termination calibration circuitry and
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procedure called "_ZQ Calibration_" requiring an accurate 1% 240 Ω
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resistor **R11** connected internally like this:
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{: .lightbox}
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{.lightbox}
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More information on the DDR2 DRAM ZQ Calibration subject can be found
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in this [Micron Application Note][14].
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@ -28,7 +28,7 @@ Meder MK24][1].
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Here is the corresponding schematics, already covered in the PMIC
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discussion:
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{: .lightbox}
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{.lightbox}
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The global PMIC chip enable signal N_OE is activated by default
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through a 47kΩ resistor **R17** to GND, but the magnetic Reed switch
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@ -97,7 +97,7 @@ are used for much lower currents and much briefer periods (typically
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The last part of the FunKey schematics merely contains only decoupling
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capacitors:
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{: .lightbox}
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{.lightbox}
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One exception is the Allwinner V3s CPU HPR/HPL circuit which features
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an RC-to-ground circuit between the amplifier and the preamplifier
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@ -19,7 +19,7 @@ Design][2].
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Here is the corresponding DRAM Power schematics:
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{: .lightbox}
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{.lightbox}
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Nothing very fancy here: the SMPS chip **U4** has its required input
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filter capacitor **C37** and output capacitors **C65** and **C73**.
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@ -28,7 +28,7 @@ Their AXP20x products are highly-integrated PMICs that are optimized
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for applications requiring single-cell Li-battery (Li-Ion/Polymer),
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multiple output DC-DC converters and LDOs. Here is a block diagram:
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{: .lightbox}
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{.lightbox}
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The AXP20x features:
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@ -88,7 +88,7 @@ schematics for using an AXP203 to supply the power to a V3s-based
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dashboard camera design. It follows closely the application diagram
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provided in the AXP20x datasheets:
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{: .lightbox}
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{.lightbox}
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More hints are provided in our self-translated [V3s Hardware Design
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Guide][10] (page 7) too.
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@ -110,7 +110,7 @@ S** device only uses 2 out of the 5 integrated LDOs:
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Here are the PMIC schematics:
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{: .lightbox}
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{.lightbox}
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These schematics may look intimidating and complex, but they are in
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fact just a collection of simple basic elements, and it is actually
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@ -82,7 +82,7 @@ a one-time tooling fee of ~ $800.
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The schematic is quite simple:
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{: .lightbox}
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{.lightbox}
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The main component is of course the Hirose screen connector **J3**,
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with the following signals:
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@ -120,7 +120,7 @@ the screen, we need to drive these LEDs "from the high-side",
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i.e. between the +3V3 power supply and the LEDA pin, so a MOSFET-P
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transistor is necessary:
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{: .lightbox}
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{.lightbox}
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As we want the backlight to be on by default, we need to drive it to
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GND by default: this is the role of **R7**. The role of **R5** is then
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@ -26,7 +26,7 @@ But a good summary of the requirements is given in the "[<i>AN10911
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SD(HC)-memory card and MMC Interface conditioning</i>][3]" application
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note from NXP, from which this schematic is taken:
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{: .lightbox}
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{.lightbox}
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!!! Warning
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This schematic does not include details concerning card-supply and
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@ -80,7 +80,7 @@ an open-drain output mode, and its value should be undercut (down to
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The FunKey SD Card interface schematic is the following:
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{: .lightbox}
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{.lightbox}
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{: align=left }
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@ -12,7 +12,7 @@ loging into the system over an UART.
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The Console schematic only requires a minimum of external components:
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{: .lightbox}
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{.lightbox}
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Besides the 3-pin 1.27 mm (0.05") pitch header J1 that will not be
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mounted on standard products, there is only a single series resistor
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@ -22,7 +22,7 @@ user don't pull the chord straight.
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The USB schematic is the following:
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{: .lightbox}
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{.lightbox}
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Before connecting 2 devices using an USB cable, they may be at
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completely different absolute voltages, and during cable insertion,
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@ -15,7 +15,7 @@ in the "assets" section:
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https://github.com/FunKey-Project/FunKey-OS/releases/latest{target=_blank}
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{: .lightbox}
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{.lightbox}
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## Flash the micro-SD card with balenaEtcher
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@ -35,7 +35,7 @@ https://github.com/FunKey-Project/FunKey-OS/releases/latest{target=_blank}
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will automatically unmount the SD card so it's safe to remove it
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from your computer.
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{: .lightbox}
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{.lightbox}
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<br />
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@ -34,17 +34,17 @@ Connect your **FunKey S** console to your computer and add new games
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as simply as you would do it with a simple USB memory stick:
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| **Display** | **Action** |
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| :-------------------------------------------------------------------------------: | :----------------------------------------------------------- ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------|
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| {: .lightbox} | Connect the **FunKey S** to your computer using the provided micro USB cable, then open it to turn it on |
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| {: .lightbox} | At the launcher's main screen (example here with RetroFE), press the <i class="funkey-menu"></i> key |
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| {: .lightbox} | Press the <i class="funkey-up"></i> or <i class="funkey-down"></i> keys until you see "**MOUNT USB**" |
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| {: .lightbox} | Press the <i class="funkey-A"></i> key twice to confirm |
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| {: .lightbox} | "**EJECT USB**" is now displayed instead, now go to your host computer and open a File Explorer window |
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| {: .lightbox} | You should see the **FunKey S** appear as an USB drive on your computer in the File Explorer (example here with Windows 10) |
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| {: .lightbox} | Drag & drop the ROM file and optional artwork file into the folder corresponding to the emulated console in this USB drive on your computer<br /><br />The artwork file must have the **same base name** as the ROM file with a _.png_ or _.jpg_ extension. It is recommended to resize the artwork to a maximum dimension of 240px (big files will make scrolling less fluid on the launcher)<br />An extensive **list of artwork files** (already resized to 240x240) has been made by Coolie Coolster <a href="https://drive.google.com/drive/folders/1UY4J8b6eMtG_IEtvHLOqGLm-DSgMkokA" target="_blank">here</a>. <br />An otherwise complete list of artwork can be found <a href="https://github.com/libretro-thumbnails/libretro-thumbnails" target="_blank">here</a>. |
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| {: .lightbox} | Eject cleanly the USB drive from your computer |
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| {: .lightbox} | Back on the **FunKey S**, at the "**EJECT USB**" menu entry, press the <i class="funkey-A"></i> key twice to confirm |
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| {: .lightbox} | Press the <i class="funkey-menu"></i> key to return to the launcher screen |
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| :-----------------------------------------------------------------------------: | :----------------------------------------------------------- ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------|
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| {.lightbox} | Connect the **FunKey S** to your computer using the provided micro USB cable, then open it to turn it on |
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| {.lightbox} | At the launcher's main screen (example here with RetroFE), press the <i class="funkey-menu"></i> key |
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| {.lightbox} | Press the <i class="funkey-up"></i> or <i class="funkey-down"></i> keys until you see "**MOUNT USB**" |
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| {.lightbox} | Press the <i class="funkey-A"></i> key twice to confirm |
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| {.lightbox} | "**EJECT USB**" is now displayed instead, now go to your host computer and open a File Explorer window |
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| {.lightbox} | You should see the **FunKey S** appear as an USB drive on your computer in the File Explorer (example here with Windows 10) |
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| {.lightbox} | Drag & drop the ROM file and optional artwork file into the folder corresponding to the emulated console in this USB drive on your computer<br /><br />The artwork file must have the **same base name** as the ROM file with a _.png_ or _.jpg_ extension. It is recommended to resize the artwork to a maximum dimension of 240px (big files will make scrolling less fluid on the launcher)<br />An extensive **list of artwork files** (already resized to 240x240) has been made by Coolie Coolster <a href="https://drive.google.com/drive/folders/1UY4J8b6eMtG_IEtvHLOqGLm-DSgMkokA" target="_blank">here</a>. <br />An otherwise complete list of artwork can be found <a href="https://github.com/libretro-thumbnails/libretro-thumbnails" target="_blank">here</a>. |
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| {.lightbox} | Eject cleanly the USB drive from your computer |
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| {.lightbox} | Back on the **FunKey S**, at the "**EJECT USB**" menu entry, press the <i class="funkey-A"></i> key twice to confirm |
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| {.lightbox} | Press the <i class="funkey-menu"></i> key to return to the launcher screen |
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Of course, you can remove games from the **FunKey S** console as you
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would do with a USB memory stick, too!
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@ -35,11 +35,11 @@ display aspect ratio:
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class="funkey-right"></i> keys to change the aspect ratio
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| **Display** | **Aspect Ratio** |
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|:---------------------------------------------------------------------:|:----------------------------------------------------------------------------------------------------------------------------|
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| {: .lightbox} | Stretched (default): The display is stretched horizontally and vertically to fill the screen in both directions |
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| {: .lightbox} | Cropped (Zoom 100%), The display fills the screen vertically, and is clipped vertically to the left and right of the screen |
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| {: .lightbox} | Scaled (Zoom 0%): The display is scaled down in both directions to be fully visible, both horizontally and vertically |
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| {: .lightbox} | Manual zoom: The display is zoomed in/out manually |
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|:-------------------------------------------------------------------:|:----------------------------------------------------------------------------------------------------------------------------|
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| {.lightbox} | Stretched (default): The display is stretched horizontally and vertically to fill the screen in both directions |
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| {.lightbox} | Cropped (Zoom 100%), The display fills the screen vertically, and is clipped vertically to the left and right of the screen |
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| {.lightbox} | Scaled (Zoom 0%): The display is scaled down in both directions to be fully visible, both horizontally and vertically |
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| {.lightbox} | Manual zoom: The display is zoomed in/out manually |
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- Press the <i class="funkey-menu"></i> key again to exit from the
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FunKey menu
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@ -49,21 +49,21 @@ display aspect ratio:
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Here is a short preview of what the different aspect ratios look like:
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| **Display** | **Aspect Ratio** |
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|:-------------------------------------------------------:|:-----------------------------------------------------------------------------------------------------------------------------------|
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| {: .lightbox} | Stretched (default): The display is stretched horizontally and vertically to fill the screen in both directions |
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| {: .lightbox} | Cropped (Zoom 100%): The display fills the screen vertically, and is clipped vertically to the left and right of the screen |
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| {: .lightbox} | Scaled (Zoom 0%): The display is scaled down in both directions to be fully visible, both horizontally and vertically |
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| {: .lightbox} | Manual zoom 0% (Scaled): The display is scaled down in both directions to be fully visible, both horizontally and vertically |
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| {: .lightbox} | Manual zoom 10% |
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| {: .lightbox} | Manual zoom 20% |
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| {: .lightbox} | Manual zoom 30% |
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| {: .lightbox} | Manual zoom 40% |
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| {: .lightbox} | Manual zoom 50% (default zoom level) |
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| {: .lightbox} | Manual zoom 60% |
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| {: .lightbox} | Manual zoom 70% |
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| {: .lightbox} | Manual zoom 80% |
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| {: .lightbox} | Manual zoom 90% |
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| {: .lightbox} | Manual zoom 100% (Cropped): The display fills the screen vertically, and is clipped vertically to the left and right of the screen |
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|:-----------------------------------------------------:|:-----------------------------------------------------------------------------------------------------------------------------------|
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| {.lightbox} | Stretched (default): The display is stretched horizontally and vertically to fill the screen in both directions |
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| {.lightbox} | Cropped (Zoom 100%): The display fills the screen vertically, and is clipped vertically to the left and right of the screen |
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| {.lightbox} | Scaled (Zoom 0%): The display is scaled down in both directions to be fully visible, both horizontally and vertically |
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| {.lightbox} | Manual zoom 0% (Scaled): The display is scaled down in both directions to be fully visible, both horizontally and vertically |
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| {.lightbox} | Manual zoom 10% |
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| {.lightbox} | Manual zoom 20% |
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| {.lightbox} | Manual zoom 30% |
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| {.lightbox} | Manual zoom 40% |
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| {.lightbox} | Manual zoom 50% (default zoom level) |
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| {.lightbox} | Manual zoom 60% |
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| {.lightbox} | Manual zoom 70% |
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| {.lightbox} | Manual zoom 80% |
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| {.lightbox} | Manual zoom 90% |
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| {.lightbox} | Manual zoom 100% (Cropped): The display fills the screen vertically, and is clipped vertically to the left and right of the screen |
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--8<--
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includes/glossary.md
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@ -16,17 +16,17 @@ Connect your **FunKey S** console to your computer and add **OPK**
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files as simply as you would do it with a simple USB memory stick:
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| **Display** | **Action** |
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|:-----------------------------------------------------------------------------------------:|:------------------------------------------------------------------------------------------------------------------------------------------------------------|
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| {: .lightbox} | Connect the **FunKey S** to your computer using the provided micro USB cable, then open it to turn it on |
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| {: .lightbox} | At the launcher's main screen (example here with gmenu2x), press the <i class="funkey-menu"></i> key |
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| {: .lightbox} | Press the <i class="funkey-up"></i> or <i class="funkey-down"></i> keys until you see "**MOUNT USB**" |
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| {: .lightbox} | Press the <i class="funkey-A"></i> key twice to confirm |
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| {: .lightbox} | "**EJECT USB**" is now displayed instead, now go to your host computer and open a File Explorer window |
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| {: .lightbox} | You should see the **FunKey S** appear as an USB drive on your computer in the File Explorer (example here with Windows 10) |
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| {: .lightbox} | Drag & drop the **OPK** file into any 1st-level folder[^1] in this USB drive on your computer and they will be automatically available on the **FunKey S** |
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| {: .lightbox} | Eject cleanly the USB drive from your computer |
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| {: .lightbox} | Back on the **FunKey S**, at the "**EJECT USB**" menu entry, press the <i class="funkey-A"></i> key twice to confirm |
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| {: .lightbox} | Press the <i class="funkey-menu"></i> key to return to the launcher screen |
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|:---------------------------------------------------------------------------------------:|:------------------------------------------------------------------------------------------------------------------------------------------------------------|
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| {.lightbox} | Connect the **FunKey S** to your computer using the provided micro USB cable, then open it to turn it on |
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| {.lightbox} | At the launcher's main screen (example here with gmenu2x), press the <i class="funkey-menu"></i> key |
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| {.lightbox} | Press the <i class="funkey-up"></i> or <i class="funkey-down"></i> keys until you see "**MOUNT USB**" |
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| {.lightbox} | Press the <i class="funkey-A"></i> key twice to confirm |
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| {.lightbox} | "**EJECT USB**" is now displayed instead, now go to your host computer and open a File Explorer window |
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| {.lightbox} | You should see the **FunKey S** appear as an USB drive on your computer in the File Explorer (example here with Windows 10) |
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| {.lightbox} | Drag & drop the **OPK** file into any 1st-level folder[^1] in this USB drive on your computer and they will be automatically available on the **FunKey S** |
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| {.lightbox} | Eject cleanly the USB drive from your computer |
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| {.lightbox} | Back on the **FunKey S**, at the "**EJECT USB**" menu entry, press the <i class="funkey-A"></i> key twice to confirm |
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| {.lightbox} | Press the <i class="funkey-menu"></i> key to return to the launcher screen |
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Of course, you can remove **OPK** files from the **FunKey S** console
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as you would do with a USB memory stick, too!
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@ -118,20 +118,20 @@ set dmg_obp1 0xc0ffff 0x408080 0x204040 0x000000`
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# Changing the palette
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| **Display** | **Action** |
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| :-------------------------------------------------------------------------------: | :---------------------------------------------------------------------------------------------------------------------------|
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| {: .lightbox} | Connect the **FunKey S** to your computer using the provided micro USB cable, then open it to turn it on |
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| {: .lightbox} | At the launcher's main screen (example here with RetroFE), press the <i class="funkey-menu"></i> key |
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| {: .lightbox} | Press the <i class="funkey-up"></i> or <i class="funkey-down"></i> keys until you see "**MOUNT USB**" |
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| {: .lightbox} | Press the <i class="funkey-A"></i> key twice to confirm |
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| {: .lightbox} | "**EJECT USB**" is now displayed instead, now go to your host computer and open a File Explorer window |
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| {: .lightbox} | You should see the **FunKey S** appear as an USB drive on your computer in the File Explorer (example here with Windows 10) |
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| {: .lightbox} | In the FunKey folder, create a new folder .gnuboy if it does not already exist. |
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| {: .lightbox} | In the FunKey/.gnuboy folder create a file gnuboy.rc if it does not already exist. |
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| {: .lightbox} | Open the gnuboy.rc file with a text editor and add the palette you want. |
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| {: .lightbox} | Eject cleanly the USB drive from your computer |
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| {: .lightbox} | Back on the **FunKey S**, at the "**EJECT USB**" menu entry, press the <i class="funkey-A"></i> key twice to confirm |
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| {: .lightbox} | Press the <i class="funkey-menu"></i> key to return to the launcher screen |
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| {: .lightbox} | Launch any Gameboy game to see the results of your new palette settings. |
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| :-----------------------------------------------------------------------------: | :---------------------------------------------------------------------------------------------------------------------------|
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| {.lightbox} | Connect the **FunKey S** to your computer using the provided micro USB cable, then open it to turn it on |
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| {.lightbox} | At the launcher's main screen (example here with RetroFE), press the <i class="funkey-menu"></i> key |
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| {.lightbox} | Press the <i class="funkey-up"></i> or <i class="funkey-down"></i> keys until you see "**MOUNT USB**" |
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| {.lightbox} | Press the <i class="funkey-A"></i> key twice to confirm |
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| {.lightbox} | "**EJECT USB**" is now displayed instead, now go to your host computer and open a File Explorer window |
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| {.lightbox} | You should see the **FunKey S** appear as an USB drive on your computer in the File Explorer (example here with Windows 10) |
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| {.lightbox} | In the FunKey folder, create a new folder .gnuboy if it does not already exist. |
|
||||
| {.lightbox} | In the FunKey/.gnuboy folder create a file gnuboy.rc if it does not already exist. |
|
||||
| {.lightbox} | Open the gnuboy.rc file with a text editor and add the palette you want. |
|
||||
| {.lightbox} | Eject cleanly the USB drive from your computer |
|
||||
| {.lightbox} | Back on the **FunKey S**, at the "**EJECT USB**" menu entry, press the <i class="funkey-A"></i> key twice to confirm |
|
||||
| {.lightbox} | Press the <i class="funkey-menu"></i> key to return to the launcher screen |
|
||||
| {.lightbox} | Launch any Gameboy game to see the results of your new palette settings. |
|
||||
|
||||
[1]: https://github.com/rofl0r/gnuboy
|
||||
|
||||
|
||||
@ -20,17 +20,17 @@ actually play.
|
||||
### Installation procedure
|
||||
|
||||
| **Display** | **Action** |
|
||||
|:---------------------------------------------------------------------------------:|:----------------------------------------------------------------------------------------------------------------------------|
|
||||
| {: .lightbox} | Connect the **FunKey S** to your computer using the provided micro USB cable, then open it to turn it on |
|
||||
| {: .lightbox} | At the launcher's main screen (example here with RetroFE), press the <i class="funkey-menu"></i> key |
|
||||
| {: .lightbox} | Press the <i class="funkey-up"></i> or <i class="funkey-down"></i> keys until you see "**MOUNT USB**" |
|
||||
| {: .lightbox} | Press the <i class="funkey-A"></i> key twice to confirm |
|
||||
| {: .lightbox} | "**EJECT USB**" is now displayed instead, now go to your host computer and open a File Explorer window |
|
||||
| {: .lightbox} | You should see the **FunKey S** appear as an USB drive on your computer in the File Explorer (example here with Windows 10) |
|
||||
| {: .lightbox} | Drag & drop the _**gba_bios.bin**_ BIOS file into the _**Game Boy Advance**_ folder in this USB drive on your computer |
|
||||
| {: .lightbox} | Eject cleanly the USB drive from your computer |
|
||||
| {: .lightbox} | Back on the **FunKey S**, at the "**EJECT USB**" menu entry, press the <i class="funkey-A"></i> key twice to confirm |
|
||||
| {: .lightbox} | Press the <i class="funkey-menu"></i> key to return to the launcher screen |
|
||||
|:-------------------------------------------------------------------------------:|:----------------------------------------------------------------------------------------------------------------------------|
|
||||
| {.lightbox} | Connect the **FunKey S** to your computer using the provided micro USB cable, then open it to turn it on |
|
||||
| {.lightbox} | At the launcher's main screen (example here with RetroFE), press the <i class="funkey-menu"></i> key |
|
||||
| {.lightbox} | Press the <i class="funkey-up"></i> or <i class="funkey-down"></i> keys until you see "**MOUNT USB**" |
|
||||
| {.lightbox} | Press the <i class="funkey-A"></i> key twice to confirm |
|
||||
| {.lightbox} | "**EJECT USB**" is now displayed instead, now go to your host computer and open a File Explorer window |
|
||||
| {.lightbox} | You should see the **FunKey S** appear as an USB drive on your computer in the File Explorer (example here with Windows 10) |
|
||||
| {.lightbox} | Drag & drop the _**gba_bios.bin**_ BIOS file into the _**Game Boy Advance**_ folder in this USB drive on your computer |
|
||||
| {.lightbox} | Eject cleanly the USB drive from your computer |
|
||||
| {.lightbox} | Back on the **FunKey S**, at the "**EJECT USB**" menu entry, press the <i class="funkey-A"></i> key twice to confirm |
|
||||
| {.lightbox} | Press the <i class="funkey-menu"></i> key to return to the launcher screen |
|
||||
|
||||
## PS1
|
||||
|
||||
@ -47,17 +47,17 @@ BIOS file name: SCPH1001.BIN
|
||||
### Installation procedure
|
||||
|
||||
| **Display** | **Action** |
|
||||
|:---------------------------------------------------------------------------------:|:----------------------------------------------------------------------------------------------------------------------------|
|
||||
| {: .lightbox} | Connect the **FunKey S** to your computer using the provided micro USB cable, then open it to turn it on |
|
||||
| {: .lightbox} | At the launcher's main screen (example here with RetroFE), press the <i class="funkey-menu"></i> |
|
||||
| {: .lightbox} | Press the <i class="funkey-up"></i> or <i class="funkey-down"></i> keys until you see "**MOUNT USB**" |
|
||||
| {: .lightbox} | Press the <i class="funkey-A"></i> key twice to confirm |
|
||||
| {: .lightbox} | "**EJECT USB**" is now displayed instead, now go to your host computer and open a File Explorer window |
|
||||
| {: .lightbox} | You should see the **FunKey S** appear as an USB drive on your computer in the File Explorer (example here with Windows 10) |
|
||||
| {: .lightbox} | Drag & drop the _**SCPH1001.BIN**_ BIOS file into the _**PS1/bios**_ folder in this USB drive on your computer |
|
||||
| {: .lightbox} | Eject cleanly the USB drive from your computer |
|
||||
| {: .lightbox} | Back on the **FunKey S**, at the "**EJECT USB**" menu entry, press the <i class="funkey-A"></i> key twice to confirm |
|
||||
| {: .lightbox} | Press the <i class="funkey-menu"></i> key to return to the launcher screen |
|
||||
|:-------------------------------------------------------------------------------:|:----------------------------------------------------------------------------------------------------------------------------|
|
||||
| {.lightbox} | Connect the **FunKey S** to your computer using the provided micro USB cable, then open it to turn it on |
|
||||
| {.lightbox} | At the launcher's main screen (example here with RetroFE), press the <i class="funkey-menu"></i> |
|
||||
| {.lightbox} | Press the <i class="funkey-up"></i> or <i class="funkey-down"></i> keys until you see "**MOUNT USB**" |
|
||||
| {.lightbox} | Press the <i class="funkey-A"></i> key twice to confirm |
|
||||
| {.lightbox} | "**EJECT USB**" is now displayed instead, now go to your host computer and open a File Explorer window |
|
||||
| {.lightbox} | You should see the **FunKey S** appear as an USB drive on your computer in the File Explorer (example here with Windows 10) |
|
||||
| {.lightbox} | Drag & drop the _**SCPH1001.BIN**_ BIOS file into the _**PS1/bios**_ folder in this USB drive on your computer |
|
||||
| {.lightbox} | Eject cleanly the USB drive from your computer |
|
||||
| {.lightbox} | Back on the **FunKey S**, at the "**EJECT USB**" menu entry, press the <i class="funkey-A"></i> key twice to confirm |
|
||||
| {.lightbox} | Press the <i class="funkey-menu"></i> key to return to the launcher screen |
|
||||
|
||||
--8<--
|
||||
includes/glossary.md
|
||||
|
||||
@ -9,17 +9,17 @@ the host computer and they will be numbered following a
|
||||
In order to access the snapshots, follow these simple steps:
|
||||
|
||||
| **Display** | **Action** |
|
||||
|:---------------------------------------------------------------------------------:|:------------------------------------------------------------------------------------------------------------------------------------------|
|
||||
| {: .lightbox} | Connect the **FunKey S** to your computer using the provided micro USB cable, then open it to turn it on |
|
||||
| {: .lightbox} | At the launcher's main screen (example here with RetroFE), press the <i class="funkey-menu"></i> key |
|
||||
| {: .lightbox} | Press the <i class="funkey-up"></i> or <i class="funkey-down"></i> keys until you see "**MOUNT USB**" |
|
||||
| {: .lightbox} | Press the <i class="funkey-A"></i> key twice to confirm |
|
||||
| {: .lightbox} | "**EJECT USB**" is now displayed instead, now go to your host computer and open a File Explorer window |
|
||||
| {: .lightbox} | You should see the **FunKey S** appear as an USB drive on your computer in the File Explorer (example here with Windows 10) |
|
||||
| {: .lightbox} | Drag & drop / Copy / Move / Delete the snapshots files from the _FunKey/snapshots/_ folder in this USB drive on your computer as required |
|
||||
| {: .lightbox} | Eject cleanly the USB drive from your computer |
|
||||
| {: .lightbox} | Back on the **FunKey S**, at the "**EJECT USB**" menu entry, press the <i class="funkey-A"></i> key twice to confirm |
|
||||
| {: .lightbox} | Press the <i class="funkey-menu"></i> key to return to the launcher screen |
|
||||
|:-------------------------------------------------------------------------------:|:------------------------------------------------------------------------------------------------------------------------------------------|
|
||||
| {.lightbox} | Connect the **FunKey S** to your computer using the provided micro USB cable, then open it to turn it on |
|
||||
| {.lightbox} | At the launcher's main screen (example here with RetroFE), press the <i class="funkey-menu"></i> key |
|
||||
| {.lightbox} | Press the <i class="funkey-up"></i> or <i class="funkey-down"></i> keys until you see "**MOUNT USB**" |
|
||||
| {.lightbox} | Press the <i class="funkey-A"></i> key twice to confirm |
|
||||
| {.lightbox} | "**EJECT USB**" is now displayed instead, now go to your host computer and open a File Explorer window |
|
||||
| {.lightbox} | You should see the **FunKey S** appear as an USB drive on your computer in the File Explorer (example here with Windows 10) |
|
||||
| {.lightbox} | Drag & drop / Copy / Move / Delete the snapshots files from the _FunKey/snapshots/_ folder in this USB drive on your computer as required |
|
||||
| {.lightbox} | Eject cleanly the USB drive from your computer |
|
||||
| {.lightbox} | Back on the **FunKey S**, at the "**EJECT USB**" menu entry, press the <i class="funkey-A"></i> key twice to confirm |
|
||||
| {.lightbox} | Press the <i class="funkey-menu"></i> key to return to the launcher screen |
|
||||
|
||||
--8<--
|
||||
includes/glossary.md
|
||||
|
||||
@ -7,20 +7,20 @@ in the "assets" section:
|
||||
|
||||
https://github.com/FunKey-Project/FunKey-OS/releases/latest
|
||||
|
||||
{: .lightbox}
|
||||
{.lightbox}
|
||||
|
||||
| **Display** | **Action** |
|
||||
|:---------------------------------------------------------------------------------:|:----------------------------------------------------------------------------------------------------------------------------|
|
||||
| {: .lightbox} | Connect the **FunKey S** to your computer using the provided micro USB cable, then open it to turn it on |
|
||||
| {: .lightbox} | At the launcher's main screen (example here with RetroFE), press the <i class="funkey-menu"></i> key |
|
||||
| {: .lightbox} | Press the <i class="funkey-up"></i> or <i class="funkey-down"></i> keys until you see "**MOUNT USB**" |
|
||||
| {: .lightbox} | Press the <i class="funkey-A"></i> key twice to confirm |
|
||||
| {: .lightbox} | "**EJECT USB**" is now displayed instead, now go to your host computer and open a File Explorer window |
|
||||
| {: .lightbox} | You should see the **FunKey S** appear as an USB drive on your computer in the File Explorer (example here with Windows 10) |
|
||||
| {: .lightbox} | Drag & drop the _FunKey-roots-2.0.0.fwu_ file you just downloaded at the root of this USB drive on your computer |
|
||||
| {: .lightbox} | Eject cleanly the USB drive from your computer |
|
||||
| {: .lightbox} | Back on the **FunKey S**, at the "**EJECT USB**" menu entry, press the <i class="funkey-A"></i> key twice to confirm |
|
||||
| {: .lightbox} | The **FunKey S** will then reboot and perform the upgrade |
|
||||
|:-------------------------------------------------------------------------------:|:----------------------------------------------------------------------------------------------------------------------------|
|
||||
| {.lightbox} | Connect the **FunKey S** to your computer using the provided micro USB cable, then open it to turn it on |
|
||||
| {.lightbox} | At the launcher's main screen (example here with RetroFE), press the <i class="funkey-menu"></i> key |
|
||||
| {.lightbox} | Press the <i class="funkey-up"></i> or <i class="funkey-down"></i> keys until you see "**MOUNT USB**" |
|
||||
| {.lightbox} | Press the <i class="funkey-A"></i> key twice to confirm |
|
||||
| {.lightbox} | "**EJECT USB**" is now displayed instead, now go to your host computer and open a File Explorer window |
|
||||
| {.lightbox} | You should see the **FunKey S** appear as an USB drive on your computer in the File Explorer (example here with Windows 10) |
|
||||
| {.lightbox} | Drag & drop the _FunKey-roots-2.0.0.fwu_ file you just downloaded at the root of this USB drive on your computer |
|
||||
| {.lightbox} | Eject cleanly the USB drive from your computer |
|
||||
| {.lightbox} | Back on the **FunKey S**, at the "**EJECT USB**" menu entry, press the <i class="funkey-A"></i> key twice to confirm |
|
||||
| {.lightbox} | The **FunKey S** will then reboot and perform the upgrade |
|
||||
|
||||
[1]: https://github.com/FunKey-Project/FunKey-OS/releases/download/FunKey-OS-2.0.0/FunKey-rootfs-2.0.0.fwu
|
||||
|
||||
|
||||
Loading…
x
Reference in New Issue
Block a user