mirror of
https://github.com/FunKey-Project/RetroFE.git
synced 2025-12-12 17:58:53 +01:00
Cleaned up ScrollingList. Support for multiple menus.
This commit is contained in:
parent
b2bb225805
commit
09790bb08c
@ -48,14 +48,18 @@ public:
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{
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return &OnHighlightExitTweens;
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}
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TweenSets *GetOnMenuExitTweens()
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{
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return &OnMenuExitTweens;
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}
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TweenSets *GetOnMenuEnterTweens()
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{
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return &OnMenuEnterTweens;
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}
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TweenSets *GetOnMenuScrollTweens()
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{
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return &OnMenuScrollTweens;
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}
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TweenSets *GetOnMenuExitTweens()
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{
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return &OnMenuExitTweens;
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}
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private:
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TweenSets OnEnterTweens;
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@ -64,6 +68,7 @@ private:
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TweenSets OnHighlightEnterTweens;
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TweenSets OnHighlightExitTweens;
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TweenSets OnMenuEnterTweens;
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TweenSets OnMenuScrollTweens;
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TweenSets OnMenuExitTweens;
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};
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@ -40,6 +40,7 @@ void Component::FreeGraphicsMemory()
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EnterRequested = false;
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ExitRequested = false;
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MenuEnterRequested = false;
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MenuScrollRequested = false;
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MenuExitRequested = false;
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NewItemSelected = false;
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@ -91,14 +92,15 @@ void Component::TriggerExitEvent()
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void Component::TriggerMenuEnterEvent()
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{
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std::stringstream ss;
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ss << CurrentAnimationState;
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ss << " Triggering menu enter request";
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Logger::Write(Logger::ZONE_DEBUG, "Component", ss.str());
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MenuEnterRequested = true;
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}
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void Component::TriggerMenuScrollEvent()
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{
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MenuScrollRequested = true;
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}
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void Component::TriggerMenuExitEvent()
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{
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MenuExitRequested = true;
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@ -124,9 +126,9 @@ bool Component::IsWaiting()
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return (CurrentAnimationState == HIGHLIGHT_WAIT);
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}
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bool Component::IsMenuAnimating()
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bool Component::IsMenuScrolling()
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{
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return (CurrentAnimationState == MENU_ENTER || CurrentAnimationState == MENU_EXIT);
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return (CurrentAnimationState == MENU_ENTER || CurrentAnimationState == MENU_SCROLL || CurrentAnimationState == MENU_EXIT || MenuScrollRequested);
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}
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@ -158,15 +160,19 @@ void Component::Update(float dt)
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switch(CurrentAnimationState)
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{
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case MENU_ENTER:
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Logger::Write(Logger::ZONE_DEBUG, "Page", "MENU EXIT!");
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CurrentTweens = NULL;
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CurrentAnimationState = IDLE;
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break;
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case MENU_SCROLL:
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CurrentTweens = NULL;
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CurrentAnimationState = IDLE;
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break;
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case MENU_EXIT:
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Logger::Write(Logger::ZONE_DEBUG, "Page", "MENU EXIT!");
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CurrentTweens = NULL;
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CurrentAnimationState = IDLE;
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Logger::Write(Logger::ZONE_ERROR, "Component", "completed menu exit tween (hidden)");
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break;
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@ -176,7 +182,6 @@ void Component::Update(float dt)
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break;
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case EXIT:
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Logger::Write(Logger::ZONE_DEBUG, "Page", "COMPONENT EXIT!");
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CurrentTweens = NULL;
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CurrentAnimationState = HIDDEN;
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break;
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@ -190,27 +195,26 @@ void Component::Update(float dt)
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// prevent us from automatically jumping to the exit tween upon enter
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if(EnterRequested)
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{
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Logger::Write(Logger::ZONE_DEBUG, "Component", "Triggering enter event");
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EnterRequested = false;
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NewItemSelected = false;
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}
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else if(MenuEnterRequested)
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{
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Logger::Write(Logger::ZONE_DEBUG, "Component", "Triggering menu enter event from idle");
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MenuEnterRequested = false;
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CurrentTweens = Tweens->GetOnMenuEnterTweens();
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CurrentAnimationState = MENU_ENTER;
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ss << CurrentTweens->size();
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Logger::Write(Logger::ZONE_DEBUG, "Page", "MENU ENTER! SIZE " + ss.str());
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}
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else if(MenuScrollRequested)
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{
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MenuScrollRequested = false;
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CurrentTweens = Tweens->GetOnMenuScrollTweens();
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CurrentAnimationState = MENU_SCROLL;
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}
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else if(MenuExitRequested)
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{
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Logger::Write(Logger::ZONE_DEBUG, "Component", "Triggering menu exit event from idle");
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MenuExitRequested = false;
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CurrentTweens = Tweens->GetOnMenuExitTweens();
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CurrentAnimationState = MENU_EXIT;
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ss << CurrentTweens->size();
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Logger::Write(Logger::ZONE_DEBUG, "Page", "MENU ENTER! SIZE " + ss.str());
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}
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else if(IsScrollActive() || NewItemSelected || ExitRequested)
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{
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@ -270,20 +274,22 @@ void Component::Update(float dt)
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else if(MenuExitRequested)
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{
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CurrentTweens = Tweens->GetOnMenuExitTweens();
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ss << CurrentTweens->size();
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Logger::Write(Logger::ZONE_DEBUG, "Component", "Entering menu exit from hidden! " + ss.str());
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CurrentAnimationState = MENU_EXIT;
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MenuExitRequested = false;
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}
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else if(MenuEnterRequested)
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{
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CurrentTweens = Tweens->GetOnMenuEnterTweens();
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ss << CurrentTweens->size();
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Logger::Write(Logger::ZONE_DEBUG, "Component", "Entering menu enter from hidden!" + ss.str());
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CurrentAnimationState = MENU_ENTER;
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MenuEnterRequested = false;
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}
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else if(MenuScrollRequested)
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{
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MenuScrollRequested = false;
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CurrentTweens = Tweens->GetOnMenuScrollTweens();
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CurrentAnimationState = MENU_SCROLL;
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}
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else
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{
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CurrentTweens = NULL;
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@ -37,11 +37,12 @@ public:
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void TriggerExitEvent();
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void TriggerMenuEnterEvent();
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void TriggerMenuExitEvent();
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void TriggerMenuScrollEvent();
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void TriggerHighlightEvent(Item *selectedItem);
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bool IsIdle();
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bool IsHidden();
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bool IsWaiting();
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bool IsMenuAnimating();
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bool IsMenuScrolling();
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std::string GetCollectionName();
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void SetCollectionName(std::string collectionName);
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typedef std::vector<std::vector<Tween *> *> TweenSets;
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@ -97,6 +98,7 @@ protected:
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HIGHLIGHT_ENTER,
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EXIT,
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MENU_ENTER,
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MENU_SCROLL,
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MENU_EXIT,
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HIDDEN
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};
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@ -105,6 +107,7 @@ protected:
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bool EnterRequested;
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bool ExitRequested;
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bool MenuEnterRequested;
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bool MenuScrollRequested;
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bool MenuExitRequested;
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bool NewItemSelected;
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bool HighlightExitComplete;
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@ -42,21 +42,17 @@ ScrollingList::ScrollingList(Configuration &c,
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SDL_Color fontColor,
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std::string layoutKey,
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std::string imageType)
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: IsScrollChangedStarted(true)
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, IsScrollChangedSignalled(false)
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, IsScrollChangedComplete(false)
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, SpriteList(NULL)
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: SpriteList(NULL)
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, ScrollPoints(NULL)
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, TweenEnterTime(0)
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, FirstSpriteIndex(0)
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, SelectedSpriteListIndex(0)
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, CurrentAnimateTime(0) // in seconds
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, ScrollTime(0) // in seconds
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, ScrollStopRequested(true)
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, CurrentScrollDirection(ScrollDirectionIdle)
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, RequestedScrollDirection(ScrollDirectionIdle)
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, CurrentScrollState(ScrollStateIdle)
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, ScrollAcceleration(6) // todo: make configurable
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, ScrollVelocity(0)
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, ScrollPeriod(0)
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, Config(c)
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, ScaleX(scaleX)
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, ScaleY(scaleY)
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@ -71,6 +67,72 @@ ScrollingList::ScrollingList(Configuration &c,
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ScrollingList::~ScrollingList()
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{
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DestroyItems();
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}
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void ScrollingList::SetItems(std::vector<ComponentItemBinding *> *spriteList)
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{
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SpriteList = spriteList;
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FirstSpriteIndex = 0;
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if(!SpriteList) { return ; }
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unsigned int originalSize = SpriteList->size();
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// loop the scroll points if there are not enough, the +2 represents the head and tail nodes (for when the item is allocated)
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while(ScrollPoints && ScrollPoints->size()+2 > SpriteList->size() && SpriteList->size() > 0)
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{
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for(unsigned int i = 0; i < originalSize; ++i)
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{
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Item *newItem = new Item();
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Item *originalItem = SpriteList->at(i)->GetCollectionItem();
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*newItem = *originalItem;
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ComponentItemBinding *newSprite = new ComponentItemBinding(newItem);
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SpriteList->push_back(newSprite);
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}
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}
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for(unsigned int i = 0; ScrollPoints && i < SelectedSpriteListIndex; ++i)
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{
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CircularDecrement(FirstSpriteIndex, SpriteList);
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}
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AllocateSpritePoints();
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}
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void ScrollingList::DeallocateSpritePoints()
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{
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unsigned int spriteIndex = FirstSpriteIndex;
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for(unsigned int i = 0; i < ScrollPoints->size(); ++i)
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{
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DeallocateTexture(SpriteList->at(spriteIndex));
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CircularIncrement(spriteIndex, SpriteList);
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}
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}
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void ScrollingList::AllocateSpritePoints()
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{
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unsigned int spriteIndex = FirstSpriteIndex;
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for(unsigned int i = 0; i < ScrollPoints->size(); ++i)
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{
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AllocateTexture(SpriteList->at(spriteIndex));
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Component *c = SpriteList->at(spriteIndex)->GetComponent();
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ViewInfo *currentViewInfo = ScrollPoints->at(i);
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unsigned int nextI = GetNextTween(i, ScrollPoints);
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ViewInfo *nextViewInfo = ScrollPoints->at(nextI);
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ResetTweens(c, TweenPoints->at(i), currentViewInfo, nextViewInfo, 0);
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CircularIncrement(spriteIndex, SpriteList);
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}
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}
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void ScrollingList::DestroyItems()
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{
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if(SpriteList)
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{
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std::vector<ComponentItemBinding *>::iterator it = SpriteList->begin();
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@ -89,6 +151,7 @@ ScrollingList::~ScrollingList()
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delete *it;
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}
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SpriteList->erase(it);
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it = SpriteList->begin();
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@ -97,39 +160,8 @@ ScrollingList::~ScrollingList()
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delete SpriteList;
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SpriteList = NULL;
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}
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}
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}
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void ScrollingList::SetItems(std::vector<ComponentItemBinding *> *spriteList)
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{
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SpriteList = spriteList;
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FirstSpriteIndex = 0;
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// loop the scroll points if there are not enough
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if(SpriteList)
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{
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unsigned int originalSize = SpriteList->size();
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while(ScrollPoints && ScrollPoints->size()+4 > SpriteList->size() && SpriteList->size() > 0)
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{
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for(unsigned int i = 0; i < originalSize; ++i)
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{
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Item *newItem = new Item();
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Item *originalItem = SpriteList->at(i)->GetCollectionItem();
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*newItem = *originalItem;
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ComponentItemBinding *newSprite = new ComponentItemBinding(newItem);
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SpriteList->push_back(newSprite);
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}
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}
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for(unsigned int i = 0; ScrollPoints && i < SelectedSpriteListIndex; ++i)
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{
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CircularDecrement(FirstSpriteIndex, SpriteList);
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}
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IsScrollChangedComplete = true;
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}
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}
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void ScrollingList::SetPoints(std::vector<ViewInfo *> *scrollPoints, std::vector<TweenSet *> *tweenPoints)
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{
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@ -152,24 +184,47 @@ void ScrollingList::SetSelectedIndex(int selectedIndex)
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{
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CircularDecrement(FirstSpriteIndex, SpriteList);
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}
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}
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void ScrollingList::Click()
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void ScrollingList::Click(double nextScrollTime)
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{
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if(SpriteList)
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if(!SpriteList) { return; }
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if(SpriteList->size() == 0) { return; }
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unsigned int listSize = ScrollPoints->size();
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unsigned int end = CircularIncrement(FirstSpriteIndex, listSize - 1, SpriteList);
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unsigned int allocSpriteIndex = 0;
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unsigned int deallocSpriteIndex = 0;
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unsigned int allocPoint = 0;
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if(CurrentScrollDirection == ScrollDirectionBack)
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{
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if(CurrentScrollDirection == ScrollDirectionBack)
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{
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CircularDecrement(FirstSpriteIndex, SpriteList);
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IsScrollChangedComplete = true;
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}
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if(CurrentScrollDirection == ScrollDirectionForward)
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{
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CircularIncrement(FirstSpriteIndex, SpriteList);
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IsScrollChangedComplete = true;
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}
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deallocSpriteIndex = end;
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CircularDecrement(FirstSpriteIndex, SpriteList);
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allocSpriteIndex = FirstSpriteIndex;
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allocPoint = 0;
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}
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else if(CurrentScrollDirection == ScrollDirectionForward)
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{
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deallocSpriteIndex = FirstSpriteIndex;
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CircularIncrement(FirstSpriteIndex, SpriteList);
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allocSpriteIndex = CircularIncrement(FirstSpriteIndex, listSize - 1, SpriteList);
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allocPoint = listSize - 1;
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}
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else
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{
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return;
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}
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DeallocateTexture(SpriteList->at(deallocSpriteIndex));
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AllocateTexture(SpriteList->at(allocSpriteIndex));
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Component *c = SpriteList->at(allocSpriteIndex)->GetComponent();
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ViewInfo *currentViewInfo = ScrollPoints->at(allocPoint);
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unsigned int nextI = GetNextTween(allocPoint, ScrollPoints);
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ViewInfo *nextViewInfo = ScrollPoints->at(nextI);
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ResetTweens(c, TweenPoints->at(allocPoint), currentViewInfo, nextViewInfo, nextScrollTime);
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}
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unsigned int ScrollingList::GetNextTween(unsigned int currentIndex, std::vector<ViewInfo *> *list)
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@ -188,10 +243,12 @@ unsigned int ScrollingList::GetNextTween(unsigned int currentIndex, std::vector<
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void ScrollingList::PageUp()
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{
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if(SpriteList && ScrollPoints && ScrollPoints->size() > 4)
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DeallocateSpritePoints();
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if(SpriteList && ScrollPoints && ScrollPoints->size() > 2)
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{
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ScrollVelocity = 0;
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unsigned int counts = ScrollPoints->size() - 4;
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ScrollPeriod = 0;
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unsigned int counts = ScrollPoints->size() - 2;
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for(unsigned int i = 0; i < counts; i++)
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{
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@ -199,42 +256,40 @@ void ScrollingList::PageUp()
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}
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}
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CurrentScrollState = ScrollStatePageChange;
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IsScrollChangedStarted = true;
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IsScrollChangedSignalled = false;
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IsScrollChangedComplete = false;
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AllocateSpritePoints();
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// CurrentScrollState = ScrollStatePageChange;
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}
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void ScrollingList::PageDown()
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{
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if(SpriteList && ScrollPoints && ScrollPoints->size() > 4)
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{
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unsigned int counts = ScrollPoints->size() - 4;
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DeallocateSpritePoints();
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ScrollVelocity = 0;
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if(SpriteList && ScrollPoints && ScrollPoints->size() > 2)
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{
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unsigned int counts = ScrollPoints->size() - 2;
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ScrollPeriod = 0;
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for(unsigned int i = 0; i < counts; i++)
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{
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CircularIncrement(FirstSpriteIndex, SpriteList);
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}
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}
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CurrentScrollState = ScrollStatePageChange;
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IsScrollChangedStarted = true;
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IsScrollChangedSignalled = false;
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IsScrollChangedComplete = false;
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AllocateSpritePoints();
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//todo: may want to handle this properly
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// CurrentScrollState = ScrollStatePageChange;
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}
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void ScrollingList::FreeGraphicsMemory()
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{
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Component::FreeGraphicsMemory();
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TweenEnterTime = 0;
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CurrentAnimateTime = 0;
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ScrollTime = 0;
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CurrentScrollDirection = ScrollDirectionIdle;
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RequestedScrollDirection = ScrollDirectionIdle;
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CurrentScrollState = ScrollStateIdle;
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ScrollAcceleration = 6; // todo: make configurable
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ScrollVelocity = 0;
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ScrollPeriod = 0;
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for(unsigned int i = 0; SpriteList && i < SpriteList->size(); i++)
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{
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@ -248,206 +303,147 @@ void ScrollingList::TriggerMenuEnterEvent()
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{
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Focus = true;
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if(ScrollPoints && SpriteList && SpriteList->size() > 0 && FirstSpriteIndex < SpriteList->size())
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{
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unsigned int spriteIndex = FirstSpriteIndex;
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unsigned int numIterations = (ScrollPoints->size() > SpriteList->size()) ? SpriteList->size() : ScrollPoints->size();
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unsigned int start = (ScrollPoints->size() > SpriteList->size()) ? SelectedSpriteListIndex : 0;
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for(unsigned int i = start; i < start+numIterations && spriteIndex < SpriteList->size(); i++)
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{
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ComponentItemBinding *s = SpriteList->at(spriteIndex);
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Component *c = s->GetComponent();
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if(c)
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{
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c->SetTweens(TweenPoints->at(i));
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c->TriggerMenuEnterEvent();
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}
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}
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}
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if(!ScrollPoints) { return; }
|
||||
if(!SpriteList) { return; }
|
||||
if(SpriteList->size() == 0 ) { return; }
|
||||
if(FirstSpriteIndex >= SpriteList->size()) { return; }
|
||||
|
||||
unsigned int spriteIndex = FirstSpriteIndex;
|
||||
|
||||
for(unsigned int i = 0; i < ScrollPoints->size(); ++i)
|
||||
{
|
||||
ComponentItemBinding *s = SpriteList->at(spriteIndex);
|
||||
|
||||
Component *c = s->GetComponent();
|
||||
if(c)
|
||||
{
|
||||
c->TriggerMenuEnterEvent();
|
||||
}
|
||||
|
||||
CircularIncrement(spriteIndex, SpriteList);
|
||||
}
|
||||
}
|
||||
|
||||
void ScrollingList::TriggerMenuExitEvent()
|
||||
{
|
||||
Focus = false;
|
||||
if(ScrollPoints && SpriteList && SpriteList->size() > 0 && FirstSpriteIndex < SpriteList->size())
|
||||
if(!ScrollPoints) { return; }
|
||||
if(!SpriteList) { return; }
|
||||
if(SpriteList->size() == 0 ) { return; }
|
||||
if(FirstSpriteIndex >= SpriteList->size()) { return; }
|
||||
|
||||
unsigned int spriteIndex = FirstSpriteIndex;
|
||||
|
||||
for(unsigned int i = 0; i < ScrollPoints->size(); ++i)
|
||||
{
|
||||
unsigned int spriteIndex = FirstSpriteIndex;
|
||||
unsigned int numIterations = (ScrollPoints->size() > SpriteList->size()) ? SpriteList->size() : ScrollPoints->size();
|
||||
unsigned int start = (ScrollPoints->size() > SpriteList->size()) ? SelectedSpriteListIndex : 0;
|
||||
ComponentItemBinding *s = SpriteList->at(spriteIndex);
|
||||
|
||||
for(unsigned int i = start; i < start+numIterations && spriteIndex < SpriteList->size(); i++)
|
||||
Component *c = s->GetComponent();
|
||||
if(c)
|
||||
{
|
||||
ComponentItemBinding *s = SpriteList->at(spriteIndex);
|
||||
|
||||
Component *c = s->GetComponent();
|
||||
if(c)
|
||||
{
|
||||
c->SetTweens(TweenPoints->at(i));
|
||||
c->TriggerMenuExitEvent();
|
||||
}
|
||||
c->TriggerMenuExitEvent();
|
||||
}
|
||||
|
||||
CircularIncrement(spriteIndex, SpriteList);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
void ScrollingList::Update(float dt)
|
||||
{
|
||||
float scrollPeriod = 0;
|
||||
bool initializePoints = false;
|
||||
Component::Update(dt);
|
||||
|
||||
if(!ScrollPoints)
|
||||
if(!ScrollPoints) { return; }
|
||||
if(!SpriteList) { return; }
|
||||
if(SpriteList->size() == 0) { return; }
|
||||
|
||||
bool readyToScroll = true;
|
||||
bool scrollChanged = false;
|
||||
bool scrollRequested = false;
|
||||
bool scrollStopped = false;
|
||||
|
||||
// validate all scroll points are done tweening to the next position
|
||||
for(unsigned int i = 0; i < SpriteList->size(); i++)
|
||||
{
|
||||
return;
|
||||
ComponentItemBinding *s = SpriteList->at(i);
|
||||
Component *c = s->GetComponent();
|
||||
|
||||
if(c && c->IsMenuScrolling())
|
||||
{
|
||||
readyToScroll = false;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
switch(CurrentScrollState)
|
||||
// check if it was requested to change directions
|
||||
if(CurrentScrollState == ScrollStateActive && RequestedScrollDirection != CurrentScrollDirection)
|
||||
{
|
||||
case ScrollStateActive:
|
||||
if(RequestedScrollDirection != CurrentScrollDirection)
|
||||
{
|
||||
CurrentScrollState = ScrollStateStopping;
|
||||
|
||||
}
|
||||
|
||||
break;
|
||||
|
||||
case ScrollStateIdle:
|
||||
ScrollTime = 0;
|
||||
CurrentAnimateTime = 0;
|
||||
ScrollVelocity = 0;
|
||||
|
||||
CurrentScrollState = ScrollStateStopping;
|
||||
}
|
||||
else if(CurrentScrollState == ScrollStateIdle && readyToScroll)
|
||||
{
|
||||
ScrollPeriod = 0.500;
|
||||
// check to see if requested to scroll
|
||||
if(RequestedScrollDirection != ScrollDirectionIdle)
|
||||
{
|
||||
initializePoints = true;
|
||||
CurrentScrollState = ScrollStateActive;
|
||||
CurrentScrollDirection = RequestedScrollDirection;
|
||||
scrollRequested = true;
|
||||
}
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
|
||||
};
|
||||
|
||||
if(CurrentScrollState != ScrollStatePageChange && CurrentScrollState != ScrollStateIdle)
|
||||
// if currently scrolling, process it
|
||||
if(!scrollRequested && readyToScroll)
|
||||
{
|
||||
IsScrollChangedStarted = true;
|
||||
ScrollTime += dt;
|
||||
CurrentAnimateTime += dt;
|
||||
ScrollVelocity = ScrollTime * ScrollAcceleration;
|
||||
|
||||
// clip at 5 items scrolled per second
|
||||
if(ScrollVelocity > 30)
|
||||
if(CurrentScrollState == ScrollStateStopping)
|
||||
{
|
||||
ScrollVelocity = 30;
|
||||
}
|
||||
if(ScrollVelocity > 0)
|
||||
{
|
||||
scrollPeriod = 1 / ScrollVelocity;
|
||||
}
|
||||
|
||||
// have we exceeded the time of when to stop on the next item in the list?
|
||||
if(CurrentScrollState == ScrollStateStopping && CurrentAnimateTime >= scrollPeriod)
|
||||
{
|
||||
Click();
|
||||
CurrentAnimateTime = 0;
|
||||
ScrollVelocity = 0;
|
||||
Click(0);
|
||||
CurrentScrollState = ScrollStateIdle;
|
||||
}
|
||||
}
|
||||
scrollStopped = true;
|
||||
|
||||
// update the tweens now that we are done
|
||||
unsigned int spriteIndex = FirstSpriteIndex;
|
||||
|
||||
while(CurrentScrollState != ScrollStatePageChange && ScrollVelocity > 0 && CurrentAnimateTime >= scrollPeriod)
|
||||
{
|
||||
Click();
|
||||
CurrentAnimateTime -= scrollPeriod;
|
||||
}
|
||||
|
||||
|
||||
if(ScrollPoints && SpriteList && SpriteList->size() > 0 && FirstSpriteIndex < SpriteList->size())
|
||||
{
|
||||
unsigned int spriteIndex = FirstSpriteIndex;
|
||||
unsigned int numIterations = (ScrollPoints->size() > SpriteList->size()) ? SpriteList->size() : ScrollPoints->size();
|
||||
unsigned int start = (ScrollPoints->size() > SpriteList->size()) ? SelectedSpriteListIndex : 0;
|
||||
|
||||
for(unsigned int i = start; i < start+numIterations && spriteIndex < SpriteList->size(); i++)
|
||||
{
|
||||
ComponentItemBinding *s = SpriteList->at(spriteIndex);
|
||||
|
||||
AllocateTexture(s);
|
||||
|
||||
Component *c = s->GetComponent();
|
||||
if(c)
|
||||
for(unsigned int i = 0; i < TweenPoints->size(); ++i)
|
||||
{
|
||||
if(Focus)
|
||||
ComponentItemBinding *s = SpriteList->at(spriteIndex);
|
||||
|
||||
Component *c = s->GetComponent();
|
||||
if(c)
|
||||
{
|
||||
ViewInfo *spriteViewInfo = c->GetBaseViewInfo();
|
||||
ViewInfo *currentViewInfo = ScrollPoints->at(i);
|
||||
unsigned int nextI = GetNextTween(i, ScrollPoints);
|
||||
ViewInfo *nextViewInfo = ScrollPoints->at(nextI);
|
||||
currentViewInfo->SetImageHeight(c->GetBaseViewInfo()->GetImageHeight());
|
||||
currentViewInfo->SetImageWidth(c->GetBaseViewInfo()->GetImageWidth());
|
||||
nextViewInfo->SetImageHeight(c->GetBaseViewInfo()->GetImageHeight());
|
||||
nextViewInfo->SetImageWidth(c->GetBaseViewInfo()->GetImageWidth());
|
||||
nextViewInfo->SetBackgroundAlpha(c->GetBaseViewInfo()->GetBackgroundAlpha());
|
||||
spriteViewInfo->SetX(Tween::AnimateSingle(LINEAR, currentViewInfo->GetX(), nextViewInfo->GetX(), scrollPeriod, CurrentAnimateTime));
|
||||
spriteViewInfo->SetY(Tween::AnimateSingle(LINEAR, currentViewInfo->GetY(), nextViewInfo->GetY(), scrollPeriod, CurrentAnimateTime));
|
||||
spriteViewInfo->SetXOrigin(Tween::AnimateSingle(LINEAR, currentViewInfo->GetXOrigin(), nextViewInfo->GetXOrigin(), scrollPeriod, CurrentAnimateTime));
|
||||
spriteViewInfo->SetYOrigin(Tween::AnimateSingle(LINEAR, currentViewInfo->GetYOrigin(), nextViewInfo->GetYOrigin(), scrollPeriod, CurrentAnimateTime));
|
||||
spriteViewInfo->SetXOffset(Tween::AnimateSingle(LINEAR, currentViewInfo->GetXOffset(), nextViewInfo->GetXOffset(), scrollPeriod, CurrentAnimateTime));
|
||||
spriteViewInfo->SetYOffset(Tween::AnimateSingle(LINEAR, currentViewInfo->GetYOffset(), nextViewInfo->GetYOffset(), scrollPeriod, CurrentAnimateTime));
|
||||
spriteViewInfo->SetHeight(Tween::AnimateSingle(LINEAR, currentViewInfo->GetHeight(), nextViewInfo->GetHeight(), scrollPeriod, CurrentAnimateTime));
|
||||
spriteViewInfo->SetWidth(Tween::AnimateSingle(LINEAR, currentViewInfo->GetWidth(), nextViewInfo->GetWidth(), scrollPeriod, CurrentAnimateTime));
|
||||
spriteViewInfo->SetAlpha(Tween::AnimateSingle(LINEAR, currentViewInfo->GetAlpha(), nextViewInfo->GetAlpha(), scrollPeriod, CurrentAnimateTime));
|
||||
spriteViewInfo->SetAngle(Tween::AnimateSingle(LINEAR, currentViewInfo->GetAngle(), nextViewInfo->GetAngle(), scrollPeriod, CurrentAnimateTime));
|
||||
spriteViewInfo->SetFontSize(Tween::AnimateSingle(LINEAR, currentViewInfo->GetFontSize(), nextViewInfo->GetFontSize(), scrollPeriod, CurrentAnimateTime));
|
||||
spriteViewInfo->SetBackgroundAlpha(Tween::AnimateSingle(LINEAR, currentViewInfo->GetBackgroundAlpha(), nextViewInfo->GetBackgroundAlpha(), scrollPeriod, CurrentAnimateTime));
|
||||
}
|
||||
else
|
||||
{
|
||||
// c->GetBaseViewInfo()->SetAlpha(0.25);
|
||||
c->SetTweens(TweenPoints->at(i));
|
||||
}
|
||||
|
||||
|
||||
c->Update(dt);
|
||||
|
||||
}
|
||||
|
||||
CircularIncrement(spriteIndex, SpriteList);
|
||||
}
|
||||
|
||||
// start freeing up memory if the list is too large
|
||||
if(SpriteList->size() + 4 > ScrollPoints->size())
|
||||
{
|
||||
spriteIndex = FirstSpriteIndex;
|
||||
|
||||
CircularDecrement(spriteIndex, SpriteList);
|
||||
DeallocateTexture(SpriteList->at(spriteIndex));
|
||||
|
||||
CircularDecrement(spriteIndex, SpriteList);
|
||||
DeallocateTexture(SpriteList->at(spriteIndex));
|
||||
|
||||
|
||||
// point to the end of the list to start deallocating..
|
||||
// It's not fast, but it's easy to read
|
||||
spriteIndex = FirstSpriteIndex;
|
||||
for(unsigned int i = 0; i < ScrollPoints->size(); i++)
|
||||
{
|
||||
CircularIncrement(spriteIndex, SpriteList);
|
||||
}
|
||||
|
||||
CircularIncrement(spriteIndex, SpriteList);
|
||||
DeallocateTexture(SpriteList->at(spriteIndex));
|
||||
}
|
||||
|
||||
CircularIncrement(spriteIndex, SpriteList);
|
||||
DeallocateTexture(SpriteList->at(spriteIndex));
|
||||
else if(CurrentScrollState == ScrollStateActive)
|
||||
{
|
||||
ScrollPeriod -= 0.050f;
|
||||
if(ScrollPeriod < 0.050)
|
||||
{
|
||||
ScrollPeriod = 0.050f;
|
||||
}
|
||||
|
||||
Click(ScrollPeriod);
|
||||
scrollChanged = true;
|
||||
}
|
||||
}
|
||||
|
||||
if(IsScrollChangedStarted && !IsScrollChangedSignalled)
|
||||
|
||||
unsigned int spriteIndex = FirstSpriteIndex;
|
||||
for(unsigned int i = 0; i < ScrollPoints->size(); i++)
|
||||
{
|
||||
UpdateSprite(spriteIndex, i, (scrollRequested || scrollChanged), dt, ScrollPeriod);
|
||||
CircularIncrement(spriteIndex, SpriteList);
|
||||
}
|
||||
|
||||
if(scrollStopped || scrollChanged)
|
||||
{
|
||||
IsScrollChangedSignalled = true;
|
||||
ComponentItemBinding *sprite = GetPendingCollectionItemSprite();
|
||||
Item *item = NULL;
|
||||
|
||||
@ -469,65 +465,122 @@ void ScrollingList::Update(float dt)
|
||||
|
||||
if(CurrentScrollState == ScrollStatePageChange)
|
||||
{
|
||||
IsScrollChangedComplete = true;
|
||||
CurrentScrollState = ScrollStateIdle;
|
||||
}
|
||||
}
|
||||
|
||||
if(IsScrollChangedStarted && IsScrollChangedSignalled && IsScrollChangedComplete)
|
||||
{
|
||||
IsScrollChangedStarted = false;
|
||||
IsScrollChangedComplete = false;
|
||||
IsScrollChangedSignalled = false;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
void ScrollingList::AllocateTexture(ComponentItemBinding *s)
|
||||
void ScrollingList::UpdateSprite(unsigned int spriteIndex, unsigned int pointIndex, bool newScroll, float dt, double nextScrollTime)
|
||||
{
|
||||
//todo: move this outside of the Draw routine
|
||||
if(s && s->GetComponent() == NULL)
|
||||
ComponentItemBinding *s = SpriteList->at(spriteIndex);
|
||||
|
||||
Component *c = s->GetComponent();
|
||||
//todo: remove me
|
||||
if(c && newScroll)
|
||||
{
|
||||
const Item *item = s->GetCollectionItem();
|
||||
//todo: will create a runtime fault if not of the right type
|
||||
//todo: remove coupling from knowing the collection name
|
||||
ViewInfo *currentViewInfo = ScrollPoints->at(pointIndex);
|
||||
unsigned int nextI = GetNextTween(pointIndex, ScrollPoints);
|
||||
ViewInfo *nextViewInfo = ScrollPoints->at(nextI);
|
||||
|
||||
std::string videoKey ="collections." + GetCollectionName() + ".media.video";
|
||||
std::string imagePath;
|
||||
std::string videoPath;
|
||||
|
||||
Component *t = NULL;
|
||||
|
||||
/*
|
||||
// todo: to be supported at a later date
|
||||
if(c->GetProperty(videoKey, videoPath))
|
||||
{
|
||||
t = new VideoComponent(videoPath, item->GetFullTitle(), ScaleX, ScaleY);
|
||||
}
|
||||
*/
|
||||
if(!t)
|
||||
{
|
||||
|
||||
ImageBuilder imageBuild;
|
||||
Config.GetMediaPropertyAbsolutePath(CollectionName, ImageType, imagePath);
|
||||
t = imageBuild.CreateImage(imagePath, item->GetName(), ScaleX, ScaleY);
|
||||
|
||||
if(!t && item->GetTitle() != item->GetFullTitle())
|
||||
{
|
||||
t = imageBuild.CreateImage(imagePath, item->GetFullTitle(), ScaleX, ScaleY);
|
||||
}
|
||||
}
|
||||
if (!t)
|
||||
{
|
||||
t = new Text(item->GetTitle(), FontInst, FontColor, ScaleX, ScaleY);
|
||||
}
|
||||
|
||||
if(t)
|
||||
{
|
||||
s->SetComponent(t);
|
||||
}
|
||||
ResetTweens(c, TweenPoints->at(pointIndex), currentViewInfo, nextViewInfo, nextScrollTime);
|
||||
c->TriggerMenuScrollEvent();
|
||||
}
|
||||
if(c)
|
||||
{
|
||||
c->Update(dt);
|
||||
}
|
||||
|
||||
CircularIncrement(spriteIndex, SpriteList);
|
||||
}
|
||||
|
||||
void ScrollingList::ResetTweens(Component *c, TweenSet *sets, ViewInfo *currentViewInfo, ViewInfo *nextViewInfo, double scrollTime)
|
||||
{
|
||||
if(!c) { return; }
|
||||
if(!sets) { return; }
|
||||
if(!currentViewInfo) { return; }
|
||||
if(!nextViewInfo) { return; }
|
||||
|
||||
currentViewInfo->SetImageHeight(c->GetBaseViewInfo()->GetImageHeight());
|
||||
currentViewInfo->SetImageWidth(c->GetBaseViewInfo()->GetImageWidth());
|
||||
nextViewInfo->SetImageHeight(c->GetBaseViewInfo()->GetImageHeight());
|
||||
nextViewInfo->SetImageWidth(c->GetBaseViewInfo()->GetImageWidth());
|
||||
nextViewInfo->SetBackgroundAlpha(c->GetBaseViewInfo()->GetBackgroundAlpha());
|
||||
|
||||
//todo: delete properly, memory leak (big), proof of concept
|
||||
c->SetTweens(sets);
|
||||
|
||||
TweenSets *scrollTween = sets->GetOnMenuScrollTweens();
|
||||
TweenSets::iterator it = scrollTween->begin();
|
||||
|
||||
while(it != scrollTween->end())
|
||||
{
|
||||
std::vector<Tween *>::iterator it2 = (*it)->begin();
|
||||
while(it2 != (*it)->end())
|
||||
{
|
||||
delete *it2;
|
||||
(*it)->erase(it2);
|
||||
it2 = (*it)->begin();
|
||||
}
|
||||
delete *it;
|
||||
scrollTween->erase(it);
|
||||
it = scrollTween->begin();
|
||||
|
||||
}
|
||||
|
||||
scrollTween->clear();
|
||||
c->UpdateBaseViewInfo(*currentViewInfo);
|
||||
|
||||
std::vector<Tween *> *set = new std::vector<Tween *>();
|
||||
set->push_back(new Tween(TWEEN_PROPERTY_HEIGHT, LINEAR, currentViewInfo->GetHeight(), nextViewInfo->GetHeight(), scrollTime));
|
||||
set->push_back(new Tween(TWEEN_PROPERTY_WIDTH, LINEAR, currentViewInfo->GetWidth(), nextViewInfo->GetWidth(), scrollTime));
|
||||
set->push_back(new Tween(TWEEN_PROPERTY_ANGLE, LINEAR, currentViewInfo->GetAngle(), nextViewInfo->GetAngle(), scrollTime));
|
||||
set->push_back(new Tween(TWEEN_PROPERTY_ALPHA, LINEAR, currentViewInfo->GetAlpha(), nextViewInfo->GetAlpha(), scrollTime));
|
||||
set->push_back(new Tween(TWEEN_PROPERTY_X, LINEAR, currentViewInfo->GetX(), nextViewInfo->GetX(), scrollTime));
|
||||
set->push_back(new Tween(TWEEN_PROPERTY_Y, LINEAR, currentViewInfo->GetY(), nextViewInfo->GetY(), scrollTime));
|
||||
set->push_back(new Tween(TWEEN_PROPERTY_X_ORIGIN, LINEAR, currentViewInfo->GetXOrigin(), nextViewInfo->GetXOrigin(), scrollTime));
|
||||
set->push_back(new Tween(TWEEN_PROPERTY_Y_ORIGIN, LINEAR, currentViewInfo->GetYOrigin(), nextViewInfo->GetYOrigin(), scrollTime));
|
||||
set->push_back(new Tween(TWEEN_PROPERTY_X_OFFSET, LINEAR, currentViewInfo->GetXOffset(), nextViewInfo->GetXOffset(), scrollTime));
|
||||
set->push_back(new Tween(TWEEN_PROPERTY_Y_OFFSET, LINEAR, currentViewInfo->GetYOffset(), nextViewInfo->GetYOffset(), scrollTime));
|
||||
set->push_back(new Tween(TWEEN_PROPERTY_FONT_SIZE, LINEAR, currentViewInfo->GetFontSize(), nextViewInfo->GetFontSize(), scrollTime));
|
||||
set->push_back(new Tween(TWEEN_PROPERTY_BACKGROUND_ALPHA, LINEAR, currentViewInfo->GetBackgroundAlpha(), nextViewInfo->GetBackgroundAlpha(), scrollTime));
|
||||
scrollTween->push_back(set);
|
||||
}
|
||||
|
||||
|
||||
bool ScrollingList::AllocateTexture(ComponentItemBinding *s)
|
||||
{
|
||||
|
||||
if(!s || s->GetComponent() != NULL) { return false; }
|
||||
|
||||
const Item *item = s->GetCollectionItem();
|
||||
//todo: will create a runtime fault if not of the right type
|
||||
//todo: remove coupling from knowing the collection name
|
||||
|
||||
std::string videoKey ="collections." + GetCollectionName() + ".media.video";
|
||||
std::string imagePath;
|
||||
std::string videoPath;
|
||||
|
||||
Component *t = NULL;
|
||||
|
||||
ImageBuilder imageBuild;
|
||||
Config.GetMediaPropertyAbsolutePath(GetCollectionName(), ImageType, imagePath);
|
||||
t = imageBuild.CreateImage(imagePath, item->GetName(), ScaleX, ScaleY);
|
||||
|
||||
if(!t && item->GetTitle() != item->GetFullTitle())
|
||||
{
|
||||
t = imageBuild.CreateImage(imagePath, item->GetFullTitle(), ScaleX, ScaleY);
|
||||
}
|
||||
if (!t)
|
||||
{
|
||||
t = new Text(item->GetTitle(), FontInst, FontColor, ScaleX, ScaleY);
|
||||
}
|
||||
|
||||
if(t)
|
||||
{
|
||||
s->SetComponent(t);
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
void ScrollingList::DeallocateTexture(ComponentItemBinding *s)
|
||||
@ -546,25 +599,25 @@ void ScrollingList::Draw()
|
||||
// caller should instead call ScrollingList::Draw(unsigned int layer)
|
||||
}
|
||||
|
||||
//todo: this is kind of a hack. Aggregation needs to happen differently
|
||||
void ScrollingList::Draw(unsigned int layer)
|
||||
{
|
||||
if(ScrollPoints && SpriteList && SpriteList->size() > 0 && FirstSpriteIndex < SpriteList->size())
|
||||
if(!ScrollPoints) { return; }
|
||||
if(!SpriteList) { return; }
|
||||
if(SpriteList->size() == 0) { return; }
|
||||
|
||||
unsigned int spriteIndex = FirstSpriteIndex;
|
||||
|
||||
for(unsigned int i = 0; i < ScrollPoints->size(); i++)
|
||||
{
|
||||
unsigned int spriteIndex = FirstSpriteIndex;
|
||||
ComponentItemBinding *s = SpriteList->at(spriteIndex);
|
||||
Component *c = s->GetComponent();
|
||||
ViewInfo *currentViewInfo = ScrollPoints->at(i);
|
||||
|
||||
for(unsigned int i = 0; i < ScrollPoints->size(); i++)
|
||||
if(c && currentViewInfo && currentViewInfo->GetLayer() == layer)
|
||||
{
|
||||
std::vector<ComponentItemBinding *>::iterator it = SpriteList->begin() + spriteIndex;
|
||||
Component *c = (*it)->GetComponent();
|
||||
ViewInfo *currentViewInfo = ScrollPoints->at(i);
|
||||
|
||||
if(currentViewInfo && currentViewInfo->GetLayer() == layer)
|
||||
{
|
||||
c->Draw();
|
||||
}
|
||||
CircularIncrement(spriteIndex, SpriteList);
|
||||
c->Draw();
|
||||
}
|
||||
CircularIncrement(spriteIndex, SpriteList);
|
||||
}
|
||||
}
|
||||
|
||||
@ -572,6 +625,8 @@ void ScrollingList::Draw(unsigned int layer)
|
||||
void ScrollingList::SetScrollDirection(ScrollDirection direction)
|
||||
{
|
||||
RequestedScrollDirection = direction;
|
||||
|
||||
ScrollStopRequested = (direction == ScrollDirection::ScrollDirectionIdle);
|
||||
}
|
||||
|
||||
void ScrollingList::RemoveSelectedItem()
|
||||
@ -602,7 +657,6 @@ void ScrollingList::RemoveSelectedItem()
|
||||
FirstSpriteIndex = 0;
|
||||
}
|
||||
}
|
||||
IsScrollChangedComplete = true;
|
||||
}
|
||||
|
||||
|
||||
@ -629,17 +683,6 @@ ComponentItemBinding* ScrollingList::GetPendingCollectionItemSprite()
|
||||
{
|
||||
ComponentItemBinding *item = NULL;
|
||||
unsigned int index = FirstSpriteIndex;
|
||||
if(SpriteList && CurrentScrollState != ScrollStatePageChange)
|
||||
{
|
||||
if(CurrentScrollDirection == ScrollDirectionBack)
|
||||
{
|
||||
CircularDecrement(index, SpriteList);
|
||||
}
|
||||
if(CurrentScrollDirection == ScrollDirectionForward)
|
||||
{
|
||||
CircularIncrement(index, SpriteList);
|
||||
}
|
||||
}
|
||||
if(SpriteList && SpriteList->size() > 0)
|
||||
{
|
||||
index = (index + SelectedSpriteListIndex) % SpriteList->size();
|
||||
@ -731,6 +774,18 @@ void ScrollingList::CircularDecrement(unsigned int &index, std::vector<ViewInfo*
|
||||
}
|
||||
}
|
||||
|
||||
int ScrollingList::CircularIncrement(unsigned int index, unsigned int offset, std::vector<ComponentItemBinding *> *list)
|
||||
{
|
||||
unsigned int end = index + offset;
|
||||
|
||||
while(end >= list->size() && list->size() > 0)
|
||||
{
|
||||
end -= list->size();
|
||||
}
|
||||
|
||||
return end;
|
||||
}
|
||||
|
||||
|
||||
void ScrollingList::CircularIncrement(unsigned int &index, std::vector<ComponentItemBinding*> *list)
|
||||
{
|
||||
@ -741,6 +796,7 @@ void ScrollingList::CircularIncrement(unsigned int &index, std::vector<Component
|
||||
index = 0;
|
||||
}
|
||||
}
|
||||
|
||||
void ScrollingList::CircularDecrement(unsigned int &index, std::vector<ComponentItemBinding*> *list)
|
||||
{
|
||||
if(index > 0)
|
||||
|
||||
@ -42,9 +42,10 @@ public:
|
||||
void TriggerMenuEnterEvent();
|
||||
void TriggerMenuExitEvent();
|
||||
|
||||
void AllocateTexture(ComponentItemBinding *s);
|
||||
bool AllocateTexture(ComponentItemBinding *s);
|
||||
void DeallocateTexture(ComponentItemBinding *s);
|
||||
void SetItems(std::vector<ComponentItemBinding *> *spriteList);
|
||||
void DestroyItems();
|
||||
void SetPoints(std::vector<ViewInfo *> *scrollPoints, std::vector<TweenSet *> *tweenPoints);
|
||||
void SetScrollDirection(ScrollDirection direction);
|
||||
void PageUp();
|
||||
@ -64,11 +65,12 @@ public:
|
||||
void Draw(unsigned int layer);
|
||||
|
||||
private:
|
||||
void Click();
|
||||
void Click(double nextScrollTime);
|
||||
void DeallocateSpritePoints();
|
||||
void AllocateSpritePoints();
|
||||
void UpdateSprite(unsigned int spriteIndex, unsigned int pointIndex, bool newScroll, float dt, double nextScrollTime);
|
||||
unsigned int GetNextTween(unsigned int currentIndex, std::vector<ViewInfo *> *list);
|
||||
bool IsScrollChangedStarted;
|
||||
bool IsScrollChangedSignalled;
|
||||
bool IsScrollChangedComplete;
|
||||
void ResetTweens(Component *c, TweenSet *sets, ViewInfo *currentViewInfo, ViewInfo *nextViewInfo, double scrollTime);
|
||||
|
||||
enum ScrollState
|
||||
{
|
||||
@ -87,15 +89,15 @@ private:
|
||||
|
||||
unsigned int FirstSpriteIndex;
|
||||
unsigned int SelectedSpriteListIndex;
|
||||
float CurrentAnimateTime;
|
||||
float ScrollTime;
|
||||
bool ScrollStopRequested;
|
||||
|
||||
ScrollDirection CurrentScrollDirection;
|
||||
ScrollDirection RequestedScrollDirection;
|
||||
ScrollState CurrentScrollState;
|
||||
float ScrollAcceleration;
|
||||
float ScrollVelocity;
|
||||
float ScrollPeriod;
|
||||
|
||||
int CircularIncrement(unsigned int index, unsigned int offset, std::vector<ComponentItemBinding *> *list);
|
||||
void CircularIncrement(unsigned &index, std::vector<ComponentItemBinding *> *list);
|
||||
void CircularDecrement(unsigned &index, std::vector<ComponentItemBinding *> *list);
|
||||
void CircularIncrement(unsigned &index, std::vector<ViewInfo *> *list);
|
||||
|
||||
@ -1,5 +1,17 @@
|
||||
/* This file is subject to the terms and conditions defined in
|
||||
* file 'LICENSE.txt', which is part of this source code package.
|
||||
/* This file is part of RetroFE.
|
||||
*
|
||||
* RetroFE is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* RetroFE is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with RetroFE. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
#pragma once
|
||||
|
||||
@ -17,6 +29,7 @@ public:
|
||||
void SetComponent(Component *c);
|
||||
Component* GetComponent() const;
|
||||
|
||||
|
||||
private:
|
||||
Component *CollectionComponent;
|
||||
Item *CollectionItem;
|
||||
|
||||
@ -197,7 +197,6 @@ void Page::Start()
|
||||
{
|
||||
ScrollingList *menu = *it;
|
||||
menu->TriggerEnterEvent();
|
||||
Logger::Write(Logger::ZONE_DEBUG, "Page", "Triggering enter event");
|
||||
}
|
||||
|
||||
if(LoadSoundChunk)
|
||||
@ -307,10 +306,7 @@ void Page::SetScrolling(ScrollDirection direction)
|
||||
break;
|
||||
}
|
||||
|
||||
if(ActiveMenu)
|
||||
{
|
||||
ActiveMenu->SetScrollDirection(menuDirection);
|
||||
}
|
||||
ActiveMenu->SetScrollDirection(menuDirection);
|
||||
}
|
||||
|
||||
void Page::PageScroll(ScrollDirection direction)
|
||||
@ -335,15 +331,14 @@ bool Page::PushCollection(CollectionInfo *collection)
|
||||
|
||||
if(ActiveMenu)
|
||||
{
|
||||
Logger::Write(Logger::ZONE_INFO, "Page", "Trigger exit event, expect focus immediate");
|
||||
ActiveMenu->TriggerMenuExitEvent();
|
||||
}
|
||||
|
||||
ActiveMenu = Menus[MenuDepth];
|
||||
|
||||
ActiveMenu->SetItems(sprites);
|
||||
ActiveMenu->SetCollectionName(collection->GetName());
|
||||
Logger::Write(Logger::ZONE_INFO, "Page", "Trigger enter event, expect focus immediate");
|
||||
ActiveMenu->DestroyItems();
|
||||
ActiveMenu->SetItems(sprites);
|
||||
ActiveMenu->TriggerMenuEnterEvent();
|
||||
|
||||
if(MenuDepth < Menus.size())
|
||||
@ -358,7 +353,6 @@ bool Page::PushCollection(CollectionInfo *collection)
|
||||
(*it)->SetCollectionName(collection->GetName());
|
||||
}
|
||||
}
|
||||
Logger::Write(Logger::ZONE_INFO, "Page", "PUSH COMPLETE, expect updates");
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
@ -65,6 +65,7 @@ public:
|
||||
{
|
||||
SelectSoundChunk = chunk;
|
||||
}
|
||||
|
||||
bool AddComponent(Component *c);
|
||||
void PageScroll(ScrollDirection direction);
|
||||
void Start();
|
||||
@ -102,6 +103,7 @@ private:
|
||||
std::vector<Component *> LayerComponents[NUM_LAYERS];
|
||||
std::vector<Item *> *Items;
|
||||
bool ScrollActive;
|
||||
|
||||
Item *SelectedItem;
|
||||
Text *TextStatusComponent;
|
||||
bool SelectedItemChanged;
|
||||
|
||||
@ -412,7 +412,6 @@ RetroFE::RETROFE_STATE RetroFE::ProcessUserInput(Page *page)
|
||||
Config.SetCurrentCollection(NextPageItem->GetName());
|
||||
CollectionInfo *info = GetCollection(NextPageItem->GetName());
|
||||
|
||||
Logger::Write(Logger::ZONE_INFO, "RetroFE", "PUSH COLLECTION. EXPECT FOCUS IMMEDIATE");
|
||||
page->PushCollection(info);
|
||||
state = RETROFE_NEXT_PAGE_REQUEST;
|
||||
}
|
||||
|
||||
Loading…
x
Reference in New Issue
Block a user