Cleaned up ScrollingList. Support for multiple menus.

This commit is contained in:
emb 2015-01-30 12:53:50 -06:00
parent b2bb225805
commit 09790bb08c
9 changed files with 426 additions and 346 deletions

View File

@ -48,14 +48,18 @@ public:
{
return &OnHighlightExitTweens;
}
TweenSets *GetOnMenuExitTweens()
{
return &OnMenuExitTweens;
}
TweenSets *GetOnMenuEnterTweens()
{
return &OnMenuEnterTweens;
}
TweenSets *GetOnMenuScrollTweens()
{
return &OnMenuScrollTweens;
}
TweenSets *GetOnMenuExitTweens()
{
return &OnMenuExitTweens;
}
private:
TweenSets OnEnterTweens;
@ -64,6 +68,7 @@ private:
TweenSets OnHighlightEnterTweens;
TweenSets OnHighlightExitTweens;
TweenSets OnMenuEnterTweens;
TweenSets OnMenuScrollTweens;
TweenSets OnMenuExitTweens;
};

View File

@ -40,6 +40,7 @@ void Component::FreeGraphicsMemory()
EnterRequested = false;
ExitRequested = false;
MenuEnterRequested = false;
MenuScrollRequested = false;
MenuExitRequested = false;
NewItemSelected = false;
@ -91,14 +92,15 @@ void Component::TriggerExitEvent()
void Component::TriggerMenuEnterEvent()
{
std::stringstream ss;
ss << CurrentAnimationState;
ss << " Triggering menu enter request";
Logger::Write(Logger::ZONE_DEBUG, "Component", ss.str());
MenuEnterRequested = true;
}
void Component::TriggerMenuScrollEvent()
{
MenuScrollRequested = true;
}
void Component::TriggerMenuExitEvent()
{
MenuExitRequested = true;
@ -124,9 +126,9 @@ bool Component::IsWaiting()
return (CurrentAnimationState == HIGHLIGHT_WAIT);
}
bool Component::IsMenuAnimating()
bool Component::IsMenuScrolling()
{
return (CurrentAnimationState == MENU_ENTER || CurrentAnimationState == MENU_EXIT);
return (CurrentAnimationState == MENU_ENTER || CurrentAnimationState == MENU_SCROLL || CurrentAnimationState == MENU_EXIT || MenuScrollRequested);
}
@ -158,15 +160,19 @@ void Component::Update(float dt)
switch(CurrentAnimationState)
{
case MENU_ENTER:
Logger::Write(Logger::ZONE_DEBUG, "Page", "MENU EXIT!");
CurrentTweens = NULL;
CurrentAnimationState = IDLE;
break;
case MENU_SCROLL:
CurrentTweens = NULL;
CurrentAnimationState = IDLE;
break;
case MENU_EXIT:
Logger::Write(Logger::ZONE_DEBUG, "Page", "MENU EXIT!");
CurrentTweens = NULL;
CurrentAnimationState = IDLE;
Logger::Write(Logger::ZONE_ERROR, "Component", "completed menu exit tween (hidden)");
break;
@ -176,7 +182,6 @@ void Component::Update(float dt)
break;
case EXIT:
Logger::Write(Logger::ZONE_DEBUG, "Page", "COMPONENT EXIT!");
CurrentTweens = NULL;
CurrentAnimationState = HIDDEN;
break;
@ -190,27 +195,26 @@ void Component::Update(float dt)
// prevent us from automatically jumping to the exit tween upon enter
if(EnterRequested)
{
Logger::Write(Logger::ZONE_DEBUG, "Component", "Triggering enter event");
EnterRequested = false;
NewItemSelected = false;
}
else if(MenuEnterRequested)
{
Logger::Write(Logger::ZONE_DEBUG, "Component", "Triggering menu enter event from idle");
MenuEnterRequested = false;
CurrentTweens = Tweens->GetOnMenuEnterTweens();
CurrentAnimationState = MENU_ENTER;
ss << CurrentTweens->size();
Logger::Write(Logger::ZONE_DEBUG, "Page", "MENU ENTER! SIZE " + ss.str());
}
else if(MenuScrollRequested)
{
MenuScrollRequested = false;
CurrentTweens = Tweens->GetOnMenuScrollTweens();
CurrentAnimationState = MENU_SCROLL;
}
else if(MenuExitRequested)
{
Logger::Write(Logger::ZONE_DEBUG, "Component", "Triggering menu exit event from idle");
MenuExitRequested = false;
CurrentTweens = Tweens->GetOnMenuExitTweens();
CurrentAnimationState = MENU_EXIT;
ss << CurrentTweens->size();
Logger::Write(Logger::ZONE_DEBUG, "Page", "MENU ENTER! SIZE " + ss.str());
}
else if(IsScrollActive() || NewItemSelected || ExitRequested)
{
@ -270,20 +274,22 @@ void Component::Update(float dt)
else if(MenuExitRequested)
{
CurrentTweens = Tweens->GetOnMenuExitTweens();
ss << CurrentTweens->size();
Logger::Write(Logger::ZONE_DEBUG, "Component", "Entering menu exit from hidden! " + ss.str());
CurrentAnimationState = MENU_EXIT;
MenuExitRequested = false;
}
else if(MenuEnterRequested)
{
CurrentTweens = Tweens->GetOnMenuEnterTweens();
ss << CurrentTweens->size();
Logger::Write(Logger::ZONE_DEBUG, "Component", "Entering menu enter from hidden!" + ss.str());
CurrentAnimationState = MENU_ENTER;
MenuEnterRequested = false;
}
else if(MenuScrollRequested)
{
MenuScrollRequested = false;
CurrentTweens = Tweens->GetOnMenuScrollTweens();
CurrentAnimationState = MENU_SCROLL;
}
else
{
CurrentTweens = NULL;

View File

@ -37,11 +37,12 @@ public:
void TriggerExitEvent();
void TriggerMenuEnterEvent();
void TriggerMenuExitEvent();
void TriggerMenuScrollEvent();
void TriggerHighlightEvent(Item *selectedItem);
bool IsIdle();
bool IsHidden();
bool IsWaiting();
bool IsMenuAnimating();
bool IsMenuScrolling();
std::string GetCollectionName();
void SetCollectionName(std::string collectionName);
typedef std::vector<std::vector<Tween *> *> TweenSets;
@ -97,6 +98,7 @@ protected:
HIGHLIGHT_ENTER,
EXIT,
MENU_ENTER,
MENU_SCROLL,
MENU_EXIT,
HIDDEN
};
@ -105,6 +107,7 @@ protected:
bool EnterRequested;
bool ExitRequested;
bool MenuEnterRequested;
bool MenuScrollRequested;
bool MenuExitRequested;
bool NewItemSelected;
bool HighlightExitComplete;

View File

@ -42,21 +42,17 @@ ScrollingList::ScrollingList(Configuration &c,
SDL_Color fontColor,
std::string layoutKey,
std::string imageType)
: IsScrollChangedStarted(true)
, IsScrollChangedSignalled(false)
, IsScrollChangedComplete(false)
, SpriteList(NULL)
: SpriteList(NULL)
, ScrollPoints(NULL)
, TweenEnterTime(0)
, FirstSpriteIndex(0)
, SelectedSpriteListIndex(0)
, CurrentAnimateTime(0) // in seconds
, ScrollTime(0) // in seconds
, ScrollStopRequested(true)
, CurrentScrollDirection(ScrollDirectionIdle)
, RequestedScrollDirection(ScrollDirectionIdle)
, CurrentScrollState(ScrollStateIdle)
, ScrollAcceleration(6) // todo: make configurable
, ScrollVelocity(0)
, ScrollPeriod(0)
, Config(c)
, ScaleX(scaleX)
, ScaleY(scaleY)
@ -71,6 +67,72 @@ ScrollingList::ScrollingList(Configuration &c,
ScrollingList::~ScrollingList()
{
DestroyItems();
}
void ScrollingList::SetItems(std::vector<ComponentItemBinding *> *spriteList)
{
SpriteList = spriteList;
FirstSpriteIndex = 0;
if(!SpriteList) { return ; }
unsigned int originalSize = SpriteList->size();
// loop the scroll points if there are not enough, the +2 represents the head and tail nodes (for when the item is allocated)
while(ScrollPoints && ScrollPoints->size()+2 > SpriteList->size() && SpriteList->size() > 0)
{
for(unsigned int i = 0; i < originalSize; ++i)
{
Item *newItem = new Item();
Item *originalItem = SpriteList->at(i)->GetCollectionItem();
*newItem = *originalItem;
ComponentItemBinding *newSprite = new ComponentItemBinding(newItem);
SpriteList->push_back(newSprite);
}
}
for(unsigned int i = 0; ScrollPoints && i < SelectedSpriteListIndex; ++i)
{
CircularDecrement(FirstSpriteIndex, SpriteList);
}
AllocateSpritePoints();
}
void ScrollingList::DeallocateSpritePoints()
{
unsigned int spriteIndex = FirstSpriteIndex;
for(unsigned int i = 0; i < ScrollPoints->size(); ++i)
{
DeallocateTexture(SpriteList->at(spriteIndex));
CircularIncrement(spriteIndex, SpriteList);
}
}
void ScrollingList::AllocateSpritePoints()
{
unsigned int spriteIndex = FirstSpriteIndex;
for(unsigned int i = 0; i < ScrollPoints->size(); ++i)
{
AllocateTexture(SpriteList->at(spriteIndex));
Component *c = SpriteList->at(spriteIndex)->GetComponent();
ViewInfo *currentViewInfo = ScrollPoints->at(i);
unsigned int nextI = GetNextTween(i, ScrollPoints);
ViewInfo *nextViewInfo = ScrollPoints->at(nextI);
ResetTweens(c, TweenPoints->at(i), currentViewInfo, nextViewInfo, 0);
CircularIncrement(spriteIndex, SpriteList);
}
}
void ScrollingList::DestroyItems()
{
if(SpriteList)
{
std::vector<ComponentItemBinding *>::iterator it = SpriteList->begin();
@ -89,6 +151,7 @@ ScrollingList::~ScrollingList()
delete *it;
}
SpriteList->erase(it);
it = SpriteList->begin();
@ -97,39 +160,8 @@ ScrollingList::~ScrollingList()
delete SpriteList;
SpriteList = NULL;
}
}
}
void ScrollingList::SetItems(std::vector<ComponentItemBinding *> *spriteList)
{
SpriteList = spriteList;
FirstSpriteIndex = 0;
// loop the scroll points if there are not enough
if(SpriteList)
{
unsigned int originalSize = SpriteList->size();
while(ScrollPoints && ScrollPoints->size()+4 > SpriteList->size() && SpriteList->size() > 0)
{
for(unsigned int i = 0; i < originalSize; ++i)
{
Item *newItem = new Item();
Item *originalItem = SpriteList->at(i)->GetCollectionItem();
*newItem = *originalItem;
ComponentItemBinding *newSprite = new ComponentItemBinding(newItem);
SpriteList->push_back(newSprite);
}
}
for(unsigned int i = 0; ScrollPoints && i < SelectedSpriteListIndex; ++i)
{
CircularDecrement(FirstSpriteIndex, SpriteList);
}
IsScrollChangedComplete = true;
}
}
void ScrollingList::SetPoints(std::vector<ViewInfo *> *scrollPoints, std::vector<TweenSet *> *tweenPoints)
{
@ -152,24 +184,47 @@ void ScrollingList::SetSelectedIndex(int selectedIndex)
{
CircularDecrement(FirstSpriteIndex, SpriteList);
}
}
void ScrollingList::Click()
void ScrollingList::Click(double nextScrollTime)
{
if(SpriteList)
if(!SpriteList) { return; }
if(SpriteList->size() == 0) { return; }
unsigned int listSize = ScrollPoints->size();
unsigned int end = CircularIncrement(FirstSpriteIndex, listSize - 1, SpriteList);
unsigned int allocSpriteIndex = 0;
unsigned int deallocSpriteIndex = 0;
unsigned int allocPoint = 0;
if(CurrentScrollDirection == ScrollDirectionBack)
{
if(CurrentScrollDirection == ScrollDirectionBack)
{
CircularDecrement(FirstSpriteIndex, SpriteList);
IsScrollChangedComplete = true;
}
if(CurrentScrollDirection == ScrollDirectionForward)
{
CircularIncrement(FirstSpriteIndex, SpriteList);
IsScrollChangedComplete = true;
}
deallocSpriteIndex = end;
CircularDecrement(FirstSpriteIndex, SpriteList);
allocSpriteIndex = FirstSpriteIndex;
allocPoint = 0;
}
else if(CurrentScrollDirection == ScrollDirectionForward)
{
deallocSpriteIndex = FirstSpriteIndex;
CircularIncrement(FirstSpriteIndex, SpriteList);
allocSpriteIndex = CircularIncrement(FirstSpriteIndex, listSize - 1, SpriteList);
allocPoint = listSize - 1;
}
else
{
return;
}
DeallocateTexture(SpriteList->at(deallocSpriteIndex));
AllocateTexture(SpriteList->at(allocSpriteIndex));
Component *c = SpriteList->at(allocSpriteIndex)->GetComponent();
ViewInfo *currentViewInfo = ScrollPoints->at(allocPoint);
unsigned int nextI = GetNextTween(allocPoint, ScrollPoints);
ViewInfo *nextViewInfo = ScrollPoints->at(nextI);
ResetTweens(c, TweenPoints->at(allocPoint), currentViewInfo, nextViewInfo, nextScrollTime);
}
unsigned int ScrollingList::GetNextTween(unsigned int currentIndex, std::vector<ViewInfo *> *list)
@ -188,10 +243,12 @@ unsigned int ScrollingList::GetNextTween(unsigned int currentIndex, std::vector<
void ScrollingList::PageUp()
{
if(SpriteList && ScrollPoints && ScrollPoints->size() > 4)
DeallocateSpritePoints();
if(SpriteList && ScrollPoints && ScrollPoints->size() > 2)
{
ScrollVelocity = 0;
unsigned int counts = ScrollPoints->size() - 4;
ScrollPeriod = 0;
unsigned int counts = ScrollPoints->size() - 2;
for(unsigned int i = 0; i < counts; i++)
{
@ -199,42 +256,40 @@ void ScrollingList::PageUp()
}
}
CurrentScrollState = ScrollStatePageChange;
IsScrollChangedStarted = true;
IsScrollChangedSignalled = false;
IsScrollChangedComplete = false;
AllocateSpritePoints();
// CurrentScrollState = ScrollStatePageChange;
}
void ScrollingList::PageDown()
{
if(SpriteList && ScrollPoints && ScrollPoints->size() > 4)
{
unsigned int counts = ScrollPoints->size() - 4;
DeallocateSpritePoints();
ScrollVelocity = 0;
if(SpriteList && ScrollPoints && ScrollPoints->size() > 2)
{
unsigned int counts = ScrollPoints->size() - 2;
ScrollPeriod = 0;
for(unsigned int i = 0; i < counts; i++)
{
CircularIncrement(FirstSpriteIndex, SpriteList);
}
}
CurrentScrollState = ScrollStatePageChange;
IsScrollChangedStarted = true;
IsScrollChangedSignalled = false;
IsScrollChangedComplete = false;
AllocateSpritePoints();
//todo: may want to handle this properly
// CurrentScrollState = ScrollStatePageChange;
}
void ScrollingList::FreeGraphicsMemory()
{
Component::FreeGraphicsMemory();
TweenEnterTime = 0;
CurrentAnimateTime = 0;
ScrollTime = 0;
CurrentScrollDirection = ScrollDirectionIdle;
RequestedScrollDirection = ScrollDirectionIdle;
CurrentScrollState = ScrollStateIdle;
ScrollAcceleration = 6; // todo: make configurable
ScrollVelocity = 0;
ScrollPeriod = 0;
for(unsigned int i = 0; SpriteList && i < SpriteList->size(); i++)
{
@ -248,206 +303,147 @@ void ScrollingList::TriggerMenuEnterEvent()
{
Focus = true;
if(ScrollPoints && SpriteList && SpriteList->size() > 0 && FirstSpriteIndex < SpriteList->size())
{
unsigned int spriteIndex = FirstSpriteIndex;
unsigned int numIterations = (ScrollPoints->size() > SpriteList->size()) ? SpriteList->size() : ScrollPoints->size();
unsigned int start = (ScrollPoints->size() > SpriteList->size()) ? SelectedSpriteListIndex : 0;
for(unsigned int i = start; i < start+numIterations && spriteIndex < SpriteList->size(); i++)
{
ComponentItemBinding *s = SpriteList->at(spriteIndex);
Component *c = s->GetComponent();
if(c)
{
c->SetTweens(TweenPoints->at(i));
c->TriggerMenuEnterEvent();
}
}
}
if(!ScrollPoints) { return; }
if(!SpriteList) { return; }
if(SpriteList->size() == 0 ) { return; }
if(FirstSpriteIndex >= SpriteList->size()) { return; }
unsigned int spriteIndex = FirstSpriteIndex;
for(unsigned int i = 0; i < ScrollPoints->size(); ++i)
{
ComponentItemBinding *s = SpriteList->at(spriteIndex);
Component *c = s->GetComponent();
if(c)
{
c->TriggerMenuEnterEvent();
}
CircularIncrement(spriteIndex, SpriteList);
}
}
void ScrollingList::TriggerMenuExitEvent()
{
Focus = false;
if(ScrollPoints && SpriteList && SpriteList->size() > 0 && FirstSpriteIndex < SpriteList->size())
if(!ScrollPoints) { return; }
if(!SpriteList) { return; }
if(SpriteList->size() == 0 ) { return; }
if(FirstSpriteIndex >= SpriteList->size()) { return; }
unsigned int spriteIndex = FirstSpriteIndex;
for(unsigned int i = 0; i < ScrollPoints->size(); ++i)
{
unsigned int spriteIndex = FirstSpriteIndex;
unsigned int numIterations = (ScrollPoints->size() > SpriteList->size()) ? SpriteList->size() : ScrollPoints->size();
unsigned int start = (ScrollPoints->size() > SpriteList->size()) ? SelectedSpriteListIndex : 0;
ComponentItemBinding *s = SpriteList->at(spriteIndex);
for(unsigned int i = start; i < start+numIterations && spriteIndex < SpriteList->size(); i++)
Component *c = s->GetComponent();
if(c)
{
ComponentItemBinding *s = SpriteList->at(spriteIndex);
Component *c = s->GetComponent();
if(c)
{
c->SetTweens(TweenPoints->at(i));
c->TriggerMenuExitEvent();
}
c->TriggerMenuExitEvent();
}
CircularIncrement(spriteIndex, SpriteList);
}
}
void ScrollingList::Update(float dt)
{
float scrollPeriod = 0;
bool initializePoints = false;
Component::Update(dt);
if(!ScrollPoints)
if(!ScrollPoints) { return; }
if(!SpriteList) { return; }
if(SpriteList->size() == 0) { return; }
bool readyToScroll = true;
bool scrollChanged = false;
bool scrollRequested = false;
bool scrollStopped = false;
// validate all scroll points are done tweening to the next position
for(unsigned int i = 0; i < SpriteList->size(); i++)
{
return;
ComponentItemBinding *s = SpriteList->at(i);
Component *c = s->GetComponent();
if(c && c->IsMenuScrolling())
{
readyToScroll = false;
break;
}
}
switch(CurrentScrollState)
// check if it was requested to change directions
if(CurrentScrollState == ScrollStateActive && RequestedScrollDirection != CurrentScrollDirection)
{
case ScrollStateActive:
if(RequestedScrollDirection != CurrentScrollDirection)
{
CurrentScrollState = ScrollStateStopping;
}
break;
case ScrollStateIdle:
ScrollTime = 0;
CurrentAnimateTime = 0;
ScrollVelocity = 0;
CurrentScrollState = ScrollStateStopping;
}
else if(CurrentScrollState == ScrollStateIdle && readyToScroll)
{
ScrollPeriod = 0.500;
// check to see if requested to scroll
if(RequestedScrollDirection != ScrollDirectionIdle)
{
initializePoints = true;
CurrentScrollState = ScrollStateActive;
CurrentScrollDirection = RequestedScrollDirection;
scrollRequested = true;
}
break;
default:
break;
}
};
if(CurrentScrollState != ScrollStatePageChange && CurrentScrollState != ScrollStateIdle)
// if currently scrolling, process it
if(!scrollRequested && readyToScroll)
{
IsScrollChangedStarted = true;
ScrollTime += dt;
CurrentAnimateTime += dt;
ScrollVelocity = ScrollTime * ScrollAcceleration;
// clip at 5 items scrolled per second
if(ScrollVelocity > 30)
if(CurrentScrollState == ScrollStateStopping)
{
ScrollVelocity = 30;
}
if(ScrollVelocity > 0)
{
scrollPeriod = 1 / ScrollVelocity;
}
// have we exceeded the time of when to stop on the next item in the list?
if(CurrentScrollState == ScrollStateStopping && CurrentAnimateTime >= scrollPeriod)
{
Click();
CurrentAnimateTime = 0;
ScrollVelocity = 0;
Click(0);
CurrentScrollState = ScrollStateIdle;
}
}
scrollStopped = true;
// update the tweens now that we are done
unsigned int spriteIndex = FirstSpriteIndex;
while(CurrentScrollState != ScrollStatePageChange && ScrollVelocity > 0 && CurrentAnimateTime >= scrollPeriod)
{
Click();
CurrentAnimateTime -= scrollPeriod;
}
if(ScrollPoints && SpriteList && SpriteList->size() > 0 && FirstSpriteIndex < SpriteList->size())
{
unsigned int spriteIndex = FirstSpriteIndex;
unsigned int numIterations = (ScrollPoints->size() > SpriteList->size()) ? SpriteList->size() : ScrollPoints->size();
unsigned int start = (ScrollPoints->size() > SpriteList->size()) ? SelectedSpriteListIndex : 0;
for(unsigned int i = start; i < start+numIterations && spriteIndex < SpriteList->size(); i++)
{
ComponentItemBinding *s = SpriteList->at(spriteIndex);
AllocateTexture(s);
Component *c = s->GetComponent();
if(c)
for(unsigned int i = 0; i < TweenPoints->size(); ++i)
{
if(Focus)
ComponentItemBinding *s = SpriteList->at(spriteIndex);
Component *c = s->GetComponent();
if(c)
{
ViewInfo *spriteViewInfo = c->GetBaseViewInfo();
ViewInfo *currentViewInfo = ScrollPoints->at(i);
unsigned int nextI = GetNextTween(i, ScrollPoints);
ViewInfo *nextViewInfo = ScrollPoints->at(nextI);
currentViewInfo->SetImageHeight(c->GetBaseViewInfo()->GetImageHeight());
currentViewInfo->SetImageWidth(c->GetBaseViewInfo()->GetImageWidth());
nextViewInfo->SetImageHeight(c->GetBaseViewInfo()->GetImageHeight());
nextViewInfo->SetImageWidth(c->GetBaseViewInfo()->GetImageWidth());
nextViewInfo->SetBackgroundAlpha(c->GetBaseViewInfo()->GetBackgroundAlpha());
spriteViewInfo->SetX(Tween::AnimateSingle(LINEAR, currentViewInfo->GetX(), nextViewInfo->GetX(), scrollPeriod, CurrentAnimateTime));
spriteViewInfo->SetY(Tween::AnimateSingle(LINEAR, currentViewInfo->GetY(), nextViewInfo->GetY(), scrollPeriod, CurrentAnimateTime));
spriteViewInfo->SetXOrigin(Tween::AnimateSingle(LINEAR, currentViewInfo->GetXOrigin(), nextViewInfo->GetXOrigin(), scrollPeriod, CurrentAnimateTime));
spriteViewInfo->SetYOrigin(Tween::AnimateSingle(LINEAR, currentViewInfo->GetYOrigin(), nextViewInfo->GetYOrigin(), scrollPeriod, CurrentAnimateTime));
spriteViewInfo->SetXOffset(Tween::AnimateSingle(LINEAR, currentViewInfo->GetXOffset(), nextViewInfo->GetXOffset(), scrollPeriod, CurrentAnimateTime));
spriteViewInfo->SetYOffset(Tween::AnimateSingle(LINEAR, currentViewInfo->GetYOffset(), nextViewInfo->GetYOffset(), scrollPeriod, CurrentAnimateTime));
spriteViewInfo->SetHeight(Tween::AnimateSingle(LINEAR, currentViewInfo->GetHeight(), nextViewInfo->GetHeight(), scrollPeriod, CurrentAnimateTime));
spriteViewInfo->SetWidth(Tween::AnimateSingle(LINEAR, currentViewInfo->GetWidth(), nextViewInfo->GetWidth(), scrollPeriod, CurrentAnimateTime));
spriteViewInfo->SetAlpha(Tween::AnimateSingle(LINEAR, currentViewInfo->GetAlpha(), nextViewInfo->GetAlpha(), scrollPeriod, CurrentAnimateTime));
spriteViewInfo->SetAngle(Tween::AnimateSingle(LINEAR, currentViewInfo->GetAngle(), nextViewInfo->GetAngle(), scrollPeriod, CurrentAnimateTime));
spriteViewInfo->SetFontSize(Tween::AnimateSingle(LINEAR, currentViewInfo->GetFontSize(), nextViewInfo->GetFontSize(), scrollPeriod, CurrentAnimateTime));
spriteViewInfo->SetBackgroundAlpha(Tween::AnimateSingle(LINEAR, currentViewInfo->GetBackgroundAlpha(), nextViewInfo->GetBackgroundAlpha(), scrollPeriod, CurrentAnimateTime));
}
else
{
// c->GetBaseViewInfo()->SetAlpha(0.25);
c->SetTweens(TweenPoints->at(i));
}
c->Update(dt);
}
CircularIncrement(spriteIndex, SpriteList);
}
// start freeing up memory if the list is too large
if(SpriteList->size() + 4 > ScrollPoints->size())
{
spriteIndex = FirstSpriteIndex;
CircularDecrement(spriteIndex, SpriteList);
DeallocateTexture(SpriteList->at(spriteIndex));
CircularDecrement(spriteIndex, SpriteList);
DeallocateTexture(SpriteList->at(spriteIndex));
// point to the end of the list to start deallocating..
// It's not fast, but it's easy to read
spriteIndex = FirstSpriteIndex;
for(unsigned int i = 0; i < ScrollPoints->size(); i++)
{
CircularIncrement(spriteIndex, SpriteList);
}
CircularIncrement(spriteIndex, SpriteList);
DeallocateTexture(SpriteList->at(spriteIndex));
}
CircularIncrement(spriteIndex, SpriteList);
DeallocateTexture(SpriteList->at(spriteIndex));
else if(CurrentScrollState == ScrollStateActive)
{
ScrollPeriod -= 0.050f;
if(ScrollPeriod < 0.050)
{
ScrollPeriod = 0.050f;
}
Click(ScrollPeriod);
scrollChanged = true;
}
}
if(IsScrollChangedStarted && !IsScrollChangedSignalled)
unsigned int spriteIndex = FirstSpriteIndex;
for(unsigned int i = 0; i < ScrollPoints->size(); i++)
{
UpdateSprite(spriteIndex, i, (scrollRequested || scrollChanged), dt, ScrollPeriod);
CircularIncrement(spriteIndex, SpriteList);
}
if(scrollStopped || scrollChanged)
{
IsScrollChangedSignalled = true;
ComponentItemBinding *sprite = GetPendingCollectionItemSprite();
Item *item = NULL;
@ -469,65 +465,122 @@ void ScrollingList::Update(float dt)
if(CurrentScrollState == ScrollStatePageChange)
{
IsScrollChangedComplete = true;
CurrentScrollState = ScrollStateIdle;
}
}
if(IsScrollChangedStarted && IsScrollChangedSignalled && IsScrollChangedComplete)
{
IsScrollChangedStarted = false;
IsScrollChangedComplete = false;
IsScrollChangedSignalled = false;
}
}
void ScrollingList::AllocateTexture(ComponentItemBinding *s)
void ScrollingList::UpdateSprite(unsigned int spriteIndex, unsigned int pointIndex, bool newScroll, float dt, double nextScrollTime)
{
//todo: move this outside of the Draw routine
if(s && s->GetComponent() == NULL)
ComponentItemBinding *s = SpriteList->at(spriteIndex);
Component *c = s->GetComponent();
//todo: remove me
if(c && newScroll)
{
const Item *item = s->GetCollectionItem();
//todo: will create a runtime fault if not of the right type
//todo: remove coupling from knowing the collection name
ViewInfo *currentViewInfo = ScrollPoints->at(pointIndex);
unsigned int nextI = GetNextTween(pointIndex, ScrollPoints);
ViewInfo *nextViewInfo = ScrollPoints->at(nextI);
std::string videoKey ="collections." + GetCollectionName() + ".media.video";
std::string imagePath;
std::string videoPath;
Component *t = NULL;
/*
// todo: to be supported at a later date
if(c->GetProperty(videoKey, videoPath))
{
t = new VideoComponent(videoPath, item->GetFullTitle(), ScaleX, ScaleY);
}
*/
if(!t)
{
ImageBuilder imageBuild;
Config.GetMediaPropertyAbsolutePath(CollectionName, ImageType, imagePath);
t = imageBuild.CreateImage(imagePath, item->GetName(), ScaleX, ScaleY);
if(!t && item->GetTitle() != item->GetFullTitle())
{
t = imageBuild.CreateImage(imagePath, item->GetFullTitle(), ScaleX, ScaleY);
}
}
if (!t)
{
t = new Text(item->GetTitle(), FontInst, FontColor, ScaleX, ScaleY);
}
if(t)
{
s->SetComponent(t);
}
ResetTweens(c, TweenPoints->at(pointIndex), currentViewInfo, nextViewInfo, nextScrollTime);
c->TriggerMenuScrollEvent();
}
if(c)
{
c->Update(dt);
}
CircularIncrement(spriteIndex, SpriteList);
}
void ScrollingList::ResetTweens(Component *c, TweenSet *sets, ViewInfo *currentViewInfo, ViewInfo *nextViewInfo, double scrollTime)
{
if(!c) { return; }
if(!sets) { return; }
if(!currentViewInfo) { return; }
if(!nextViewInfo) { return; }
currentViewInfo->SetImageHeight(c->GetBaseViewInfo()->GetImageHeight());
currentViewInfo->SetImageWidth(c->GetBaseViewInfo()->GetImageWidth());
nextViewInfo->SetImageHeight(c->GetBaseViewInfo()->GetImageHeight());
nextViewInfo->SetImageWidth(c->GetBaseViewInfo()->GetImageWidth());
nextViewInfo->SetBackgroundAlpha(c->GetBaseViewInfo()->GetBackgroundAlpha());
//todo: delete properly, memory leak (big), proof of concept
c->SetTweens(sets);
TweenSets *scrollTween = sets->GetOnMenuScrollTweens();
TweenSets::iterator it = scrollTween->begin();
while(it != scrollTween->end())
{
std::vector<Tween *>::iterator it2 = (*it)->begin();
while(it2 != (*it)->end())
{
delete *it2;
(*it)->erase(it2);
it2 = (*it)->begin();
}
delete *it;
scrollTween->erase(it);
it = scrollTween->begin();
}
scrollTween->clear();
c->UpdateBaseViewInfo(*currentViewInfo);
std::vector<Tween *> *set = new std::vector<Tween *>();
set->push_back(new Tween(TWEEN_PROPERTY_HEIGHT, LINEAR, currentViewInfo->GetHeight(), nextViewInfo->GetHeight(), scrollTime));
set->push_back(new Tween(TWEEN_PROPERTY_WIDTH, LINEAR, currentViewInfo->GetWidth(), nextViewInfo->GetWidth(), scrollTime));
set->push_back(new Tween(TWEEN_PROPERTY_ANGLE, LINEAR, currentViewInfo->GetAngle(), nextViewInfo->GetAngle(), scrollTime));
set->push_back(new Tween(TWEEN_PROPERTY_ALPHA, LINEAR, currentViewInfo->GetAlpha(), nextViewInfo->GetAlpha(), scrollTime));
set->push_back(new Tween(TWEEN_PROPERTY_X, LINEAR, currentViewInfo->GetX(), nextViewInfo->GetX(), scrollTime));
set->push_back(new Tween(TWEEN_PROPERTY_Y, LINEAR, currentViewInfo->GetY(), nextViewInfo->GetY(), scrollTime));
set->push_back(new Tween(TWEEN_PROPERTY_X_ORIGIN, LINEAR, currentViewInfo->GetXOrigin(), nextViewInfo->GetXOrigin(), scrollTime));
set->push_back(new Tween(TWEEN_PROPERTY_Y_ORIGIN, LINEAR, currentViewInfo->GetYOrigin(), nextViewInfo->GetYOrigin(), scrollTime));
set->push_back(new Tween(TWEEN_PROPERTY_X_OFFSET, LINEAR, currentViewInfo->GetXOffset(), nextViewInfo->GetXOffset(), scrollTime));
set->push_back(new Tween(TWEEN_PROPERTY_Y_OFFSET, LINEAR, currentViewInfo->GetYOffset(), nextViewInfo->GetYOffset(), scrollTime));
set->push_back(new Tween(TWEEN_PROPERTY_FONT_SIZE, LINEAR, currentViewInfo->GetFontSize(), nextViewInfo->GetFontSize(), scrollTime));
set->push_back(new Tween(TWEEN_PROPERTY_BACKGROUND_ALPHA, LINEAR, currentViewInfo->GetBackgroundAlpha(), nextViewInfo->GetBackgroundAlpha(), scrollTime));
scrollTween->push_back(set);
}
bool ScrollingList::AllocateTexture(ComponentItemBinding *s)
{
if(!s || s->GetComponent() != NULL) { return false; }
const Item *item = s->GetCollectionItem();
//todo: will create a runtime fault if not of the right type
//todo: remove coupling from knowing the collection name
std::string videoKey ="collections." + GetCollectionName() + ".media.video";
std::string imagePath;
std::string videoPath;
Component *t = NULL;
ImageBuilder imageBuild;
Config.GetMediaPropertyAbsolutePath(GetCollectionName(), ImageType, imagePath);
t = imageBuild.CreateImage(imagePath, item->GetName(), ScaleX, ScaleY);
if(!t && item->GetTitle() != item->GetFullTitle())
{
t = imageBuild.CreateImage(imagePath, item->GetFullTitle(), ScaleX, ScaleY);
}
if (!t)
{
t = new Text(item->GetTitle(), FontInst, FontColor, ScaleX, ScaleY);
}
if(t)
{
s->SetComponent(t);
}
return true;
}
void ScrollingList::DeallocateTexture(ComponentItemBinding *s)
@ -546,25 +599,25 @@ void ScrollingList::Draw()
// caller should instead call ScrollingList::Draw(unsigned int layer)
}
//todo: this is kind of a hack. Aggregation needs to happen differently
void ScrollingList::Draw(unsigned int layer)
{
if(ScrollPoints && SpriteList && SpriteList->size() > 0 && FirstSpriteIndex < SpriteList->size())
if(!ScrollPoints) { return; }
if(!SpriteList) { return; }
if(SpriteList->size() == 0) { return; }
unsigned int spriteIndex = FirstSpriteIndex;
for(unsigned int i = 0; i < ScrollPoints->size(); i++)
{
unsigned int spriteIndex = FirstSpriteIndex;
ComponentItemBinding *s = SpriteList->at(spriteIndex);
Component *c = s->GetComponent();
ViewInfo *currentViewInfo = ScrollPoints->at(i);
for(unsigned int i = 0; i < ScrollPoints->size(); i++)
if(c && currentViewInfo && currentViewInfo->GetLayer() == layer)
{
std::vector<ComponentItemBinding *>::iterator it = SpriteList->begin() + spriteIndex;
Component *c = (*it)->GetComponent();
ViewInfo *currentViewInfo = ScrollPoints->at(i);
if(currentViewInfo && currentViewInfo->GetLayer() == layer)
{
c->Draw();
}
CircularIncrement(spriteIndex, SpriteList);
c->Draw();
}
CircularIncrement(spriteIndex, SpriteList);
}
}
@ -572,6 +625,8 @@ void ScrollingList::Draw(unsigned int layer)
void ScrollingList::SetScrollDirection(ScrollDirection direction)
{
RequestedScrollDirection = direction;
ScrollStopRequested = (direction == ScrollDirection::ScrollDirectionIdle);
}
void ScrollingList::RemoveSelectedItem()
@ -602,7 +657,6 @@ void ScrollingList::RemoveSelectedItem()
FirstSpriteIndex = 0;
}
}
IsScrollChangedComplete = true;
}
@ -629,17 +683,6 @@ ComponentItemBinding* ScrollingList::GetPendingCollectionItemSprite()
{
ComponentItemBinding *item = NULL;
unsigned int index = FirstSpriteIndex;
if(SpriteList && CurrentScrollState != ScrollStatePageChange)
{
if(CurrentScrollDirection == ScrollDirectionBack)
{
CircularDecrement(index, SpriteList);
}
if(CurrentScrollDirection == ScrollDirectionForward)
{
CircularIncrement(index, SpriteList);
}
}
if(SpriteList && SpriteList->size() > 0)
{
index = (index + SelectedSpriteListIndex) % SpriteList->size();
@ -731,6 +774,18 @@ void ScrollingList::CircularDecrement(unsigned int &index, std::vector<ViewInfo*
}
}
int ScrollingList::CircularIncrement(unsigned int index, unsigned int offset, std::vector<ComponentItemBinding *> *list)
{
unsigned int end = index + offset;
while(end >= list->size() && list->size() > 0)
{
end -= list->size();
}
return end;
}
void ScrollingList::CircularIncrement(unsigned int &index, std::vector<ComponentItemBinding*> *list)
{
@ -741,6 +796,7 @@ void ScrollingList::CircularIncrement(unsigned int &index, std::vector<Component
index = 0;
}
}
void ScrollingList::CircularDecrement(unsigned int &index, std::vector<ComponentItemBinding*> *list)
{
if(index > 0)

View File

@ -42,9 +42,10 @@ public:
void TriggerMenuEnterEvent();
void TriggerMenuExitEvent();
void AllocateTexture(ComponentItemBinding *s);
bool AllocateTexture(ComponentItemBinding *s);
void DeallocateTexture(ComponentItemBinding *s);
void SetItems(std::vector<ComponentItemBinding *> *spriteList);
void DestroyItems();
void SetPoints(std::vector<ViewInfo *> *scrollPoints, std::vector<TweenSet *> *tweenPoints);
void SetScrollDirection(ScrollDirection direction);
void PageUp();
@ -64,11 +65,12 @@ public:
void Draw(unsigned int layer);
private:
void Click();
void Click(double nextScrollTime);
void DeallocateSpritePoints();
void AllocateSpritePoints();
void UpdateSprite(unsigned int spriteIndex, unsigned int pointIndex, bool newScroll, float dt, double nextScrollTime);
unsigned int GetNextTween(unsigned int currentIndex, std::vector<ViewInfo *> *list);
bool IsScrollChangedStarted;
bool IsScrollChangedSignalled;
bool IsScrollChangedComplete;
void ResetTweens(Component *c, TweenSet *sets, ViewInfo *currentViewInfo, ViewInfo *nextViewInfo, double scrollTime);
enum ScrollState
{
@ -87,15 +89,15 @@ private:
unsigned int FirstSpriteIndex;
unsigned int SelectedSpriteListIndex;
float CurrentAnimateTime;
float ScrollTime;
bool ScrollStopRequested;
ScrollDirection CurrentScrollDirection;
ScrollDirection RequestedScrollDirection;
ScrollState CurrentScrollState;
float ScrollAcceleration;
float ScrollVelocity;
float ScrollPeriod;
int CircularIncrement(unsigned int index, unsigned int offset, std::vector<ComponentItemBinding *> *list);
void CircularIncrement(unsigned &index, std::vector<ComponentItemBinding *> *list);
void CircularDecrement(unsigned &index, std::vector<ComponentItemBinding *> *list);
void CircularIncrement(unsigned &index, std::vector<ViewInfo *> *list);

View File

@ -1,5 +1,17 @@
/* This file is subject to the terms and conditions defined in
* file 'LICENSE.txt', which is part of this source code package.
/* This file is part of RetroFE.
*
* RetroFE is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* RetroFE is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with RetroFE. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
@ -17,6 +29,7 @@ public:
void SetComponent(Component *c);
Component* GetComponent() const;
private:
Component *CollectionComponent;
Item *CollectionItem;

View File

@ -197,7 +197,6 @@ void Page::Start()
{
ScrollingList *menu = *it;
menu->TriggerEnterEvent();
Logger::Write(Logger::ZONE_DEBUG, "Page", "Triggering enter event");
}
if(LoadSoundChunk)
@ -307,10 +306,7 @@ void Page::SetScrolling(ScrollDirection direction)
break;
}
if(ActiveMenu)
{
ActiveMenu->SetScrollDirection(menuDirection);
}
ActiveMenu->SetScrollDirection(menuDirection);
}
void Page::PageScroll(ScrollDirection direction)
@ -335,15 +331,14 @@ bool Page::PushCollection(CollectionInfo *collection)
if(ActiveMenu)
{
Logger::Write(Logger::ZONE_INFO, "Page", "Trigger exit event, expect focus immediate");
ActiveMenu->TriggerMenuExitEvent();
}
ActiveMenu = Menus[MenuDepth];
ActiveMenu->SetItems(sprites);
ActiveMenu->SetCollectionName(collection->GetName());
Logger::Write(Logger::ZONE_INFO, "Page", "Trigger enter event, expect focus immediate");
ActiveMenu->DestroyItems();
ActiveMenu->SetItems(sprites);
ActiveMenu->TriggerMenuEnterEvent();
if(MenuDepth < Menus.size())
@ -358,7 +353,6 @@ bool Page::PushCollection(CollectionInfo *collection)
(*it)->SetCollectionName(collection->GetName());
}
}
Logger::Write(Logger::ZONE_INFO, "Page", "PUSH COMPLETE, expect updates");
return true;
}

View File

@ -65,6 +65,7 @@ public:
{
SelectSoundChunk = chunk;
}
bool AddComponent(Component *c);
void PageScroll(ScrollDirection direction);
void Start();
@ -102,6 +103,7 @@ private:
std::vector<Component *> LayerComponents[NUM_LAYERS];
std::vector<Item *> *Items;
bool ScrollActive;
Item *SelectedItem;
Text *TextStatusComponent;
bool SelectedItemChanged;

View File

@ -412,7 +412,6 @@ RetroFE::RETROFE_STATE RetroFE::ProcessUserInput(Page *page)
Config.SetCurrentCollection(NextPageItem->GetName());
CollectionInfo *info = GetCollection(NextPageItem->GetName());
Logger::Write(Logger::ZONE_INFO, "RetroFE", "PUSH COLLECTION. EXPECT FOCUS IMMEDIATE");
page->PushCollection(info);
state = RETROFE_NEXT_PAGE_REQUEST;
}