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Removed playing of unload sound when switching game/collection selection.
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@ -142,11 +142,6 @@ void Page::onNewItemSelected(Item *item)
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menu->setNewItemSelected();
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menu->setNewItemSelected();
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}
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}
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if(unloadSoundChunk_)
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{
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unloadSoundChunk_->play();
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}
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for(unsigned int i = 0; i < NUM_LAYERS; ++i)
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for(unsigned int i = 0; i < NUM_LAYERS; ++i)
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{
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{
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for(std::vector<Component *>::iterator it = LayerComponents[i].begin(); it != LayerComponents[i].end(); ++it)
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for(std::vector<Component *>::iterator it = LayerComponents[i].begin(); it != LayerComponents[i].end(); ++it)
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