Cleaned up the scrolling list code.

This commit is contained in:
Pieter Hulshoff 2017-06-30 11:41:25 +02:00
parent 1c155f710f
commit a7f50c9b03
4 changed files with 437 additions and 408 deletions

File diff suppressed because it is too large Load Diff

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@ -15,6 +15,7 @@
*/
#pragma once
#include <vector>
#include "Component.h"
#include "../Animate/Tween.h"
@ -24,75 +25,73 @@
#include <SDL2/SDL.h>
//todo: This scrolling implementation needs to be overhauled
// It needs to have a common interface to support different menu types
// (It was originally sandbox code that creeped into here)
class Configuration;
class Font;
class ScrollingList : public Component
{
public:
ScrollingList(Configuration &c,
Page &p,
bool layoutMode,
float scaleX,
float scaleY,
Font *font,
std::string layoutKey,
std::string imageType);
ScrollingList(const ScrollingList &copy);
virtual ~ScrollingList();
void triggerEnterEvent();
void triggerExitEvent();
void triggerMenuEnterEvent(int menuIndex = -1);
void triggerMenuExitEvent(int menuIndex = -1);
void triggerGameEnterEvent(int menuIndex = -1);
void triggerGameExitEvent(int menuIndex = -1);
void triggerHighlightEnterEvent(int menuIndex = -1);
void triggerHighlightExitEvent(int menuIndex = -1);
ScrollingList( Configuration &c,
Page &p,
bool layoutMode,
float scaleX,
float scaleY,
Font *font,
std::string layoutKey,
std::string imageType );
bool allocateTexture(unsigned int index, Item *i);
void deallocateTexture(unsigned int index);
void setItems(std::vector<Item *> *items);
void destroyItems();
void setPoints(std::vector<ViewInfo *> *scrollPoints, std::vector<AnimationEvents *> *tweenPoints);
unsigned int getSelectedIndex();
void setSelectedIndex(unsigned int index);
unsigned int getSize();
void pageUp();
void pageDown();
void letterUp();
void letterDown();
void letterChange(bool increment);
void random();
bool isIdle();
unsigned int getScrollOffsetIndex();
void setScrollOffsetIndex(unsigned int index);
void setSelectedIndex(int selectedIndex);
Item *getItemByOffset(int offset);
Item *getSelectedItem();
void allocateGraphicsMemory();
void freeGraphicsMemory();
void update(float dt);
void draw();
void draw(unsigned int layer);
void setScrollAcceleration(float value);
void setStartScrollTime(float value);
ScrollingList( const ScrollingList &copy );
virtual ~ScrollingList( );
void triggerEnterEvent( );
void triggerExitEvent( );
void triggerMenuEnterEvent( int menuIndex = -1 );
void triggerMenuExitEvent( int menuIndex = -1 );
void triggerGameEnterEvent( int menuIndex = -1 );
void triggerGameExitEvent( int menuIndex = -1 );
void triggerHighlightEnterEvent( int menuIndex = -1 );
void triggerHighlightExitEvent( int menuIndex = -1 );
bool allocateTexture( unsigned int index, Item *i );
void deallocateTexture( unsigned int index );
void setItems( std::vector<Item *> *items );
void destroyItems( );
void setPoints( std::vector<ViewInfo *> *scrollPoints, std::vector<AnimationEvents *> *tweenPoints );
unsigned int getSelectedIndex( );
void setSelectedIndex( unsigned int index );
unsigned int getSize( );
void pageUp( );
void pageDown( );
void letterUp( );
void letterDown( );
void letterChange( bool increment );
void random( );
bool isIdle( );
unsigned int getScrollOffsetIndex( );
void setScrollOffsetIndex( unsigned int index );
void setSelectedIndex( int selectedIndex );
Item *getItemByOffset( int offset );
Item *getSelectedItem( );
void allocateGraphicsMemory( );
void freeGraphicsMemory( );
void update( float dt );
void draw( );
void draw( unsigned int layer );
void setScrollAcceleration( float value );
void setStartScrollTime( float value );
bool horizontalScroll;
void deallocateSpritePoints();
void allocateSpritePoints();
void resetScrollPeriod();
void updateScrollPeriod();
void scroll(bool forward);
void deallocateSpritePoints( );
void allocateSpritePoints( );
void resetScrollPeriod( );
void updateScrollPeriod( );
void scroll( bool forward );
private:
void resetTweens(Component *c, AnimationEvents *sets, ViewInfo *currentViewInfo, ViewInfo *nextViewInfo, double scrollTime);
unsigned int loopIncrement(unsigned int offset, unsigned int i, unsigned int size);
unsigned int loopDecrement(unsigned int offset, unsigned int i, unsigned int size);
void resetTweens( Component *c, AnimationEvents *sets, ViewInfo *currentViewInfo, ViewInfo *nextViewInfo, double scrollTime );
unsigned int loopIncrement( unsigned int offset, unsigned int i, unsigned int size );
unsigned int loopDecrement( unsigned int offset, unsigned int i, unsigned int size );
bool layoutMode_;
std::vector<Component *> *spriteList_;
@ -100,7 +99,6 @@ private:
std::vector<AnimationEvents *> *tweenPoints_;
unsigned int itemIndex_;
unsigned int componentIndex_;
unsigned int selectedOffsetIndex_;
float scrollAcceleration_;
@ -108,16 +106,13 @@ private:
float scrollPeriod_;
Configuration &config_;
float scaleX_;
float scaleY_;
Font *fontInst_;
std::string layoutKey_;
std::string imageType_;
float scaleX_;
float scaleY_;
Font *fontInst_;
std::string layoutKey_;
std::string imageType_;
std::vector<Item *> *items_;
std::vector<Item *> *items_;
std::vector<Component *> components_;
};

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@ -529,11 +529,11 @@ void Page::selectRandom()
if(activeMenu_.size() > 0 && activeMenu_[0])
{
activeMenu_[0]->random();
unsigned int index = activeMenu_[0]->getSelectedIndex();
unsigned int index = activeMenu_[0]->getScrollOffsetIndex();
for(std::vector<ScrollingList *>::iterator it = activeMenu_.begin(); it != activeMenu_.end(); it++)
{
ScrollingList *menu = *it;
menu->setSelectedIndex(index);
menu->setScrollOffsetIndex(index);
}
}
}

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@ -21,7 +21,7 @@
std::string retrofe_version_major = "0";
std::string retrofe_version_minor = "8";
std::string retrofe_version_build = "9";
std::string retrofe_version_build = "10";
std::string Version::getString( )