Added support for container view windows. The additional attributes are containerX, containerY, containerWidth, and containerHeight.

These parameters define a rectangular area. All parts of the image that fall within that area are shown on screen; all parts that fall outside of that area are omitted.
This commit is contained in:
Pieter Hulshoff 2016-07-20 12:06:41 +02:00
parent 15aef92009
commit c363201510
10 changed files with 115 additions and 36 deletions

View File

@ -175,7 +175,7 @@ void Component::draw()
static_cast<char>(baseViewInfo.BackgroundGreen*255),
static_cast<char>(baseViewInfo.BackgroundBlue*255));
SDL::renderCopy(backgroundTexture_, baseViewInfo.BackgroundAlpha, NULL, &rect, baseViewInfo.Angle, baseViewInfo.Reflection, baseViewInfo.ReflectionDistance, baseViewInfo.ReflectionScale, baseViewInfo.ReflectionAlpha);
SDL::renderCopy(backgroundTexture_, baseViewInfo.BackgroundAlpha, NULL, &rect, baseViewInfo);
}
}

View File

@ -89,6 +89,6 @@ void Image::draw()
rect.h = static_cast<int>(baseViewInfo.ScaledHeight());
rect.w = static_cast<int>(baseViewInfo.ScaledWidth());
SDL::renderCopy(texture_, baseViewInfo.Alpha, NULL, &rect, baseViewInfo.Angle, baseViewInfo.Reflection, baseViewInfo.ReflectionDistance, baseViewInfo.ReflectionScale, baseViewInfo.ReflectionAlpha);
SDL::renderCopy(texture_, baseViewInfo.Alpha, NULL, &rect, baseViewInfo);
}
}

View File

@ -360,7 +360,7 @@ void ScrollingText::draw( )
}
if (rect.w > 0)
{
SDL::renderCopy(t, baseViewInfo.Alpha, &charRect, &rect, baseViewInfo.Angle, baseViewInfo.Reflection, baseViewInfo.ReflectionDistance, baseViewInfo.ReflectionScale, baseViewInfo.ReflectionAlpha);
SDL::renderCopy(t, baseViewInfo.Alpha, &charRect, &rect, baseViewInfo);
}
rect.x += rect.w;
}
@ -546,7 +546,7 @@ void ScrollingText::draw( )
}
if (rect.h > 0)
{
SDL::renderCopy(t, baseViewInfo.Alpha, &charRect, &rect, baseViewInfo.Angle, baseViewInfo.Reflection, baseViewInfo.ReflectionDistance, baseViewInfo.ReflectionScale, baseViewInfo.ReflectionAlpha);
SDL::renderCopy(t, baseViewInfo.Alpha, &charRect, &rect, baseViewInfo);
}
}
rect.x += static_cast<int>( glyph.advance * scale * scaleX_ );

View File

@ -142,7 +142,7 @@ void Text::draw()
}
SDL::renderCopy(t, baseViewInfo.Alpha, &charRect, &rect, baseViewInfo.Angle, baseViewInfo.Reflection, baseViewInfo.ReflectionDistance, baseViewInfo.ReflectionScale, baseViewInfo.ReflectionAlpha);
SDL::renderCopy(t, baseViewInfo.Alpha, &charRect, &rect, baseViewInfo);
rect.x += static_cast<int>(glyph.advance * scale);

View File

@ -105,7 +105,7 @@ void VideoComponent::draw()
if(texture)
{
SDL::renderCopy(texture, baseViewInfo.Alpha, NULL, &rect, static_cast<int>(baseViewInfo.Angle), baseViewInfo.Reflection, baseViewInfo.ReflectionDistance, baseViewInfo.ReflectionScale, baseViewInfo.ReflectionAlpha);
SDL::renderCopy(texture, baseViewInfo.Alpha, NULL, &rect, baseViewInfo);
}
}

View File

@ -1011,6 +1011,10 @@ void PageBuilder::buildViewInfo(xml_node<> *componentXml, ViewInfo &info, xml_no
xml_attribute<> *reflectionDistance = findAttribute(componentXml, "reflectionDistance", defaultXml);
xml_attribute<> *reflectionScale = findAttribute(componentXml, "reflectionScale", defaultXml);
xml_attribute<> *reflectionAlpha = findAttribute(componentXml, "reflectionAlpha", defaultXml);
xml_attribute<> *containerX = findAttribute(componentXml, "containerX", defaultXml);
xml_attribute<> *containerY = findAttribute(componentXml, "containerY", defaultXml);
xml_attribute<> *containerWidth = findAttribute(componentXml, "containerWidth", defaultXml);
xml_attribute<> *containerHeight = findAttribute(componentXml, "containerHeight", defaultXml);
info.X = getHorizontalAlignment(x, 0);
info.Y = getVerticalAlignment(y, 0);
@ -1040,13 +1044,17 @@ void PageBuilder::buildViewInfo(xml_node<> *componentXml, ViewInfo &info, xml_no
info.MinWidth = getHorizontalAlignment(minWidth, 0);
info.MaxHeight = getVerticalAlignment(maxHeight, FLT_MAX);
info.MaxWidth = getVerticalAlignment(maxWidth, FLT_MAX);
info.Alpha = alpha ? Utils::convertFloat(alpha->value()) : 1.f;
info.Angle = angle ? Utils::convertFloat(angle->value()) : 0.f;
info.Layer = layer ? Utils::convertInt(layer->value()) : 0;
info.Reflection = reflection ? reflection->value() : "";
info.ReflectionDistance = reflectionDistance ? Utils::convertInt(reflectionDistance->value()) : 0;
info.ReflectionScale = reflectionScale ? Utils::convertFloat(reflectionScale->value()) : 0.25f;
info.ReflectionAlpha = reflectionAlpha ? Utils::convertFloat(reflectionAlpha->value()) : 1.f;
info.Alpha = alpha ? Utils::convertFloat(alpha->value()) : 1.f;
info.Angle = angle ? Utils::convertFloat(angle->value()) : 0.f;
info.Layer = layer ? Utils::convertInt(layer->value()) : 0;
info.Reflection = reflection ? reflection->value() : "";
info.ReflectionDistance = reflectionDistance ? Utils::convertInt(reflectionDistance->value()) : 0;
info.ReflectionScale = reflectionScale ? Utils::convertFloat(reflectionScale->value()) : 0.25f;
info.ReflectionAlpha = reflectionAlpha ? Utils::convertFloat(reflectionAlpha->value()) : 1.f;
info.ContainerX = containerX ? Utils::convertFloat(containerX->value()) * scaleX_ : 0.f;
info.ContainerY = containerY ? Utils::convertFloat(containerY->value()) * scaleY_ : 0.f;
info.ContainerWidth = containerWidth ? Utils::convertFloat(containerWidth->value()) * scaleX_ : -1.f;
info.ContainerHeight = containerHeight ? Utils::convertFloat(containerHeight->value()) * scaleY_ : -1.f;
if(fontColor)
{

View File

@ -47,6 +47,10 @@ ViewInfo::ViewInfo()
, ReflectionDistance(0)
, ReflectionScale(.25)
, ReflectionAlpha(1)
, ContainerX(0)
, ContainerY(0)
, ContainerWidth(-1)
, ContainerHeight(-1)
{
}

View File

@ -69,6 +69,10 @@ public:
unsigned int ReflectionDistance;
float ReflectionScale;
float ReflectionAlpha;
float ContainerX;
float ContainerY;
float ContainerWidth;
float ContainerHeight;
private:
float AbsoluteHeight() const;

View File

@ -255,8 +255,12 @@ SDL_Window* SDL::getWindow()
return window_;
}
bool SDL::renderCopy(SDL_Texture *texture, float alpha, SDL_Rect *src, SDL_Rect *dest, double angle, std::string reflection, unsigned int reflectionDistance, double reflectionScale, float reflectionAlpha)
bool SDL::renderCopy(SDL_Texture *texture, float alpha, SDL_Rect *src, SDL_Rect *dest, ViewInfo &viewInfo)
{
SDL_Rect srcRect;
SDL_Rect dstRect;
SDL_Rect rotateRect;
rotateRect.w = dest->w;
rotateRect.h = dest->h;
@ -272,39 +276,97 @@ bool SDL::renderCopy(SDL_Texture *texture, float alpha, SDL_Rect *src, SDL_Rect
rotateRect.y = dest->y;
}
// Create the base fields to check against the container.
if (src)
{
srcRect.x = src->x;
srcRect.y = src->y;
srcRect.w = src->w;
srcRect.h = src->h;
}
else
{
srcRect.x = 0;
srcRect.y = 0;
int w = 0;
int h = 0;
SDL_QueryTexture(texture, NULL, NULL, &w, &h);
srcRect.w = w;
srcRect.h = h;
}
dstRect.x = rotateRect.x;
dstRect.y = rotateRect.y;
dstRect.w = rotateRect.w;
dstRect.h = rotateRect.h;
// If a container has been defined, limit the display to the container boundaries.
if (viewInfo.ContainerWidth > 0 && viewInfo.ContainerHeight > 0 &&
rotateRect.w > 0 && rotateRect.h > 0)
{
// Correct if the image falls to the left of the container
if (dstRect.x < viewInfo.ContainerX)
{
dstRect.x = static_cast<int>(viewInfo.ContainerX);
srcRect.x = srcRect.x + srcRect.w * (dstRect.x - rotateRect.x) / rotateRect.w;
}
// Correct if the image falls to the right of the container
if (rotateRect.x + rotateRect.w > viewInfo.ContainerX + viewInfo.ContainerWidth)
{
dstRect.w = static_cast<int>(viewInfo.ContainerX + viewInfo.ContainerWidth) - dstRect.x;
srcRect.w = srcRect.w * dstRect.w / rotateRect.w;
}
// Correct if the image falls to the top of the container
if (dstRect.y < viewInfo.ContainerY)
{
dstRect.y = static_cast<int>(viewInfo.ContainerY);
srcRect.y = srcRect.y + srcRect.h * (dstRect.y - rotateRect.y) / rotateRect.h;
}
// Correct if the image falls to the bottom of the container
if (rotateRect.y + rotateRect.h > viewInfo.ContainerY + viewInfo.ContainerHeight)
{
dstRect.h = static_cast<int>(viewInfo.ContainerY + viewInfo.ContainerHeight) - dstRect.y;
srcRect.h = srcRect.h * dstRect.h / rotateRect.h;
}
}
SDL_SetTextureAlphaMod(texture, static_cast<char>(alpha * 255));
SDL_RenderCopyEx(getRenderer(), texture, src, &rotateRect, angle, NULL, SDL_FLIP_NONE);
SDL_RenderCopyEx(getRenderer(), texture, &srcRect, &dstRect, viewInfo.Angle, NULL, SDL_FLIP_NONE);
if (reflection == "top")
if (viewInfo.Reflection == "top")
{
rotateRect.h = static_cast<unsigned int>(static_cast<float>(rotateRect.h) * reflectionScale);
rotateRect.y = rotateRect.y - rotateRect.h - reflectionDistance;
SDL_SetTextureAlphaMod(texture, static_cast<char>(reflectionAlpha * alpha * 255));
SDL_RenderCopyEx(getRenderer(), texture, src, &rotateRect, angle, NULL, SDL_FLIP_VERTICAL);
rotateRect.h = static_cast<unsigned int>(static_cast<float>(rotateRect.h) * viewInfo.ReflectionScale);
rotateRect.y = rotateRect.y - rotateRect.h - viewInfo.ReflectionDistance;
SDL_SetTextureAlphaMod(texture, static_cast<char>(viewInfo.ReflectionAlpha * alpha * 255));
SDL_RenderCopyEx(getRenderer(), texture, src, &rotateRect, viewInfo.Angle, NULL, SDL_FLIP_VERTICAL);
}
if (reflection == "bottom")
if (viewInfo.Reflection == "bottom")
{
rotateRect.y = rotateRect.y + rotateRect.h + reflectionDistance;
rotateRect.h = static_cast<unsigned int>(static_cast<float>(rotateRect.h) * reflectionScale);
SDL_SetTextureAlphaMod(texture, static_cast<char>(reflectionAlpha * alpha * 255));
SDL_RenderCopyEx(getRenderer(), texture, src, &rotateRect, angle, NULL, SDL_FLIP_VERTICAL);
rotateRect.y = rotateRect.y + rotateRect.h + viewInfo.ReflectionDistance;
rotateRect.h = static_cast<unsigned int>(static_cast<float>(rotateRect.h) * viewInfo.ReflectionScale);
SDL_SetTextureAlphaMod(texture, static_cast<char>(viewInfo.ReflectionAlpha * alpha * 255));
SDL_RenderCopyEx(getRenderer(), texture, src, &rotateRect, viewInfo.Angle, NULL, SDL_FLIP_VERTICAL);
}
if (reflection == "left")
if (viewInfo.Reflection == "left")
{
rotateRect.w = static_cast<unsigned int>(static_cast<float>(rotateRect.w) * reflectionScale);
rotateRect.x = rotateRect.x - rotateRect.w - reflectionDistance;
SDL_SetTextureAlphaMod(texture, static_cast<char>(reflectionAlpha * alpha * 255));
SDL_RenderCopyEx(getRenderer(), texture, src, &rotateRect, angle, NULL, SDL_FLIP_HORIZONTAL);
rotateRect.w = static_cast<unsigned int>(static_cast<float>(rotateRect.w) * viewInfo.ReflectionScale);
rotateRect.x = rotateRect.x - rotateRect.w - viewInfo.ReflectionDistance;
SDL_SetTextureAlphaMod(texture, static_cast<char>(viewInfo.ReflectionAlpha * alpha * 255));
SDL_RenderCopyEx(getRenderer(), texture, src, &rotateRect, viewInfo.Angle, NULL, SDL_FLIP_HORIZONTAL);
}
if (reflection == "right")
if (viewInfo.Reflection == "right")
{
rotateRect.x = rotateRect.x + rotateRect.w + reflectionDistance;
rotateRect.w = static_cast<unsigned int>(static_cast<float>(rotateRect.w) * reflectionScale);
SDL_SetTextureAlphaMod(texture, static_cast<char>(reflectionAlpha * alpha * 255));
SDL_RenderCopyEx(getRenderer(), texture, src, &rotateRect, angle, NULL, SDL_FLIP_HORIZONTAL);
rotateRect.x = rotateRect.x + rotateRect.w + viewInfo.ReflectionDistance;
rotateRect.w = static_cast<unsigned int>(static_cast<float>(rotateRect.w) * viewInfo.ReflectionScale);
SDL_SetTextureAlphaMod(texture, static_cast<char>(viewInfo.ReflectionAlpha * alpha * 255));
SDL_RenderCopyEx(getRenderer(), texture, src, &rotateRect, viewInfo.Angle, NULL, SDL_FLIP_HORIZONTAL);
}
return true;

View File

@ -16,6 +16,7 @@
#pragma once
#include <SDL2/SDL.h>
#include <string>
#include "Graphics/ViewInfo.h"
// todo: this wrapper could be cleaned up
class Configuration;
@ -28,7 +29,7 @@ public:
static SDL_Renderer *getRenderer();
static SDL_mutex *getMutex();
static SDL_Window *getWindow();
static bool renderCopy(SDL_Texture *texture, float alpha, SDL_Rect *src, SDL_Rect *dest, double angle, std::string reflection = "", unsigned int reflectionDistance = 0, double reflectionScale = 0.25, float reflectionAlpha = 0.0f);
static bool renderCopy(SDL_Texture *texture, float alpha, SDL_Rect *src, SDL_Rect *dest, ViewInfo &viewInfo);
static int getWindowWidth()
{
return windowWidth_;