mirror of
https://github.com/FunKey-Project/RetroFE.git
synced 2026-01-03 04:28:51 +01:00
Merge with multiple menus
This commit is contained in:
commit
da7766f79e
@ -86,6 +86,7 @@ set(RETROFE_HEADERS
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"${RETROFE_DIR}/Source/Execute/Launcher.h"
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"${RETROFE_DIR}/Source/Graphics/Animate/Tween.h"
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"${RETROFE_DIR}/Source/Graphics/Animate/TweenTypes.h"
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"${RETROFE_DIR}/Source/Graphics/Animate/TweenSet.h"
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"${RETROFE_DIR}/Source/Graphics/ComponentItemBinding.h"
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"${RETROFE_DIR}/Source/Graphics/Component/Container.h"
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"${RETROFE_DIR}/Source/Graphics/Component/Component.h"
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@ -126,12 +127,13 @@ set(RETROFE_SOURCES
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"${RETROFE_DIR}/Source/Database/MetadataDatabase.cpp"
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"${RETROFE_DIR}/Source/Execute/AttractMode.cpp"
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||||
"${RETROFE_DIR}/Source/Execute/Launcher.cpp"
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"${RETROFE_DIR}/Source/Graphics/Animate/Tween.cpp"
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"${RETROFE_DIR}/Source/Graphics/Font.cpp"
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"${RETROFE_DIR}/Source/Graphics/FontCache.cpp"
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"${RETROFE_DIR}/Source/Graphics/PageBuilder.cpp"
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"${RETROFE_DIR}/Source/Graphics/Page.cpp"
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"${RETROFE_DIR}/Source/Graphics/ViewInfo.cpp"
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"${RETROFE_DIR}/Source/Graphics/Animate/Tween.cpp"
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"${RETROFE_DIR}/Source/Graphics/Animate/TweenSet.cpp"
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||||
"${RETROFE_DIR}/Source/Graphics/ComponentItemBindingBuilder.cpp"
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"${RETROFE_DIR}/Source/Graphics/ComponentItemBinding.cpp"
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"${RETROFE_DIR}/Source/Graphics/Component/Container.cpp"
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@ -56,7 +56,6 @@ bool MenuParser::GetMenuItems(CollectionInfo *collection)
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// gracefully exit if there is no menu file for the pa
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if(file.good())
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{
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Logger::Write(Logger::ZONE_INFO, "Menu", "Found menu");
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std::vector<char> buffer((std::istreambuf_iterator<char>(file)), std::istreambuf_iterator<char>());
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buffer.push_back('\0');
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@ -41,6 +41,8 @@ Configuration::~Configuration()
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void Configuration::Initialize()
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{
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Configuration::SetAbsolutePath("D:/RetroFE");
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#if 0
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const char *environment = std::getenv("RETROFE_PATH");
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std::string environmentStr;
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if (environment != NULL)
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@ -68,6 +70,7 @@ void Configuration::Initialize()
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Configuration::SetAbsolutePath(sPath);
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}
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#endif
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}
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void Configuration::SetCurrentCollection(std::string collection)
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@ -1,5 +1,17 @@
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||||
/* This file is subject to the terms and conditions defined in
|
||||
* file 'LICENSE.txt', which is part of this source code package.
|
||||
/* This file is part of RetroFE.
|
||||
*
|
||||
* RetroFE is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* RetroFE is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with RetroFE. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
#pragma once
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||||
|
||||
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0
RetroFE/Source/Graphics/Animate/TweenSet.cpp
Normal file
0
RetroFE/Source/Graphics/Animate/TweenSet.cpp
Normal file
74
RetroFE/Source/Graphics/Animate/TweenSet.h
Normal file
74
RetroFE/Source/Graphics/Animate/TweenSet.h
Normal file
@ -0,0 +1,74 @@
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||||
/* This file is part of RetroFE.
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||||
*
|
||||
* RetroFE is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* RetroFE is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with RetroFE. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
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#pragma once
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#include "Tween.h"
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#include <string>
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#include <vector>
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|
||||
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class TweenSet
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{
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public:
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typedef std::vector<std::vector<Tween *> *> TweenSets;
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//todo: delete the tweens in a destructor
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||||
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TweenSets *GetOnEnterTweens()
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||||
{
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return &OnEnterTweens;
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}
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TweenSets *GetOnExitTweens()
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{
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||||
return &OnExitTweens;
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}
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TweenSets *GetOnIdleTweens()
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{
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return &OnIdleTweens;
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}
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||||
TweenSets *GetOnHighlightEnterTweens()
|
||||
{
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return &OnHighlightEnterTweens;
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}
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TweenSets *GetOnHighlightExitTweens()
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{
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return &OnHighlightExitTweens;
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}
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TweenSets *GetOnMenuEnterTweens()
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{
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return &OnMenuEnterTweens;
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}
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TweenSets *GetOnMenuScrollTweens()
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{
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return &OnMenuScrollTweens;
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}
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TweenSets *GetOnMenuExitTweens()
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||||
{
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return &OnMenuExitTweens;
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}
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private:
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TweenSets OnEnterTweens;
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TweenSets OnExitTweens;
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TweenSets OnIdleTweens;
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TweenSets OnHighlightEnterTweens;
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TweenSets OnHighlightExitTweens;
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TweenSets OnMenuEnterTweens;
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TweenSets OnMenuScrollTweens;
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TweenSets OnMenuExitTweens;
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};
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@ -21,15 +21,12 @@
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Component::Component()
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{
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OnEnterTweens = NULL;
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OnExitTweens = NULL;
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OnIdleTweens = NULL;
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||||
OnHighlightEnterTweens = NULL;
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OnHighlightExitTweens = NULL;
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Tweens = NULL;
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SelectedItem = NULL;
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NewItemSelectedSinceEnter = false;
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BackgroundTexture = NULL;
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FreeGraphicsMemory();
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||||
}
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Component::~Component()
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@ -42,6 +39,10 @@ void Component::FreeGraphicsMemory()
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CurrentAnimationState = HIDDEN;
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EnterRequested = false;
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ExitRequested = false;
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MenuEnterRequested = false;
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MenuScrollRequested = false;
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MenuExitRequested = false;
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NewItemSelected = false;
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HighlightExitComplete = false;
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CurrentTweens = NULL;
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@ -87,6 +88,23 @@ void Component::TriggerExitEvent()
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ExitRequested = true;
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}
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void Component::TriggerMenuEnterEvent()
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{
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MenuEnterRequested = true;
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}
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void Component::TriggerMenuScrollEvent()
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{
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MenuScrollRequested = true;
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}
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void Component::TriggerMenuExitEvent()
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{
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MenuExitRequested = true;
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}
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void Component::TriggerHighlightEvent(Item *selectedItem)
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{
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NewItemSelected = true;
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@ -108,6 +126,22 @@ bool Component::IsWaiting()
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return (CurrentAnimationState == HIGHLIGHT_WAIT);
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}
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bool Component::IsMenuScrolling()
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{
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return (CurrentAnimationState == MENU_ENTER || CurrentAnimationState == MENU_SCROLL || CurrentAnimationState == MENU_EXIT || MenuScrollRequested);
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}
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||||
std::string Component::GetCollectionName()
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{
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||||
return CollectionName;
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||||
}
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||||
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void Component::SetCollectionName(std::string collectionName)
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||||
{
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CollectionName = collectionName;
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||||
}
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||||
|
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void Component::Update(float dt)
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{
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||||
ElapsedTweenTime += dt;
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||||
@ -122,21 +156,38 @@ void Component::Update(float dt)
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CurrentTweens = NULL;
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||||
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// There was no request to override our state path. Continue on as normal.
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std::stringstream ss;
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switch(CurrentAnimationState)
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{
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case MENU_ENTER:
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CurrentTweens = NULL;
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CurrentAnimationState = IDLE;
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break;
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case MENU_SCROLL:
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CurrentTweens = NULL;
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CurrentAnimationState = IDLE;
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break;
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case MENU_EXIT:
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CurrentTweens = NULL;
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CurrentAnimationState = IDLE;
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Logger::Write(Logger::ZONE_ERROR, "Component", "completed menu exit tween (hidden)");
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break;
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||||
|
||||
case ENTER:
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CurrentTweens = OnHighlightEnterTweens;
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CurrentTweens = Tweens->GetOnHighlightEnterTweens();
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CurrentAnimationState = HIGHLIGHT_ENTER;
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break;
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case EXIT:
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CurrentTweens = NULL;
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CurrentAnimationState = HIDDEN;
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break;
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case HIGHLIGHT_ENTER:
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CurrentTweens = OnIdleTweens;
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CurrentTweens = Tweens->GetOnIdleTweens();
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CurrentAnimationState = IDLE;
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break;
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@ -144,17 +195,35 @@ void Component::Update(float dt)
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// prevent us from automatically jumping to the exit tween upon enter
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if(EnterRequested)
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{
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EnterRequested = false;
|
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NewItemSelected = false;
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EnterRequested = false;
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NewItemSelected = false;
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}
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||||
else if(MenuEnterRequested)
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{
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MenuEnterRequested = false;
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CurrentTweens = Tweens->GetOnMenuEnterTweens();
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CurrentAnimationState = MENU_ENTER;
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}
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else if(MenuScrollRequested)
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{
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MenuScrollRequested = false;
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CurrentTweens = Tweens->GetOnMenuScrollTweens();
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CurrentAnimationState = MENU_SCROLL;
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}
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else if(MenuExitRequested)
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{
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MenuExitRequested = false;
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CurrentTweens = Tweens->GetOnMenuExitTweens();
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CurrentAnimationState = MENU_EXIT;
|
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}
|
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else if(IsScrollActive() || NewItemSelected || ExitRequested)
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{
|
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CurrentTweens = OnHighlightExitTweens;
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CurrentTweens = Tweens->GetOnHighlightExitTweens();
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CurrentAnimationState = HIGHLIGHT_EXIT;
|
||||
}
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||||
else
|
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{
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CurrentTweens = OnIdleTweens;
|
||||
CurrentTweens = Tweens->GetOnIdleTweens();
|
||||
CurrentAnimationState = IDLE;
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||||
}
|
||||
break;
|
||||
@ -166,14 +235,14 @@ void Component::Update(float dt)
|
||||
|
||||
if(ExitRequested && (CurrentAnimationState == HIGHLIGHT_WAIT))
|
||||
{
|
||||
CurrentTweens = OnHighlightExitTweens;
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||||
CurrentTweens = Tweens->GetOnHighlightExitTweens();
|
||||
CurrentAnimationState = HIGHLIGHT_EXIT;
|
||||
|
||||
}
|
||||
else if(ExitRequested && (CurrentAnimationState == HIGHLIGHT_EXIT))
|
||||
{
|
||||
|
||||
CurrentTweens = OnExitTweens;
|
||||
CurrentTweens = Tweens->GetOnExitTweens();
|
||||
CurrentAnimationState = EXIT;
|
||||
ExitRequested = false;
|
||||
}
|
||||
@ -184,7 +253,7 @@ void Component::Update(float dt)
|
||||
}
|
||||
else if(NewItemSelected)
|
||||
{
|
||||
CurrentTweens = OnHighlightEnterTweens;
|
||||
CurrentTweens = Tweens->GetOnHighlightEnterTweens();
|
||||
CurrentAnimationState = HIGHLIGHT_ENTER;
|
||||
HighlightExitComplete = true;
|
||||
NewItemSelected = false;
|
||||
@ -199,9 +268,28 @@ void Component::Update(float dt)
|
||||
case HIDDEN:
|
||||
if(EnterRequested || ExitRequested)
|
||||
{
|
||||
CurrentTweens = OnEnterTweens;
|
||||
CurrentTweens = Tweens->GetOnEnterTweens();
|
||||
CurrentAnimationState = ENTER;
|
||||
}
|
||||
else if(MenuExitRequested)
|
||||
{
|
||||
CurrentTweens = Tweens->GetOnMenuExitTweens();
|
||||
CurrentAnimationState = MENU_EXIT;
|
||||
MenuExitRequested = false;
|
||||
}
|
||||
else if(MenuEnterRequested)
|
||||
{
|
||||
CurrentTweens = Tweens->GetOnMenuEnterTweens();
|
||||
CurrentAnimationState = MENU_ENTER;
|
||||
MenuEnterRequested = false;
|
||||
|
||||
}
|
||||
else if(MenuScrollRequested)
|
||||
{
|
||||
MenuScrollRequested = false;
|
||||
CurrentTweens = Tweens->GetOnMenuScrollTweens();
|
||||
CurrentAnimationState = MENU_SCROLL;
|
||||
}
|
||||
else
|
||||
{
|
||||
CurrentTweens = NULL;
|
||||
|
||||
@ -1,5 +1,17 @@
|
||||
/* This file is subject to the terms and conditions defined in
|
||||
* file 'LICENSE.txt', which is part of this source code package.
|
||||
/* This file is part of RetroFE.
|
||||
*
|
||||
* RetroFE is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* RetroFE is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with RetroFE. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
#pragma once
|
||||
|
||||
@ -9,6 +21,7 @@
|
||||
#include "../MenuNotifierInterface.h"
|
||||
#include "../ViewInfo.h"
|
||||
#include "../Animate/Tween.h"
|
||||
#include "../Animate/TweenSet.h"
|
||||
#include "../../Collection/Item.h"
|
||||
|
||||
class Component
|
||||
@ -22,36 +35,29 @@ public:
|
||||
virtual void LaunchExit() {}
|
||||
void TriggerEnterEvent();
|
||||
void TriggerExitEvent();
|
||||
void TriggerMenuEnterEvent();
|
||||
void TriggerMenuExitEvent();
|
||||
void TriggerMenuScrollEvent();
|
||||
void TriggerHighlightEvent(Item *selectedItem);
|
||||
bool IsIdle();
|
||||
bool IsHidden();
|
||||
bool IsWaiting();
|
||||
bool IsMenuScrolling();
|
||||
std::string GetCollectionName();
|
||||
void SetCollectionName(std::string collectionName);
|
||||
typedef std::vector<std::vector<Tween *> *> TweenSets;
|
||||
|
||||
void SetOnEnterTweens(TweenSets *tweens)
|
||||
TweenSet *GetTweens() { return Tweens; }
|
||||
|
||||
void SetTweens(TweenSet *set)
|
||||
{
|
||||
this->OnEnterTweens = tweens;
|
||||
Tweens = set;
|
||||
CurrentAnimationState = IDLE;
|
||||
CurrentTweenIndex = 0;
|
||||
CurrentTweenComplete = false;
|
||||
ElapsedTweenTime = 0;
|
||||
}
|
||||
|
||||
void SetOnExitTweens(TweenSets *tweens)
|
||||
{
|
||||
this->OnExitTweens = tweens;
|
||||
}
|
||||
|
||||
void SetOnIdleTweens(TweenSets *tweens)
|
||||
{
|
||||
this->OnIdleTweens = tweens;
|
||||
}
|
||||
|
||||
void SetOnHighlightEnterTweens(TweenSets *tweens)
|
||||
{
|
||||
this->OnHighlightEnterTweens = tweens;
|
||||
}
|
||||
|
||||
void SetOnHighlightExitTweens(TweenSets *tweens)
|
||||
{
|
||||
this->OnHighlightExitTweens = tweens;
|
||||
}
|
||||
virtual void Update(float dt);
|
||||
|
||||
virtual void Draw();
|
||||
@ -78,6 +84,7 @@ public:
|
||||
|
||||
|
||||
protected:
|
||||
std::string CollectionName;
|
||||
Item *GetSelectedItem()
|
||||
{
|
||||
return SelectedItem;
|
||||
@ -90,12 +97,18 @@ protected:
|
||||
HIGHLIGHT_WAIT,
|
||||
HIGHLIGHT_ENTER,
|
||||
EXIT,
|
||||
MENU_ENTER,
|
||||
MENU_SCROLL,
|
||||
MENU_EXIT,
|
||||
HIDDEN
|
||||
};
|
||||
|
||||
AnimationState CurrentAnimationState;
|
||||
bool EnterRequested;
|
||||
bool ExitRequested;
|
||||
bool MenuEnterRequested;
|
||||
bool MenuScrollRequested;
|
||||
bool MenuExitRequested;
|
||||
bool NewItemSelected;
|
||||
bool HighlightExitComplete;
|
||||
bool NewItemSelectedSinceEnter;
|
||||
@ -103,13 +116,7 @@ private:
|
||||
bool Animate(bool loop);
|
||||
bool IsTweenSequencingComplete();
|
||||
void ResetTweenSequence(std::vector<ViewInfo *> *tweens);
|
||||
|
||||
TweenSets *OnEnterTweens;
|
||||
TweenSets *OnExitTweens;
|
||||
TweenSets *OnIdleTweens;
|
||||
TweenSets *OnHighlightEnterTweens;
|
||||
TweenSets *OnHighlightExitTweens;
|
||||
|
||||
TweenSet *Tweens;
|
||||
TweenSets *CurrentTweens;
|
||||
unsigned int CurrentTweenIndex;
|
||||
|
||||
|
||||
@ -27,12 +27,12 @@
|
||||
#include <vector>
|
||||
#include <iostream>
|
||||
|
||||
ReloadableMedia::ReloadableMedia(std::string imagePath, std::string videoPath, bool isVideo, float scaleX, float scaleY)
|
||||
: LoadedComponent(NULL)
|
||||
, ImagePath(imagePath)
|
||||
, VideoPath(videoPath)
|
||||
ReloadableMedia::ReloadableMedia(Configuration &config, std::string type, bool isVideo, float scaleX, float scaleY)
|
||||
: Config(config)
|
||||
, LoadedComponent(NULL)
|
||||
, ReloadRequested(false)
|
||||
, FirstLoad(true)
|
||||
, Type(type)
|
||||
, IsVideo(isVideo)
|
||||
, ScaleX(scaleX)
|
||||
, ScaleY(scaleY)
|
||||
@ -134,19 +134,14 @@ void ReloadableMedia::ReloadTexture()
|
||||
{
|
||||
names.push_back(selectedItem->GetCloneOf());
|
||||
}
|
||||
std::string videoPath;
|
||||
Config.GetMediaPropertyAbsolutePath(GetCollectionName(), "video", videoPath);
|
||||
|
||||
for(unsigned int n = 0; n < names.size() && !found; ++n)
|
||||
{
|
||||
std::string filePrefix;
|
||||
filePrefix.append(VideoPath);
|
||||
filePrefix.append("/");
|
||||
filePrefix.append(names[n]);
|
||||
|
||||
std::string file;
|
||||
|
||||
VideoBuilder videoBuild;
|
||||
|
||||
LoadedComponent = videoBuild.CreateVideo(VideoPath, names[n], ScaleX, ScaleY);
|
||||
LoadedComponent = videoBuild.CreateVideo(videoPath, names[n], ScaleX, ScaleY);
|
||||
|
||||
if(LoadedComponent)
|
||||
{
|
||||
@ -158,8 +153,10 @@ void ReloadableMedia::ReloadTexture()
|
||||
|
||||
if(!LoadedComponent)
|
||||
{
|
||||
std::string imagePath;
|
||||
Config.GetMediaPropertyAbsolutePath(GetCollectionName(), Type, imagePath);
|
||||
ImageBuilder imageBuild;
|
||||
LoadedComponent = imageBuild.CreateImage(ImagePath, selectedItem->GetFullTitle(), ScaleX, ScaleY);
|
||||
LoadedComponent = imageBuild.CreateImage(imagePath, selectedItem->GetFullTitle(), ScaleX, ScaleY);
|
||||
|
||||
if (LoadedComponent != NULL)
|
||||
{
|
||||
|
||||
@ -14,7 +14,7 @@ class Image;
|
||||
class ReloadableMedia : public Component
|
||||
{
|
||||
public:
|
||||
ReloadableMedia(std::string imagePath, std::string videoPath, bool isVideo, float scaleX, float scaleY);
|
||||
ReloadableMedia(Configuration &config, std::string type, bool isVideo, float scaleX, float scaleY);
|
||||
virtual ~ReloadableMedia();
|
||||
void Update(float dt);
|
||||
void Draw();
|
||||
@ -25,14 +25,14 @@ public:
|
||||
|
||||
private:
|
||||
void ReloadTexture();
|
||||
Configuration &Config;
|
||||
Component *LoadedComponent;
|
||||
std::string ImagePath;
|
||||
std::string VideoPath;
|
||||
bool ReloadRequested;
|
||||
bool FirstLoad;
|
||||
IVideo *VideoInst;
|
||||
|
||||
bool IsVideo;
|
||||
std::string Type;
|
||||
float ScaleX;
|
||||
float ScaleY;
|
||||
};
|
||||
|
||||
@ -23,10 +23,9 @@
|
||||
#include <vector>
|
||||
#include <iostream>
|
||||
|
||||
ReloadableText::ReloadableText(std::string type, Font *font, SDL_Color color, std::string layoutKey, std::string collection, float scaleX, float scaleY)
|
||||
ReloadableText::ReloadableText(std::string type, Font *font, SDL_Color color, std::string layoutKey, float scaleX, float scaleY)
|
||||
: ImageInst(NULL)
|
||||
, LayoutKey(layoutKey)
|
||||
, Collection(collection)
|
||||
, ReloadRequested(false)
|
||||
, FirstLoad(true)
|
||||
, FontInst(font)
|
||||
|
||||
@ -12,7 +12,7 @@
|
||||
class ReloadableText : public Component
|
||||
{
|
||||
public:
|
||||
ReloadableText(std::string type, Font *font, SDL_Color color, std::string layoutKey, std::string collectionName, float scaleX, float scaleY);
|
||||
ReloadableText(std::string type, Font *font, SDL_Color color, std::string layoutKey, float scaleX, float scaleY);
|
||||
virtual ~ReloadableText();
|
||||
void Update(float dt);
|
||||
void Draw();
|
||||
@ -37,7 +37,6 @@ private:
|
||||
Text *ImageInst;
|
||||
TextType Type;
|
||||
std::string LayoutKey;
|
||||
std::string Collection;
|
||||
bool ReloadRequested;
|
||||
bool FirstLoad;
|
||||
Font *FontInst;
|
||||
|
||||
@ -41,37 +41,98 @@ ScrollingList::ScrollingList(Configuration &c,
|
||||
Font *font,
|
||||
SDL_Color fontColor,
|
||||
std::string layoutKey,
|
||||
std::string collectionName,
|
||||
std::string imageType)
|
||||
: IsScrollChangedStarted(true)
|
||||
, IsScrollChangedSignalled(false)
|
||||
, IsScrollChangedComplete(false)
|
||||
, SpriteList(NULL)
|
||||
: SpriteList(NULL)
|
||||
, ScrollPoints(NULL)
|
||||
, TweenEnterTime(0)
|
||||
, FirstSpriteIndex(0)
|
||||
, SelectedSpriteListIndex(0)
|
||||
, CurrentAnimateTime(0) // in seconds
|
||||
, ScrollTime(0) // in seconds
|
||||
, ScrollStopRequested(true)
|
||||
, CurrentScrollDirection(ScrollDirectionIdle)
|
||||
, RequestedScrollDirection(ScrollDirectionIdle)
|
||||
, CurrentScrollState(ScrollStateIdle)
|
||||
, ScrollAcceleration(6) // todo: make configurable
|
||||
, ScrollVelocity(0)
|
||||
, ScrollPeriod(0)
|
||||
, Config(c)
|
||||
, ScaleX(scaleX)
|
||||
, ScaleY(scaleY)
|
||||
, FontInst(font)
|
||||
, FontColor(fontColor)
|
||||
, LayoutKey(layoutKey)
|
||||
, CollectionName(collectionName)
|
||||
, ImageType(imageType)
|
||||
, MaxLayer(0)
|
||||
, Focus(false)
|
||||
{
|
||||
}
|
||||
|
||||
ScrollingList::~ScrollingList()
|
||||
{
|
||||
DestroyItems();
|
||||
}
|
||||
|
||||
void ScrollingList::SetItems(std::vector<ComponentItemBinding *> *spriteList)
|
||||
{
|
||||
SpriteList = spriteList;
|
||||
FirstSpriteIndex = 0;
|
||||
|
||||
|
||||
if(!SpriteList) { return ; }
|
||||
unsigned int originalSize = SpriteList->size();
|
||||
|
||||
// loop the scroll points if there are not enough, the +2 represents the head and tail nodes (for when the item is allocated)
|
||||
while(ScrollPoints && ScrollPoints->size()+2 > SpriteList->size() && SpriteList->size() > 0)
|
||||
{
|
||||
for(unsigned int i = 0; i < originalSize; ++i)
|
||||
{
|
||||
Item *newItem = new Item();
|
||||
Item *originalItem = SpriteList->at(i)->GetCollectionItem();
|
||||
|
||||
*newItem = *originalItem;
|
||||
ComponentItemBinding *newSprite = new ComponentItemBinding(newItem);
|
||||
SpriteList->push_back(newSprite);
|
||||
}
|
||||
}
|
||||
|
||||
for(unsigned int i = 0; ScrollPoints && i < SelectedSpriteListIndex; ++i)
|
||||
{
|
||||
CircularDecrement(FirstSpriteIndex, SpriteList);
|
||||
}
|
||||
|
||||
AllocateSpritePoints();
|
||||
}
|
||||
|
||||
void ScrollingList::DeallocateSpritePoints()
|
||||
{
|
||||
unsigned int spriteIndex = FirstSpriteIndex;
|
||||
|
||||
for(unsigned int i = 0; i < ScrollPoints->size(); ++i)
|
||||
{
|
||||
DeallocateTexture(SpriteList->at(spriteIndex));
|
||||
CircularIncrement(spriteIndex, SpriteList);
|
||||
}
|
||||
}
|
||||
|
||||
void ScrollingList::AllocateSpritePoints()
|
||||
{
|
||||
unsigned int spriteIndex = FirstSpriteIndex;
|
||||
|
||||
for(unsigned int i = 0; i < ScrollPoints->size(); ++i)
|
||||
{
|
||||
|
||||
AllocateTexture(SpriteList->at(spriteIndex));
|
||||
Component *c = SpriteList->at(spriteIndex)->GetComponent();
|
||||
ViewInfo *currentViewInfo = ScrollPoints->at(i);
|
||||
unsigned int nextI = GetNextTween(i, ScrollPoints);
|
||||
ViewInfo *nextViewInfo = ScrollPoints->at(nextI);
|
||||
|
||||
ResetTweens(c, TweenPoints->at(i), currentViewInfo, nextViewInfo, 0);
|
||||
|
||||
CircularIncrement(spriteIndex, SpriteList);
|
||||
}
|
||||
}
|
||||
|
||||
void ScrollingList::DestroyItems()
|
||||
{
|
||||
if(SpriteList)
|
||||
{
|
||||
std::vector<ComponentItemBinding *>::iterator it = SpriteList->begin();
|
||||
@ -81,6 +142,7 @@ ScrollingList::~ScrollingList()
|
||||
if(*it != NULL)
|
||||
{
|
||||
DeallocateTexture(*it);
|
||||
|
||||
if((*it)->GetCollectionItem())
|
||||
{
|
||||
delete (*it)->GetCollectionItem();
|
||||
@ -89,6 +151,7 @@ ScrollingList::~ScrollingList()
|
||||
delete *it;
|
||||
}
|
||||
|
||||
|
||||
SpriteList->erase(it);
|
||||
|
||||
it = SpriteList->begin();
|
||||
@ -97,43 +160,14 @@ ScrollingList::~ScrollingList()
|
||||
delete SpriteList;
|
||||
SpriteList = NULL;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void ScrollingList::SetItems(std::vector<ComponentItemBinding *> *spriteList)
|
||||
{
|
||||
SpriteList = spriteList;
|
||||
FirstSpriteIndex = 0;
|
||||
|
||||
// loop the scroll points if there are not enough
|
||||
|
||||
if(SpriteList)
|
||||
{
|
||||
unsigned int originalSize = SpriteList->size();
|
||||
|
||||
while(ScrollPoints && ScrollPoints->size()+4 > SpriteList->size() && SpriteList->size() > 0)
|
||||
{
|
||||
for(unsigned int i = 0; i < originalSize; ++i)
|
||||
{
|
||||
Item *newItem = new Item();
|
||||
Item *originalItem = SpriteList->at(i)->GetCollectionItem();
|
||||
|
||||
*newItem = *originalItem;
|
||||
ComponentItemBinding *newSprite = new ComponentItemBinding(newItem);
|
||||
SpriteList->push_back(newSprite);
|
||||
}
|
||||
}
|
||||
for(unsigned int i = 0; ScrollPoints && i < SelectedSpriteListIndex; ++i)
|
||||
{
|
||||
CircularDecrement(FirstSpriteIndex, SpriteList);
|
||||
}
|
||||
|
||||
IsScrollChangedComplete = true;
|
||||
}
|
||||
}
|
||||
|
||||
void ScrollingList::SetPoints(std::vector<ViewInfo *> *scrollPoints)
|
||||
void ScrollingList::SetPoints(std::vector<ViewInfo *> *scrollPoints, std::vector<TweenSet *> *tweenPoints)
|
||||
{
|
||||
ScrollPoints = scrollPoints;
|
||||
TweenPoints = tweenPoints;
|
||||
|
||||
for(unsigned int i = 0; i != scrollPoints->size(); ++i)
|
||||
{
|
||||
ViewInfo *info = scrollPoints->at(i);
|
||||
@ -150,21 +184,47 @@ void ScrollingList::SetSelectedIndex(int selectedIndex)
|
||||
{
|
||||
CircularDecrement(FirstSpriteIndex, SpriteList);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
void ScrollingList::Click()
|
||||
void ScrollingList::Click(double nextScrollTime)
|
||||
{
|
||||
if(!SpriteList) { return; }
|
||||
if(SpriteList->size() == 0) { return; }
|
||||
|
||||
unsigned int listSize = ScrollPoints->size();
|
||||
unsigned int end = CircularIncrement(FirstSpriteIndex, listSize - 1, SpriteList);
|
||||
unsigned int allocSpriteIndex = 0;
|
||||
unsigned int deallocSpriteIndex = 0;
|
||||
unsigned int allocPoint = 0;
|
||||
|
||||
if(CurrentScrollDirection == ScrollDirectionBack)
|
||||
{
|
||||
deallocSpriteIndex = end;
|
||||
CircularDecrement(FirstSpriteIndex, SpriteList);
|
||||
IsScrollChangedComplete = true;
|
||||
allocSpriteIndex = FirstSpriteIndex;
|
||||
allocPoint = 0;
|
||||
}
|
||||
if(CurrentScrollDirection == ScrollDirectionForward)
|
||||
else if(CurrentScrollDirection == ScrollDirectionForward)
|
||||
{
|
||||
deallocSpriteIndex = FirstSpriteIndex;
|
||||
CircularIncrement(FirstSpriteIndex, SpriteList);
|
||||
IsScrollChangedComplete = true;
|
||||
allocSpriteIndex = CircularIncrement(FirstSpriteIndex, listSize - 1, SpriteList);
|
||||
allocPoint = listSize - 1;
|
||||
}
|
||||
else
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
DeallocateTexture(SpriteList->at(deallocSpriteIndex));
|
||||
AllocateTexture(SpriteList->at(allocSpriteIndex));
|
||||
|
||||
Component *c = SpriteList->at(allocSpriteIndex)->GetComponent();
|
||||
ViewInfo *currentViewInfo = ScrollPoints->at(allocPoint);
|
||||
unsigned int nextI = GetNextTween(allocPoint, ScrollPoints);
|
||||
ViewInfo *nextViewInfo = ScrollPoints->at(nextI);
|
||||
|
||||
ResetTweens(c, TweenPoints->at(allocPoint), currentViewInfo, nextViewInfo, nextScrollTime);
|
||||
}
|
||||
|
||||
unsigned int ScrollingList::GetNextTween(unsigned int currentIndex, std::vector<ViewInfo *> *list)
|
||||
@ -183,10 +243,12 @@ unsigned int ScrollingList::GetNextTween(unsigned int currentIndex, std::vector<
|
||||
|
||||
void ScrollingList::PageUp()
|
||||
{
|
||||
if(ScrollPoints && ScrollPoints->size() > 4)
|
||||
DeallocateSpritePoints();
|
||||
|
||||
if(SpriteList && ScrollPoints && ScrollPoints->size() > 2)
|
||||
{
|
||||
ScrollVelocity = 0;
|
||||
unsigned int counts = ScrollPoints->size() - 4;
|
||||
ScrollPeriod = 0;
|
||||
unsigned int counts = ScrollPoints->size() - 2;
|
||||
|
||||
for(unsigned int i = 0; i < counts; i++)
|
||||
{
|
||||
@ -194,44 +256,42 @@ void ScrollingList::PageUp()
|
||||
}
|
||||
}
|
||||
|
||||
CurrentScrollState = ScrollStatePageChange;
|
||||
IsScrollChangedStarted = true;
|
||||
IsScrollChangedSignalled = false;
|
||||
IsScrollChangedComplete = false;
|
||||
AllocateSpritePoints();
|
||||
|
||||
// CurrentScrollState = ScrollStatePageChange;
|
||||
}
|
||||
|
||||
void ScrollingList::PageDown()
|
||||
{
|
||||
if(ScrollPoints && ScrollPoints->size() > 4)
|
||||
{
|
||||
unsigned int counts = ScrollPoints->size() - 4;
|
||||
DeallocateSpritePoints();
|
||||
|
||||
ScrollVelocity = 0;
|
||||
if(SpriteList && ScrollPoints && ScrollPoints->size() > 2)
|
||||
{
|
||||
unsigned int counts = ScrollPoints->size() - 2;
|
||||
|
||||
ScrollPeriod = 0;
|
||||
for(unsigned int i = 0; i < counts; i++)
|
||||
{
|
||||
CircularIncrement(FirstSpriteIndex, SpriteList);
|
||||
}
|
||||
}
|
||||
|
||||
CurrentScrollState = ScrollStatePageChange;
|
||||
IsScrollChangedStarted = true;
|
||||
IsScrollChangedSignalled = false;
|
||||
IsScrollChangedComplete = false;
|
||||
AllocateSpritePoints();
|
||||
//todo: may want to handle this properly
|
||||
// CurrentScrollState = ScrollStatePageChange;
|
||||
}
|
||||
|
||||
void ScrollingList::FreeGraphicsMemory()
|
||||
{
|
||||
Component::FreeGraphicsMemory();
|
||||
TweenEnterTime = 0;
|
||||
CurrentAnimateTime = 0;
|
||||
ScrollTime = 0;
|
||||
CurrentScrollDirection = ScrollDirectionIdle;
|
||||
RequestedScrollDirection = ScrollDirectionIdle;
|
||||
CurrentScrollState = ScrollStateIdle;
|
||||
ScrollAcceleration = 6; // todo: make configurable
|
||||
ScrollVelocity = 0;
|
||||
ScrollPeriod = 0;
|
||||
|
||||
for(unsigned int i = 0; i < SpriteList->size(); i++)
|
||||
for(unsigned int i = 0; SpriteList && i < SpriteList->size(); i++)
|
||||
{
|
||||
ComponentItemBinding *s = SpriteList->at(i);
|
||||
|
||||
@ -239,156 +299,151 @@ void ScrollingList::FreeGraphicsMemory()
|
||||
}
|
||||
}
|
||||
|
||||
void ScrollingList::TriggerMenuEnterEvent()
|
||||
{
|
||||
Focus = true;
|
||||
|
||||
if(!ScrollPoints) { return; }
|
||||
if(!SpriteList) { return; }
|
||||
if(SpriteList->size() == 0 ) { return; }
|
||||
if(FirstSpriteIndex >= SpriteList->size()) { return; }
|
||||
|
||||
unsigned int spriteIndex = FirstSpriteIndex;
|
||||
|
||||
for(unsigned int i = 0; i < ScrollPoints->size(); ++i)
|
||||
{
|
||||
ComponentItemBinding *s = SpriteList->at(spriteIndex);
|
||||
|
||||
Component *c = s->GetComponent();
|
||||
if(c)
|
||||
{
|
||||
c->TriggerMenuEnterEvent();
|
||||
}
|
||||
|
||||
CircularIncrement(spriteIndex, SpriteList);
|
||||
}
|
||||
}
|
||||
|
||||
void ScrollingList::TriggerMenuExitEvent()
|
||||
{
|
||||
Focus = false;
|
||||
if(!ScrollPoints) { return; }
|
||||
if(!SpriteList) { return; }
|
||||
if(SpriteList->size() == 0 ) { return; }
|
||||
if(FirstSpriteIndex >= SpriteList->size()) { return; }
|
||||
|
||||
unsigned int spriteIndex = FirstSpriteIndex;
|
||||
|
||||
for(unsigned int i = 0; i < ScrollPoints->size(); ++i)
|
||||
{
|
||||
ComponentItemBinding *s = SpriteList->at(spriteIndex);
|
||||
|
||||
Component *c = s->GetComponent();
|
||||
if(c)
|
||||
{
|
||||
c->TriggerMenuExitEvent();
|
||||
}
|
||||
|
||||
CircularIncrement(spriteIndex, SpriteList);
|
||||
}
|
||||
}
|
||||
|
||||
void ScrollingList::Update(float dt)
|
||||
{
|
||||
float scrollPeriod = 0;
|
||||
bool initializePoints = false;
|
||||
Component::Update(dt);
|
||||
|
||||
if(!ScrollPoints)
|
||||
if(!ScrollPoints) { return; }
|
||||
if(!SpriteList) { return; }
|
||||
if(SpriteList->size() == 0) { return; }
|
||||
|
||||
bool readyToScroll = true;
|
||||
bool scrollChanged = false;
|
||||
bool scrollRequested = false;
|
||||
bool scrollStopped = false;
|
||||
|
||||
// validate all scroll points are done tweening to the next position
|
||||
for(unsigned int i = 0; i < SpriteList->size(); i++)
|
||||
{
|
||||
return;
|
||||
ComponentItemBinding *s = SpriteList->at(i);
|
||||
Component *c = s->GetComponent();
|
||||
|
||||
if(c && c->IsMenuScrolling())
|
||||
{
|
||||
readyToScroll = false;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
switch(CurrentScrollState)
|
||||
// check if it was requested to change directions
|
||||
if(CurrentScrollState == ScrollStateActive && RequestedScrollDirection != CurrentScrollDirection)
|
||||
{
|
||||
case ScrollStateActive:
|
||||
if(RequestedScrollDirection != CurrentScrollDirection)
|
||||
{
|
||||
CurrentScrollState = ScrollStateStopping;
|
||||
|
||||
}
|
||||
|
||||
break;
|
||||
|
||||
case ScrollStateIdle:
|
||||
ScrollTime = 0;
|
||||
CurrentAnimateTime = 0;
|
||||
ScrollVelocity = 0;
|
||||
|
||||
CurrentScrollState = ScrollStateStopping;
|
||||
}
|
||||
else if(CurrentScrollState == ScrollStateIdle && readyToScroll)
|
||||
{
|
||||
ScrollPeriod = 0.500;
|
||||
// check to see if requested to scroll
|
||||
if(RequestedScrollDirection != ScrollDirectionIdle)
|
||||
{
|
||||
initializePoints = true;
|
||||
CurrentScrollState = ScrollStateActive;
|
||||
CurrentScrollDirection = RequestedScrollDirection;
|
||||
scrollRequested = true;
|
||||
}
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
|
||||
};
|
||||
|
||||
if(CurrentScrollState != ScrollStatePageChange && CurrentScrollState != ScrollStateIdle)
|
||||
// if currently scrolling, process it
|
||||
if(!scrollRequested && readyToScroll)
|
||||
{
|
||||
IsScrollChangedStarted = true;
|
||||
ScrollTime += dt;
|
||||
CurrentAnimateTime += dt;
|
||||
ScrollVelocity = ScrollTime * ScrollAcceleration;
|
||||
|
||||
// clip at 5 items scrolled per second
|
||||
if(ScrollVelocity > 30)
|
||||
if(CurrentScrollState == ScrollStateStopping)
|
||||
{
|
||||
ScrollVelocity = 30;
|
||||
}
|
||||
if(ScrollVelocity > 0)
|
||||
{
|
||||
scrollPeriod = 1 / ScrollVelocity;
|
||||
}
|
||||
|
||||
// have we exceeded the time of when to stop on the next item in the list?
|
||||
if(CurrentScrollState == ScrollStateStopping && CurrentAnimateTime >= scrollPeriod)
|
||||
{
|
||||
Click();
|
||||
CurrentAnimateTime = 0;
|
||||
ScrollVelocity = 0;
|
||||
Click(0);
|
||||
CurrentScrollState = ScrollStateIdle;
|
||||
}
|
||||
}
|
||||
scrollStopped = true;
|
||||
|
||||
// update the tweens now that we are done
|
||||
unsigned int spriteIndex = FirstSpriteIndex;
|
||||
|
||||
while(CurrentScrollState != ScrollStatePageChange && ScrollVelocity > 0 && CurrentAnimateTime >= scrollPeriod)
|
||||
{
|
||||
Click();
|
||||
CurrentAnimateTime -= scrollPeriod;
|
||||
}
|
||||
|
||||
|
||||
if(ScrollPoints && SpriteList->size() > 0 && FirstSpriteIndex < SpriteList->size())
|
||||
{
|
||||
unsigned int spriteIndex = FirstSpriteIndex;
|
||||
unsigned int numIterations = (ScrollPoints->size() > SpriteList->size()) ? SpriteList->size() : ScrollPoints->size();
|
||||
unsigned int start = (ScrollPoints->size() > SpriteList->size()) ? SelectedSpriteListIndex : 0;
|
||||
|
||||
for(unsigned int i = start; i < start+numIterations && spriteIndex < SpriteList->size(); i++)
|
||||
{
|
||||
ComponentItemBinding *s = SpriteList->at(spriteIndex);
|
||||
unsigned int nextI = GetNextTween(i, ScrollPoints);
|
||||
|
||||
ViewInfo *currentViewInfo = ScrollPoints->at(i);
|
||||
ViewInfo *nextViewInfo = ScrollPoints->at(nextI);
|
||||
|
||||
AllocateTexture(s);
|
||||
|
||||
Component *c = s->GetComponent();
|
||||
if(c)
|
||||
for(unsigned int i = 0; i < TweenPoints->size(); ++i)
|
||||
{
|
||||
currentViewInfo->SetImageHeight(c->GetBaseViewInfo()->GetImageHeight());
|
||||
currentViewInfo->SetImageWidth(c->GetBaseViewInfo()->GetImageWidth());
|
||||
nextViewInfo->SetImageHeight(c->GetBaseViewInfo()->GetImageHeight());
|
||||
nextViewInfo->SetImageWidth(c->GetBaseViewInfo()->GetImageWidth());
|
||||
nextViewInfo->SetBackgroundAlpha(c->GetBaseViewInfo()->GetBackgroundAlpha());
|
||||
ComponentItemBinding *s = SpriteList->at(spriteIndex);
|
||||
|
||||
//todo: 30 is a magic number
|
||||
ViewInfo *spriteViewInfo = c->GetBaseViewInfo();
|
||||
Component *c = s->GetComponent();
|
||||
if(c)
|
||||
{
|
||||
c->SetTweens(TweenPoints->at(i));
|
||||
}
|
||||
|
||||
spriteViewInfo->SetX(Tween::AnimateSingle(LINEAR, currentViewInfo->GetX(), nextViewInfo->GetX(), scrollPeriod, CurrentAnimateTime));
|
||||
spriteViewInfo->SetY(Tween::AnimateSingle(LINEAR, currentViewInfo->GetY(), nextViewInfo->GetY(), scrollPeriod, CurrentAnimateTime));
|
||||
spriteViewInfo->SetXOrigin(Tween::AnimateSingle(LINEAR, currentViewInfo->GetXOrigin(), nextViewInfo->GetXOrigin(), scrollPeriod, CurrentAnimateTime));
|
||||
spriteViewInfo->SetYOrigin(Tween::AnimateSingle(LINEAR, currentViewInfo->GetYOrigin(), nextViewInfo->GetYOrigin(), scrollPeriod, CurrentAnimateTime));
|
||||
spriteViewInfo->SetXOffset(Tween::AnimateSingle(LINEAR, currentViewInfo->GetXOffset(), nextViewInfo->GetXOffset(), scrollPeriod, CurrentAnimateTime));
|
||||
spriteViewInfo->SetYOffset(Tween::AnimateSingle(LINEAR, currentViewInfo->GetYOffset(), nextViewInfo->GetYOffset(), scrollPeriod, CurrentAnimateTime));
|
||||
spriteViewInfo->SetHeight(Tween::AnimateSingle(LINEAR, currentViewInfo->GetHeight(), nextViewInfo->GetHeight(), scrollPeriod, CurrentAnimateTime));
|
||||
spriteViewInfo->SetWidth(Tween::AnimateSingle(LINEAR, currentViewInfo->GetWidth(), nextViewInfo->GetWidth(), scrollPeriod, CurrentAnimateTime));
|
||||
spriteViewInfo->SetAlpha(Tween::AnimateSingle(LINEAR, currentViewInfo->GetAlpha(), nextViewInfo->GetAlpha(), scrollPeriod, CurrentAnimateTime));
|
||||
spriteViewInfo->SetAngle(Tween::AnimateSingle(LINEAR, currentViewInfo->GetAngle(), nextViewInfo->GetAngle(), scrollPeriod, CurrentAnimateTime));
|
||||
spriteViewInfo->SetFontSize(Tween::AnimateSingle(LINEAR, currentViewInfo->GetFontSize(), nextViewInfo->GetFontSize(), scrollPeriod, CurrentAnimateTime));
|
||||
spriteViewInfo->SetBackgroundAlpha(Tween::AnimateSingle(LINEAR, currentViewInfo->GetBackgroundAlpha(), nextViewInfo->GetBackgroundAlpha(), scrollPeriod, CurrentAnimateTime));
|
||||
c->Update(dt);
|
||||
|
||||
}
|
||||
|
||||
CircularIncrement(spriteIndex, SpriteList);
|
||||
}
|
||||
|
||||
// start freeing up memory if the list is too large
|
||||
if(SpriteList->size() + 4 > ScrollPoints->size())
|
||||
{
|
||||
spriteIndex = FirstSpriteIndex;
|
||||
|
||||
CircularDecrement(spriteIndex, SpriteList);
|
||||
DeallocateTexture(SpriteList->at(spriteIndex));
|
||||
|
||||
CircularDecrement(spriteIndex, SpriteList);
|
||||
DeallocateTexture(SpriteList->at(spriteIndex));
|
||||
|
||||
|
||||
// point to the end of the list to start deallocating..
|
||||
// It's not fast, but it's easy to read
|
||||
spriteIndex = FirstSpriteIndex;
|
||||
for(unsigned int i = 0; i < ScrollPoints->size(); i++)
|
||||
{
|
||||
CircularIncrement(spriteIndex, SpriteList);
|
||||
}
|
||||
|
||||
CircularIncrement(spriteIndex, SpriteList);
|
||||
DeallocateTexture(SpriteList->at(spriteIndex));
|
||||
}
|
||||
|
||||
CircularIncrement(spriteIndex, SpriteList);
|
||||
DeallocateTexture(SpriteList->at(spriteIndex));
|
||||
else if(CurrentScrollState == ScrollStateActive)
|
||||
{
|
||||
ScrollPeriod -= 0.050f;
|
||||
if(ScrollPeriod < 0.050)
|
||||
{
|
||||
ScrollPeriod = 0.050f;
|
||||
}
|
||||
|
||||
Click(ScrollPeriod);
|
||||
scrollChanged = true;
|
||||
}
|
||||
}
|
||||
|
||||
if(IsScrollChangedStarted && !IsScrollChangedSignalled)
|
||||
|
||||
unsigned int spriteIndex = FirstSpriteIndex;
|
||||
for(unsigned int i = 0; i < ScrollPoints->size(); i++)
|
||||
{
|
||||
UpdateSprite(spriteIndex, i, (scrollRequested || scrollChanged), dt, ScrollPeriod);
|
||||
CircularIncrement(spriteIndex, SpriteList);
|
||||
}
|
||||
|
||||
if(scrollStopped || scrollChanged)
|
||||
{
|
||||
IsScrollChangedSignalled = true;
|
||||
ComponentItemBinding *sprite = GetPendingCollectionItemSprite();
|
||||
Item *item = NULL;
|
||||
|
||||
@ -410,65 +465,122 @@ void ScrollingList::Update(float dt)
|
||||
|
||||
if(CurrentScrollState == ScrollStatePageChange)
|
||||
{
|
||||
IsScrollChangedComplete = true;
|
||||
CurrentScrollState = ScrollStateIdle;
|
||||
}
|
||||
}
|
||||
|
||||
if(IsScrollChangedStarted && IsScrollChangedSignalled && IsScrollChangedComplete)
|
||||
{
|
||||
IsScrollChangedStarted = false;
|
||||
IsScrollChangedComplete = false;
|
||||
IsScrollChangedSignalled = false;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
void ScrollingList::AllocateTexture(ComponentItemBinding *s)
|
||||
void ScrollingList::UpdateSprite(unsigned int spriteIndex, unsigned int pointIndex, bool newScroll, float dt, double nextScrollTime)
|
||||
{
|
||||
//todo: move this outside of the Draw routine
|
||||
if(s && s->GetComponent() == NULL)
|
||||
ComponentItemBinding *s = SpriteList->at(spriteIndex);
|
||||
|
||||
Component *c = s->GetComponent();
|
||||
//todo: remove me
|
||||
if(c && newScroll)
|
||||
{
|
||||
const Item *item = s->GetCollectionItem();
|
||||
//todo: will create a runtime fault if not of the right type
|
||||
//todo: remove coupling from knowing the collection name
|
||||
ViewInfo *currentViewInfo = ScrollPoints->at(pointIndex);
|
||||
unsigned int nextI = GetNextTween(pointIndex, ScrollPoints);
|
||||
ViewInfo *nextViewInfo = ScrollPoints->at(nextI);
|
||||
|
||||
std::string videoKey ="collections." + CollectionName + ".media.video";
|
||||
std::string imagePath;
|
||||
std::string videoPath;
|
||||
|
||||
Component *t = NULL;
|
||||
|
||||
/*
|
||||
// todo: to be supported at a later date
|
||||
if(c->GetProperty(videoKey, videoPath))
|
||||
{
|
||||
t = new VideoComponent(videoPath, item->GetFullTitle(), ScaleX, ScaleY);
|
||||
}
|
||||
*/
|
||||
if(!t)
|
||||
{
|
||||
|
||||
ImageBuilder imageBuild;
|
||||
Config.GetMediaPropertyAbsolutePath(CollectionName, ImageType, imagePath);
|
||||
t = imageBuild.CreateImage(imagePath, item->GetName(), ScaleX, ScaleY);
|
||||
|
||||
if(!t && item->GetTitle() != item->GetFullTitle())
|
||||
{
|
||||
t = imageBuild.CreateImage(imagePath, item->GetFullTitle(), ScaleX, ScaleY);
|
||||
}
|
||||
}
|
||||
if (!t)
|
||||
{
|
||||
t = new Text(item->GetTitle(), FontInst, FontColor, ScaleX, ScaleY);
|
||||
}
|
||||
|
||||
if(t)
|
||||
{
|
||||
s->SetComponent(t);
|
||||
}
|
||||
ResetTweens(c, TweenPoints->at(pointIndex), currentViewInfo, nextViewInfo, nextScrollTime);
|
||||
c->TriggerMenuScrollEvent();
|
||||
}
|
||||
if(c)
|
||||
{
|
||||
c->Update(dt);
|
||||
}
|
||||
|
||||
CircularIncrement(spriteIndex, SpriteList);
|
||||
}
|
||||
|
||||
void ScrollingList::ResetTweens(Component *c, TweenSet *sets, ViewInfo *currentViewInfo, ViewInfo *nextViewInfo, double scrollTime)
|
||||
{
|
||||
if(!c) { return; }
|
||||
if(!sets) { return; }
|
||||
if(!currentViewInfo) { return; }
|
||||
if(!nextViewInfo) { return; }
|
||||
|
||||
currentViewInfo->SetImageHeight(c->GetBaseViewInfo()->GetImageHeight());
|
||||
currentViewInfo->SetImageWidth(c->GetBaseViewInfo()->GetImageWidth());
|
||||
nextViewInfo->SetImageHeight(c->GetBaseViewInfo()->GetImageHeight());
|
||||
nextViewInfo->SetImageWidth(c->GetBaseViewInfo()->GetImageWidth());
|
||||
nextViewInfo->SetBackgroundAlpha(c->GetBaseViewInfo()->GetBackgroundAlpha());
|
||||
|
||||
//todo: delete properly, memory leak (big), proof of concept
|
||||
c->SetTweens(sets);
|
||||
|
||||
TweenSets *scrollTween = sets->GetOnMenuScrollTweens();
|
||||
TweenSets::iterator it = scrollTween->begin();
|
||||
|
||||
while(it != scrollTween->end())
|
||||
{
|
||||
std::vector<Tween *>::iterator it2 = (*it)->begin();
|
||||
while(it2 != (*it)->end())
|
||||
{
|
||||
delete *it2;
|
||||
(*it)->erase(it2);
|
||||
it2 = (*it)->begin();
|
||||
}
|
||||
delete *it;
|
||||
scrollTween->erase(it);
|
||||
it = scrollTween->begin();
|
||||
|
||||
}
|
||||
|
||||
scrollTween->clear();
|
||||
c->UpdateBaseViewInfo(*currentViewInfo);
|
||||
|
||||
std::vector<Tween *> *set = new std::vector<Tween *>();
|
||||
set->push_back(new Tween(TWEEN_PROPERTY_HEIGHT, LINEAR, currentViewInfo->GetHeight(), nextViewInfo->GetHeight(), scrollTime));
|
||||
set->push_back(new Tween(TWEEN_PROPERTY_WIDTH, LINEAR, currentViewInfo->GetWidth(), nextViewInfo->GetWidth(), scrollTime));
|
||||
set->push_back(new Tween(TWEEN_PROPERTY_ANGLE, LINEAR, currentViewInfo->GetAngle(), nextViewInfo->GetAngle(), scrollTime));
|
||||
set->push_back(new Tween(TWEEN_PROPERTY_ALPHA, LINEAR, currentViewInfo->GetAlpha(), nextViewInfo->GetAlpha(), scrollTime));
|
||||
set->push_back(new Tween(TWEEN_PROPERTY_X, LINEAR, currentViewInfo->GetX(), nextViewInfo->GetX(), scrollTime));
|
||||
set->push_back(new Tween(TWEEN_PROPERTY_Y, LINEAR, currentViewInfo->GetY(), nextViewInfo->GetY(), scrollTime));
|
||||
set->push_back(new Tween(TWEEN_PROPERTY_X_ORIGIN, LINEAR, currentViewInfo->GetXOrigin(), nextViewInfo->GetXOrigin(), scrollTime));
|
||||
set->push_back(new Tween(TWEEN_PROPERTY_Y_ORIGIN, LINEAR, currentViewInfo->GetYOrigin(), nextViewInfo->GetYOrigin(), scrollTime));
|
||||
set->push_back(new Tween(TWEEN_PROPERTY_X_OFFSET, LINEAR, currentViewInfo->GetXOffset(), nextViewInfo->GetXOffset(), scrollTime));
|
||||
set->push_back(new Tween(TWEEN_PROPERTY_Y_OFFSET, LINEAR, currentViewInfo->GetYOffset(), nextViewInfo->GetYOffset(), scrollTime));
|
||||
set->push_back(new Tween(TWEEN_PROPERTY_FONT_SIZE, LINEAR, currentViewInfo->GetFontSize(), nextViewInfo->GetFontSize(), scrollTime));
|
||||
set->push_back(new Tween(TWEEN_PROPERTY_BACKGROUND_ALPHA, LINEAR, currentViewInfo->GetBackgroundAlpha(), nextViewInfo->GetBackgroundAlpha(), scrollTime));
|
||||
scrollTween->push_back(set);
|
||||
}
|
||||
|
||||
|
||||
bool ScrollingList::AllocateTexture(ComponentItemBinding *s)
|
||||
{
|
||||
|
||||
if(!s || s->GetComponent() != NULL) { return false; }
|
||||
|
||||
const Item *item = s->GetCollectionItem();
|
||||
//todo: will create a runtime fault if not of the right type
|
||||
//todo: remove coupling from knowing the collection name
|
||||
|
||||
std::string videoKey ="collections." + GetCollectionName() + ".media.video";
|
||||
std::string imagePath;
|
||||
std::string videoPath;
|
||||
|
||||
Component *t = NULL;
|
||||
|
||||
ImageBuilder imageBuild;
|
||||
Config.GetMediaPropertyAbsolutePath(GetCollectionName(), ImageType, imagePath);
|
||||
t = imageBuild.CreateImage(imagePath, item->GetName(), ScaleX, ScaleY);
|
||||
|
||||
if(!t && item->GetTitle() != item->GetFullTitle())
|
||||
{
|
||||
t = imageBuild.CreateImage(imagePath, item->GetFullTitle(), ScaleX, ScaleY);
|
||||
}
|
||||
if (!t)
|
||||
{
|
||||
t = new Text(item->GetTitle(), FontInst, FontColor, ScaleX, ScaleY);
|
||||
}
|
||||
|
||||
if(t)
|
||||
{
|
||||
s->SetComponent(t);
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
void ScrollingList::DeallocateTexture(ComponentItemBinding *s)
|
||||
@ -476,6 +588,7 @@ void ScrollingList::DeallocateTexture(ComponentItemBinding *s)
|
||||
if(s && s->GetComponent() != NULL)
|
||||
{
|
||||
delete s->GetComponent();
|
||||
//todo: memory leak here, need to destroy allocated tween points here and in page (cannot be destroyed by component)
|
||||
}
|
||||
s->SetComponent(NULL);
|
||||
}
|
||||
@ -486,25 +599,25 @@ void ScrollingList::Draw()
|
||||
// caller should instead call ScrollingList::Draw(unsigned int layer)
|
||||
}
|
||||
|
||||
//todo: this is kind of a hack. Aggregation needs to happen differently
|
||||
void ScrollingList::Draw(unsigned int layer)
|
||||
{
|
||||
if(ScrollPoints && SpriteList && SpriteList->size() > 0 && FirstSpriteIndex < SpriteList->size())
|
||||
if(!ScrollPoints) { return; }
|
||||
if(!SpriteList) { return; }
|
||||
if(SpriteList->size() == 0) { return; }
|
||||
|
||||
unsigned int spriteIndex = FirstSpriteIndex;
|
||||
|
||||
for(unsigned int i = 0; i < ScrollPoints->size(); i++)
|
||||
{
|
||||
unsigned int spriteIndex = FirstSpriteIndex;
|
||||
ComponentItemBinding *s = SpriteList->at(spriteIndex);
|
||||
Component *c = s->GetComponent();
|
||||
ViewInfo *currentViewInfo = ScrollPoints->at(i);
|
||||
|
||||
for(unsigned int i = 0; i < ScrollPoints->size(); i++)
|
||||
if(c && currentViewInfo && currentViewInfo->GetLayer() == layer)
|
||||
{
|
||||
std::vector<ComponentItemBinding *>::iterator it = SpriteList->begin() + spriteIndex;
|
||||
Component *c = (*it)->GetComponent();
|
||||
ViewInfo *currentViewInfo = ScrollPoints->at(i);
|
||||
|
||||
if(currentViewInfo && currentViewInfo->GetLayer() == layer)
|
||||
{
|
||||
c->Draw();
|
||||
}
|
||||
CircularIncrement(spriteIndex, SpriteList);
|
||||
c->Draw();
|
||||
}
|
||||
CircularIncrement(spriteIndex, SpriteList);
|
||||
}
|
||||
}
|
||||
|
||||
@ -512,12 +625,14 @@ void ScrollingList::Draw(unsigned int layer)
|
||||
void ScrollingList::SetScrollDirection(ScrollDirection direction)
|
||||
{
|
||||
RequestedScrollDirection = direction;
|
||||
|
||||
ScrollStopRequested = (direction == ScrollDirection::ScrollDirectionIdle);
|
||||
}
|
||||
|
||||
void ScrollingList::RemoveSelectedItem()
|
||||
{
|
||||
ComponentItemBinding *sprite = GetSelectedCollectionItemSprite();
|
||||
if(sprite)
|
||||
if(sprite && SpriteList)
|
||||
{
|
||||
Item *item = sprite->GetCollectionItem();
|
||||
DeallocateTexture(sprite);
|
||||
@ -542,7 +657,6 @@ void ScrollingList::RemoveSelectedItem()
|
||||
FirstSpriteIndex = 0;
|
||||
}
|
||||
}
|
||||
IsScrollChangedComplete = true;
|
||||
}
|
||||
|
||||
|
||||
@ -569,17 +683,6 @@ ComponentItemBinding* ScrollingList::GetPendingCollectionItemSprite()
|
||||
{
|
||||
ComponentItemBinding *item = NULL;
|
||||
unsigned int index = FirstSpriteIndex;
|
||||
if(CurrentScrollState != ScrollStatePageChange)
|
||||
{
|
||||
if(CurrentScrollDirection == ScrollDirectionBack)
|
||||
{
|
||||
CircularDecrement(index, SpriteList);
|
||||
}
|
||||
if(CurrentScrollDirection == ScrollDirectionForward)
|
||||
{
|
||||
CircularIncrement(index, SpriteList);
|
||||
}
|
||||
}
|
||||
if(SpriteList && SpriteList->size() > 0)
|
||||
{
|
||||
index = (index + SelectedSpriteListIndex) % SpriteList->size();
|
||||
@ -613,22 +716,25 @@ ComponentItemBinding* ScrollingList::GetPendingSelectedCollectionItemSprite()
|
||||
{
|
||||
ComponentItemBinding *item = NULL;
|
||||
|
||||
unsigned int index = SelectedSpriteListIndex;
|
||||
|
||||
if(CurrentScrollDirection == ScrollDirectionBack)
|
||||
if(SpriteList)
|
||||
{
|
||||
CircularDecrement(index, SpriteList);
|
||||
}
|
||||
if(CurrentScrollDirection == ScrollDirectionForward)
|
||||
{
|
||||
CircularIncrement(index, SpriteList);
|
||||
}
|
||||
unsigned int index = SelectedSpriteListIndex;
|
||||
|
||||
if(SpriteList && SpriteList->size() > 0)
|
||||
{
|
||||
index = (index + SelectedSpriteListIndex) % SpriteList->size();
|
||||
if(CurrentScrollDirection == ScrollDirectionBack)
|
||||
{
|
||||
CircularDecrement(index, SpriteList);
|
||||
}
|
||||
if(CurrentScrollDirection == ScrollDirectionForward)
|
||||
{
|
||||
CircularIncrement(index, SpriteList);
|
||||
}
|
||||
|
||||
item = SpriteList->at(index);
|
||||
if(SpriteList && SpriteList->size() > 0)
|
||||
{
|
||||
index = (index + SelectedSpriteListIndex) % SpriteList->size();
|
||||
|
||||
item = SpriteList->at(index);
|
||||
}
|
||||
}
|
||||
|
||||
return item;
|
||||
@ -668,6 +774,18 @@ void ScrollingList::CircularDecrement(unsigned int &index, std::vector<ViewInfo*
|
||||
}
|
||||
}
|
||||
|
||||
int ScrollingList::CircularIncrement(unsigned int index, unsigned int offset, std::vector<ComponentItemBinding *> *list)
|
||||
{
|
||||
unsigned int end = index + offset;
|
||||
|
||||
while(end >= list->size() && list->size() > 0)
|
||||
{
|
||||
end -= list->size();
|
||||
}
|
||||
|
||||
return end;
|
||||
}
|
||||
|
||||
|
||||
void ScrollingList::CircularIncrement(unsigned int &index, std::vector<ComponentItemBinding*> *list)
|
||||
{
|
||||
@ -678,6 +796,7 @@ void ScrollingList::CircularIncrement(unsigned int &index, std::vector<Component
|
||||
index = 0;
|
||||
}
|
||||
}
|
||||
|
||||
void ScrollingList::CircularDecrement(unsigned int &index, std::vector<ComponentItemBinding*> *list)
|
||||
{
|
||||
if(index > 0)
|
||||
|
||||
@ -31,12 +31,22 @@ public:
|
||||
|
||||
};
|
||||
|
||||
ScrollingList(Configuration &c, float scaleX, float scaleY, Font *font, SDL_Color fontColor, std::string layoutKey, std::string CollectionName, std::string imageType);
|
||||
ScrollingList(Configuration &c,
|
||||
float scaleX,
|
||||
float scaleY,
|
||||
Font *font,
|
||||
SDL_Color fontColor,
|
||||
std::string layoutKey,
|
||||
std::string imageType);
|
||||
virtual ~ScrollingList();
|
||||
void AllocateTexture(ComponentItemBinding *s);
|
||||
void TriggerMenuEnterEvent();
|
||||
void TriggerMenuExitEvent();
|
||||
|
||||
bool AllocateTexture(ComponentItemBinding *s);
|
||||
void DeallocateTexture(ComponentItemBinding *s);
|
||||
void SetItems(std::vector<ComponentItemBinding *> *spriteList);
|
||||
void SetPoints(std::vector<ViewInfo *> *scrollPoints);
|
||||
void DestroyItems();
|
||||
void SetPoints(std::vector<ViewInfo *> *scrollPoints, std::vector<TweenSet *> *tweenPoints);
|
||||
void SetScrollDirection(ScrollDirection direction);
|
||||
void PageUp();
|
||||
void PageDown();
|
||||
@ -55,11 +65,12 @@ public:
|
||||
void Draw(unsigned int layer);
|
||||
|
||||
private:
|
||||
void Click();
|
||||
void Click(double nextScrollTime);
|
||||
void DeallocateSpritePoints();
|
||||
void AllocateSpritePoints();
|
||||
void UpdateSprite(unsigned int spriteIndex, unsigned int pointIndex, bool newScroll, float dt, double nextScrollTime);
|
||||
unsigned int GetNextTween(unsigned int currentIndex, std::vector<ViewInfo *> *list);
|
||||
bool IsScrollChangedStarted;
|
||||
bool IsScrollChangedSignalled;
|
||||
bool IsScrollChangedComplete;
|
||||
void ResetTweens(Component *c, TweenSet *sets, ViewInfo *currentViewInfo, ViewInfo *nextViewInfo, double scrollTime);
|
||||
|
||||
enum ScrollState
|
||||
{
|
||||
@ -71,20 +82,22 @@ private:
|
||||
|
||||
std::vector<ComponentItemBinding *> *SpriteList;
|
||||
std::vector<ViewInfo *> *ScrollPoints;
|
||||
std::vector<TweenSet *> *TweenPoints;
|
||||
std::vector<MenuNotifierInterface *> NotificationComponents;
|
||||
float TweenEnterTime;
|
||||
bool Focus;
|
||||
|
||||
unsigned int FirstSpriteIndex;
|
||||
unsigned int SelectedSpriteListIndex;
|
||||
float CurrentAnimateTime;
|
||||
float ScrollTime;
|
||||
bool ScrollStopRequested;
|
||||
|
||||
ScrollDirection CurrentScrollDirection;
|
||||
ScrollDirection RequestedScrollDirection;
|
||||
ScrollState CurrentScrollState;
|
||||
float ScrollAcceleration;
|
||||
float ScrollVelocity;
|
||||
float ScrollPeriod;
|
||||
|
||||
int CircularIncrement(unsigned int index, unsigned int offset, std::vector<ComponentItemBinding *> *list);
|
||||
void CircularIncrement(unsigned &index, std::vector<ComponentItemBinding *> *list);
|
||||
void CircularDecrement(unsigned &index, std::vector<ComponentItemBinding *> *list);
|
||||
void CircularIncrement(unsigned &index, std::vector<ViewInfo *> *list);
|
||||
@ -98,7 +111,6 @@ private:
|
||||
Font *FontInst;
|
||||
SDL_Color FontColor;
|
||||
std::string LayoutKey;
|
||||
std::string CollectionName;
|
||||
std::string ImageType;
|
||||
unsigned int MaxLayer;
|
||||
};
|
||||
|
||||
@ -1,5 +1,17 @@
|
||||
/* This file is subject to the terms and conditions defined in
|
||||
* file 'LICENSE.txt', which is part of this source code package.
|
||||
/* This file is part of RetroFE.
|
||||
*
|
||||
* RetroFE is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* RetroFE is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with RetroFE. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
#pragma once
|
||||
|
||||
@ -17,6 +29,7 @@ public:
|
||||
void SetComponent(Component *c);
|
||||
Component* GetComponent() const;
|
||||
|
||||
|
||||
private:
|
||||
Component *CollectionComponent;
|
||||
Item *CollectionItem;
|
||||
|
||||
@ -25,10 +25,10 @@
|
||||
#include "ComponentItemBindingBuilder.h"
|
||||
#include <sstream>
|
||||
|
||||
Page::Page(std::string collectionName, Configuration &config)
|
||||
: CollectionName(collectionName)
|
||||
, Config(config)
|
||||
, Menu(NULL)
|
||||
Page::Page(Configuration &config)
|
||||
: Config(config)
|
||||
, ActiveMenu(NULL)
|
||||
, MenuDepth(0)
|
||||
, Items(NULL)
|
||||
, ScrollActive(false)
|
||||
, SelectedItem(NULL)
|
||||
@ -45,9 +45,14 @@ Page::Page(std::string collectionName, Configuration &config)
|
||||
|
||||
Page::~Page()
|
||||
{
|
||||
if(Menu)
|
||||
MenuVector_T::iterator it = Menus.begin();
|
||||
while(it != Menus.end())
|
||||
{
|
||||
Menu->RemoveComponentForNotifications(this);
|
||||
ScrollingList *menu = *it;
|
||||
menu->RemoveComponentForNotifications(this);
|
||||
Menus.erase(it);
|
||||
delete menu;
|
||||
it = Menus.begin();
|
||||
}
|
||||
|
||||
for(unsigned int i = 0; i < sizeof(LayerComponents)/sizeof(LayerComponents[0]); ++i)
|
||||
@ -60,10 +65,6 @@ Page::~Page()
|
||||
LayerComponents[i].clear();
|
||||
}
|
||||
|
||||
if(Menu)
|
||||
{
|
||||
delete Menu;
|
||||
}
|
||||
|
||||
if(LoadSoundChunk)
|
||||
{
|
||||
@ -97,14 +98,13 @@ void Page::OnNewItemSelected(Item *item)
|
||||
SelectedItemChanged = true;
|
||||
}
|
||||
|
||||
void Page::SetMenu(ScrollingList *s)
|
||||
void Page::PushMenu(ScrollingList *s)
|
||||
{
|
||||
// todo: delete the old menu
|
||||
Menu = s;
|
||||
|
||||
if(Menu)
|
||||
Menus.push_back(s);
|
||||
|
||||
if(s)
|
||||
{
|
||||
Menu->AddComponentForNotifications(this);
|
||||
s->AddComponentForNotifications(this);
|
||||
}
|
||||
}
|
||||
|
||||
@ -141,9 +141,15 @@ bool Page::IsIdle()
|
||||
{
|
||||
bool idle = true;
|
||||
|
||||
if(Menu && !Menu->IsIdle())
|
||||
for(MenuVector_T::iterator it = Menus.begin(); it != Menus.end(); it++)
|
||||
{
|
||||
idle = false;
|
||||
ScrollingList *menu = *it;
|
||||
|
||||
if(!menu->IsIdle())
|
||||
{
|
||||
idle = false;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
for(unsigned int i = 0; i < NUM_LAYERS && idle; ++i)
|
||||
@ -160,7 +166,19 @@ bool Page::IsIdle()
|
||||
|
||||
bool Page::IsHidden()
|
||||
{
|
||||
bool hidden = (!Menu || Menu->IsHidden());
|
||||
bool hidden = true;
|
||||
|
||||
for(MenuVector_T::iterator it = Menus.begin(); it != Menus.end(); it++)
|
||||
{
|
||||
ScrollingList *menu = *it;
|
||||
|
||||
if(!menu->IsHidden())
|
||||
{
|
||||
hidden = false;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
for(unsigned int i = 0; hidden && i < NUM_LAYERS; ++i)
|
||||
{
|
||||
@ -175,9 +193,10 @@ bool Page::IsHidden()
|
||||
|
||||
void Page::Start()
|
||||
{
|
||||
if(Menu)
|
||||
for(MenuVector_T::iterator it = Menus.begin(); it != Menus.end(); it++)
|
||||
{
|
||||
Menu->TriggerEnterEvent();
|
||||
ScrollingList *menu = *it;
|
||||
menu->TriggerEnterEvent();
|
||||
}
|
||||
|
||||
if(LoadSoundChunk)
|
||||
@ -185,6 +204,12 @@ void Page::Start()
|
||||
LoadSoundChunk->Play();
|
||||
}
|
||||
|
||||
StartComponents();
|
||||
}
|
||||
|
||||
|
||||
void Page::StartComponents()
|
||||
{
|
||||
for(unsigned int i = 0; i < NUM_LAYERS; ++i)
|
||||
{
|
||||
for(std::vector<Component *>::iterator it = LayerComponents[i].begin(); it != LayerComponents[i].end(); ++it)
|
||||
@ -196,10 +221,12 @@ void Page::Start()
|
||||
|
||||
void Page::Stop()
|
||||
{
|
||||
if(Menu)
|
||||
for(MenuVector_T::iterator it = Menus.begin(); it != Menus.end(); it++)
|
||||
{
|
||||
Menu->TriggerExitEvent();
|
||||
ScrollingList *menu = *it;
|
||||
menu->TriggerExitEvent();
|
||||
}
|
||||
|
||||
if(UnloadSoundChunk)
|
||||
{
|
||||
UnloadSoundChunk->Play();
|
||||
@ -222,11 +249,13 @@ Item *Page::GetSelectedItem()
|
||||
|
||||
void Page::RemoveSelectedItem()
|
||||
{
|
||||
/*
|
||||
//todo: change method to RemoveItem() and pass in SelectedItem
|
||||
if(Menu)
|
||||
{
|
||||
Menu->RemoveSelectedItem();
|
||||
}
|
||||
*/
|
||||
SelectedItem = NULL;
|
||||
|
||||
}
|
||||
@ -238,10 +267,10 @@ void Page::Highlight()
|
||||
|
||||
if(item)
|
||||
{
|
||||
if(Menu)
|
||||
if(ActiveMenu)
|
||||
{
|
||||
Menu->TriggerHighlightEvent(item);
|
||||
Menu->SetScrollActive(ScrollActive);
|
||||
ActiveMenu->TriggerHighlightEvent(item);
|
||||
ActiveMenu->SetScrollActive(ScrollActive);
|
||||
}
|
||||
|
||||
for(unsigned int i = 0; i < NUM_LAYERS; ++i)
|
||||
@ -277,45 +306,94 @@ void Page::SetScrolling(ScrollDirection direction)
|
||||
break;
|
||||
}
|
||||
|
||||
if(Menu)
|
||||
{
|
||||
Menu->SetScrollDirection(menuDirection);
|
||||
}
|
||||
ActiveMenu->SetScrollDirection(menuDirection);
|
||||
}
|
||||
|
||||
void Page::PageScroll(ScrollDirection direction)
|
||||
{
|
||||
if(Menu)
|
||||
if(ActiveMenu)
|
||||
{
|
||||
if(direction == ScrollDirectionForward)
|
||||
{
|
||||
Menu->PageDown();
|
||||
ActiveMenu->PageDown();
|
||||
}
|
||||
if(direction == ScrollDirectionBack)
|
||||
{
|
||||
Menu->PageUp();
|
||||
ActiveMenu->PageUp();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
void Page::SetCollection(CollectionInfo *collection)
|
||||
bool Page::PushCollection(CollectionInfo *collection)
|
||||
{
|
||||
Collections.push_back(collection);
|
||||
std::vector<ComponentItemBinding *> *sprites = ComponentItemBindingBuilder::BuildCollectionItems(collection->GetItems());
|
||||
if(Menu)
|
||||
|
||||
if(ActiveMenu)
|
||||
{
|
||||
Menu->SetItems(sprites);
|
||||
ActiveMenu->TriggerMenuExitEvent();
|
||||
}
|
||||
|
||||
ActiveMenu = Menus[MenuDepth];
|
||||
|
||||
ActiveMenu->SetCollectionName(collection->GetName());
|
||||
ActiveMenu->DestroyItems();
|
||||
ActiveMenu->SetItems(sprites);
|
||||
ActiveMenu->TriggerMenuEnterEvent();
|
||||
|
||||
if(MenuDepth < Menus.size())
|
||||
{
|
||||
MenuDepth++;
|
||||
}
|
||||
|
||||
for(unsigned int i = 0; i < NUM_LAYERS; ++i)
|
||||
{
|
||||
for(std::vector<Component *>::iterator it = LayerComponents[i].begin(); it != LayerComponents[i].end(); ++it)
|
||||
{
|
||||
(*it)->SetCollectionName(collection->GetName());
|
||||
}
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
bool Page::PopCollection()
|
||||
{
|
||||
if(MenuDepth > 1)
|
||||
{
|
||||
if(Collections.size() > 1)
|
||||
{
|
||||
Collections.pop_back();
|
||||
}
|
||||
|
||||
if(ActiveMenu)
|
||||
{
|
||||
ActiveMenu->TriggerMenuExitEvent();
|
||||
}
|
||||
|
||||
MenuDepth--;
|
||||
|
||||
ActiveMenu = Menus[MenuDepth - 1];
|
||||
if(ActiveMenu)
|
||||
{
|
||||
ActiveMenu->TriggerMenuEnterEvent();
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
|
||||
void Page::Update(float dt)
|
||||
{
|
||||
if(Menu)
|
||||
for(MenuVector_T::iterator it = Menus.begin(); it != Menus.end(); it++)
|
||||
{
|
||||
Menu->Update(dt);
|
||||
ScrollingList *menu = *it;
|
||||
|
||||
menu->Update(dt);
|
||||
}
|
||||
|
||||
if(SelectedItemChanged && !HasSoundedWhenActive && HighlightSoundChunk)
|
||||
{
|
||||
// skip the first sound being played (as it is part of the on-enter)
|
||||
@ -357,24 +435,35 @@ void Page::Draw()
|
||||
(*it)->Draw();
|
||||
}
|
||||
|
||||
if(Menu)
|
||||
for(MenuVector_T::iterator it = Menus.begin(); it != Menus.end(); it++)
|
||||
{
|
||||
Menu->Draw(i);
|
||||
ScrollingList *menu = *it;
|
||||
menu->Draw(i);
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
const std::string& Page::GetCollectionName() const
|
||||
std::string Page::GetCollectionName()
|
||||
{
|
||||
return CollectionName;
|
||||
CollectionInfo *info = Collections.back();
|
||||
|
||||
if(info)
|
||||
{
|
||||
return info->GetName();
|
||||
}
|
||||
|
||||
return "";
|
||||
}
|
||||
|
||||
void Page::FreeGraphicsMemory()
|
||||
{
|
||||
Logger::Write(Logger::ZONE_DEBUG, "Page", "Free");
|
||||
if(Menu)
|
||||
|
||||
for(MenuVector_T::iterator it = Menus.begin(); it != Menus.end(); it++)
|
||||
{
|
||||
Menu->FreeGraphicsMemory();
|
||||
ScrollingList *menu = *it;
|
||||
menu->FreeGraphicsMemory();
|
||||
}
|
||||
|
||||
if(LoadSoundChunk) LoadSoundChunk->Free();
|
||||
@ -395,9 +484,12 @@ void Page::AllocateGraphicsMemory()
|
||||
{
|
||||
FirstSoundPlayed = false;
|
||||
Logger::Write(Logger::ZONE_DEBUG, "Page", "Allocating graphics memory");
|
||||
if(Menu)
|
||||
|
||||
for(MenuVector_T::iterator it = Menus.begin(); it != Menus.end(); it++)
|
||||
{
|
||||
Menu->AllocateGraphicsMemory();
|
||||
ScrollingList *menu = *it;
|
||||
|
||||
menu->AllocateGraphicsMemory();
|
||||
}
|
||||
|
||||
if(LoadSoundChunk) LoadSoundChunk->Allocate();
|
||||
@ -417,9 +509,9 @@ void Page::AllocateGraphicsMemory()
|
||||
|
||||
void Page::LaunchEnter()
|
||||
{
|
||||
if(Menu)
|
||||
if(ActiveMenu)
|
||||
{
|
||||
Menu->LaunchEnter();
|
||||
ActiveMenu->LaunchEnter();
|
||||
}
|
||||
|
||||
for(unsigned int i = 0; i < NUM_LAYERS; ++i)
|
||||
@ -433,9 +525,9 @@ void Page::LaunchEnter()
|
||||
|
||||
void Page::LaunchExit()
|
||||
{
|
||||
if(Menu)
|
||||
if(ActiveMenu)
|
||||
{
|
||||
Menu->LaunchExit();
|
||||
ActiveMenu->LaunchExit();
|
||||
}
|
||||
|
||||
for(unsigned int i = 0; i < NUM_LAYERS; ++i)
|
||||
|
||||
@ -1,12 +1,26 @@
|
||||
/* This file is subject to the terms and conditions defined in
|
||||
* file 'LICENSE.txt', which is part of this source code package.
|
||||
/* This file is part of RetroFE.
|
||||
*
|
||||
* RetroFE is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* RetroFE is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with RetroFE. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
#pragma once
|
||||
|
||||
#include "MenuNotifierInterface.h"
|
||||
|
||||
#include <vector>
|
||||
#include <map>
|
||||
#include <string>
|
||||
#include <list>
|
||||
#include <vector>
|
||||
|
||||
class CollectionInfo;
|
||||
class Component;
|
||||
@ -27,11 +41,14 @@ public:
|
||||
|
||||
};
|
||||
|
||||
Page(std::string collectionName, Configuration &c);
|
||||
Page(Configuration &c);
|
||||
virtual ~Page();
|
||||
virtual void OnNewItemSelected(Item *);
|
||||
void SetCollection(CollectionInfo *collection);
|
||||
void SetMenu(ScrollingList *s);
|
||||
bool PushCollection(CollectionInfo *collection);
|
||||
bool IsMenusFull() { return (MenuDepth > Menus.size()); }
|
||||
bool PopCollection();
|
||||
void PushMenu(ScrollingList *s);
|
||||
|
||||
void SetLoadSound(Sound *chunk)
|
||||
{
|
||||
LoadSoundChunk = chunk;
|
||||
@ -48,11 +65,14 @@ public:
|
||||
{
|
||||
SelectSoundChunk = chunk;
|
||||
}
|
||||
|
||||
bool AddComponent(Component *c);
|
||||
void PageScroll(ScrollDirection direction);
|
||||
void Start();
|
||||
void StartComponents();
|
||||
void Stop();
|
||||
void SetScrolling(ScrollDirection direction);
|
||||
unsigned int GetMenuDepth() { return MenuDepth; }
|
||||
Item *GetSelectedItem();
|
||||
Item *GetPendingSelectedItem();
|
||||
void RemoveSelectedItem();
|
||||
@ -65,17 +85,25 @@ public:
|
||||
void AllocateGraphicsMemory();
|
||||
void LaunchEnter();
|
||||
void LaunchExit();
|
||||
const std::string& GetCollectionName() const;
|
||||
std::string GetCollectionName();
|
||||
|
||||
private:
|
||||
void Highlight();
|
||||
std::string CollectionName;
|
||||
Configuration &Config;
|
||||
ScrollingList *Menu;
|
||||
typedef std::vector<ScrollingList *> MenuVector_T;
|
||||
typedef std::vector<CollectionInfo *> CollectionInfo_T;
|
||||
|
||||
ScrollingList *ActiveMenu;
|
||||
unsigned int MenuDepth;
|
||||
MenuVector_T Menus;
|
||||
CollectionInfo_T Collections;
|
||||
|
||||
static const unsigned int NUM_LAYERS = 8;
|
||||
std::vector<Component *> LayerComponents[NUM_LAYERS];
|
||||
std::vector<Item *> *Items;
|
||||
bool ScrollActive;
|
||||
|
||||
Item *SelectedItem;
|
||||
Text *TextStatusComponent;
|
||||
bool SelectedItemChanged;
|
||||
@ -86,4 +114,5 @@ private:
|
||||
bool HasSoundedWhenActive;
|
||||
bool FirstSoundPlayed;
|
||||
|
||||
|
||||
};
|
||||
|
||||
@ -23,6 +23,7 @@
|
||||
#include "Component/ReloadableText.h"
|
||||
#include "Component/ReloadableMedia.h"
|
||||
#include "Component/ScrollingList.h"
|
||||
#include "Animate/TweenSet.h"
|
||||
#include "Animate/TweenTypes.h"
|
||||
#include "../Sound/Sound.h"
|
||||
#include "../Collection/Item.h"
|
||||
@ -46,9 +47,8 @@ static const int MENU_END = -2; // last item transitions here after it scroll
|
||||
static const int MENU_CENTER = -4;
|
||||
|
||||
//todo: this file is starting to become a god class of building. Consider splitting into sub-builders
|
||||
PageBuilder::PageBuilder(std::string layoutKey, std::string collection, Configuration &c, FontCache *fc)
|
||||
PageBuilder::PageBuilder(std::string layoutKey, Configuration &c, FontCache *fc)
|
||||
: LayoutKey(layoutKey)
|
||||
, Collection(collection)
|
||||
, Config(c)
|
||||
, ScaleX(1)
|
||||
, ScaleY(1)
|
||||
@ -168,7 +168,7 @@ Page *PageBuilder::BuildPage()
|
||||
ss << layoutWidth << "x" << layoutHeight << " (scale " << ScaleX << "x" << ScaleY << ")";
|
||||
Logger::Write(Logger::ZONE_DEBUG, "Layout", "Layout resolution " + ss.str());
|
||||
|
||||
page = new Page(Collection, Config);
|
||||
page = new Page(Config);
|
||||
|
||||
// load sounds
|
||||
for(xml_node<> *sound = root->first_node("sound"); sound; sound = sound->next_sibling("sound"))
|
||||
@ -207,6 +207,7 @@ Page *PageBuilder::BuildPage()
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if(!BuildComponents(root, page))
|
||||
{
|
||||
delete page;
|
||||
@ -314,15 +315,12 @@ float PageBuilder::GetVerticalAlignment(xml_attribute<> *attribute, float valueI
|
||||
|
||||
bool PageBuilder::BuildComponents(xml_node<> *layout, Page *page)
|
||||
{
|
||||
xml_node<> *menuXml = layout->first_node("menu");
|
||||
|
||||
if(menuXml)
|
||||
for(xml_node<> *componentXml = layout->first_node("menu"); componentXml; componentXml = componentXml->next_sibling("menu"))
|
||||
{
|
||||
ScrollingList *scrollingList = BuildMenu(menuXml);
|
||||
page->SetMenu(scrollingList);
|
||||
ScrollingList *scrollingList = BuildMenu(componentXml);
|
||||
page->PushMenu(scrollingList);
|
||||
}
|
||||
|
||||
|
||||
for(xml_node<> *componentXml = layout->first_node("container"); componentXml; componentXml = componentXml->next_sibling("container"))
|
||||
{
|
||||
Container *c = new Container();
|
||||
@ -424,14 +422,6 @@ void PageBuilder::LoadReloadableImages(xml_node<> *layout, std::string tagName,
|
||||
Logger::Write(Logger::ZONE_ERROR, "Layout", "Image component in layout does not specify a source image file");
|
||||
}
|
||||
|
||||
if(type && (tagName == "reloadableVideo" || tagName == "reloadableImage"))
|
||||
{
|
||||
std::string configImagePath = "collections." + Collection + ".media." + type->value();
|
||||
|
||||
Config.GetMediaPropertyAbsolutePath(Collection, type->value(), reloadableImagePath);
|
||||
|
||||
Config.GetMediaPropertyAbsolutePath(Collection, "video", reloadableVideoPath);
|
||||
}
|
||||
|
||||
|
||||
Component *c = NULL;
|
||||
@ -441,12 +431,12 @@ void PageBuilder::LoadReloadableImages(xml_node<> *layout, std::string tagName,
|
||||
if(type)
|
||||
{
|
||||
FC->LoadFont(Font, FontSize, FontColor);
|
||||
c = new ReloadableText(type->value(), FC->GetFont(Font), FontColor, LayoutKey, Collection, ScaleX, ScaleY);
|
||||
c = new ReloadableText(type->value(), FC->GetFont(Font), FontColor, LayoutKey, ScaleX, ScaleY);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
c = new ReloadableMedia(reloadableImagePath, reloadableVideoPath, (tagName == "reloadableVideo"), ScaleX, ScaleY);
|
||||
c = new ReloadableMedia(Config, type->value(), (tagName == "reloadableVideo"), ScaleX, ScaleY);
|
||||
}
|
||||
|
||||
if(c)
|
||||
@ -463,26 +453,22 @@ void PageBuilder::LoadTweens(Component *c, xml_node<> *componentXml)
|
||||
|
||||
BuildViewInfo(componentXml, v);
|
||||
|
||||
Component::TweenSets *tweenSets;
|
||||
tweenSets = new std::vector<std::vector<Tween *> *>();
|
||||
GetTweenSets(componentXml->first_node("onEnter"), tweenSets);
|
||||
c->SetOnEnterTweens(tweenSets);
|
||||
c->SetTweens(CreateTweenInstance(componentXml));
|
||||
}
|
||||
|
||||
tweenSets = new std::vector<std::vector<Tween *> *>();
|
||||
GetTweenSets(componentXml->first_node("onExit"), tweenSets);
|
||||
c->SetOnExitTweens(tweenSets);
|
||||
TweenSet *PageBuilder::CreateTweenInstance(xml_node<> *componentXml)
|
||||
{
|
||||
TweenSet *tweens = new TweenSet();
|
||||
|
||||
tweenSets = new std::vector<std::vector<Tween *> *>();
|
||||
GetTweenSets(componentXml->first_node("onIdle"), tweenSets);
|
||||
c->SetOnIdleTweens(tweenSets);
|
||||
GetTweenSets(componentXml->first_node("onEnter"), tweens->GetOnEnterTweens());
|
||||
GetTweenSets(componentXml->first_node("onExit"), tweens->GetOnExitTweens());
|
||||
GetTweenSets(componentXml->first_node("onIdle"), tweens->GetOnIdleTweens());
|
||||
GetTweenSets(componentXml->first_node("onHighlightEnter"), tweens->GetOnHighlightEnterTweens());
|
||||
GetTweenSets(componentXml->first_node("onHighlightExit"), tweens->GetOnHighlightExitTweens());
|
||||
GetTweenSets(componentXml->first_node("onMenuEnter"), tweens->GetOnMenuEnterTweens());
|
||||
GetTweenSets(componentXml->first_node("onMenuExit"), tweens->GetOnMenuExitTweens());
|
||||
|
||||
tweenSets = new std::vector<std::vector<Tween *> *>();
|
||||
GetTweenSets(componentXml->first_node("onHighlightEnter"), tweenSets);
|
||||
c->SetOnHighlightEnterTweens(tweenSets);
|
||||
|
||||
tweenSets = new std::vector<std::vector<Tween *> *>();
|
||||
GetTweenSets(componentXml->first_node("onHighlightExit"), tweenSets);
|
||||
c->SetOnHighlightExitTweens(tweenSets);
|
||||
return tweens;
|
||||
}
|
||||
|
||||
|
||||
@ -515,7 +501,7 @@ ScrollingList * PageBuilder::BuildMenu(xml_node<> *menuXml)
|
||||
// on default, text will be rendered to the menu. Preload it into cache.
|
||||
FC->LoadFont(Font, FontSize, FontColor);
|
||||
|
||||
menu = new ScrollingList(Config, ScaleX, ScaleY, FC->GetFont(Font), FontColor, LayoutKey, Collection, imageType);
|
||||
menu = new ScrollingList(Config, ScaleX, ScaleY, FC->GetFont(Font), FontColor, LayoutKey, imageType);
|
||||
|
||||
ViewInfo *v = menu->GetBaseViewInfo();
|
||||
BuildViewInfo(menuXml, v);
|
||||
@ -529,6 +515,8 @@ ScrollingList * PageBuilder::BuildMenu(xml_node<> *menuXml)
|
||||
BuildVerticalMenu(menu, menuXml, itemDefaults);
|
||||
}
|
||||
|
||||
LoadTweens(menu, menuXml);
|
||||
|
||||
return menu;
|
||||
}
|
||||
|
||||
@ -536,6 +524,7 @@ ScrollingList * PageBuilder::BuildMenu(xml_node<> *menuXml)
|
||||
void PageBuilder::BuildCustomMenu(ScrollingList *menu, xml_node<> *menuXml, xml_node<> *itemDefaults)
|
||||
{
|
||||
std::vector<ViewInfo *> *points = new std::vector<ViewInfo *>();
|
||||
std::vector<TweenSet *> *tweenPoints = new std::vector<TweenSet *>();
|
||||
|
||||
int i = 0;
|
||||
|
||||
@ -543,9 +532,9 @@ void PageBuilder::BuildCustomMenu(ScrollingList *menu, xml_node<> *menuXml, xml_
|
||||
{
|
||||
ViewInfo *viewInfo = new ViewInfo();
|
||||
BuildViewInfo(componentXml, viewInfo, itemDefaults);
|
||||
|
||||
|
||||
points->push_back(viewInfo);
|
||||
|
||||
tweenPoints->push_back(CreateTweenInstance(componentXml));
|
||||
xml_attribute<> *selected = componentXml->first_attribute("selected");
|
||||
|
||||
if(selected)
|
||||
@ -556,12 +545,13 @@ void PageBuilder::BuildCustomMenu(ScrollingList *menu, xml_node<> *menuXml, xml_
|
||||
i++;
|
||||
}
|
||||
|
||||
menu->SetPoints(points);
|
||||
menu->SetPoints(points, tweenPoints);
|
||||
}
|
||||
|
||||
void PageBuilder::BuildVerticalMenu(ScrollingList *menu, xml_node<> *menuXml, xml_node<> *itemDefaults)
|
||||
{
|
||||
std::vector<ViewInfo *> *points = new std::vector<ViewInfo *>();
|
||||
std::vector<TweenSet *> *tweenPoints = new std::vector<TweenSet *>();
|
||||
|
||||
int selectedIndex = MENU_FIRST;
|
||||
std::map<int, xml_node<> *> overrideItems;
|
||||
@ -600,6 +590,7 @@ void PageBuilder::BuildVerticalMenu(ScrollingList *menu, xml_node<> *menuXml, xm
|
||||
xml_node<> *component = overrideItems[MENU_START];
|
||||
ViewInfo *viewInfo = CreateMenuItemInfo(component, itemDefaults, menu->GetBaseViewInfo()->GetY() + height);
|
||||
points->push_back(viewInfo);
|
||||
tweenPoints->push_back(CreateTweenInstance(component));
|
||||
}
|
||||
while(!end)
|
||||
{
|
||||
@ -637,6 +628,7 @@ void PageBuilder::BuildVerticalMenu(ScrollingList *menu, xml_node<> *menuXml, xm
|
||||
height = nextHeight;
|
||||
viewInfo->SetY(menu->GetBaseViewInfo()->GetY() + (float)height);
|
||||
points->push_back(viewInfo);
|
||||
tweenPoints->push_back(CreateTweenInstance(component));
|
||||
index++;
|
||||
}
|
||||
|
||||
@ -646,6 +638,7 @@ void PageBuilder::BuildVerticalMenu(ScrollingList *menu, xml_node<> *menuXml, xm
|
||||
xml_node<> *component = overrideItems[MENU_END];
|
||||
ViewInfo *viewInfo = CreateMenuItemInfo(component, itemDefaults, menu->GetBaseViewInfo()->GetY() + height);
|
||||
points->push_back(viewInfo);
|
||||
tweenPoints->push_back(CreateTweenInstance(component));
|
||||
}
|
||||
|
||||
if(selectedIndex >= ((int)points->size()-2))
|
||||
@ -658,7 +651,7 @@ void PageBuilder::BuildVerticalMenu(ScrollingList *menu, xml_node<> *menuXml, xm
|
||||
menu->SetSelectedIndex(selectedIndex+1);
|
||||
}
|
||||
|
||||
menu->SetPoints(points);
|
||||
menu->SetPoints(points, tweenPoints);
|
||||
}
|
||||
|
||||
ViewInfo *PageBuilder::CreateMenuItemInfo(xml_node<> *component, xml_node<> *defaults, float y)
|
||||
@ -780,10 +773,8 @@ void PageBuilder::BuildViewInfo(xml_node<> *componentXml, ViewInfo *info, xml_no
|
||||
{
|
||||
info->SetBackgroundAlpha( backgroundAlpha ? Utils::ConvertFloat(backgroundAlpha->value()) : 1);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
void PageBuilder::GetTweenSets(xml_node<> *node, std::vector<std::vector<Tween *> *> *tweenSets)
|
||||
{
|
||||
if(node)
|
||||
|
||||
@ -18,14 +18,13 @@ class Configuration;
|
||||
class PageBuilder
|
||||
{
|
||||
public:
|
||||
PageBuilder(std::string layoutKey, std::string collection, Configuration &c, FontCache *fc);
|
||||
PageBuilder(std::string layoutKey, Configuration &c, FontCache *fc);
|
||||
virtual ~PageBuilder();
|
||||
Page *BuildPage();
|
||||
|
||||
private:
|
||||
std::string LayoutKey;
|
||||
std::string LayoutPath;
|
||||
std::string Collection;
|
||||
Configuration &Config;
|
||||
float ScaleX;
|
||||
float ScaleY;
|
||||
@ -42,6 +41,7 @@ private:
|
||||
void BuildViewInfo(rapidxml::xml_node<> *componentXml, ViewInfo *info, rapidxml::xml_node<> *defaultXml = NULL);
|
||||
bool BuildComponents(rapidxml::xml_node<> *layout, Page *page);
|
||||
void LoadTweens(Component *c, rapidxml::xml_node<> *componentXml);
|
||||
TweenSet *CreateTweenInstance(rapidxml::xml_node<> *componentXml);
|
||||
ScrollingList * BuildMenu(rapidxml::xml_node<> *menuXml);
|
||||
void BuildCustomMenu(ScrollingList *menu, rapidxml::xml_node<> *menuXml, rapidxml::xml_node<> *itemDefaults);
|
||||
void BuildVerticalMenu(ScrollingList *menu, rapidxml::xml_node<> *menuXml, rapidxml::xml_node<> *itemDefaults);
|
||||
|
||||
@ -43,6 +43,7 @@ RetroFE::RetroFE(Configuration &c)
|
||||
, Config(c)
|
||||
, Db(NULL)
|
||||
, Input(Config)
|
||||
, CurrentPage(NULL)
|
||||
, KeyInputDisable(0)
|
||||
, CurrentTime(0)
|
||||
{
|
||||
@ -59,15 +60,11 @@ void RetroFE::Render()
|
||||
SDL_SetRenderDrawColor(SDL::GetRenderer(), 0x0, 0x0, 0x00, 0xFF);
|
||||
SDL_RenderClear(SDL::GetRenderer());
|
||||
|
||||
if(PageChain.size() > 0)
|
||||
if(CurrentPage)
|
||||
{
|
||||
Page *page = PageChain.back();
|
||||
|
||||
if(page)
|
||||
{
|
||||
page->Draw();
|
||||
}
|
||||
CurrentPage->Draw();
|
||||
}
|
||||
|
||||
SDL_RenderPresent(SDL::GetRenderer());
|
||||
SDL_UnlockMutex(SDL::GetMutex());
|
||||
}
|
||||
@ -111,11 +108,11 @@ int RetroFE::Initialize(void *context)
|
||||
|
||||
void RetroFE::LaunchEnter()
|
||||
{
|
||||
if(PageChain.size() > 0)
|
||||
if(CurrentPage)
|
||||
{
|
||||
Page *p = PageChain.back();
|
||||
p->LaunchEnter();
|
||||
CurrentPage->LaunchEnter();
|
||||
}
|
||||
|
||||
SDL_SetWindowGrab(SDL::GetWindow(), SDL_FALSE);
|
||||
|
||||
}
|
||||
@ -125,20 +122,18 @@ void RetroFE::LaunchExit()
|
||||
SDL_RestoreWindow(SDL::GetWindow());
|
||||
SDL_SetWindowGrab(SDL::GetWindow(), SDL_TRUE);
|
||||
|
||||
if(PageChain.size() > 0)
|
||||
if(CurrentPage)
|
||||
{
|
||||
Page *p = PageChain.back();
|
||||
p->LaunchExit();
|
||||
CurrentPage->LaunchExit();
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
void RetroFE::FreeGraphicsMemory()
|
||||
{
|
||||
if(PageChain.size() > 0)
|
||||
if(CurrentPage)
|
||||
{
|
||||
Page *p = PageChain.back();
|
||||
p->FreeGraphicsMemory();
|
||||
CurrentPage->FreeGraphicsMemory();
|
||||
}
|
||||
FC.DeInitialize();
|
||||
|
||||
@ -151,11 +146,10 @@ void RetroFE::AllocateGraphicsMemory()
|
||||
|
||||
FC.Initialize();
|
||||
|
||||
if(PageChain.size() > 0)
|
||||
if(CurrentPage)
|
||||
{
|
||||
Page *p = PageChain.back();
|
||||
p->AllocateGraphicsMemory();
|
||||
p->Start();
|
||||
CurrentPage->AllocateGraphicsMemory();
|
||||
CurrentPage->Start();
|
||||
}
|
||||
}
|
||||
|
||||
@ -166,11 +160,10 @@ bool RetroFE::DeInitialize()
|
||||
|
||||
bool videoEnable = true;
|
||||
|
||||
while(PageChain.size() > 0)
|
||||
if(CurrentPage)
|
||||
{
|
||||
Page *page = PageChain.back();
|
||||
delete page;
|
||||
PageChain.pop_back();
|
||||
delete CurrentPage;
|
||||
CurrentPage = NULL;
|
||||
}
|
||||
if(MetaDb)
|
||||
{
|
||||
@ -218,7 +211,7 @@ void RetroFE::Run()
|
||||
int initializeStatus = 0;
|
||||
|
||||
// load the initial splash screen, unload it once it is complete
|
||||
Page * page = LoadSplashPage();
|
||||
CurrentPage = LoadSplashPage();
|
||||
bool splashMode = true;
|
||||
|
||||
Launcher l(*this, Config);
|
||||
@ -227,9 +220,8 @@ void RetroFE::Run()
|
||||
{
|
||||
float lastTime = 0;
|
||||
float deltaTime = 0;
|
||||
page = PageChain.back();
|
||||
|
||||
if(!page)
|
||||
if(!CurrentPage)
|
||||
{
|
||||
Logger::Write(Logger::ZONE_WARNING, "RetroFE", "Could not load page");
|
||||
running = false;
|
||||
@ -239,9 +231,9 @@ void RetroFE::Run()
|
||||
switch(state)
|
||||
{
|
||||
case RETROFE_IDLE:
|
||||
if(page && !splashMode)
|
||||
if(CurrentPage && !splashMode)
|
||||
{
|
||||
state = ProcessUserInput(page);
|
||||
state = ProcessUserInput(CurrentPage);
|
||||
}
|
||||
else
|
||||
{
|
||||
@ -253,65 +245,65 @@ void RetroFE::Run()
|
||||
if(Initialized && splashMode)
|
||||
{
|
||||
SDL_WaitThread(InitializeThread, &initializeStatus);
|
||||
state = RETROFE_BACK_WAIT;
|
||||
page->Stop();
|
||||
|
||||
// delete the splash screen and use the standard menu
|
||||
delete CurrentPage;
|
||||
CurrentPage = LoadPage();
|
||||
splashMode = false;
|
||||
if(CurrentPage)
|
||||
{
|
||||
std::string firstCollection;
|
||||
Config.GetProperty("firstCollection", firstCollection);
|
||||
|
||||
CurrentPage->Start();
|
||||
Config.SetCurrentCollection(firstCollection);
|
||||
CollectionInfo *info = GetCollection(firstCollection);
|
||||
CurrentPage->PushCollection(info);
|
||||
}
|
||||
else
|
||||
{
|
||||
state = RETROFE_QUIT_REQUEST;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
break;
|
||||
|
||||
case RETROFE_NEXT_PAGE_REQUEST:
|
||||
page->Stop();
|
||||
state = RETROFE_NEXT_PAGE_WAIT;
|
||||
break;
|
||||
|
||||
case RETROFE_NEXT_PAGE_WAIT:
|
||||
if(page->IsHidden())
|
||||
if(CurrentPage->IsIdle())
|
||||
{
|
||||
page = LoadPage(NextPageItem->GetName());
|
||||
state = RETROFE_NEW;
|
||||
}
|
||||
break;
|
||||
|
||||
case RETROFE_LAUNCH_REQUEST:
|
||||
l.Run(page->GetCollectionName(), NextPageItem);
|
||||
NextPageItem = CurrentPage->GetSelectedItem();
|
||||
l.Run(CurrentPage->GetCollectionName(), NextPageItem);
|
||||
state = RETROFE_IDLE;
|
||||
break;
|
||||
|
||||
case RETROFE_BACK_REQUEST:
|
||||
page->Stop();
|
||||
state = RETROFE_BACK_WAIT;
|
||||
break;
|
||||
CurrentPage->PopCollection();
|
||||
Config.SetCurrentCollection(CurrentPage->GetCollectionName());
|
||||
|
||||
case RETROFE_BACK_WAIT:
|
||||
if(page->IsHidden())
|
||||
{
|
||||
PageChain.pop_back();
|
||||
delete page;
|
||||
state = RETROFE_NEW;
|
||||
|
||||
page = (splashMode) ? LoadPage(firstCollection) : PageChain.back();
|
||||
splashMode = false;
|
||||
CurrentTime = (float)SDL_GetTicks() / 1000;
|
||||
|
||||
page->AllocateGraphicsMemory();
|
||||
page->Start();
|
||||
state = RETROFE_NEW;
|
||||
}
|
||||
break;
|
||||
|
||||
case RETROFE_NEW:
|
||||
if(page->IsIdle())
|
||||
if(CurrentPage->IsIdle())
|
||||
{
|
||||
state = RETROFE_IDLE;
|
||||
}
|
||||
break;
|
||||
|
||||
case RETROFE_QUIT_REQUEST:
|
||||
page->Stop();
|
||||
CurrentPage->Stop();
|
||||
state = RETROFE_QUIT;
|
||||
break;
|
||||
|
||||
case RETROFE_QUIT:
|
||||
if(page->IsHidden())
|
||||
if(CurrentPage->IsHidden())
|
||||
{
|
||||
running = false;
|
||||
}
|
||||
@ -337,10 +329,10 @@ void RetroFE::Run()
|
||||
SDL_Delay(static_cast<unsigned int>(sleepTime));
|
||||
}
|
||||
|
||||
if(page)
|
||||
if(CurrentPage)
|
||||
{
|
||||
Attract.Update(deltaTime, *page);
|
||||
page->Update(deltaTime);
|
||||
Attract.Update(deltaTime, *CurrentPage);
|
||||
CurrentPage->Update(deltaTime);
|
||||
}
|
||||
|
||||
Render();
|
||||
@ -353,22 +345,16 @@ void RetroFE::Run()
|
||||
bool RetroFE::Back(bool &exit)
|
||||
{
|
||||
bool canGoBack = false;
|
||||
|
||||
bool exitOnBack = false;
|
||||
Config.GetProperty("exitOnFirstPageBack", exitOnBack);
|
||||
exit = false;
|
||||
|
||||
if(PageChain.size() > 1)
|
||||
if(CurrentPage->GetMenuDepth() == 0)
|
||||
{
|
||||
Page *page = PageChain.back();
|
||||
page->Stop();
|
||||
canGoBack = true;
|
||||
exit = exitOnBack;
|
||||
}
|
||||
else if(PageChain.size() == 1 && exitOnBack)
|
||||
else
|
||||
{
|
||||
Page *page = PageChain.back();
|
||||
page->Stop();
|
||||
exit = true;
|
||||
canGoBack = true;
|
||||
}
|
||||
|
||||
@ -413,10 +399,22 @@ RetroFE::RETROFE_STATE RetroFE::ProcessUserInput(Page *page)
|
||||
if (keys[Input.GetScancode(UserInput::KeyCodeSelect)])
|
||||
{
|
||||
NextPageItem = page->GetSelectedItem();
|
||||
Logger::Write(Logger::ZONE_INFO, "RetroFE", "SELECT KEYCODE START");
|
||||
|
||||
if(NextPageItem)
|
||||
{
|
||||
state = (NextPageItem->IsLeaf()) ? RETROFE_LAUNCH_REQUEST : RETROFE_NEXT_PAGE_REQUEST;
|
||||
if(NextPageItem->IsLeaf())
|
||||
{
|
||||
state = RETROFE_LAUNCH_REQUEST;
|
||||
}
|
||||
else
|
||||
{
|
||||
Config.SetCurrentCollection(NextPageItem->GetName());
|
||||
CollectionInfo *info = GetCollection(NextPageItem->GetName());
|
||||
|
||||
page->PushCollection(info);
|
||||
state = RETROFE_NEXT_PAGE_REQUEST;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@ -449,7 +447,7 @@ void RetroFE::WaitToInitialize()
|
||||
{
|
||||
Logger::Write(Logger::ZONE_INFO, "RetroFE", "Loading splash screen");
|
||||
|
||||
PageBuilder pb("splash", "", Config, &FC);
|
||||
PageBuilder pb("splash", Config, &FC);
|
||||
Page * page = pb.BuildPage();
|
||||
|
||||
while(!Initialized)
|
||||
@ -467,47 +465,32 @@ void RetroFE::WaitToInitialize()
|
||||
}
|
||||
|
||||
|
||||
Page *RetroFE::LoadPage(std::string collectionName)
|
||||
Page *RetroFE::LoadPage()
|
||||
{
|
||||
Logger::Write(Logger::ZONE_INFO, "RetroFE", "Creating page for collection " + collectionName);
|
||||
std::string layoutName;
|
||||
|
||||
Page *page = NULL;
|
||||
Config.GetProperty("layout", layoutName);
|
||||
|
||||
Config.SetCurrentCollection(collectionName);
|
||||
CollectionInfo *collection = GetCollection(collectionName);
|
||||
std::string layoutName = GetLayout(collectionName);
|
||||
|
||||
if(PageChain.size() > 0)
|
||||
{
|
||||
Page *oldPage = PageChain.back();
|
||||
oldPage->FreeGraphicsMemory();
|
||||
}
|
||||
|
||||
PageBuilder pb(layoutName, collectionName, Config, &FC);
|
||||
page = pb.BuildPage();
|
||||
PageBuilder pb(layoutName, Config, &FC);
|
||||
Page *page = pb.BuildPage();
|
||||
|
||||
if(!page)
|
||||
{
|
||||
Logger::Write(Logger::ZONE_ERROR, "RetroFE", "Could not create page for " + collectionName);
|
||||
Logger::Write(Logger::ZONE_ERROR, "RetroFE", "Could not create page");
|
||||
}
|
||||
else
|
||||
{
|
||||
page->SetCollection(collection);
|
||||
page->Start();
|
||||
|
||||
PageChain.push_back(page);
|
||||
}
|
||||
|
||||
return page;
|
||||
}
|
||||
|
||||
Page *RetroFE::LoadSplashPage()
|
||||
{
|
||||
PageBuilder pb("Splash", "", Config, &FC);
|
||||
PageBuilder pb("Splash", Config, &FC);
|
||||
Page * page = pb.BuildPage();
|
||||
Config.SetCurrentCollection("");
|
||||
page->SetCollection(new CollectionInfo("", "", "", "", ""));
|
||||
page->Start();
|
||||
PageChain.push_back(page);
|
||||
|
||||
return page;
|
||||
}
|
||||
|
||||
@ -38,10 +38,8 @@ private:
|
||||
{
|
||||
RETROFE_IDLE,
|
||||
RETROFE_NEXT_PAGE_REQUEST,
|
||||
RETROFE_NEXT_PAGE_WAIT,
|
||||
RETROFE_LAUNCH_REQUEST,
|
||||
RETROFE_BACK_REQUEST,
|
||||
RETROFE_BACK_WAIT,
|
||||
RETROFE_NEW,
|
||||
RETROFE_QUIT_REQUEST,
|
||||
RETROFE_QUIT,
|
||||
@ -51,7 +49,7 @@ private:
|
||||
bool Back(bool &exit);
|
||||
void Quit();
|
||||
void WaitToInitialize();
|
||||
Page *LoadPage(std::string collectionName);
|
||||
Page *LoadPage();
|
||||
Page *LoadSplashPage();
|
||||
RETROFE_STATE ProcessUserInput(Page *page);
|
||||
void Update(float dt, bool scrollActive);
|
||||
@ -61,7 +59,7 @@ private:
|
||||
DB *Db;
|
||||
MetadataDatabase *MetaDb;
|
||||
UserInput Input;
|
||||
std::list<Page *> PageChain;
|
||||
Page *CurrentPage;
|
||||
float KeyInputDisable;
|
||||
float CurrentTime;
|
||||
Item *NextPageItem;
|
||||
|
||||
Loading…
x
Reference in New Issue
Block a user