mirror of
https://github.com/FunKey-Project/RetroFE.git
synced 2025-12-13 02:08:52 +01:00
98 lines
2.4 KiB
C++
98 lines
2.4 KiB
C++
/* This file is part of RetroFE.
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*
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* RetroFE is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* RetroFE is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with RetroFE. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "VideoComponent.h"
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#include "../ViewInfo.h"
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#include "../../Database/Configuration.h"
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#include "../../Utility/Log.h"
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#include "../../SDL.h"
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VideoComponent::VideoComponent(IVideo *videoInst, std::string videoFile, float scaleX, float scaleY)
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: VideoTexture(NULL)
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, VideoFile(videoFile)
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, VideoInst(videoInst)
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, ScaleX(scaleX)
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, ScaleY(scaleY)
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, IsPlaying(false)
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{
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// AllocateGraphicsMemory();
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}
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VideoComponent::~VideoComponent()
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{
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FreeGraphicsMemory();
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if(VideoInst)
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{
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VideoInst->Stop();
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}
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}
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void VideoComponent::Update(float dt)
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{
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if(IsPlaying)
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{
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VideoInst->Update(dt);
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}
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Component::Update(dt);
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}
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void VideoComponent::AllocateGraphicsMemory()
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{
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Component::AllocateGraphicsMemory();
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if(!IsPlaying)
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{
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IsPlaying = VideoInst->Play(VideoFile);
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}
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}
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void VideoComponent::FreeGraphicsMemory()
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{
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VideoInst->Stop();
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IsPlaying = false;
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if (VideoTexture != NULL)
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{
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SDL_LockMutex(SDL::GetMutex());
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SDL_DestroyTexture(VideoTexture);
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SDL_UnlockMutex(SDL::GetMutex());
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}
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Component::FreeGraphicsMemory();
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}
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void VideoComponent::Draw()
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{
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ViewInfo *info = GetBaseViewInfo();
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SDL_Rect rect;
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rect.x = static_cast<int>(info->GetXRelativeToOrigin());
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rect.y = static_cast<int>(info->GetYRelativeToOrigin());
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rect.h = static_cast<int>(info->GetHeight());
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rect.w = static_cast<int>(info->GetWidth());
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VideoInst->Draw();
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SDL_Texture *texture = VideoInst->GetTexture();
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if(texture)
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{
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SDL::RenderCopy(texture, static_cast<int>(info->GetAlpha() * 255), NULL, &rect, info->GetAngle());
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}
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}
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