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@@ -1,6 +1,7 @@
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#include "app.h"
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// d3d
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static IDirect3D8 *Direct3D=NULL;
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IDirect3DDevice8 *Device=NULL;
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IDirect3DSurface8 *DirectBack=NULL; // Back Buffer
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@@ -17,11 +18,95 @@ struct CustomVertex
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static CustomVertex VertexList[4];
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// ddraw
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#include <ddraw.h>
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LPDIRECTDRAW7 m_pDD;
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LPDIRECTDRAWSURFACE7 m_pddsFrontBuffer;
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LPDIRECTDRAWSURFACE7 m_pddsBackBuffer;
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// quick and dirty stuff..
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static int DirectDrawInit()
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{
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HRESULT ret;
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ret = DirectDrawCreateEx(NULL, (VOID**)&m_pDD, IID_IDirectDraw7, NULL);
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if (ret) { LOGFAIL(); return 1; }
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// Set cooperative level
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ret = m_pDD->SetCooperativeLevel( FrameWnd, DDSCL_NORMAL );
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if (ret) { LOGFAIL(); return 1; }
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// Create the primary surface
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DDSURFACEDESC2 ddsd;
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ZeroMemory( &ddsd, sizeof( ddsd ) );
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ddsd.dwSize = sizeof( ddsd );
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ddsd.dwFlags = DDSD_CAPS;
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ddsd.ddsCaps.dwCaps = DDSCAPS_PRIMARYSURFACE;
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ret = m_pDD->CreateSurface( &ddsd, &m_pddsFrontBuffer, NULL );
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if (ret) { LOGFAIL(); return 1; }
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// Create the backbuffer surface
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ddsd.dwFlags = DDSD_CAPS | DDSD_WIDTH | DDSD_HEIGHT;
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ddsd.ddsCaps.dwCaps = DDSCAPS_OFFSCREENPLAIN | DDSCAPS_3DDEVICE;
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ddsd.dwWidth = 320;
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ddsd.dwHeight = 240;
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ret = m_pDD->CreateSurface( &ddsd, &m_pddsBackBuffer, NULL );
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if (ret) { LOGFAIL(); return 1; }
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// clipper
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LPDIRECTDRAWCLIPPER pcClipper = NULL;
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ret = m_pDD->CreateClipper( 0, &pcClipper, NULL );
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if (ret) { LOGFAIL(); return 1; }
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ret = pcClipper->SetHWnd( 0, FrameWnd );
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if (ret) { LOGFAIL(); return 1; }
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ret = m_pddsFrontBuffer->SetClipper( pcClipper );
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if (ret) { LOGFAIL(); return 1; }
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RELEASE(pcClipper);
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#if 0
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DDSURFACEDESC2 sd;
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memset(&sd, 0, sizeof(sd));
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sd.dwSize = sizeof(sd);
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ret = m_pddsBackBuffer->Lock(NULL, &sd, DDLOCK_SURFACEMEMORYPTR|DDLOCK_WAIT|DDLOCK_WRITEONLY, NULL);
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if (ret) { LOGFAIL(); return 1; }
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memset(sd.lpSurface, 0xcc, 200*200);
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ret = m_pddsBackBuffer->Unlock(NULL);
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if (ret) { LOGFAIL(); return 1; }
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#else
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DDBLTFX ddbltfx;
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ZeroMemory( &ddbltfx, sizeof(ddbltfx) );
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ddbltfx.dwSize = sizeof(ddbltfx);
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ddbltfx.dwFillColor = 0xff00;
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ret = m_pddsBackBuffer->Blt( NULL, NULL, NULL, DDBLT_COLORFILL, &ddbltfx );
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#endif
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ret = m_pddsFrontBuffer->Blt(NULL, m_pddsBackBuffer, NULL, DDBLT_WAIT, NULL);
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if (ret) { LOGFAIL(); return 1; }
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Sleep(2000);
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/* Sleep(500);
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ret = m_pddsFrontBuffer->Blt(NULL, m_pddsBackBuffer, NULL, DDBLT_WAIT, NULL);
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if (ret) { LOGFAIL(); return 1; }
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Sleep(500);
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ret = m_pddsFrontBuffer->Blt(NULL, m_pddsBackBuffer, NULL, DDBLT_WAIT, NULL);
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if (ret) { LOGFAIL(); return 1; }
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*/
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return 0;
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}
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int DirectInit()
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{
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D3DPRESENT_PARAMETERS d3dpp;
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D3DDISPLAYMODE mode;
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D3DDEVTYPE dt = D3DDEVTYPE_HAL;
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int i,u,ret=0;
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memset(&d3dpp,0,sizeof(d3dpp));
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@@ -45,32 +130,46 @@ int DirectInit()
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#endif
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// Try to create a device with hardware vertex processing:
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for (u=0;u<2;u++)
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for (i=0;i<3;i++)
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{
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for (i=0;i<4;i++)
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{
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int behave=D3DCREATE_HARDWARE_VERTEXPROCESSING;
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int behave=D3DCREATE_HARDWARE_VERTEXPROCESSING;
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// Try software vertex processing:
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if (i==1) behave=D3DCREATE_MIXED_VERTEXPROCESSING;
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if (i==2) behave=D3DCREATE_SOFTWARE_VERTEXPROCESSING;
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// Try software vertex processing:
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if (i==1) behave=D3DCREATE_MIXED_VERTEXPROCESSING;
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if (i==2) behave=D3DCREATE_SOFTWARE_VERTEXPROCESSING;
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Direct3D->CreateDevice(D3DADAPTER_DEFAULT,dt,FrameWnd,behave,&d3dpp,&Device);
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if (Device) break;
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}
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Direct3D->CreateDevice(D3DADAPTER_DEFAULT,D3DDEVTYPE_HAL,FrameWnd,
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behave|D3DCREATE_MULTITHREADED,&d3dpp,&Device);
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if (Device) break;
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dt = D3DDEVTYPE_REF;
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}
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if (Device==NULL) return 1;
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if (Device==NULL)
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{
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#if 0
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// try ref
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Direct3D->CreateDevice(D3DADAPTER_DEFAULT,D3DDEVTYPE_REF,FrameWnd,
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D3DCREATE_SOFTWARE_VERTEXPROCESSING|D3DCREATE_MULTITHREADED,&d3dpp,&Device);
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if (Device==NULL) goto fail0;
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HMODULE test = LoadLibrary("d3d8d.dll");
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if (test != NULL) FreeLibrary(test);
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else {
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error("Sorry, but this program requires Direct3D with hardware acceleration.\n\n"
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"You can try using Direct3D software emulation, but you have to install "
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"DirectX SDK for it to work\n(it seems to be missing now).");
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goto fail1;
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}
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#else
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goto fail1;
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#endif
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}
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Device->GetBackBuffer(0,D3DBACKBUFFER_TYPE_MONO,&DirectBack);
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if (DirectBack==NULL) return 1;
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if (DirectBack==NULL) goto fail1;
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Device->CreateVertexBuffer(sizeof(VertexList),0,D3DFVF_CUSTOMVERTEX,D3DPOOL_DEFAULT,&VertexBuffer);
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if (VertexBuffer==NULL) return 1;
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if (VertexBuffer==NULL) goto fail2;
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ret=TexScreenInit(); if (ret) return 1;
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ret=TexScreenInit(); if (ret) goto fail3;
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//FontInit();
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@@ -79,13 +178,28 @@ int DirectInit()
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// Set up texture modes:
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Device->SetTextureStageState(0,D3DTSS_ADDRESSU,D3DTADDRESS_CLAMP);
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Device->SetTextureStageState(0,D3DTSS_ADDRESSV,D3DTADDRESS_CLAMP);
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return 0;
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fail3:
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RELEASE(VertexBuffer)
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fail2:
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RELEASE(DirectBack)
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fail1:
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RELEASE(Device)
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fail0:
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RELEASE(Direct3D)
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// error("Failed to use Direct3D, trying DirectDraw..");
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// try DirectDraw
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return DirectDrawInit();
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}
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void DirectExit()
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{
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//FontExit();
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//TexScreenExit();
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TexScreenExit();
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RELEASE(VertexBuffer)
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RELEASE(DirectBack)
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@@ -201,6 +315,8 @@ int DirectScreen()
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memcpy(lock,VertexList,sizeof(VertexList));
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VertexBuffer->Unlock();
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ret=Device->BeginScene();
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if (ret) dprintf2("BeginScene failed\n");
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ret=Device->SetTexture(0,TexScreen);
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if (ret) dprintf2("SetTexture failed\n");
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ret=Device->SetStreamSource(0,VertexBuffer,sizeof(CustomVertex));
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@@ -209,6 +325,8 @@ int DirectScreen()
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if (ret) dprintf2("SetVertexShader failed\n");
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ret=Device->DrawPrimitive(D3DPT_TRIANGLESTRIP,0,2);
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if (ret) dprintf2("DrawPrimitive failed\n");
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ret=Device->EndScene();
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if (ret) dprintf2("EndScene failed\n");
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return 0;
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}
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