Add 3 new type of object: Sphere, Object and Intersect.

Add Intersect object as a way to report where a ray intersect another object and which one it is.
Add an Object base class for all object that can be rendered.
Add the Sphere object.
This commit is contained in:
Godzil
2020-02-17 11:16:20 +00:00
parent 8faf1db3be
commit 01a0de09ab
11 changed files with 323 additions and 4 deletions

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@@ -3,9 +3,11 @@
# First most is build as a library
add_library(rayonnement STATIC)
set(RAY_HEADERS include/tuple.h include/math_helper.h include/colour.h include/canvas.h include/matrix.h include/transformation.h
include/ray.h)
set(RAY_SOURCES tuple.cpp math_helper.cpp colour.cpp canvas.cpp matrix.cpp transformation.cpp objects/ray.cpp)
set(RAY_HEADERS include/tuple.h include/math_helper.h include/colour.h include/canvas.h
include/matrix.h include/transformation.h include/intersect.h include/intersection.h
include/object.h include/ray.h include/sphere.h)
set(RAY_SOURCES tuple.cpp math_helper.cpp colour.cpp canvas.cpp matrix.cpp transformation.cpp intersect.cpp
objects/object.cpp objects/ray.cpp objects/sphere.cpp)
target_include_directories(rayonnement PUBLIC include)
target_sources(rayonnement PRIVATE ${RAY_HEADERS} ${RAY_SOURCES})

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@@ -0,0 +1,28 @@
/*
* DoRayMe - a quick and dirty Raytracer
* Intersect header
*
* Created by Manoël Trapier
* Copyright (c) 2020 986-Studio.
*
*/
#ifndef DORAYME_INTERSECT_H
#define DORAYME_INTERSECT_H
#include <stdint.h>
#include <intersection.h>
class Intersect
{
private:
Intersection **list;
uint32_t num;
uint32_t allocated;
public:
Intersect();
void add(Intersection *i);
int count() { return this->num; };
Intersection *operator[](const int p) { return this->list[p]; }
};
#endif //DORAYME_INTERSECT_H

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@@ -0,0 +1,43 @@
/*
* DoRayMe - a quick and dirty Raytracer
* Intersection header
*
* Created by Manoël Trapier
* Copyright (c) 2020 986-Studio.
*
*/
#ifndef DORAYME_INTERSECTION_H
#define DORAYME_INTERSECTION_H
#include <stdlib.h>
class Object;
struct Intersection
{
double t;
Object *object;
};
static Intersection *newIntersection(double t, Object *object)
{
Intersection *ret = (Intersection *)calloc(sizeof(Intersection), 1);
if (ret != nullptr)
{
ret->t = t;
ret->object = object;
}
return ret;
}
static void freeIntersection(Intersection *i)
{
if ( i != nullptr )
{
free(i);
}
}
#endif //DORAYME_INTERSECTION_H

24
source/include/object.h Normal file
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@@ -0,0 +1,24 @@
/*
* DoRayMe - a quick and dirty Raytracer
* Object header
*
* Created by Manoël Trapier
* Copyright (c) 2020 986-Studio.
*
*/
#ifndef DORAYME_OBJECT_H
#define DORAYME_OBJECT_H
class Object;
#include <ray.h>
#include <intersect.h>
/* Base class for all object that can be presented in the world */
class Object
{
public:
virtual Intersect intersect(Ray r);
};
#endif //DORAYME_OBJECT_H

23
source/include/sphere.h Normal file
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@@ -0,0 +1,23 @@
/*
* DoRayMe - a quick and dirty Raytracer
* Sphere header
*
* Created by Manoël Trapier
* Copyright (c) 2020 986-Studio.
*
*/
#ifndef DORAYME_SPHERE_H
#define DORAYME_SPHERE_H
#include <object.h>
#include <ray.h>
#include <intersect.h>
class Sphere : public Object
{
public:
/* All sphere are at (0, 0, 0) and radius 1*/
virtual Intersect intersect(Ray r);
};
#endif //DORAYME_SPHERE_H

30
source/intersect.cpp Normal file
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@@ -0,0 +1,30 @@
/*
* DoRayMe - a quick and dirty Raytracer
* Intersect implementation
*
* Created by Manoël Trapier
* Copyright (c) 2020 986-Studio.
*
*/
#include <stdlib.h>
#include <intersect.h>
#define MIN_ALLOC (2)
Intersect::Intersect()
{
this->allocated = MIN_ALLOC;
this->list = (Intersection **)calloc(sizeof(Object *), MIN_ALLOC);
this->num = 0;
}
void Intersect::add(Intersection *i)
{
if ((this->num + 1) < this->allocated)
{
this->allocated *= 2;
this->list = (Intersection **)realloc(this->list, sizeof(Object *) * this->allocated);
}
this->list[this->num++] = i;
}

17
source/objects/object.cpp Normal file
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@@ -0,0 +1,17 @@
/*
* DoRayMe - a quick and dirty Raytracer
* Object implementation
*
* Created by Manoël Trapier
* Copyright (c) 2020 986-Studio.
*
*/
#include <ray.h>
#include <object.h>
#include <intersect.h>
Intersect Object::intersect(Ray r)
{
return Intersect();
};

35
source/objects/sphere.cpp Normal file
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@@ -0,0 +1,35 @@
/*
* DoRayMe - a quick and dirty Raytracer
* Sphere implementation
*
* Created by Manoël Trapier
* Copyright (c) 2020 986-Studio.
*
*/
#include <math.h>
#include <sphere.h>
#include <ray.h>
#include <tuple.h>
#include <intersect.h>
Intersect Sphere::intersect(Ray r)
{
Intersect ret;
double a, b, c, discriminant;
Tuple sphere_to_ray = r.origin - Point(0, 0, 0);
a = r.direction.dot(r.direction);
b = 2 * r.direction.dot(sphere_to_ray);
c = sphere_to_ray.dot(sphere_to_ray) - 1;
discriminant = b * b - 4 * a * c;
if (discriminant >= 0)
{
ret.add(newIntersection((-b - sqrt(discriminant)) / (2 * a), this));
ret.add(newIntersection((-b + sqrt(discriminant)) / (2 * a), this));
}
return ret;
}