Add 3 new type of object: Sphere, Object and Intersect.

Add Intersect object as a way to report where a ray intersect another object and which one it is.
Add an Object base class for all object that can be rendered.
Add the Sphere object.
This commit is contained in:
Godzil
2020-02-17 11:16:20 +00:00
parent 8faf1db3be
commit 01a0de09ab
11 changed files with 323 additions and 4 deletions

51
tests/intersect_test.cpp Normal file
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/*
* DoRayMe - a quick and dirty Raytracer
* Intersect unit tests
*
* Created by Manoël Trapier
* Copyright (c) 2020 986-Studio.
*
*/
#include <intersect.h>
#include <sphere.h>
#include <gtest/gtest.h>
TEST(IntersectTest, Creating_an_intersect_and_do_some_check)
{
Intersect i;
ASSERT_EQ(i.count(), 0);
i.add(newIntersection(1.0, nullptr));
i.add(newIntersection(4.2, nullptr));
ASSERT_EQ(i.count(), 2);
ASSERT_EQ(i[0]->t, 1.0);
ASSERT_EQ(i[1]->t, 4.2);
}
TEST(IntersectTest, An_intersection_encapsulate_t_and_object)
{
Sphere s = Sphere();
Intersection *i = newIntersection(3.5, &s);
ASSERT_EQ(i->t, 3.5);
ASSERT_EQ(i->object, (Object *)&s);
}
TEST(IntersectTest, Aggregating_intersections)
{
Sphere s = Sphere();
Intersection *i1 = newIntersection(1, &s);
Intersection *i2 = newIntersection(2, &s);
Intersect xs = Intersect();
xs.add(i1);
xs.add(i2);
ASSERT_EQ(xs.count(), 2);
ASSERT_EQ(xs[0]->t, 1);
ASSERT_EQ(xs[1]->t, 2);
}