Change the Intersection to a class, and stop using memory allocation for it (and pointer)

A bit more clean (on the code side)
This commit is contained in:
Godzil
2020-02-17 11:48:29 +00:00
parent 513cd9d7eb
commit 1900d1f45d
6 changed files with 43 additions and 49 deletions

View File

@@ -15,14 +15,14 @@
class Intersect
{
private:
Intersection **list;
Intersection *list;
uint32_t num;
uint32_t allocated;
public:
Intersect();
void add(Intersection *i);
void add(Intersection i);
int count() { return this->num; };
Intersection *operator[](const int p) { return this->list[p]; }
Intersection operator[](const int p) { return this->list[p]; }
};
#endif //DORAYME_INTERSECT_H

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@@ -13,31 +13,14 @@
class Object;
struct Intersection
class Intersection
{
public:
double t;
Object *object;
public:
Intersection(double t, Object *object) : t(t), object(object) { };
};
static Intersection *newIntersection(double t, Object *object)
{
Intersection *ret = (Intersection *)calloc(sizeof(Intersection), 1);
if (ret != nullptr)
{
ret->t = t;
ret->object = object;
}
return ret;
}
static void freeIntersection(Intersection *i)
{
if ( i != nullptr )
{
free(i);
}
}
#endif //DORAYME_INTERSECTION_H

View File

@@ -15,16 +15,16 @@
Intersect::Intersect()
{
this->allocated = MIN_ALLOC;
this->list = (Intersection **)calloc(sizeof(Object *), MIN_ALLOC);
this->list = (Intersection *)calloc(sizeof(Object *), MIN_ALLOC);
this->num = 0;
}
void Intersect::add(Intersection *i)
void Intersect::add(Intersection i)
{
if ((this->num + 1) < this->allocated)
{
this->allocated *= 2;
this->list = (Intersection **)realloc(this->list, sizeof(Object *) * this->allocated);
this->list = (Intersection *)realloc(this->list, sizeof(Object *) * this->allocated);
}
this->list[this->num++] = i;
}

View File

@@ -27,8 +27,8 @@ Intersect Sphere::intersect(Ray r)
if (discriminant >= 0)
{
ret.add(newIntersection((-b - sqrt(discriminant)) / (2 * a), this));
ret.add(newIntersection((-b + sqrt(discriminant)) / (2 * a), this));
ret.add(Intersection((-b - sqrt(discriminant)) / (2 * a), this));
ret.add(Intersection((-b + sqrt(discriminant)) / (2 * a), this));
}
return ret;

View File

@@ -17,35 +17,46 @@ TEST(IntersectTest, Creating_an_intersect_and_do_some_check)
ASSERT_EQ(i.count(), 0);
i.add(newIntersection(1.0, nullptr));
i.add(newIntersection(4.2, nullptr));
i.add(Intersection(1.0, nullptr));
i.add(Intersection(4.2, nullptr));
ASSERT_EQ(i.count(), 2);
ASSERT_EQ(i[0]->t, 1.0);
ASSERT_EQ(i[1]->t, 4.2);
ASSERT_EQ(i[0].t, 1.0);
ASSERT_EQ(i[1].t, 4.2);
}
TEST(IntersectTest, An_intersection_encapsulate_t_and_object)
{
Sphere s = Sphere();
Intersection *i = newIntersection(3.5, &s);
Intersection i = Intersection(3.5, &s);
ASSERT_EQ(i->t, 3.5);
ASSERT_EQ(i->object, (Object *)&s);
ASSERT_EQ(i.t, 3.5);
ASSERT_EQ(i.object, (Object *)&s);
}
TEST(IntersectTest, Aggregating_intersections)
{
Sphere s = Sphere();
Intersection *i1 = newIntersection(1, &s);
Intersection *i2 = newIntersection(2, &s);
Intersection i1 = Intersection(1, &s);
Intersection i2 = Intersection(2, &s);
Intersect xs = Intersect();
xs.add(i1);
xs.add(i2);
ASSERT_EQ(xs.count(), 2);
ASSERT_EQ(xs[0]->t, 1);
ASSERT_EQ(xs[1]->t, 2);
ASSERT_EQ(xs[0].t, 1);
ASSERT_EQ(xs[1].t, 2);
}
TEST(IntersectTest, Intersect_sets_the_object_on_the_intersection)
{
Ray r = Ray(Point(0, 0, -5), Vector(0, 0, 1));
Sphere s = Sphere();
Intersect xs = s.intersect(r);
ASSERT_EQ(xs.count(), 2);
ASSERT_EQ(xs[0].object, (Object *)&s);
ASSERT_EQ(xs[1].object, (Object *)&s);
}

View File

@@ -18,8 +18,8 @@ TEST(SphereTest, A_ray_intersect_a_sphere_at_two_points)
Intersect xs = s.intersect(r);
ASSERT_EQ(xs.count(), 2);
ASSERT_EQ(xs[0]->t, 4.0);
ASSERT_EQ(xs[1]->t, 6.0);
ASSERT_EQ(xs[0].t, 4.0);
ASSERT_EQ(xs[1].t, 6.0);
}
TEST(SphereTest, A_ray_intersect_a_sphere_at_a_tangent)
@@ -29,8 +29,8 @@ TEST(SphereTest, A_ray_intersect_a_sphere_at_a_tangent)
Intersect xs = s.intersect(r);
ASSERT_EQ(xs.count(), 2);
ASSERT_EQ(xs[0]->t, 5.0);
ASSERT_EQ(xs[1]->t, 5.0);
ASSERT_EQ(xs[0].t, 5.0);
ASSERT_EQ(xs[1].t, 5.0);
}
TEST(SphereTest, A_ray_miss_a_sphere)
@@ -49,8 +49,8 @@ TEST(SphereTest, A_ray_originate_inside_a_sphere)
Intersect xs = s.intersect(r);
ASSERT_EQ(xs.count(), 2);
ASSERT_EQ(xs[0]->t, -1.0);
ASSERT_EQ(xs[1]->t, 1.0);
ASSERT_EQ(xs[0].t, -1.0);
ASSERT_EQ(xs[1].t, 1.0);
}
TEST(SphereTest, A_sphere_is_behind_a_ray)
@@ -60,6 +60,6 @@ TEST(SphereTest, A_sphere_is_behind_a_ray)
Intersect xs = s.intersect(r);
ASSERT_EQ(xs.count(), 2);
ASSERT_EQ(xs[0]->t, -6.0);
ASSERT_EQ(xs[1]->t, -4.0);
ASSERT_EQ(xs[0].t, -6.0);
ASSERT_EQ(xs[1].t, -4.0);
}