Change the Intersection to a class, and stop using memory allocation for it (and pointer)

A bit more clean (on the code side)
This commit is contained in:
Godzil
2020-02-17 11:48:29 +00:00
parent 513cd9d7eb
commit 1900d1f45d
6 changed files with 43 additions and 49 deletions

View File

@@ -18,8 +18,8 @@ TEST(SphereTest, A_ray_intersect_a_sphere_at_two_points)
Intersect xs = s.intersect(r);
ASSERT_EQ(xs.count(), 2);
ASSERT_EQ(xs[0]->t, 4.0);
ASSERT_EQ(xs[1]->t, 6.0);
ASSERT_EQ(xs[0].t, 4.0);
ASSERT_EQ(xs[1].t, 6.0);
}
TEST(SphereTest, A_ray_intersect_a_sphere_at_a_tangent)
@@ -29,8 +29,8 @@ TEST(SphereTest, A_ray_intersect_a_sphere_at_a_tangent)
Intersect xs = s.intersect(r);
ASSERT_EQ(xs.count(), 2);
ASSERT_EQ(xs[0]->t, 5.0);
ASSERT_EQ(xs[1]->t, 5.0);
ASSERT_EQ(xs[0].t, 5.0);
ASSERT_EQ(xs[1].t, 5.0);
}
TEST(SphereTest, A_ray_miss_a_sphere)
@@ -49,8 +49,8 @@ TEST(SphereTest, A_ray_originate_inside_a_sphere)
Intersect xs = s.intersect(r);
ASSERT_EQ(xs.count(), 2);
ASSERT_EQ(xs[0]->t, -1.0);
ASSERT_EQ(xs[1]->t, 1.0);
ASSERT_EQ(xs[0].t, -1.0);
ASSERT_EQ(xs[1].t, 1.0);
}
TEST(SphereTest, A_sphere_is_behind_a_ray)
@@ -60,6 +60,6 @@ TEST(SphereTest, A_sphere_is_behind_a_ray)
Intersect xs = s.intersect(r);
ASSERT_EQ(xs.count(), 2);
ASSERT_EQ(xs[0]->t, -6.0);
ASSERT_EQ(xs[1]->t, -4.0);
ASSERT_EQ(xs[0].t, -6.0);
ASSERT_EQ(xs[1].t, -4.0);
}