Change the Intersection to a class, and stop using memory allocation for it (and pointer)
A bit more clean (on the code side)
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@@ -15,14 +15,14 @@
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class Intersect
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{
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private:
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Intersection **list;
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Intersection *list;
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uint32_t num;
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uint32_t allocated;
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public:
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Intersect();
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void add(Intersection *i);
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void add(Intersection i);
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int count() { return this->num; };
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Intersection *operator[](const int p) { return this->list[p]; }
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Intersection operator[](const int p) { return this->list[p]; }
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};
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#endif //DORAYME_INTERSECT_H
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@@ -13,31 +13,14 @@
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class Object;
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struct Intersection
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class Intersection
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{
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public:
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double t;
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Object *object;
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public:
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Intersection(double t, Object *object) : t(t), object(object) { };
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};
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static Intersection *newIntersection(double t, Object *object)
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{
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Intersection *ret = (Intersection *)calloc(sizeof(Intersection), 1);
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if (ret != nullptr)
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{
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ret->t = t;
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ret->object = object;
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}
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return ret;
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}
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static void freeIntersection(Intersection *i)
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{
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if ( i != nullptr )
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{
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free(i);
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}
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}
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#endif //DORAYME_INTERSECTION_H
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@@ -15,16 +15,16 @@
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Intersect::Intersect()
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{
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this->allocated = MIN_ALLOC;
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this->list = (Intersection **)calloc(sizeof(Object *), MIN_ALLOC);
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this->list = (Intersection *)calloc(sizeof(Object *), MIN_ALLOC);
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this->num = 0;
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}
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void Intersect::add(Intersection *i)
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void Intersect::add(Intersection i)
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{
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if ((this->num + 1) < this->allocated)
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{
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this->allocated *= 2;
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this->list = (Intersection **)realloc(this->list, sizeof(Object *) * this->allocated);
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this->list = (Intersection *)realloc(this->list, sizeof(Object *) * this->allocated);
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}
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this->list[this->num++] = i;
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}
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@@ -27,8 +27,8 @@ Intersect Sphere::intersect(Ray r)
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if (discriminant >= 0)
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{
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ret.add(newIntersection((-b - sqrt(discriminant)) / (2 * a), this));
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ret.add(newIntersection((-b + sqrt(discriminant)) / (2 * a), this));
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ret.add(Intersection((-b - sqrt(discriminant)) / (2 * a), this));
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ret.add(Intersection((-b + sqrt(discriminant)) / (2 * a), this));
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}
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return ret;
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@@ -17,35 +17,46 @@ TEST(IntersectTest, Creating_an_intersect_and_do_some_check)
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ASSERT_EQ(i.count(), 0);
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i.add(newIntersection(1.0, nullptr));
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i.add(newIntersection(4.2, nullptr));
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i.add(Intersection(1.0, nullptr));
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i.add(Intersection(4.2, nullptr));
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ASSERT_EQ(i.count(), 2);
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ASSERT_EQ(i[0]->t, 1.0);
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ASSERT_EQ(i[1]->t, 4.2);
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ASSERT_EQ(i[0].t, 1.0);
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ASSERT_EQ(i[1].t, 4.2);
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}
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TEST(IntersectTest, An_intersection_encapsulate_t_and_object)
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{
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Sphere s = Sphere();
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Intersection *i = newIntersection(3.5, &s);
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Intersection i = Intersection(3.5, &s);
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ASSERT_EQ(i->t, 3.5);
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ASSERT_EQ(i->object, (Object *)&s);
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ASSERT_EQ(i.t, 3.5);
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ASSERT_EQ(i.object, (Object *)&s);
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}
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TEST(IntersectTest, Aggregating_intersections)
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{
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Sphere s = Sphere();
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Intersection *i1 = newIntersection(1, &s);
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Intersection *i2 = newIntersection(2, &s);
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Intersection i1 = Intersection(1, &s);
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Intersection i2 = Intersection(2, &s);
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Intersect xs = Intersect();
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xs.add(i1);
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xs.add(i2);
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ASSERT_EQ(xs.count(), 2);
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ASSERT_EQ(xs[0]->t, 1);
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ASSERT_EQ(xs[1]->t, 2);
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ASSERT_EQ(xs[0].t, 1);
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ASSERT_EQ(xs[1].t, 2);
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}
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TEST(IntersectTest, Intersect_sets_the_object_on_the_intersection)
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{
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Ray r = Ray(Point(0, 0, -5), Vector(0, 0, 1));
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Sphere s = Sphere();
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Intersect xs = s.intersect(r);
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ASSERT_EQ(xs.count(), 2);
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ASSERT_EQ(xs[0].object, (Object *)&s);
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ASSERT_EQ(xs[1].object, (Object *)&s);
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}
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@@ -18,8 +18,8 @@ TEST(SphereTest, A_ray_intersect_a_sphere_at_two_points)
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Intersect xs = s.intersect(r);
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ASSERT_EQ(xs.count(), 2);
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ASSERT_EQ(xs[0]->t, 4.0);
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ASSERT_EQ(xs[1]->t, 6.0);
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ASSERT_EQ(xs[0].t, 4.0);
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ASSERT_EQ(xs[1].t, 6.0);
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}
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TEST(SphereTest, A_ray_intersect_a_sphere_at_a_tangent)
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@@ -29,8 +29,8 @@ TEST(SphereTest, A_ray_intersect_a_sphere_at_a_tangent)
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Intersect xs = s.intersect(r);
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ASSERT_EQ(xs.count(), 2);
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ASSERT_EQ(xs[0]->t, 5.0);
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ASSERT_EQ(xs[1]->t, 5.0);
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ASSERT_EQ(xs[0].t, 5.0);
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ASSERT_EQ(xs[1].t, 5.0);
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}
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TEST(SphereTest, A_ray_miss_a_sphere)
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@@ -49,8 +49,8 @@ TEST(SphereTest, A_ray_originate_inside_a_sphere)
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Intersect xs = s.intersect(r);
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ASSERT_EQ(xs.count(), 2);
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ASSERT_EQ(xs[0]->t, -1.0);
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ASSERT_EQ(xs[1]->t, 1.0);
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ASSERT_EQ(xs[0].t, -1.0);
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ASSERT_EQ(xs[1].t, 1.0);
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}
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TEST(SphereTest, A_sphere_is_behind_a_ray)
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@@ -60,6 +60,6 @@ TEST(SphereTest, A_sphere_is_behind_a_ray)
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Intersect xs = s.intersect(r);
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ASSERT_EQ(xs.count(), 2);
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ASSERT_EQ(xs[0]->t, -6.0);
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ASSERT_EQ(xs[1]->t, -4.0);
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ASSERT_EQ(xs[0].t, -6.0);
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ASSERT_EQ(xs[1].t, -4.0);
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}
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