Add Lua dependencies.
Lua is going to be used for both scene description (it will also provide a YAML importer) and some future expansion in the code. Expect some fun surprises! (just playing with lua on the main app for now)
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@@ -20,10 +20,10 @@ target_link_libraries(rayonnement LodePNG)
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if (USE_OPENMP)
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target_link_libraries(rayonnement OpenMP::OpenMP_CXX)
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endif()
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# Second we build the main executable
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add_executable(dorayme main.cpp)
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target_include_directories(rayonnement PUBLIC include ${LODEPNG_INCLUDE_FOLDER})
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target_link_libraries(dorayme rayonnement)
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target_include_directories(rayonnement PUBLIC include ${LODEPNG_INCLUDE_FOLDER} ${LUA_INCLUDE_DIR})
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target_link_libraries(dorayme rayonnement ${LUA_LIBRARIES})
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if (COVERALLS)
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set(COVERAGE_SRCS ${RAY_HEADERS} ${RAY_SOURCES} ${COVERAGE_SRCS} PARENT_SCOPE)
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