Add Lua dependencies.
Lua is going to be used for both scene description (it will also provide a YAML importer) and some future expansion in the code. Expect some fun surprises! (just playing with lua on the main app for now)
This commit is contained in:
@@ -40,13 +40,24 @@ if (ENABLE_COVERAGE)
|
||||
|
||||
endif()
|
||||
|
||||
|
||||
|
||||
# LodePNG don't make a .a or .so, so let's build a library here
|
||||
add_library(LodePNG STATIC)
|
||||
set(LODEPNG_INCLUDE_FOLDER ${CMAKE_CURRENT_SOURCE_DIR}/external/lodepng)
|
||||
target_sources(LodePNG PRIVATE external/lodepng/lodepng.cpp external/lodepng/lodepng.h)
|
||||
|
||||
ExternalProject_Add(LuaCore
|
||||
URL "https://www.lua.org/ftp/lua-5.3.5.tar.gz"
|
||||
URL_HASH SHA1=112eb10ff04d1b4c9898e121d6bdf54a81482447
|
||||
SOURCE_DIR ${CMAKE_CURRENT_SOURCE_DIR}/external/lua
|
||||
CONFIGURE_COMMAND ""
|
||||
BUILD_IN_SOURCE True
|
||||
BUILD_COMMAND make generic
|
||||
INSTALL_COMMAND ""
|
||||
)
|
||||
|
||||
set(LUA_INCLUDE_DIR "${CMAKE_CURRENT_SOURCE_DIR}/external/lua/src")
|
||||
set(LUA_LIBRARIES "${CMAKE_CURRENT_SOURCE_DIR}/external/lua/src/liblua.a")
|
||||
|
||||
# Main app
|
||||
add_subdirectory(source)
|
||||
|
||||
|
||||
@@ -20,10 +20,10 @@ target_link_libraries(rayonnement LodePNG)
|
||||
if (USE_OPENMP)
|
||||
target_link_libraries(rayonnement OpenMP::OpenMP_CXX)
|
||||
endif()
|
||||
# Second we build the main executable
|
||||
|
||||
add_executable(dorayme main.cpp)
|
||||
target_include_directories(rayonnement PUBLIC include ${LODEPNG_INCLUDE_FOLDER})
|
||||
target_link_libraries(dorayme rayonnement)
|
||||
target_include_directories(rayonnement PUBLIC include ${LODEPNG_INCLUDE_FOLDER} ${LUA_INCLUDE_DIR})
|
||||
target_link_libraries(dorayme rayonnement ${LUA_LIBRARIES})
|
||||
|
||||
if (COVERALLS)
|
||||
set(COVERAGE_SRCS ${RAY_HEADERS} ${RAY_SOURCES} ${COVERAGE_SRCS} PARENT_SCOPE)
|
||||
|
||||
@@ -8,10 +8,44 @@
|
||||
*
|
||||
*/
|
||||
#include <stdio.h>
|
||||
#include <string.h>
|
||||
#include <math.h>
|
||||
|
||||
extern "C" {
|
||||
#include <lua.h>
|
||||
#include <lauxlib.h>
|
||||
#include <lualib.h>
|
||||
}
|
||||
|
||||
static int l_sin (lua_State *L) {
|
||||
double d = luaL_checknumber(L, 1); /* get argument */
|
||||
lua_pushnumber(L, sin(d)); /* push result */
|
||||
return 1; /* number of results */
|
||||
}
|
||||
|
||||
int main(int argc, char *argv[])
|
||||
{
|
||||
printf("Hello !\n");
|
||||
char buff[256];
|
||||
int error;
|
||||
lua_State *L = luaL_newstate(); /* opens Lua */
|
||||
luaL_openlibs(L); /* opens the basic library */
|
||||
|
||||
lua_pushcfunction(L, l_sin);
|
||||
lua_setglobal(L, "mysin");
|
||||
printf("[0]>");
|
||||
|
||||
while (fgets(buff, sizeof(buff), stdin) != NULL)
|
||||
{
|
||||
error = luaL_loadstring(L, buff) || lua_pcall(L, 0, LUA_MULTRET, 0);
|
||||
|
||||
if (error)
|
||||
{
|
||||
fprintf(stderr, "%s\n", lua_tostring(L, -1));
|
||||
lua_pop(L, 1); /* pop error message from the stack */
|
||||
}
|
||||
printf("[%d]>", lua_gettop(L));
|
||||
}
|
||||
|
||||
lua_close(L);
|
||||
return 0;
|
||||
}
|
||||
Reference in New Issue
Block a user