Sample scene for CSG \o/

This commit is contained in:
Godzil
2020-03-06 21:55:32 +00:00
parent b5ee92c544
commit 57eff4830e
15 changed files with 147 additions and 72 deletions

View File

@@ -33,21 +33,37 @@ int main()
World w = World();
/* Add lights */
Light light1 = Light(POINT_LIGHT, Point(100, 100, -100), Colour(1, 1, 1));
Light light1 = Light(POINT_LIGHT, Point(6, 10, 10), Colour(0.5, 0.4, 0.5));
w.addLight(&light1);
/* Add lights */
Light light2 = Light(POINT_LIGHT, Point(6, 10, -2.5), Colour(0.5, 0.6, 0.5));
w.addLight(&light2);
/* ----------------------------- */
/* White background */
/* Floor */
Plane p = Plane();
p.setTransform(translation(0, 0, 100) * rotationX(1.5708));
p.material.colour = Colour(1, 1, 1);
p.material.ambient = 1;
p.material.diffuse = 0;
CheckersPattern checkered = CheckersPattern(Colour(0.35, 0.35, 0.35), Colour(0.4, 0.4, 0.4));
p.material.pattern = &checkered;
p.material.ambient = 0.2;
p.material.diffuse = 1;
p.material.specular = 0;
p.material.reflective = 0.1;
p.setTransform(translation(0, 0, 0));
w.addObject(&p);
Plane p2 = Plane();
p2.setTransform(translation(0, 0, -3) * rotationX(M_PI/2));
p2.material.pattern = &checkered;
p2.material.ambient = 0.2;
p2.material.diffuse = 1;
p2.material.specular = 0;
w.addObject(&p2);
/* ----------------------------- */
/* Funky cube */
Cylinder c1 = Cylinder();
c1.minCap = -2;
c1.maxCap = 2;
@@ -77,22 +93,95 @@ int main()
CSG leaf2 = CSG(CSG::UNION, &leaf1, &c3);
Cube cb = Cube();
//cb.materialSet = true;
//cb.material.reflective = 1;
cb.materialSet = true;
cb.material.reflective = 0.5;
cb.material.colour = Colour(0.3, 0.3, 0.3);
cb.material.ambient = 0;
cb.material.diffuse = 0.3;
cb.material.specular = 0.3;
cb.material.shininess = 20;
Sphere sp = Sphere();
sp.setTransform(scaling(1.35, 1.35, 1.35));
sp.materialSet = true;
sp.material.colour = Colour(0, 0, 0);
sp.material.ambient = 0;
sp.material.specular = 0.3;
sp.material.shininess = 20;
sp.material.reflective = 0.05;
sp.material.diffuse = 0.3;
CSG leaf3 = CSG(CSG::INTERSECTION, &sp, &cb);
CSG leaf4 = CSG(CSG::DIFFERENCE, &leaf3, &leaf2);
leaf4.setTransform(translation(0, 1, 0.8) * rotationY(-0.45));
w.addObject(&leaf4);
/* ----------------------------- */
/* Tricylinder weirdy */
Cylinder sp1 = Cylinder();
sp1.minCap = -2;
sp1.maxCap = 2;
sp1.isClosed = true;
sp1.materialSet = true;
sp1.material.colour = Colour(1, 0, 0);
Cylinder sp2 = Cylinder();
sp2.minCap = -2;
sp2.maxCap = 2;
sp2.isClosed = true;
sp2.materialSet = true;
sp2.setTransform(rotationX(M_PI/2));
sp2.material.colour = Colour(0, 1, 0);
Cylinder sp3 = Cylinder();
sp3.minCap = -2;
sp3.maxCap = 2;
sp3.isClosed = true;
sp3.materialSet = true;
sp3.setTransform(rotationZ(M_PI/2));
sp3.material.colour = Colour(0, 0, 1);
CSG spleaf1 = CSG(CSG::INTERSECTION, &sp1, &sp2);
CSG spleaf2 = CSG(CSG::INTERSECTION, &spleaf1, &sp3);
spleaf2.setTransform(translation(4, 1, -0.1) * rotationY(0.35));
w.addObject(&spleaf2);
/* ----------------------------- */
Group grp = Group();
int i;
#define SLICE_NUM (12)
for(i = 0; i < SLICE_NUM; i++)
{
Cube *c = new Cube();
c->setTransform(rotationY((2*M_PI / SLICE_NUM) * i) * scaling(0.1, 1.1, 0.7) * translation(0, 0, 0.9));
c->dropShadow = false;
grp.addObject(c);
}
grp.materialSet = true;
grp.dropShadow = false;
grp.material.ambient = 0;
grp.material.diffuse = 0.1;
grp.material.specular = 0;
grp.material.transparency = 1;
grp.material.reflective = 1;
grp.material.refractiveIndex = 1;
Sphere ballSp = Sphere();
ballSp.materialSet = true;
ballSp.material.colour = Colour(0.7, 0.2, 0.1);
CSG ballLeaf = CSG(CSG::INTERSECTION, &grp, &ballSp);
ballLeaf.setTransform(translation(-4, 1, -0.1) * rotationY(-0.35) * rotationZ(0.1));
w.addObject(&ballLeaf);
/* ----------------------------- */
/* Set the camera */
Camera camera = Camera(800, 400, M_PI / 2);
camera.setTransform(viewTransform(Point(-4, 4, -9),
Camera camera = Camera(80, 40, M_PI / 2);
camera.setTransform(viewTransform(Point(0, 3, 5),
Point(0, 1, 0),
Vector(0, 1, 0)));

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@@ -59,7 +59,7 @@ TEST(CylinderTest, A_ray_hit_a_cylinder)
double t0s[] = { 5, 4, 6.80798 };
double t1s[] = { 5, 6, 7.08872 };
int i, j;
int i;
for(i = 0; i < 3; i++)
{
Tuple direction = Directions[i].normalise();

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@@ -73,7 +73,6 @@ TEST(PlaneTest, A_ray_intersecting_a_plane_from_below)
TEST(PlaneTest, The_bounding_box_of_a_plane)
{
Plane t = Plane();
BoundingBox b = BoundingBox(Point(-8, -5, -8), Point(8, 8, 8));
BoundingBox res = t.getBounds();
ASSERT_FALSE(res.min.isRepresentable());

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@@ -54,7 +54,7 @@ int main()
Plane p4 = Plane();
p3.setTransform(translation(6, 0, 0) * rotationZ(M_PI/2) );
p3.material.pattern = new CheckersPattern(Colour(1, 1, 1), Colour(0.1, 0.1, 0.1));
w.addObject(&p3);
w.addObject(&p4);
Plane p5 = Plane();
p5.material.pattern = new CheckersPattern(Colour(1, 1, 1), Colour(0.1, 0.1, 0.1));

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@@ -31,7 +31,7 @@ int main()
Light light = Light(POINT_LIGHT, Point(0, 100, 0), Colour(1, 1, 1));
w.addLight(&light);
Sphere sp = Sphere();;
Sphere sp = Sphere();
sp.setTransform(translation(0, 0, 5) * scaling(0.75, 0.75, 0.75));
sp.material.diffuse = 0.4;
sp.material.specular = 0.6;

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@@ -44,7 +44,7 @@ TEST(WorldTest, The_default_world)
ASSERT_TRUE(w.lightIsIn(l));
ASSERT_TRUE(w.objectIsIn(s1));
ASSERT_TRUE(w.objectIsIn(s2));
};
}
TEST(WorldTest, Intersect_a_world_with_a_ray)
{
@@ -169,7 +169,7 @@ TEST(WorldTest, Shade_hit_is_given_an_intersection_in_shadow)
Tuple c = w.shadeHit(comps);
ASSERT_EQ(c, Colour(0.1, 0.1, 0.1));
};
}
TEST(WorldTest, The_reflected_colour_for_a_non_reflective_material)
{