And CSG! \o/
Still working on a nice scene for it.
This commit is contained in:
@@ -62,9 +62,9 @@ Canvas Camera::render(World world, uint32_t depth)
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uint32_t x, y;
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Canvas image = Canvas(this->horizontalSize, this->verticalSize);
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#pragma omp parallel private(x, y) shared(image, stats)
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#pragma omp parallel default(shared) private(x, y) shared(image, stats)
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{
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#pragma omp for
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#pragma omp for schedule(dynamic, 5)
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for (y = 0 ; y < this->verticalSize ; y++)
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{
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for (x = 0 ; x < this->horizontalSize ; x++)
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52
source/include/csg.h
Normal file
52
source/include/csg.h
Normal file
@@ -0,0 +1,52 @@
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/*
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* DoRayMe - a quick and dirty Raytracer
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* CSG header
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*
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* Created by Manoël Trapier
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* Copyright (c) 2020 986-Studio.
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*
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*/
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#ifndef DORAYME_CSG_H
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#define DORAYME_CSG_H
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#include <shape.h>
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class CSG : public Shape
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{
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public:
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enum OperationType
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{
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UNION,
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DIFFERENCE,
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INTERSECTION
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};
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protected:
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Shape *left;
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Shape *right;
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OperationType operation;
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BoundingBox bounds;
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protected:
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Intersect localIntersect(Ray r);
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Tuple localNormalAt(Tuple point, Intersection *hit = nullptr);
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BoundingBox getLocalBounds();
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bool intersectionAllowed(bool leftHit, bool inLeft, bool inRight);
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Intersect filterIntersections(Intersect &xs);
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void updateBoundingBox();
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BoundingBox getBounds();
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public:
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CSG(OperationType operation, Shape *left, Shape *right);
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bool includes(Shape *b);
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void updateTransform();
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void dumpMe(FILE *fp);
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};
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#endif /* DORAYME_CSG_H */
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@@ -44,6 +44,8 @@ public:
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void updateBoundingBox();
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void updateTransform();
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bool includes(Shape *b);
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Group();
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void dumpMe(FILE * fp);
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@@ -61,6 +61,8 @@ public:
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BoundingBox getLocalBounds();
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BoundingBox getBounds();
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bool includes(Shape *b);
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void updateBoundingBox();
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void updateTransform();
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@@ -24,6 +24,7 @@ private:
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uint64_t triangleCount; /* Total number of triangle */
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uint64_t smoothTriangleCount; /* Total number of smooth triangle */
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uint64_t objfileCount; /* Total number of OBJ File */
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uint64_t csgCount; /* Total number of CSG */
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uint64_t pixelCount; /* Total number of rendered pixels */
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uint64_t rayCount; /* Total number of rays */
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@@ -42,7 +43,7 @@ public:
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RenderStats() : coneCount(0), cylinderCount(0), cubeCount(0), groupCount(0), lightCount(0), planeCount(0), sphereCount(0), triangleCount(0),
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pixelCount(0), rayCount(0), lightRayEmitedCount(0), reflectionRayCount(0), refractedRayCount(0),
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intersectCount(0), intersectionCount(0), reallocCallCount(0), mallocCallCount(0), smoothTriangleCount(0),
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discardedIntersectCount(0), maxDepthAttained(UINT64_MAX), maxIntersectOnARay(0), objfileCount(0) {};
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discardedIntersectCount(0), maxDepthAttained(UINT64_MAX), maxIntersectOnARay(0), objfileCount(0), csgCount(0) {};
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#ifdef RENDER_STATS
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void addCone();
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void addCylinder();
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@@ -51,6 +52,7 @@ public:
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void addLight();
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void addPlane();
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void addSphere();
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void addCsg();
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void addOBJFile();
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void addTriangle();
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void addSmoothTriangle();
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@@ -90,7 +92,8 @@ public:
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static void addMalloc() {};
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static void addRealloc() {};
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static void setMaxIntersect(uint32_t count) {};
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static void void RenderStats::addOBJFile() {};
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static void addOBJFile() {};
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static void addCsg() {};
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#endif
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};
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@@ -31,6 +31,7 @@ enum ShapeType
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SHAPE_TRIANGLE,
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SHAPE_OBJFILE,
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SHAPE_SMOOTHTRIANGLE,
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SHAPE_CSG,
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};
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/* Base class for all object that can be presented in the world */
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@@ -58,7 +59,6 @@ public:
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Shape(ShapeType = SHAPE_NONE);
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virtual Intersect intersect(Ray r);
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virtual Intersect intersectOOB(Ray r) { return this->intersect(r); };
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Tuple normalAt(Tuple point, Intersection *hit = nullptr);
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/* Bounding box points are always world value */
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@@ -68,6 +68,8 @@ public:
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virtual void updateTransform();
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virtual bool includes(Shape *b) { return this == b; };
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virtual void dumpMe(FILE *fp);
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Tuple worldToObject(Tuple point) { return this->inverseTransform * point; };
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@@ -75,9 +77,9 @@ public:
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Tuple normalToWorld(Tuple normalVector);
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void setTransform(Matrix transform);
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void setMaterial(Material material) { this->material = material; };
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Ray transform(Ray r) { return Ray(this->transformMatrix * r.origin, this->transformMatrix * r.direction); };
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Ray invTransform(Ray r) { return Ray(this->inverseTransform * r.origin, this->inverseTransform * r.direction); };
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void setMaterial(Material material) { this->material = material; this->materialSet = true; };
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Ray transform(Ray r) { return Ray(this->transformMatrix * r.origin, this->transformMatrix * r.direction); };
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Ray invTransform(Ray r) { return Ray(this->inverseTransform * r.origin, this->inverseTransform * r.direction); };
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bool operator==(const Shape &b) const { return this->material == b.material &&
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this->type == b.type &&
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@@ -133,6 +133,13 @@ void RenderStats::addDiscardedIntersect()
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this->discardedIntersectCount++;
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};
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void RenderStats::addCsg()
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{
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#pragma omp atomic
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this->csgCount++;
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};
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void RenderStats::setMaxDepth(uint32_t depth)
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{
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if (this->maxDepthAttained > depth)
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@@ -162,6 +169,7 @@ void RenderStats::printStats()
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printf("Triangles : %lld\n", this->triangleCount);
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printf("Smooth Triangles : %lld\n", this->smoothTriangleCount);
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printf("OBJ File : %lld\n", this->objfileCount);
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printf("CSG : %lld\n", this->csgCount);
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printf("==================================================\n");
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printf("Pixel rendered : %lld\n", this->pixelCount);
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printf("Ray casted : %lld\n", this->rayCount);
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133
source/shapes/csg.cpp
Normal file
133
source/shapes/csg.cpp
Normal file
@@ -0,0 +1,133 @@
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/*
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* DoRayMe - a quick and dirty Raytracer
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* Constructive Solid Geometry (CSG) implementation
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*
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* Created by Manoël Trapier
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* Copyright (c) 2020 986-Studio.
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*
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*/
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#include <tuple.h>
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#include <ray.h>
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#include <shape.h>
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#include <csg.h>
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#include <math_helper.h>
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CSG::CSG(OperationType operation, Shape *left, Shape *right) : Shape(SHAPE_CSG), operation(operation), left(left), right(right)
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{
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stats.addCsg();
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this->left->parent = this;
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this->right->parent = this;
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this->bounds | this->left->getBounds();
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this->bounds | this->right->getBounds();
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}
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Intersect CSG::localIntersect(Ray r)
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{
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int i;
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Intersect leftxs = this->left->intersect(r);
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Intersect rightxs = this->right->intersect(r);
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for(i = 0; i < rightxs.count(); i++)
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{
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leftxs.add(rightxs[i]);
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}
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Intersect ret = this->filterIntersections(leftxs);
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return ret;
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}
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Tuple CSG::localNormalAt(Tuple point, Intersection *hit)
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{
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return Vector(1, 0, 0);
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}
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BoundingBox CSG::getLocalBounds()
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{
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return this->bounds;
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}
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BoundingBox CSG::getBounds()
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{
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if (this->bounds.isEmpty()) { this->updateBoundingBox(); }
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return this->bounds;
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}
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void CSG::updateBoundingBox()
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{
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this->bounds.reset();
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this->bounds | this->left->getBounds();
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this->bounds | this->right->getBounds();
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}
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void CSG::updateTransform()
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{
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Shape::updateTransform();
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this->left->updateTransform();
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this->right->updateTransform();
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/* Once the full stack being notified of the changes, let's update the
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* bounding box
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*/
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this->updateBoundingBox();
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}
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bool CSG::includes(Shape *b)
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{
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if (this->left->includes(b)) { return true; }
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if (this->right->includes(b)) { return true; }
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if (this == b) { return true; }
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return false;
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}
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bool CSG::intersectionAllowed(bool leftHit, bool inLeft, bool inRight)
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{
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switch(this->operation)
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{
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case CSG::UNION: return (leftHit && !inRight) || (!leftHit && !inLeft);
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case CSG::INTERSECTION: return (!leftHit && inLeft) || (leftHit && inRight);
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case CSG::DIFFERENCE: return (leftHit && !inRight) || (!leftHit && inLeft);
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}
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return false;
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}
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Intersect CSG::filterIntersections(Intersect &xs)
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{
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bool inl = false;
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bool inr = false;
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Intersect ret = Intersect();
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int i;
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for(i = 0; i < xs.count(); i++)
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{
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bool lhit = this->left->includes(xs[i].object);
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if (this->intersectionAllowed(lhit, inl, inr))
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{
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ret.add(xs[i]);
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}
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if (lhit)
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{
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inl = !inl;
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}
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else
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{
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inr = !inr;
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}
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}
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return ret;
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}
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void CSG::dumpMe(FILE *fp)
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{
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}
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@@ -67,6 +67,35 @@ Intersect Group::intersect(Ray r)
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return ret;
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}
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bool Group::includes(Shape *b)
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{
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if (this->objectCount > 0)
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{
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int i;
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for (i = 0 ; i < this->objectCount ; i++)
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{
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if (this->objectList[i] == b)
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{
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return true;
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}
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}
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}
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/* We are force to do them all the time */
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if (this->unboxableObjectCount > 0)
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{
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int i;
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for(i = 0; i < this->unboxableObjectCount; i++)
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{
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if (this->unboxableObjectList[i] == b)
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{
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return true;
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}
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}
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}
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return false;
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}
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Intersect Group::localIntersect(Ray r)
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{
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return Intersect();
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@@ -130,6 +130,22 @@ Intersect OBJFile::intersect(Ray r)
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return ret;
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}
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bool OBJFile::includes(Shape *b)
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{
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int i;
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if (this->faceGroupCount > 0)
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{
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for (i = 0 ; i < this->faceGroupCount ; i++)
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{
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if (this->faceGroupList[i] == b)
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{
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return true;
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}
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}
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}
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return false;
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}
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Intersect OBJFile::localIntersect(Ray r)
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{
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return Intersect();
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@@ -10,7 +10,7 @@ link_libraries(rayonnement)
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set(TESTS_SRC math_test.cpp tuple_test.cpp colour_test.cpp canvas_test.cpp matrix_test.cpp transformation_test.cpp
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ray_test.cpp intersect_test.cpp sphere_test.cpp light_test.cpp material_test.cpp world_test.cpp camera_test.cpp
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shape_test.cpp plane_test.cpp pattern_test.cpp cube_test.cpp cylinder_test.cpp cone_test.cpp group_test.cpp
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boundingbox_test.cpp triangle_test.cpp sequence_test.cpp objfile_test.cpp smoothtriangle_test.cpp)
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boundingbox_test.cpp triangle_test.cpp sequence_test.cpp objfile_test.cpp smoothtriangle_test.cpp csg_test.cpp)
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add_executable(testMyRays)
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target_include_directories(testMyRays PUBLIC ${gtest_SOURCE_DIR}/include ${gtest_SOURCE_DIR})
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@@ -81,6 +81,9 @@ add_custom_command(
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${CMAKE_CURRENT_BINARY_DIR}/
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)
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add_executable(ch16_test)
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target_sources(ch16_test PRIVATE ch16_test.cpp)
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add_executable(arealight_test)
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target_sources(arealight_test PRIVATE arealight_test.cpp)
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@@ -148,6 +151,7 @@ add_test(NAME Chapter13_Test COMMAND $<TARGET_FILE:ch13_test>)
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add_test(NAME Chapter13_ConeBonus COMMAND $<TARGET_FILE:ch13_cone>)
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add_test(NAME Chapter14_Test COMMAND $<TARGET_FILE:ch14_test>)
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add_test(NAME Chapter15_Teapots COMMAND $<TARGET_FILE:ch15_teapot_objfile>)
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add_test(NAME Chapter16_Test COMMAND $<TARGET_FILE:ch16_test>)
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add_test(NAME AreaLight_Test COMMAND $<TARGET_FILE:arealight_test>)
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add_test(NAME UVMap_CheckeredSphere COMMAND $<TARGET_FILE:uvmap_checkeredsphere>)
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add_test(NAME UVMap_CheckeredPlane COMMAND $<TARGET_FILE:uvmap_checkeredplane>)
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105
tests/ch16_test.cpp
Normal file
105
tests/ch16_test.cpp
Normal file
@@ -0,0 +1,105 @@
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/*
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* DoRayMe - a quick and dirty Raytracer
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* Render test for CSG in chapter 16.
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*
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* Created by Manoël Trapier
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* Copyright (c) 2020 986-Studio.
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*
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*/
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#include <world.h>
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#include <light.h>
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#include <sphere.h>
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#include <plane.h>
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#include <cube.h>
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#include <cylinder.h>
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#include <material.h>
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#include <colour.h>
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#include <canvas.h>
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#include <camera.h>
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#include <group.h>
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#include <cone.h>
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#include <csg.h>
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#include <pattern.h>
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#include <strippattern.h>
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#include <gradientpattern.h>
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#include <checkerspattern.h>
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#include <ringpattern.h>
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#include <transformation.h>
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int main()
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{
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World w = World();
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/* Add lights */
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Light light1 = Light(POINT_LIGHT, Point(100, 100, -100), Colour(1, 1, 1));
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w.addLight(&light1);
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/* ----------------------------- */
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/* White background */
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Plane p = Plane();
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p.setTransform(translation(0, 0, 100) * rotationX(1.5708));
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p.material.colour = Colour(1, 1, 1);
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p.material.ambient = 1;
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p.material.diffuse = 0;
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p.material.specular = 0;
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w.addObject(&p);
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Cylinder c1 = Cylinder();
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c1.minCap = -2;
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c1.maxCap = 2;
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c1.isClosed = true;
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c1.material.colour = Colour(1, 0, 0);
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c1.setTransform(scaling(0.4, 1, 0.4));
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c1.materialSet = true;
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Cylinder c2 = Cylinder();
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c2.minCap = -2;
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c2.maxCap = 2;
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c2.isClosed = true;
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c2.material.colour = Colour(0, 1, 0);
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c2.setTransform(rotationX(M_PI/2) * scaling(0.4, 1, 0.4));
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c2.materialSet = true;
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CSG leaf1 = CSG(CSG::UNION, &c1, &c2);
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Cylinder c3 = Cylinder();
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c3.minCap = -2;
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c3.maxCap = 2;
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c3.isClosed = true;
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c3.material.colour = Colour(0, 0, 1);
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c3.setTransform(rotationZ(M_PI/2) * scaling(0.4, 1, 0.4));
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c3.materialSet = true;
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CSG leaf2 = CSG(CSG::UNION, &leaf1, &c3);
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|
||||
Cube cb = Cube();
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||||
//cb.materialSet = true;
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||||
//cb.material.reflective = 1;
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||||
|
||||
Sphere sp = Sphere();
|
||||
sp.setTransform(scaling(1.35, 1.35, 1.35));
|
||||
CSG leaf3 = CSG(CSG::INTERSECTION, &sp, &cb);
|
||||
|
||||
CSG leaf4 = CSG(CSG::DIFFERENCE, &leaf3, &leaf2);
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||||
|
||||
w.addObject(&leaf4);
|
||||
|
||||
/* ----------------------------- */
|
||||
|
||||
/* Set the camera */
|
||||
Camera camera = Camera(800, 400, M_PI / 2);
|
||||
camera.setTransform(viewTransform(Point(-4, 4, -9),
|
||||
Point(0, 1, 0),
|
||||
Vector(0, 1, 0)));
|
||||
|
||||
/* Now render it */
|
||||
Canvas image = camera.render(w, 5);
|
||||
|
||||
image.SaveAsPNG("ch16_test.png");
|
||||
|
||||
return 0;
|
||||
}
|
||||
226
tests/csg_test.cpp
Normal file
226
tests/csg_test.cpp
Normal file
@@ -0,0 +1,226 @@
|
||||
/*
|
||||
* DoRayMe - a quick and dirty Raytracer
|
||||
* CSG unit tests
|
||||
*
|
||||
* Created by Manoël Trapier
|
||||
* Copyright (c) 2020 986-Studio.
|
||||
*
|
||||
*/
|
||||
#include <intersect.h>
|
||||
#include <intersection.h>
|
||||
#include <sphere.h>
|
||||
#include <cube.h>
|
||||
#include <csg.h>
|
||||
#include <transformation.h>
|
||||
#include <gtest/gtest.h>
|
||||
|
||||
/* Proxy class to get access to protected functions / members */
|
||||
class CSGTest : public CSG
|
||||
{
|
||||
public:
|
||||
Intersect doLocalIntersect(Ray r) {
|
||||
return this->localIntersect(r);
|
||||
};
|
||||
Tuple doLocalNormalAt(Tuple point, Intersection *hit = nullptr) {
|
||||
return this->localNormalAt(point, hit);
|
||||
};
|
||||
BoundingBox doGetLocalBounds() {
|
||||
return this->getLocalBounds();
|
||||
};
|
||||
bool doIntersectionAllowed(bool leftHit, bool inLeft, bool inRight) {
|
||||
return this->intersectionAllowed(leftHit, inLeft, inRight);
|
||||
};
|
||||
|
||||
Intersect doFilterIntersections(Intersect &xs) {
|
||||
return this->filterIntersections(xs);
|
||||
}
|
||||
|
||||
CSGTest(OperationType operation, Shape *left, Shape *right) : CSG(operation, left, right) {};
|
||||
|
||||
|
||||
Shape *getLeft() { return this->left; };
|
||||
Shape *getRight() { return this->right; };
|
||||
OperationType getOperation() { return this->operation; };
|
||||
void setOperation(OperationType operation) { this->operation = operation; };
|
||||
};
|
||||
|
||||
TEST(CSGTest, Csg_is_created_with_an_operation_and_two_shape)
|
||||
{
|
||||
Sphere s1 = Sphere();
|
||||
Cube s2 = Cube();
|
||||
|
||||
CSGTest c = CSGTest(CSG::UNION, &s1, &s2);
|
||||
|
||||
ASSERT_EQ(c.getOperation(), CSG::UNION);
|
||||
ASSERT_EQ(*c.getLeft(), s1);
|
||||
ASSERT_EQ(*c.getRight(), s2);
|
||||
|
||||
ASSERT_EQ(*s1.parent, c);
|
||||
ASSERT_EQ(*s2.parent, c);
|
||||
}
|
||||
|
||||
TEST(CSGTest, Evaluating_the_rules_for_a_csg_operation)
|
||||
{
|
||||
Sphere s1 = Sphere();
|
||||
Cube s2 = Cube();
|
||||
CSGTest c = CSGTest(CSG::UNION, &s1, &s2);
|
||||
|
||||
CSG::OperationType testList2[] = {
|
||||
CSG::UNION, CSG::UNION,
|
||||
CSG::UNION, CSG::UNION,
|
||||
CSG::UNION, CSG::UNION,
|
||||
CSG::UNION, CSG::UNION,
|
||||
|
||||
CSG::INTERSECTION, CSG::INTERSECTION,
|
||||
CSG::INTERSECTION, CSG::INTERSECTION,
|
||||
CSG::INTERSECTION, CSG::INTERSECTION,
|
||||
CSG::INTERSECTION, CSG::INTERSECTION,
|
||||
|
||||
CSG::DIFFERENCE, CSG::DIFFERENCE,
|
||||
CSG::DIFFERENCE, CSG::DIFFERENCE,
|
||||
CSG::DIFFERENCE, CSG::DIFFERENCE,
|
||||
CSG::DIFFERENCE, CSG::DIFFERENCE,
|
||||
};
|
||||
|
||||
bool testList[][3] = {
|
||||
/* lhit, inl, inr */
|
||||
/* UNION */ { true, true, true },
|
||||
{ true, true, false },
|
||||
{ true, false, true },
|
||||
{ true, false, false },
|
||||
{ false, true, true },
|
||||
{ false, true, false },
|
||||
{ false, false, true },
|
||||
{ false, false, false },
|
||||
|
||||
/* INTER */ { true, true, true },
|
||||
{ true, true, false },
|
||||
{ true, false, true },
|
||||
{ true, false, false },
|
||||
{ false, true, true },
|
||||
{ false, true, false },
|
||||
{ false, false, true },
|
||||
{ false, false, false },
|
||||
|
||||
/* DIFFE */ { true, true, true },
|
||||
{ true, true, false },
|
||||
{ true, false, true },
|
||||
{ true, false, false },
|
||||
{ false, true, true },
|
||||
{ false, true, false },
|
||||
{ false, false, true },
|
||||
{ false, false, false },
|
||||
};
|
||||
|
||||
bool testResults[] {
|
||||
/* Unions */
|
||||
false,
|
||||
true,
|
||||
false,
|
||||
true,
|
||||
false,
|
||||
false,
|
||||
true,
|
||||
true,
|
||||
/* Intersection */
|
||||
true,
|
||||
false,
|
||||
true,
|
||||
false,
|
||||
true,
|
||||
true,
|
||||
false,
|
||||
false,
|
||||
/* difference */
|
||||
false,
|
||||
true,
|
||||
false,
|
||||
true,
|
||||
true,
|
||||
true,
|
||||
false,
|
||||
false
|
||||
};
|
||||
|
||||
int testCount = sizeof(testList)/sizeof((testList)[0]);
|
||||
int i;
|
||||
|
||||
for(i = 0; i < testCount; i++)
|
||||
{
|
||||
c.setOperation(testList2[i]);
|
||||
ASSERT_EQ(c.doIntersectionAllowed(testList[i][0], testList[i][1], testList[i][2]), testResults[i]);
|
||||
}
|
||||
}
|
||||
|
||||
TEST(CSGTest, Filtering_a_list_of_intersections)
|
||||
{
|
||||
Sphere s1 = Sphere();
|
||||
Cube s2 = Cube();
|
||||
CSGTest c = CSGTest(CSG::UNION, &s1, &s2);
|
||||
|
||||
CSG::OperationType testList[] = {
|
||||
CSG::UNION,
|
||||
CSG::INTERSECTION,
|
||||
CSG::DIFFERENCE,
|
||||
};
|
||||
|
||||
uint32_t testResults[][2] = {
|
||||
{0, 3},
|
||||
{1, 2},
|
||||
{0, 1},
|
||||
};
|
||||
|
||||
int testCount = sizeof(testList)/sizeof((testList)[0]);
|
||||
int i;
|
||||
|
||||
Intersect xs = Intersect();
|
||||
Intersection i1 = Intersection(1, &s1);
|
||||
Intersection i2 = Intersection(2, &s2);
|
||||
Intersection i3 = Intersection(3, &s1);
|
||||
Intersection i4 = Intersection(4, &s2);
|
||||
xs.add(i1);
|
||||
xs.add(i2);
|
||||
xs.add(i3);
|
||||
xs.add(i4);
|
||||
|
||||
for(i = 0; i < testCount; i++)
|
||||
{
|
||||
c.setOperation(testList[i]);
|
||||
Intersect result = c.doFilterIntersections(xs);
|
||||
|
||||
ASSERT_EQ(result.count(), 2);
|
||||
ASSERT_EQ(result[0], xs[testResults[i][0]]);
|
||||
ASSERT_EQ(result[1], xs[testResults[i][1]]);
|
||||
}
|
||||
}
|
||||
|
||||
TEST(CSGTest, A_ray_misses_a_csg_object)
|
||||
{
|
||||
Sphere s1 = Sphere();
|
||||
Cube s2 = Cube();
|
||||
CSGTest c = CSGTest(CSG::UNION, &s1, &s2);
|
||||
|
||||
Ray r = Ray(Point(0, 2, -5), Vector(0, 0, 1));
|
||||
Intersect xs = c.doLocalIntersect(r);
|
||||
|
||||
ASSERT_EQ(xs.count(), 0);
|
||||
}
|
||||
|
||||
TEST(CSGTest, A_ray_hits_a_csg_object)
|
||||
{
|
||||
Sphere s1 = Sphere();
|
||||
Sphere s2 = Sphere();
|
||||
|
||||
s2.setTransform(translation(0, 0, 0.5));
|
||||
|
||||
CSGTest c = CSGTest(CSG::UNION, &s1, &s2);
|
||||
|
||||
Ray r = Ray(Point(0, 0, -5), Vector(0, 0, 1));
|
||||
Intersect xs = c.doLocalIntersect(r);
|
||||
|
||||
ASSERT_EQ(xs.count(), 2);
|
||||
ASSERT_TRUE(double_equal(xs[0].t, 4));
|
||||
ASSERT_EQ(xs[0].object, &s1);
|
||||
ASSERT_TRUE(double_equal(xs[1].t, 6.5));
|
||||
ASSERT_EQ(xs[1].object, &s2);
|
||||
}
|
||||
Reference in New Issue
Block a user