Fix in world.
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@@ -83,9 +83,9 @@ Intersect World::intersect(Ray r)
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{
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Intersect xs = this->objectList[i]->intersect(r);
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for(j = 0; xs.count(); j++)
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for(j = 0; j < xs.count(); j++)
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{
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ret.add(xs[i]);
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ret.add(xs[j]);
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}
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}
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