Renaming Object to Shape (part 2)
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source/include/shape.h
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40
source/include/shape.h
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/*
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* DoRayMe - a quick and dirty Raytracer
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* Object header
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*
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* Created by Manoël Trapier
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* Copyright (c) 2020 986-Studio.
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*
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*/
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#ifndef DORAYME_SHAPE_H
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#define DORAYME_SHAPE_H
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class Shape;
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#include <ray.h>
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#include <tuple.h>
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#include <matrix.h>
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#include <intersect.h>
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#include <material.h>
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/* Base class for all object that can be presented in the world */
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class Shape
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{
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public:
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Matrix transformMatrix;
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Matrix inverseTransform;
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Material material;
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public:
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Shape();
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virtual Intersect intersect(Ray r);
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virtual Tuple normalAt(Tuple point);
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void setTransform(Matrix transform);
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void setMaterial(Material material) { this->material = material; };
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Ray transform(Ray r) { return Ray(this->transformMatrix * r.origin, this->transformMatrix * r.direction); };
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Ray invTransform(Ray r) { return Ray(this->inverseTransform * r.origin, this->inverseTransform * r.direction); };
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};
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#endif //DORAYME_SHAPE_H
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