Renaming Object to Shape (part 2)
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36
source/shapes/shape.cpp
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36
source/shapes/shape.cpp
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/*
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* DoRayMe - a quick and dirty Raytracer
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* Object implementation
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*
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* Created by Manoël Trapier
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* Copyright (c) 2020 986-Studio.
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*
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*/
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#include <ray.h>
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#include <shape.h>
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#include <matrix.h>
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#include <tuple.h>
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#include <intersect.h>
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Shape::Shape()
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{
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this->transformMatrix = Matrix4().identity();
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this->inverseTransform = this->transformMatrix.inverse();
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}
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Intersect Shape::intersect(Ray r)
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{
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return Intersect();
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};
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Tuple Shape::normalAt(Tuple point)
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{
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return Vector(0, 0, 0);
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}
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void Shape::setTransform(Matrix transform)
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{
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this->transformMatrix = transform;
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this->inverseTransform = transform.inverse();
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}
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