And CSG! \o/

Still working on a nice scene for it.
This commit is contained in:
Godzil
2020-03-06 19:00:31 +00:00
parent e57b5715e8
commit b5ee92c544
13 changed files with 591 additions and 9 deletions

52
source/include/csg.h Normal file
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/*
* DoRayMe - a quick and dirty Raytracer
* CSG header
*
* Created by Manoël Trapier
* Copyright (c) 2020 986-Studio.
*
*/
#ifndef DORAYME_CSG_H
#define DORAYME_CSG_H
#include <shape.h>
class CSG : public Shape
{
public:
enum OperationType
{
UNION,
DIFFERENCE,
INTERSECTION
};
protected:
Shape *left;
Shape *right;
OperationType operation;
BoundingBox bounds;
protected:
Intersect localIntersect(Ray r);
Tuple localNormalAt(Tuple point, Intersection *hit = nullptr);
BoundingBox getLocalBounds();
bool intersectionAllowed(bool leftHit, bool inLeft, bool inRight);
Intersect filterIntersections(Intersect &xs);
void updateBoundingBox();
BoundingBox getBounds();
public:
CSG(OperationType operation, Shape *left, Shape *right);
bool includes(Shape *b);
void updateTransform();
void dumpMe(FILE *fp);
};
#endif /* DORAYME_CSG_H */