And CSG! \o/

Still working on a nice scene for it.
This commit is contained in:
Godzil
2020-03-06 19:00:31 +00:00
parent e57b5715e8
commit b5ee92c544
13 changed files with 591 additions and 9 deletions

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tests/csg_test.cpp Normal file
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/*
* DoRayMe - a quick and dirty Raytracer
* CSG unit tests
*
* Created by Manoël Trapier
* Copyright (c) 2020 986-Studio.
*
*/
#include <intersect.h>
#include <intersection.h>
#include <sphere.h>
#include <cube.h>
#include <csg.h>
#include <transformation.h>
#include <gtest/gtest.h>
/* Proxy class to get access to protected functions / members */
class CSGTest : public CSG
{
public:
Intersect doLocalIntersect(Ray r) {
return this->localIntersect(r);
};
Tuple doLocalNormalAt(Tuple point, Intersection *hit = nullptr) {
return this->localNormalAt(point, hit);
};
BoundingBox doGetLocalBounds() {
return this->getLocalBounds();
};
bool doIntersectionAllowed(bool leftHit, bool inLeft, bool inRight) {
return this->intersectionAllowed(leftHit, inLeft, inRight);
};
Intersect doFilterIntersections(Intersect &xs) {
return this->filterIntersections(xs);
}
CSGTest(OperationType operation, Shape *left, Shape *right) : CSG(operation, left, right) {};
Shape *getLeft() { return this->left; };
Shape *getRight() { return this->right; };
OperationType getOperation() { return this->operation; };
void setOperation(OperationType operation) { this->operation = operation; };
};
TEST(CSGTest, Csg_is_created_with_an_operation_and_two_shape)
{
Sphere s1 = Sphere();
Cube s2 = Cube();
CSGTest c = CSGTest(CSG::UNION, &s1, &s2);
ASSERT_EQ(c.getOperation(), CSG::UNION);
ASSERT_EQ(*c.getLeft(), s1);
ASSERT_EQ(*c.getRight(), s2);
ASSERT_EQ(*s1.parent, c);
ASSERT_EQ(*s2.parent, c);
}
TEST(CSGTest, Evaluating_the_rules_for_a_csg_operation)
{
Sphere s1 = Sphere();
Cube s2 = Cube();
CSGTest c = CSGTest(CSG::UNION, &s1, &s2);
CSG::OperationType testList2[] = {
CSG::UNION, CSG::UNION,
CSG::UNION, CSG::UNION,
CSG::UNION, CSG::UNION,
CSG::UNION, CSG::UNION,
CSG::INTERSECTION, CSG::INTERSECTION,
CSG::INTERSECTION, CSG::INTERSECTION,
CSG::INTERSECTION, CSG::INTERSECTION,
CSG::INTERSECTION, CSG::INTERSECTION,
CSG::DIFFERENCE, CSG::DIFFERENCE,
CSG::DIFFERENCE, CSG::DIFFERENCE,
CSG::DIFFERENCE, CSG::DIFFERENCE,
CSG::DIFFERENCE, CSG::DIFFERENCE,
};
bool testList[][3] = {
/* lhit, inl, inr */
/* UNION */ { true, true, true },
{ true, true, false },
{ true, false, true },
{ true, false, false },
{ false, true, true },
{ false, true, false },
{ false, false, true },
{ false, false, false },
/* INTER */ { true, true, true },
{ true, true, false },
{ true, false, true },
{ true, false, false },
{ false, true, true },
{ false, true, false },
{ false, false, true },
{ false, false, false },
/* DIFFE */ { true, true, true },
{ true, true, false },
{ true, false, true },
{ true, false, false },
{ false, true, true },
{ false, true, false },
{ false, false, true },
{ false, false, false },
};
bool testResults[] {
/* Unions */
false,
true,
false,
true,
false,
false,
true,
true,
/* Intersection */
true,
false,
true,
false,
true,
true,
false,
false,
/* difference */
false,
true,
false,
true,
true,
true,
false,
false
};
int testCount = sizeof(testList)/sizeof((testList)[0]);
int i;
for(i = 0; i < testCount; i++)
{
c.setOperation(testList2[i]);
ASSERT_EQ(c.doIntersectionAllowed(testList[i][0], testList[i][1], testList[i][2]), testResults[i]);
}
}
TEST(CSGTest, Filtering_a_list_of_intersections)
{
Sphere s1 = Sphere();
Cube s2 = Cube();
CSGTest c = CSGTest(CSG::UNION, &s1, &s2);
CSG::OperationType testList[] = {
CSG::UNION,
CSG::INTERSECTION,
CSG::DIFFERENCE,
};
uint32_t testResults[][2] = {
{0, 3},
{1, 2},
{0, 1},
};
int testCount = sizeof(testList)/sizeof((testList)[0]);
int i;
Intersect xs = Intersect();
Intersection i1 = Intersection(1, &s1);
Intersection i2 = Intersection(2, &s2);
Intersection i3 = Intersection(3, &s1);
Intersection i4 = Intersection(4, &s2);
xs.add(i1);
xs.add(i2);
xs.add(i3);
xs.add(i4);
for(i = 0; i < testCount; i++)
{
c.setOperation(testList[i]);
Intersect result = c.doFilterIntersections(xs);
ASSERT_EQ(result.count(), 2);
ASSERT_EQ(result[0], xs[testResults[i][0]]);
ASSERT_EQ(result[1], xs[testResults[i][1]]);
}
}
TEST(CSGTest, A_ray_misses_a_csg_object)
{
Sphere s1 = Sphere();
Cube s2 = Cube();
CSGTest c = CSGTest(CSG::UNION, &s1, &s2);
Ray r = Ray(Point(0, 2, -5), Vector(0, 0, 1));
Intersect xs = c.doLocalIntersect(r);
ASSERT_EQ(xs.count(), 0);
}
TEST(CSGTest, A_ray_hits_a_csg_object)
{
Sphere s1 = Sphere();
Sphere s2 = Sphere();
s2.setTransform(translation(0, 0, 0.5));
CSGTest c = CSGTest(CSG::UNION, &s1, &s2);
Ray r = Ray(Point(0, 0, -5), Vector(0, 0, 1));
Intersect xs = c.doLocalIntersect(r);
ASSERT_EQ(xs.count(), 2);
ASSERT_TRUE(double_equal(xs[0].t, 4));
ASSERT_EQ(xs[0].object, &s1);
ASSERT_TRUE(double_equal(xs[1].t, 6.5));
ASSERT_EQ(xs[1].object, &s2);
}