Start working on dumping the world (to a JSON file) for debug purposes.
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@@ -66,4 +66,23 @@ Colour Material::lighting(Light light, Tuple point, Tuple eyeVector, Tuple norma
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finalColour = emissiveColour + ambientColour + diffuseColour + specularColour;
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return Colour(finalColour.x, finalColour.y, finalColour.z);
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}
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void Material::dumpMe(FILE *fp)
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{
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fprintf(fp, "\"Colour\": {\"red\": %f, \"green\": %f, \"blue\": %f},\n", this->colour.x, this->colour.y, this->colour.z);
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fprintf(fp, "\"Ambient\": %f,\n", this->ambient);
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fprintf(fp, "\"Diffuse\": %f,\n", this->diffuse);
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fprintf(fp, "\"Specular\": %f,\n", this->specular);
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fprintf(fp, "\"Shininess\": %f,\n", this->shininess);
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fprintf(fp, "\"Reflective\": %f,\n", this->reflective);
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fprintf(fp, "\"Transparency\": %f,\n", this->transparency);
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fprintf(fp, "\"Emissive\": %f,\n", this->emissive);
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fprintf(fp, "\"RefractiveIndex\": %f,\n", this->refractiveIndex);
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if (this->pattern)
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{
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fprintf(fp, "\"Pattern\": {\n", this->emissive);
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this->pattern->dumpMe(fp);
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fprintf(fp, "},\n");
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}
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}
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@@ -73,4 +73,12 @@ BoundingBox Shape::getBounds()
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ret.min = this->objectToWorld(Point(-1, -1, -1));
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ret.max = this->objectToWorld(Point(1, 1, 1));
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return ret;
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}
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void Shape::dumpMe(FILE *fp)
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{
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fprintf(fp, "\"Material\": {\n");
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this->material.dumpMe(fp);
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fprintf(fp, "},\n");
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fprintf(fp, "\"DropShadow\": %d,\n", this->dropShadow);
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}
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