Added some proper test scenes for chapter 11.
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@@ -47,7 +47,7 @@ public:
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bool isShadowed(Tuple point);
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Colour reflectColour(Computation comps, uint32_t depthCount = 4);
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Colour refractedColour(Computation comps, uint32_t depthCount = 0);
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Colour refractedColour(Computation comps, uint32_t depthCount = 4);
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Intersect intersect(Ray r);
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