13 Commits

Author SHA1 Message Date
Godzil
c858b4dcde A new scene and some optimisations. 2020-03-12 17:45:29 +00:00
Godzil
e57b5715e8 Smooth triangles! And support for them in the OBJ File parser.
Also add an interesting tea party scene!
2020-03-06 15:07:26 +00:00
Godzil
1cebcd4f8b Fix my own stupidity. 2020-03-02 16:49:10 +00:00
Godzil
ace7d53571 Clearing up some memory to prevent stupid issues
Preparing for some optimisations. (absolutely need to reduce the ammount of allocations done.)
2020-03-02 08:24:09 +00:00
Godzil
a6f0422bd1 Add renderstat to get some info about rendering. 2020-02-27 17:20:55 +00:00
Godzil
7bbe5e843b Group should work now. 2020-02-24 17:25:54 +00:00
Godzil
be6b472472 Simplify hit search as now the list is ordered. 2020-02-20 01:40:50 +00:00
Godzil
dbaa6eea2c Fix Intersect and add sort the list each time we add something to it. 2020-02-20 00:46:19 +00:00
Godzil
a82b67faa4 Working on worlds.
It's currently crashing.
2020-02-19 18:05:48 +00:00
Godzil
5a4f9f4dc4 Renaming Object to Shape (part 1) 2020-02-18 11:40:55 +00:00
Godzil
c4418683c6 Add the hit function to get the closest non negative hit, and add some mecanisme to test that properly and report when no valid hit occur. 2020-02-17 12:24:15 +00:00
Godzil
1900d1f45d Change the Intersection to a class, and stop using memory allocation for it (and pointer)
A bit more clean (on the code side)
2020-02-17 11:48:29 +00:00
Godzil
01a0de09ab Add 3 new type of object: Sphere, Object and Intersect.
Add Intersect object as a way to report where a ray intersect another object and which one it is.
Add an Object base class for all object that can be rendered.
Add the Sphere object.
2020-02-17 11:16:20 +00:00