Godzil
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8437ab8753
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Move ShapeType into the Shape object.
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2020-03-09 15:57:23 +00:00 |
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Godzil
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1510de3b36
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Change CSG to derive the intersect function and do the calculation there instead of the local one.
Also use the bounding box to reject ray that don't it that CSG element.
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2020-03-09 13:45:57 +00:00 |
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Godzil
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8550d4068f
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Correct how filterIntersections work, seems c++ don't like how thing were done.
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2020-03-09 13:44:10 +00:00 |
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Godzil
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57eff4830e
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Sample scene for CSG \o/
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2020-03-06 21:55:32 +00:00 |
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Godzil
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b5ee92c544
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And CSG! \o/
Still working on a nice scene for it.
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2020-03-06 19:00:31 +00:00 |
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