Godzil
1cebcd4f8b
Fix my own stupidity.
2020-03-02 16:49:10 +00:00
Godzil
ace7d53571
Clearing up some memory to prevent stupid issues
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Preparing for some optimisations. (absolutely need to reduce the ammount of allocations done.)
2020-03-02 08:24:09 +00:00
Godzil
a6f0422bd1
Add renderstat to get some info about rendering.
2020-02-27 17:20:55 +00:00
Godzil
7bbe5e843b
Group should work now.
2020-02-24 17:25:54 +00:00
Godzil
be6b472472
Simplify hit search as now the list is ordered.
2020-02-20 01:40:50 +00:00
Godzil
dbaa6eea2c
Fix Intersect and add sort the list each time we add something to it.
2020-02-20 00:46:19 +00:00
Godzil
a82b67faa4
Working on worlds.
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It's currently crashing.
2020-02-19 18:05:48 +00:00
Godzil
5a4f9f4dc4
Renaming Object to Shape (part 1)
2020-02-18 11:40:55 +00:00
Godzil
c4418683c6
Add the hit function to get the closest non negative hit, and add some mecanisme to test that properly and report when no valid hit occur.
2020-02-17 12:24:15 +00:00
Godzil
1900d1f45d
Change the Intersection to a class, and stop using memory allocation for it (and pointer)
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A bit more clean (on the code side)
2020-02-17 11:48:29 +00:00
Godzil
01a0de09ab
Add 3 new type of object: Sphere, Object and Intersect.
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Add Intersect object as a way to report where a ray intersect another object and which one it is.
Add an Object base class for all object that can be rendered.
Add the Sphere object.
2020-02-17 11:16:20 +00:00