Godzil
|
66a8b98aeb
|
Add missing code \o/
|
2020-03-09 15:59:52 +00:00 |
|
Godzil
|
314da11005
|
Add support for naming groups
|
2020-03-09 15:58:32 +00:00 |
|
Godzil
|
e653855556
|
Change World to use a base group instead of storing all the world object.
Makes the code simpler and avoid some potential issues. Add to change a bit some test to make them pass properly.
|
2020-03-09 13:47:42 +00:00 |
|
Godzil
|
b5ee92c544
|
And CSG! \o/
Still working on a nice scene for it.
|
2020-03-06 19:00:31 +00:00 |
|
Godzil
|
e57b5715e8
|
Smooth triangles! And support for them in the OBJ File parser.
Also add an interesting tea party scene!
|
2020-03-06 15:07:26 +00:00 |
|
Godzil
|
307c125eba
|
More bounding boxes
|
2020-02-28 18:33:59 +00:00 |
|
Godzil
|
b4ae737b40
|
Continuing working on dumping the world
|
2020-02-28 09:29:09 +00:00 |
|
Godzil
|
5e4cfb84e6
|
Fix an issue with groups, and add Chapter 14 example!
|
2020-02-26 00:30:09 +00:00 |
|
Godzil
|
2ea4abdce7
|
Boundingboxes should be ready.
Next step (later) would be to properly use them other than group to lower the number of intersection calculation per ray.
|
2020-02-25 18:03:12 +00:00 |
|
Godzil
|
3011544e8f
|
Started working on boundingboxes.
|
2020-02-24 18:03:25 +00:00 |
|
Godzil
|
7c794f0496
|
Working on groups
|
2020-02-24 09:25:52 +00:00 |
|