Godzil
2ebc177d9d
Header update/corrections
2020-03-05 15:06:16 +00:00
Godzil
6a2c5a77ae
Trying to implement image mapping.
...
Something not working yet.
2020-03-05 09:48:37 +00:00
Godzil
d6ae062f7f
Add checkered cube render
2020-03-05 00:24:02 +00:00
Godzil
3ebe403de0
Continue working on Cube mapping
2020-03-05 00:10:39 +00:00
Godzil
f5685a45e1
Add AlignCheck UV Pattern
2020-03-04 16:42:43 +00:00
Godzil
7209244f48
Add cylindrical mapping!
2020-03-04 16:16:35 +00:00
Godzil
1b6c14691b
fmod is not mathematically valid. Replace it by a correct one.
2020-03-04 16:15:49 +00:00
Godzil
107b612130
Added planar mapping
2020-03-04 13:35:09 +00:00
Godzil
5bbd036fc5
Add spherical mapping render to the README.
2020-03-04 13:23:22 +00:00
Godzil
1ceabe7e62
Change CMake files to simplify them.
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Also disable dorayme.cpp for now as it if wrongly taken in the rayonnement library.
2020-03-04 13:21:39 +00:00
Godzil
3e37b5ca44
Add spherical mapping for UV Textures.
2020-03-04 13:20:15 +00:00
Godzil
5c10d65c8d
Started working on 2D patterns.
2020-03-04 09:32:11 +00:00
Manoël Trapier
83c12dbd83
Update README.md
2020-03-03 00:12:45 +00:00
Godzil
3cfbb604b0
Fix missing includes.
2020-03-02 23:34:44 +00:00
Godzil
36962275f6
Disable the second jittered test as I can't find a way to make them consistant (they fail depends on combination of OS/Compiler because of the way compiler work..)
2020-03-02 23:29:06 +00:00
Godzil
a1c53fc9cc
Commited that file with incorrect size for automated test.
2020-03-02 23:16:17 +00:00
Godzil
0be3236a03
Fix how the Lua lib is build to remove that annoying tmpnam warning.
2020-03-02 18:05:33 +00:00
Godzil
344c36cd78
Remove frand from that scene.
2020-03-02 17:44:17 +00:00
Godzil
478b1f0af1
Disable a test as it is not consistent between compilers.
2020-03-02 17:41:04 +00:00
Godzil
1cebcd4f8b
Fix my own stupidity.
2020-03-02 16:49:10 +00:00
Godzil
aab9df0802
Add support for Lua in world, and create the Lua Pattern (pattern can be defined with a lua function)
2020-03-02 16:30:24 +00:00
Godzil
d05a0fb4d0
Update ch11 reflection scene to render the 3 different view
2020-03-02 14:09:30 +00:00
Godzil
21749695b6
Add jitter to area light and example render of it.
2020-03-02 14:03:31 +00:00
Godzil
1fbe682572
Update readme
2020-03-02 08:46:30 +00:00
Godzil
ace7d53571
Clearing up some memory to prevent stupid issues
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Preparing for some optimisations. (absolutely need to reduce the ammount of allocations done.)
2020-03-02 08:24:09 +00:00
Godzil
0ac44c3539
Use area light and make a proper canvas size to run the size.
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This test is eating memory like crazy. Need to see why.
2020-02-28 18:36:57 +00:00
Godzil
c4b680789e
Starting working on area lights.
2020-02-28 18:35:45 +00:00
Godzil
53f66b554b
Move renderstat function into the CPP file and add atomic to the variables.
2020-02-28 18:34:42 +00:00
Godzil
307c125eba
More bounding boxes
2020-02-28 18:33:59 +00:00
Godzil
b4ae737b40
Continuing working on dumping the world
2020-02-28 09:29:09 +00:00
Godzil
8ceb68fdff
Add dependencies to Lua.
2020-02-28 00:05:14 +00:00
Godzil
c369d2fe2d
Start working on dumping the world (to a JSON file) for debug purposes.
2020-02-27 18:03:08 +00:00
Godzil
2926166ce6
Add Lua dependencies.
...
Lua is going to be used for both scene description (it will also provide a YAML importer) and some future expansion in the code. Expect some fun surprises!
(just playing with lua on the main app for now)
2020-02-27 17:24:40 +00:00
Godzil
e61382a129
Doh, this was suppose to be the other way around: add to the bound IF it have finit bounds!
2020-02-27 17:22:47 +00:00
Godzil
a6f0422bd1
Add renderstat to get some info about rendering.
2020-02-27 17:20:55 +00:00
Godzil
a4ddfddbf3
Found the problem with openmp.
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X here need to be declared as private, else each thread are sharing the same variable which... well.... don't work well .. :/
2020-02-26 16:09:28 +00:00
Godzil
f1849cdbc1
Pow is way too slow.
2020-02-26 16:08:34 +00:00
Manoël Trapier
9174424d91
Update README.md
2020-02-26 02:29:10 +00:00
Godzil
0369bee306
It is christmas time!
2020-02-26 02:24:04 +00:00
Godzil
ed347e304d
Quick (and dirty) change to be able to use OpenMP for rendering.
2020-02-26 02:18:54 +00:00
Godzil
7a96d42874
Add bounding box calculation to triangle..
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Could be helpful XD
2020-02-26 02:17:57 +00:00
Godzil
1c00077949
Prepare code to be able to get material from some form of a "group leader".
2020-02-26 00:32:14 +00:00
Godzil
5e4cfb84e6
Fix an issue with groups, and add Chapter 14 example!
2020-02-26 00:30:09 +00:00
Godzil
aded6bb943
Triangles!!!
2020-02-25 18:42:45 +00:00
Godzil
2ea4abdce7
Boundingboxes should be ready.
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Next step (later) would be to properly use them other than group to lower the number of intersection calculation per ray.
Chapter14
2020-02-25 18:03:12 +00:00
Godzil
831a096281
Continue working on bounding boxes.
2020-02-25 09:20:38 +00:00
Godzil
3011544e8f
Started working on boundingboxes.
2020-02-24 18:03:25 +00:00
Godzil
d1965caf8d
Add an option to run coverage locally
2020-02-24 17:26:36 +00:00
Godzil
7bbe5e843b
Group should work now.
2020-02-24 17:25:54 +00:00
Godzil
7c794f0496
Working on groups
2020-02-24 09:25:52 +00:00