Compare commits
16 Commits
| Author | SHA1 | Date | |
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17aebe6538 | ||
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513cd9d7eb | ||
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1f4b14c896 | ||
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dee4b9ae91 | ||
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514bd649c1 |
@@ -6,17 +6,6 @@ project(DoRayMe)
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|||||||
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set(CMAKE_CXX_STANDARD 11)
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set(CMAKE_CXX_STANDARD 11)
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#Add external projects that directly need to be builded
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ExternalProject_Add(googletest
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SOURCE_DIR "${CMAKE_CURRENT_SOURCE_DIR}/external/googletest"
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BINARY_DIR "${CMAKE_CURRENT_BINARY_DIR}/external/googletest"
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CONFIGURE_COMMAND ""
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BUILD_COMMAND ""
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INSTALL_COMMAND ""
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TEST_COMMAND ""
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)
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# LodePNG don't make a .a or .so, so let's build a library here
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# LodePNG don't make a .a or .so, so let's build a library here
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add_library(LodePNG STATIC)
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add_library(LodePNG STATIC)
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set(LODEPNG_INCLUDE_FOLDER ${CMAKE_CURRENT_SOURCE_DIR}/external/lodepng)
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set(LODEPNG_INCLUDE_FOLDER ${CMAKE_CURRENT_SOURCE_DIR}/external/lodepng)
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@@ -25,5 +14,11 @@ target_sources(LodePNG PRIVATE external/lodepng/lodepng.cpp external/lodepng/lod
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# Main app
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# Main app
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add_subdirectory(source)
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add_subdirectory(source)
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# Unit Tests
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add_subdirectory(tests)
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option(PACKAGE_TESTS "Build the tests" ON)
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if(PACKAGE_TESTS)
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enable_testing()
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include(GoogleTest)
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add_subdirectory("${PROJECT_SOURCE_DIR}/external/googletest" "external/googletest")
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add_subdirectory(tests)
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endif()
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2
external/glfw
vendored
2
external/glfw
vendored
Submodule external/glfw updated: 76406c7894...6aca3e99f0
2
external/googletest
vendored
2
external/googletest
vendored
Submodule external/googletest updated: 41b5f149ab...23b2a3b1cf
2
external/lodepng
vendored
2
external/lodepng
vendored
Submodule external/lodepng updated: 5a0dba1038...48e5364ef4
@@ -3,8 +3,11 @@
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# First most is build as a library
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# First most is build as a library
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add_library(rayonnement STATIC)
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add_library(rayonnement STATIC)
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set(RAY_HEADERS include/tuples.h include/math_helper.h include/colour.h include/canvas.h include/matrix.h)
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set(RAY_HEADERS include/tuple.h include/math_helper.h include/colour.h include/canvas.h
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set(RAY_SOURCES tuples.cpp math_helper.cpp colour.cpp canvas.cpp matrix.cpp)
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include/matrix.h include/transformation.h include/intersect.h include/intersection.h
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include/object.h include/ray.h include/sphere.h)
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set(RAY_SOURCES tuple.cpp math_helper.cpp colour.cpp canvas.cpp matrix.cpp transformation.cpp intersect.cpp
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objects/object.cpp objects/ray.cpp objects/sphere.cpp)
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target_include_directories(rayonnement PUBLIC include)
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target_include_directories(rayonnement PUBLIC include)
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target_sources(rayonnement PRIVATE ${RAY_HEADERS} ${RAY_SOURCES})
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target_sources(rayonnement PRIVATE ${RAY_HEADERS} ${RAY_SOURCES})
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@@ -9,7 +9,7 @@
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#ifndef DORAYME_COLOUR_H
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#ifndef DORAYME_COLOUR_H
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#define DORAYME_COLOUR_H
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#define DORAYME_COLOUR_H
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#include <tuples.h>
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#include <tuple.h>
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class Colour : public Tuple
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class Colour : public Tuple
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{
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{
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29
source/include/intersect.h
Normal file
29
source/include/intersect.h
Normal file
@@ -0,0 +1,29 @@
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/*
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* DoRayMe - a quick and dirty Raytracer
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* Intersect header
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*
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* Created by Manoël Trapier
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* Copyright (c) 2020 986-Studio.
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*
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*/
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#ifndef DORAYME_INTERSECT_H
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#define DORAYME_INTERSECT_H
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#include <stdint.h>
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#include <intersection.h>
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class Intersect
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{
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private:
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Intersection *list;
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uint32_t num;
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uint32_t allocated;
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public:
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Intersect();
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void add(Intersection i);
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int count() { return this->num; };
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Intersection operator[](const int p) { return this->list[p]; }
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Intersection hit();
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};
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#endif //DORAYME_INTERSECT_H
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29
source/include/intersection.h
Normal file
29
source/include/intersection.h
Normal file
@@ -0,0 +1,29 @@
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/*
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* DoRayMe - a quick and dirty Raytracer
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* Intersection header
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*
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||||||
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* Created by Manoël Trapier
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* Copyright (c) 2020 986-Studio.
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*
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*/
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#ifndef DORAYME_INTERSECTION_H
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#define DORAYME_INTERSECTION_H
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#include <stdlib.h>
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class Object;
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class Intersection
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{
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public:
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double t;
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Object *object;
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public:
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Intersection(double t, Object *object) : t(t), object(object) { };
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bool nothing() { return (this->object == nullptr); };
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bool operator==(const Intersection &b) const { return ((this->t == b.t) && (this->object == b.object)); };
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};
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#endif //DORAYME_INTERSECTION_H
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@@ -10,7 +10,11 @@
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#ifndef DORAYME_MATH_HELPER_H
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#ifndef DORAYME_MATH_HELPER_H
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#define DORAYME_MATH_HELPER_H
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#define DORAYME_MATH_HELPER_H
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#include <math.h>
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void set_equal_precision(double v);
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void set_equal_precision(double v);
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bool double_equal(double a, double b);
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bool double_equal(double a, double b);
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double deg_to_rad(double deg);
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#endif //DORAYME_MATH_HELPER_H
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#endif //DORAYME_MATH_HELPER_H
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@@ -9,7 +9,7 @@
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#ifndef DORAYME_MATRIX_H
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#ifndef DORAYME_MATRIX_H
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#define DORAYME_MATRIX_H
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#define DORAYME_MATRIX_H
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#include <tuples.h>
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#include <tuple.h>
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class Matrix
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class Matrix
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{
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{
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@@ -19,7 +19,7 @@ protected:
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int size;
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int size;
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public:
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public:
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Matrix(int size);
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Matrix(int size = 4);
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Matrix(double values[], int size);
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Matrix(double values[], int size);
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||||||
|
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double get(int x, int y) const { return this->data[this->size * x + y]; };
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double get(int x, int y) const { return this->data[this->size * x + y]; };
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||||||
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|||||||
35
source/include/object.h
Normal file
35
source/include/object.h
Normal file
@@ -0,0 +1,35 @@
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|||||||
|
/*
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||||||
|
* DoRayMe - a quick and dirty Raytracer
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||||||
|
* Object header
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||||||
|
*
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||||||
|
* Created by Manoël Trapier
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||||||
|
* Copyright (c) 2020 986-Studio.
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||||||
|
*
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||||||
|
*/
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||||||
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#ifndef DORAYME_OBJECT_H
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#define DORAYME_OBJECT_H
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class Object;
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||||||
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#include <ray.h>
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#include <tuple.h>
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#include <matrix.h>
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#include <intersect.h>
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||||||
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/* Base class for all object that can be presented in the world */
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class Object
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||||||
|
{
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||||||
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public:
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||||||
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Matrix transformMatrix;
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||||||
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Matrix inverseTransform;
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||||||
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||||||
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public:
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Object();
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||||||
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||||||
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virtual Intersect intersect(Ray r);
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void setTransform(Matrix transform);
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Ray transform(Ray r) { return Ray(this->transformMatrix * r.origin, this->transformMatrix * r.direction); };
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Ray invTransform(Ray r) { return Ray(this->inverseTransform * r.origin, this->inverseTransform * r.direction); };
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||||||
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};
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||||||
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||||||
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#endif //DORAYME_OBJECT_H
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||||||
25
source/include/ray.h
Normal file
25
source/include/ray.h
Normal file
@@ -0,0 +1,25 @@
|
|||||||
|
/*
|
||||||
|
* DoRayMe - a quick and dirty Raytracer
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||||||
|
* Ray header
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||||||
|
*
|
||||||
|
* Created by Manoël Trapier
|
||||||
|
* Copyright (c) 2020 986-Studio.
|
||||||
|
*
|
||||||
|
*/
|
||||||
|
#ifndef DORAYME_RAY_H
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||||||
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#define DORAYME_RAY_H
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||||||
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|
||||||
|
#include <tuple.h>
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||||||
|
|
||||||
|
class Ray
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||||||
|
{
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||||||
|
public:
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||||||
|
Tuple direction;
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||||||
|
Tuple origin;
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||||||
|
|
||||||
|
Ray(Tuple origin, Tuple direction) : origin(origin), direction(direction) { };
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||||||
|
|
||||||
|
Tuple position(double t) { return this->origin + this->direction * t; };
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||||||
|
};
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||||||
|
|
||||||
|
#endif //DORAYME_RAY_H
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||||||
23
source/include/sphere.h
Normal file
23
source/include/sphere.h
Normal file
@@ -0,0 +1,23 @@
|
|||||||
|
/*
|
||||||
|
* DoRayMe - a quick and dirty Raytracer
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||||||
|
* Sphere header
|
||||||
|
*
|
||||||
|
* Created by Manoël Trapier
|
||||||
|
* Copyright (c) 2020 986-Studio.
|
||||||
|
*
|
||||||
|
*/
|
||||||
|
#ifndef DORAYME_SPHERE_H
|
||||||
|
#define DORAYME_SPHERE_H
|
||||||
|
|
||||||
|
#include <object.h>
|
||||||
|
#include <ray.h>
|
||||||
|
#include <intersect.h>
|
||||||
|
|
||||||
|
class Sphere : public Object
|
||||||
|
{
|
||||||
|
public:
|
||||||
|
/* All sphere are at (0, 0, 0) and radius 1 in the object space */
|
||||||
|
virtual Intersect intersect(Ray r);
|
||||||
|
};
|
||||||
|
|
||||||
|
#endif //DORAYME_SPHERE_H
|
||||||
24
source/include/transformation.h
Normal file
24
source/include/transformation.h
Normal file
@@ -0,0 +1,24 @@
|
|||||||
|
/*
|
||||||
|
* DoRayMe - a quick and dirty Raytracer
|
||||||
|
* Transformation header
|
||||||
|
*
|
||||||
|
* Created by Manoël Trapier
|
||||||
|
* Copyright (c) 2020 986-Studio.
|
||||||
|
*
|
||||||
|
*/
|
||||||
|
#ifndef DORAYME_TRANSFORMATION_H
|
||||||
|
#define DORAYME_TRANSFORMATION_H
|
||||||
|
|
||||||
|
#include <matrix.h>
|
||||||
|
|
||||||
|
Matrix translation(double x, double y, double z);
|
||||||
|
|
||||||
|
Matrix scaling(double x, double y, double z);
|
||||||
|
|
||||||
|
Matrix rotation_x(double angle);
|
||||||
|
Matrix rotation_y(double angle);
|
||||||
|
Matrix rotation_z(double angle);
|
||||||
|
|
||||||
|
Matrix shearing(double Xy, double Xx, double Yx, double Yz, double Zx, double Zy);
|
||||||
|
|
||||||
|
#endif /* DORAYME_TRANSFORMATION_H */
|
||||||
@@ -6,8 +6,8 @@
|
|||||||
* Copyright (c) 2020 986-Studio.
|
* Copyright (c) 2020 986-Studio.
|
||||||
*
|
*
|
||||||
*/
|
*/
|
||||||
#ifndef DORAYME_TUPLES_H
|
#ifndef DORAYME_TUPLE_H
|
||||||
#define DORAYME_TUPLES_H
|
#define DORAYME_TUPLE_H
|
||||||
|
|
||||||
#include <math_helper.h>
|
#include <math_helper.h>
|
||||||
|
|
||||||
@@ -41,6 +41,8 @@ public:
|
|||||||
double magnitude();
|
double magnitude();
|
||||||
Tuple normalise();
|
Tuple normalise();
|
||||||
double dot(const Tuple &b);
|
double dot(const Tuple &b);
|
||||||
|
|
||||||
|
Tuple cross(const Tuple &b) const;
|
||||||
};
|
};
|
||||||
|
|
||||||
class Point: public Tuple
|
class Point: public Tuple
|
||||||
@@ -53,7 +55,6 @@ class Vector: public Tuple
|
|||||||
{
|
{
|
||||||
public:
|
public:
|
||||||
Vector(double x, double y, double z) : Tuple(x, y, z, 0.0) {};
|
Vector(double x, double y, double z) : Tuple(x, y, z, 0.0) {};
|
||||||
Vector cross(const Vector &b) const;
|
|
||||||
};
|
};
|
||||||
|
|
||||||
#endif /* DORAYME_TUPLES_H */
|
#endif /*DORAYME_TUPLE_H*/
|
||||||
54
source/intersect.cpp
Normal file
54
source/intersect.cpp
Normal file
@@ -0,0 +1,54 @@
|
|||||||
|
/*
|
||||||
|
* DoRayMe - a quick and dirty Raytracer
|
||||||
|
* Intersect implementation
|
||||||
|
*
|
||||||
|
* Created by Manoël Trapier
|
||||||
|
* Copyright (c) 2020 986-Studio.
|
||||||
|
*
|
||||||
|
*/
|
||||||
|
#include <stdlib.h>
|
||||||
|
#include <math_helper.h>
|
||||||
|
#include <intersect.h>
|
||||||
|
|
||||||
|
#include <float.h>
|
||||||
|
|
||||||
|
#define MIN_ALLOC (2)
|
||||||
|
|
||||||
|
Intersect::Intersect()
|
||||||
|
{
|
||||||
|
this->allocated = MIN_ALLOC;
|
||||||
|
this->list = (Intersection *)calloc(sizeof(Object *), MIN_ALLOC);
|
||||||
|
this->num = 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
void Intersect::add(Intersection i)
|
||||||
|
{
|
||||||
|
if ((this->num + 1) < this->allocated)
|
||||||
|
{
|
||||||
|
this->allocated *= 2;
|
||||||
|
this->list = (Intersection *)realloc(this->list, sizeof(Object *) * this->allocated);
|
||||||
|
}
|
||||||
|
this->list[this->num++] = i;
|
||||||
|
}
|
||||||
|
|
||||||
|
Intersection Intersect::hit()
|
||||||
|
{
|
||||||
|
int i;
|
||||||
|
double minHit = DBL_MAX;
|
||||||
|
uint32_t curHit = -1;
|
||||||
|
for(i = 0; i < this->num; i++)
|
||||||
|
{
|
||||||
|
if ((this->list[i].t >= 0) && (this->list[i].t < minHit))
|
||||||
|
{
|
||||||
|
curHit = i;
|
||||||
|
minHit = this->list[i].t;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
if (curHit == -1)
|
||||||
|
{
|
||||||
|
return Intersection(0, nullptr);
|
||||||
|
}
|
||||||
|
|
||||||
|
return this->list[curHit];
|
||||||
|
}
|
||||||
@@ -22,3 +22,8 @@ bool double_equal(double a, double b)
|
|||||||
{
|
{
|
||||||
return fabs(a - b) < current_precision;
|
return fabs(a - b) < current_precision;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
double deg_to_rad(double deg)
|
||||||
|
{
|
||||||
|
return deg * M_PI / 180.;
|
||||||
|
}
|
||||||
@@ -9,7 +9,7 @@
|
|||||||
|
|
||||||
#include <stdio.h>
|
#include <stdio.h>
|
||||||
#include <matrix.h>
|
#include <matrix.h>
|
||||||
#include <tuples.h>
|
#include <tuple.h>
|
||||||
#include <math_helper.h>
|
#include <math_helper.h>
|
||||||
|
|
||||||
Matrix::Matrix(int width)
|
Matrix::Matrix(int width)
|
||||||
|
|||||||
31
source/objects/object.cpp
Normal file
31
source/objects/object.cpp
Normal file
@@ -0,0 +1,31 @@
|
|||||||
|
/*
|
||||||
|
* DoRayMe - a quick and dirty Raytracer
|
||||||
|
* Object implementation
|
||||||
|
*
|
||||||
|
* Created by Manoël Trapier
|
||||||
|
* Copyright (c) 2020 986-Studio.
|
||||||
|
*
|
||||||
|
*/
|
||||||
|
|
||||||
|
#include <ray.h>
|
||||||
|
#include <object.h>
|
||||||
|
#include <matrix.h>
|
||||||
|
#include <tuple.h>
|
||||||
|
#include <intersect.h>
|
||||||
|
|
||||||
|
Object::Object()
|
||||||
|
{
|
||||||
|
this->transformMatrix = Matrix4().identity();
|
||||||
|
this->inverseTransform = this->transformMatrix.inverse();
|
||||||
|
}
|
||||||
|
|
||||||
|
Intersect Object::intersect(Ray r)
|
||||||
|
{
|
||||||
|
return Intersect();
|
||||||
|
};
|
||||||
|
|
||||||
|
void Object::setTransform(Matrix transform)
|
||||||
|
{
|
||||||
|
this->transformMatrix = transform;
|
||||||
|
this->inverseTransform = transform.inverse();
|
||||||
|
}
|
||||||
8
source/objects/ray.cpp
Normal file
8
source/objects/ray.cpp
Normal file
@@ -0,0 +1,8 @@
|
|||||||
|
/*
|
||||||
|
* DoRayMe - a quick and dirty Raytracer
|
||||||
|
* Ray implementation
|
||||||
|
*
|
||||||
|
* Created by Manoël Trapier
|
||||||
|
* Copyright (c) 2020 986-Studio.
|
||||||
|
*
|
||||||
|
*/
|
||||||
38
source/objects/sphere.cpp
Normal file
38
source/objects/sphere.cpp
Normal file
@@ -0,0 +1,38 @@
|
|||||||
|
/*
|
||||||
|
* DoRayMe - a quick and dirty Raytracer
|
||||||
|
* Sphere implementation
|
||||||
|
*
|
||||||
|
* Created by Manoël Trapier
|
||||||
|
* Copyright (c) 2020 986-Studio.
|
||||||
|
*
|
||||||
|
*/
|
||||||
|
#include <math.h>
|
||||||
|
|
||||||
|
#include <sphere.h>
|
||||||
|
#include <ray.h>
|
||||||
|
#include <tuple.h>
|
||||||
|
#include <intersect.h>
|
||||||
|
|
||||||
|
Intersect Sphere::intersect(Ray r)
|
||||||
|
{
|
||||||
|
Intersect ret;
|
||||||
|
double a, b, c, discriminant;
|
||||||
|
|
||||||
|
Ray transRay = this->invTransform(r);
|
||||||
|
|
||||||
|
Tuple sphere_to_ray = transRay.origin - Point(0, 0, 0);
|
||||||
|
|
||||||
|
a = transRay.direction.dot(transRay.direction);
|
||||||
|
b = 2 * transRay.direction.dot(sphere_to_ray);
|
||||||
|
c = sphere_to_ray.dot(sphere_to_ray) - 1;
|
||||||
|
|
||||||
|
discriminant = b * b - 4 * a * c;
|
||||||
|
|
||||||
|
if (discriminant >= 0)
|
||||||
|
{
|
||||||
|
ret.add(Intersection((-b - sqrt(discriminant)) / (2 * a), this));
|
||||||
|
ret.add(Intersection((-b + sqrt(discriminant)) / (2 * a), this));
|
||||||
|
}
|
||||||
|
|
||||||
|
return ret;
|
||||||
|
}
|
||||||
84
source/transformation.cpp
Normal file
84
source/transformation.cpp
Normal file
@@ -0,0 +1,84 @@
|
|||||||
|
/*
|
||||||
|
* DoRayMe - a quick and dirty Raytracer
|
||||||
|
* Transformation implementation
|
||||||
|
*
|
||||||
|
* Created by Manoël Trapier
|
||||||
|
* Copyright (c) 2020 986-Studio.
|
||||||
|
*
|
||||||
|
*/
|
||||||
|
#include <math.h>
|
||||||
|
|
||||||
|
#include <transformation.h>
|
||||||
|
|
||||||
|
Matrix translation(double x, double y, double z)
|
||||||
|
{
|
||||||
|
Matrix ret = Matrix4().identity();
|
||||||
|
|
||||||
|
ret.set(0, 3, x);
|
||||||
|
ret.set(1, 3, y);
|
||||||
|
ret.set(2, 3, z);
|
||||||
|
|
||||||
|
return ret;
|
||||||
|
}
|
||||||
|
|
||||||
|
Matrix scaling(double x, double y, double z)
|
||||||
|
{
|
||||||
|
Matrix ret = Matrix4();
|
||||||
|
|
||||||
|
ret.set(0, 0, x);
|
||||||
|
ret.set(1, 1, y);
|
||||||
|
ret.set(2, 2, z);
|
||||||
|
ret.set(3, 3, 1);
|
||||||
|
|
||||||
|
return ret;
|
||||||
|
}
|
||||||
|
|
||||||
|
Matrix rotation_x(double angle)
|
||||||
|
{
|
||||||
|
Matrix ret = Matrix4().identity();
|
||||||
|
|
||||||
|
ret.set(1, 1, cos(angle));
|
||||||
|
ret.set(1, 2, -sin(angle));
|
||||||
|
ret.set(2, 1, sin(angle));
|
||||||
|
ret.set(2, 2, cos(angle));
|
||||||
|
|
||||||
|
return ret;
|
||||||
|
}
|
||||||
|
|
||||||
|
Matrix rotation_y(double angle)
|
||||||
|
{
|
||||||
|
Matrix ret = Matrix4().identity();
|
||||||
|
|
||||||
|
ret.set(0, 0, cos(angle));
|
||||||
|
ret.set(0, 2, sin(angle));
|
||||||
|
ret.set(2, 0, -sin(angle));
|
||||||
|
ret.set(2, 2, cos(angle));
|
||||||
|
|
||||||
|
return ret;
|
||||||
|
}
|
||||||
|
|
||||||
|
Matrix rotation_z(double angle)
|
||||||
|
{
|
||||||
|
Matrix ret = Matrix4().identity();
|
||||||
|
|
||||||
|
ret.set(0, 0, cos(angle));
|
||||||
|
ret.set(0, 1, -sin(angle));
|
||||||
|
ret.set(1, 0, sin(angle));
|
||||||
|
ret.set(1, 1, cos(angle));
|
||||||
|
|
||||||
|
return ret;
|
||||||
|
}
|
||||||
|
|
||||||
|
Matrix shearing(double Xy, double Xz, double Yx, double Yz, double Zx, double Zy)
|
||||||
|
{
|
||||||
|
Matrix ret = Matrix4().identity();
|
||||||
|
|
||||||
|
ret.set(0, 1, Xy);
|
||||||
|
ret.set(0, 2, Xz);
|
||||||
|
ret.set(1, 0, Yx);
|
||||||
|
ret.set(1, 2, Yz);
|
||||||
|
ret.set(2, 0, Zx);
|
||||||
|
ret.set(2, 1, Zy);
|
||||||
|
|
||||||
|
return ret;
|
||||||
|
}
|
||||||
@@ -6,7 +6,7 @@
|
|||||||
* Copyright (c) 2020 986-Studio.
|
* Copyright (c) 2020 986-Studio.
|
||||||
*
|
*
|
||||||
*/
|
*/
|
||||||
#include <tuples.h>
|
#include <tuple.h>
|
||||||
|
|
||||||
#include <math.h>
|
#include <math.h>
|
||||||
|
|
||||||
@@ -27,9 +27,10 @@ double Tuple::dot(const Tuple &b)
|
|||||||
return this->x * b.x + this->y * b.y + this->z * b.z + this->w * b.w;
|
return this->x * b.x + this->y * b.y + this->z * b.z + this->w * b.w;
|
||||||
}
|
}
|
||||||
|
|
||||||
Vector Vector::cross(const Vector &b) const
|
Tuple Tuple::cross(const Tuple &b) const
|
||||||
{
|
{
|
||||||
return Vector(this->y * b.z - this->z * b.y,
|
return Tuple(this->y * b.z - this->z * b.y,
|
||||||
this->z * b.x - this->x * b.z,
|
this->z * b.x - this->x * b.z,
|
||||||
this->x * b.y - this->y * b.x);
|
this->x * b.y - this->y * b.x,
|
||||||
|
0);
|
||||||
}
|
}
|
||||||
@@ -3,10 +3,22 @@ project(DoRayTested)
|
|||||||
set(THREADS_PREFER_PTHREAD_FLAG ON)
|
set(THREADS_PREFER_PTHREAD_FLAG ON)
|
||||||
find_package(Threads REQUIRED)
|
find_package(Threads REQUIRED)
|
||||||
|
|
||||||
set(TESTS_SRC tuples_test.cpp colour_test.cpp canvas_test.cpp matrix_test.cpp)
|
set(TESTS_SRC tuple_test.cpp colour_test.cpp canvas_test.cpp matrix_test.cpp transformation_test.cpp ray_test.cpp
|
||||||
|
intersect_test.cpp sphere_test.cpp)
|
||||||
|
|
||||||
add_executable(testMyRays)
|
add_executable(testMyRays)
|
||||||
target_include_directories(testMyRays PUBLIC ${gtest_SOURCE_DIR}/include ${gtest_SOURCE_DIR})
|
target_include_directories(testMyRays PUBLIC ${gtest_SOURCE_DIR}/include ${gtest_SOURCE_DIR})
|
||||||
target_include_directories(testMyRays PUBLIC ../source/include)
|
target_include_directories(testMyRays PUBLIC ../source/include)
|
||||||
target_sources(testMyRays PRIVATE ${TESTS_SRC})
|
target_sources(testMyRays PRIVATE ${TESTS_SRC})
|
||||||
target_link_libraries(testMyRays gtest gtest_main rayonnement Threads::Threads)
|
target_link_libraries(testMyRays gtest gtest_main rayonnement Threads::Threads)
|
||||||
|
|
||||||
|
gtest_discover_tests(testMyRays
|
||||||
|
WORKING_DIRECTORY ${PROJECT_DIR}
|
||||||
|
PROPERTIES VS_DEBUGGER_WORKING_DIRECTORY "${PROJECT_DIR}"
|
||||||
|
)
|
||||||
|
|
||||||
|
|
||||||
|
add_executable(ch5_test)
|
||||||
|
target_include_directories(ch5_test PUBLIC ../source/include)
|
||||||
|
target_sources(ch5_test PRIVATE ch5_test.cpp)
|
||||||
|
target_link_libraries(ch5_test rayonnement)
|
||||||
46
tests/ch5_test.cpp
Normal file
46
tests/ch5_test.cpp
Normal file
@@ -0,0 +1,46 @@
|
|||||||
|
/*
|
||||||
|
* DoRayMe - a quick and dirty Raytracer
|
||||||
|
* Render test for chapter 5 "Put it together".
|
||||||
|
*
|
||||||
|
* Created by Manoël Trapier
|
||||||
|
* Copyright (c) 2020 986-Studio.
|
||||||
|
*
|
||||||
|
*/
|
||||||
|
#include <ray.h>
|
||||||
|
#include <sphere.h>
|
||||||
|
#include <colour.h>
|
||||||
|
#include <canvas.h>
|
||||||
|
#include <transformation.h>
|
||||||
|
|
||||||
|
int main()
|
||||||
|
{
|
||||||
|
int x, y;
|
||||||
|
Canvas c = Canvas(100, 100);
|
||||||
|
|
||||||
|
Sphere s = Sphere();
|
||||||
|
Colour red = Colour(1, 0, 0);
|
||||||
|
|
||||||
|
Point cameraOrigin = Point(0, 0, -5);
|
||||||
|
double wallDistance = 10;
|
||||||
|
double wallSize = 7;
|
||||||
|
double pixelSize = wallSize / c.width;
|
||||||
|
for(y = 0; y < c.height; y++)
|
||||||
|
{
|
||||||
|
double worldY = (wallSize / 2) - pixelSize * y;
|
||||||
|
for(x = 0; x < c.width; x++)
|
||||||
|
{
|
||||||
|
double worldX = (wallSize / 2) - pixelSize * x;
|
||||||
|
Point position = Point(worldX, worldY, wallDistance);
|
||||||
|
Ray r = Ray(cameraOrigin, (position - cameraOrigin).normalise());
|
||||||
|
Intersect xs = s.intersect(r);
|
||||||
|
|
||||||
|
if (!xs.hit().nothing())
|
||||||
|
{
|
||||||
|
c.put_pixel(x, y, red);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
c.SaveAsPNG("ch5_test.png");
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
132
tests/intersect_test.cpp
Normal file
132
tests/intersect_test.cpp
Normal file
@@ -0,0 +1,132 @@
|
|||||||
|
/*
|
||||||
|
* DoRayMe - a quick and dirty Raytracer
|
||||||
|
* Intersect unit tests
|
||||||
|
*
|
||||||
|
* Created by Manoël Trapier
|
||||||
|
* Copyright (c) 2020 986-Studio.
|
||||||
|
*
|
||||||
|
*/
|
||||||
|
#include <intersect.h>
|
||||||
|
#include <sphere.h>
|
||||||
|
#include <gtest/gtest.h>
|
||||||
|
|
||||||
|
|
||||||
|
TEST(IntersectTest, Creating_an_intersect_and_do_some_check)
|
||||||
|
{
|
||||||
|
Intersect i;
|
||||||
|
|
||||||
|
ASSERT_EQ(i.count(), 0);
|
||||||
|
|
||||||
|
i.add(Intersection(1.0, nullptr));
|
||||||
|
i.add(Intersection(4.2, nullptr));
|
||||||
|
|
||||||
|
ASSERT_EQ(i.count(), 2);
|
||||||
|
|
||||||
|
ASSERT_EQ(i[0].t, 1.0);
|
||||||
|
ASSERT_EQ(i[1].t, 4.2);
|
||||||
|
}
|
||||||
|
|
||||||
|
TEST(IntersectTest, An_intersection_encapsulate_t_and_object)
|
||||||
|
{
|
||||||
|
Sphere s = Sphere();
|
||||||
|
Intersection i = Intersection(3.5, &s);
|
||||||
|
|
||||||
|
ASSERT_EQ(i.t, 3.5);
|
||||||
|
ASSERT_EQ(i.object, (Object *)&s);
|
||||||
|
}
|
||||||
|
|
||||||
|
TEST(IntersectTest, Aggregating_intersections)
|
||||||
|
{
|
||||||
|
Sphere s = Sphere();
|
||||||
|
Intersection i1 = Intersection(1, &s);
|
||||||
|
Intersection i2 = Intersection(2, &s);
|
||||||
|
|
||||||
|
Intersect xs = Intersect();
|
||||||
|
xs.add(i1);
|
||||||
|
xs.add(i2);
|
||||||
|
|
||||||
|
ASSERT_EQ(xs.count(), 2);
|
||||||
|
ASSERT_EQ(xs[0].t, 1);
|
||||||
|
ASSERT_EQ(xs[1].t, 2);
|
||||||
|
}
|
||||||
|
|
||||||
|
TEST(IntersectTest, Intersect_sets_the_object_on_the_intersection)
|
||||||
|
{
|
||||||
|
Ray r = Ray(Point(0, 0, -5), Vector(0, 0, 1));
|
||||||
|
Sphere s = Sphere();
|
||||||
|
Intersect xs = s.intersect(r);
|
||||||
|
|
||||||
|
ASSERT_EQ(xs.count(), 2);
|
||||||
|
ASSERT_EQ(xs[0].object, (Object *)&s);
|
||||||
|
ASSERT_EQ(xs[1].object, (Object *)&s);
|
||||||
|
}
|
||||||
|
|
||||||
|
TEST(IntersectTest, The_hit_when_all_intersection_have_positive_t)
|
||||||
|
{
|
||||||
|
Sphere s = Sphere();
|
||||||
|
Intersect xs = Intersect();
|
||||||
|
|
||||||
|
Intersection i1 = Intersection(1, &s);
|
||||||
|
Intersection i2 = Intersection(2, &s);
|
||||||
|
|
||||||
|
xs.add(i1);
|
||||||
|
xs.add(i2);
|
||||||
|
|
||||||
|
Intersection i = xs.hit();
|
||||||
|
|
||||||
|
ASSERT_EQ(i, i1);
|
||||||
|
}
|
||||||
|
|
||||||
|
TEST(IntersectTest, The_hit_when_some_intersection_have_negative_t)
|
||||||
|
{
|
||||||
|
Sphere s = Sphere();
|
||||||
|
Intersect xs = Intersect();
|
||||||
|
|
||||||
|
Intersection i1 = Intersection(-1, &s);
|
||||||
|
Intersection i2 = Intersection(2, &s);
|
||||||
|
Intersection i3 = Intersection(12, &s);
|
||||||
|
|
||||||
|
xs.add(i1);
|
||||||
|
xs.add(i2);
|
||||||
|
xs.add(i3);
|
||||||
|
|
||||||
|
Intersection i = xs.hit();
|
||||||
|
|
||||||
|
ASSERT_EQ(i, i2);
|
||||||
|
}
|
||||||
|
|
||||||
|
TEST(IntersectTest, The_hit_when_all_intersection_have_negative_t)
|
||||||
|
{
|
||||||
|
Sphere s = Sphere();
|
||||||
|
Intersect xs = Intersect();
|
||||||
|
|
||||||
|
Intersection i1 = Intersection(-2, &s);
|
||||||
|
Intersection i2 = Intersection(-1, &s);
|
||||||
|
|
||||||
|
xs.add(i1);
|
||||||
|
xs.add(i2);
|
||||||
|
|
||||||
|
Intersection i = xs.hit();
|
||||||
|
|
||||||
|
ASSERT_TRUE(i.nothing());
|
||||||
|
}
|
||||||
|
|
||||||
|
TEST(IntersectTest, The_hit_is_always_the_lowest_nonnegative_intersection)
|
||||||
|
{
|
||||||
|
Sphere s = Sphere();
|
||||||
|
Intersect xs = Intersect();
|
||||||
|
|
||||||
|
Intersection i1 = Intersection(5, &s);
|
||||||
|
Intersection i2 = Intersection(7, &s);
|
||||||
|
Intersection i3 = Intersection(-3, &s);
|
||||||
|
Intersection i4 = Intersection(2, &s);
|
||||||
|
|
||||||
|
xs.add(i1);
|
||||||
|
xs.add(i2);
|
||||||
|
xs.add(i3);
|
||||||
|
xs.add(i4);
|
||||||
|
|
||||||
|
Intersection i = xs.hit();
|
||||||
|
|
||||||
|
ASSERT_EQ(i, i4);
|
||||||
|
}
|
||||||
@@ -7,7 +7,7 @@
|
|||||||
*
|
*
|
||||||
*/
|
*/
|
||||||
#include <matrix.h>
|
#include <matrix.h>
|
||||||
#include <tuples.h>
|
#include <tuple.h>
|
||||||
#include <math.h>
|
#include <math.h>
|
||||||
#include <gtest/gtest.h>
|
#include <gtest/gtest.h>
|
||||||
|
|
||||||
|
|||||||
64
tests/ray_test.cpp
Normal file
64
tests/ray_test.cpp
Normal file
@@ -0,0 +1,64 @@
|
|||||||
|
/*
|
||||||
|
* DoRayMe - a quick and dirty Raytracer
|
||||||
|
* Ray unit tests
|
||||||
|
*
|
||||||
|
* Created by Manoël Trapier
|
||||||
|
* Copyright (c) 2020 986-Studio.
|
||||||
|
*
|
||||||
|
*/
|
||||||
|
#include <ray.h>
|
||||||
|
#include <transformation.h>
|
||||||
|
#include <object.h>
|
||||||
|
#include <gtest/gtest.h>
|
||||||
|
|
||||||
|
|
||||||
|
TEST(RayTest, Creating_a_ray_and_querying_it)
|
||||||
|
{
|
||||||
|
Point origin = Point(1, 2, 3);
|
||||||
|
Vector direction = Vector(4, 5, 6);
|
||||||
|
|
||||||
|
Ray r = Ray(origin, direction);
|
||||||
|
|
||||||
|
ASSERT_EQ(r.origin, origin);
|
||||||
|
ASSERT_EQ(r.direction, direction);
|
||||||
|
}
|
||||||
|
|
||||||
|
TEST(RayTest, Computing_a_point_from_a_distance)
|
||||||
|
{
|
||||||
|
Ray r = Ray(Point(2, 3, 4), Vector(1, 0, 0));
|
||||||
|
|
||||||
|
ASSERT_EQ(r.position(0), Point(2, 3, 4));
|
||||||
|
ASSERT_EQ(r.position(1), Point(3, 3, 4));
|
||||||
|
ASSERT_EQ(r.position(-1), Point(1, 3, 4));
|
||||||
|
ASSERT_EQ(r.position(2.5), Point(4.5, 3, 4));
|
||||||
|
}
|
||||||
|
|
||||||
|
TEST(RayTest, Translating_a_ray)
|
||||||
|
{
|
||||||
|
Ray r = Ray(Point(1, 2, 3), Vector(0, 1, 0));
|
||||||
|
|
||||||
|
Matrix m = translation(3, 4, 5);
|
||||||
|
Object o = Object();
|
||||||
|
|
||||||
|
o.setTransform(m);
|
||||||
|
|
||||||
|
Ray r2 = o.transform(r);
|
||||||
|
|
||||||
|
ASSERT_EQ(r2.origin, Point(4, 6, 8));
|
||||||
|
ASSERT_EQ(r2.direction, Vector(0, 1, 0));
|
||||||
|
}
|
||||||
|
|
||||||
|
TEST(RayTest, Scaling_a_ray)
|
||||||
|
{
|
||||||
|
Ray r = Ray(Point(1, 2, 3), Vector(0, 1, 0));
|
||||||
|
|
||||||
|
Matrix m = scaling(2, 3, 4);
|
||||||
|
Object o = Object();
|
||||||
|
|
||||||
|
o.setTransform(m);
|
||||||
|
|
||||||
|
Ray r2 = o.transform(r);
|
||||||
|
|
||||||
|
ASSERT_EQ(r2.origin, Point(2, 6, 12));
|
||||||
|
ASSERT_EQ(r2.direction, Vector(0, 3, 0));
|
||||||
|
}
|
||||||
108
tests/sphere_test.cpp
Normal file
108
tests/sphere_test.cpp
Normal file
@@ -0,0 +1,108 @@
|
|||||||
|
/*
|
||||||
|
* DoRayMe - a quick and dirty Raytracer
|
||||||
|
* Sphere unit tests
|
||||||
|
*
|
||||||
|
* Created by Manoël Trapier
|
||||||
|
* Copyright (c) 2020 986-Studio.
|
||||||
|
*
|
||||||
|
*/
|
||||||
|
#include <ray.h>
|
||||||
|
#include <sphere.h>
|
||||||
|
#include <transformation.h>
|
||||||
|
#include <gtest/gtest.h>
|
||||||
|
|
||||||
|
|
||||||
|
TEST(SphereTest, A_ray_intersect_a_sphere_at_two_points)
|
||||||
|
{
|
||||||
|
Ray r = Ray(Point(0, 0, -5), Vector(0, 0, 1));
|
||||||
|
Sphere s = Sphere();
|
||||||
|
Intersect xs = s.intersect(r);
|
||||||
|
|
||||||
|
ASSERT_EQ(xs.count(), 2);
|
||||||
|
ASSERT_EQ(xs[0].t, 4.0);
|
||||||
|
ASSERT_EQ(xs[1].t, 6.0);
|
||||||
|
}
|
||||||
|
|
||||||
|
TEST(SphereTest, A_ray_intersect_a_sphere_at_a_tangent)
|
||||||
|
{
|
||||||
|
Ray r = Ray(Point(0, 1, -5), Vector(0, 0, 1));
|
||||||
|
Sphere s = Sphere();
|
||||||
|
Intersect xs = s.intersect(r);
|
||||||
|
|
||||||
|
ASSERT_EQ(xs.count(), 2);
|
||||||
|
ASSERT_EQ(xs[0].t, 5.0);
|
||||||
|
ASSERT_EQ(xs[1].t, 5.0);
|
||||||
|
}
|
||||||
|
|
||||||
|
TEST(SphereTest, A_ray_miss_a_sphere)
|
||||||
|
{
|
||||||
|
Ray r = Ray(Point(0, 2, -5), Vector(0, 0, 1));
|
||||||
|
Sphere s = Sphere();
|
||||||
|
Intersect xs = s.intersect(r);
|
||||||
|
|
||||||
|
ASSERT_EQ(xs.count(), 0);
|
||||||
|
}
|
||||||
|
|
||||||
|
TEST(SphereTest, A_ray_originate_inside_a_sphere)
|
||||||
|
{
|
||||||
|
Ray r = Ray(Point(0, 0, 0), Vector(0, 0, 1));
|
||||||
|
Sphere s = Sphere();
|
||||||
|
Intersect xs = s.intersect(r);
|
||||||
|
|
||||||
|
ASSERT_EQ(xs.count(), 2);
|
||||||
|
ASSERT_EQ(xs[0].t, -1.0);
|
||||||
|
ASSERT_EQ(xs[1].t, 1.0);
|
||||||
|
}
|
||||||
|
|
||||||
|
TEST(SphereTest, A_sphere_is_behind_a_ray)
|
||||||
|
{
|
||||||
|
Ray r = Ray(Point(0, 0, 5), Vector(0, 0, 1));
|
||||||
|
Sphere s = Sphere();
|
||||||
|
Intersect xs = s.intersect(r);
|
||||||
|
|
||||||
|
ASSERT_EQ(xs.count(), 2);
|
||||||
|
ASSERT_EQ(xs[0].t, -6.0);
|
||||||
|
ASSERT_EQ(xs[1].t, -4.0);
|
||||||
|
}
|
||||||
|
|
||||||
|
TEST(SphereTest, A_sphere_default_transformation)
|
||||||
|
{
|
||||||
|
Sphere s = Sphere();
|
||||||
|
ASSERT_EQ(s.transformMatrix, Matrix4().identity());
|
||||||
|
}
|
||||||
|
|
||||||
|
TEST(SphereTest, Changing_a_sphere_transformation)
|
||||||
|
{
|
||||||
|
Sphere s = Sphere();
|
||||||
|
Matrix t = translation(2, 3, 4);
|
||||||
|
|
||||||
|
s.setTransform(t);
|
||||||
|
|
||||||
|
ASSERT_EQ(s.transformMatrix, t);
|
||||||
|
}
|
||||||
|
|
||||||
|
TEST(SphereTest, Intersecting_a_scaled_sphere_with_a_ray)
|
||||||
|
{
|
||||||
|
Ray r = Ray(Point(0, 0, -5), Vector(0, 0, 1));
|
||||||
|
Sphere s = Sphere();
|
||||||
|
|
||||||
|
s.setTransform(scaling(2, 2, 2));
|
||||||
|
|
||||||
|
Intersect xs = s.intersect(r);
|
||||||
|
|
||||||
|
ASSERT_EQ(xs.count(), 2);
|
||||||
|
ASSERT_EQ(xs[0].t, 3.0);
|
||||||
|
ASSERT_EQ(xs[1].t, 7.0);
|
||||||
|
}
|
||||||
|
|
||||||
|
TEST(SphereTest, Intersecting_a_translated_sphere_with_a_ray)
|
||||||
|
{
|
||||||
|
Ray r = Ray(Point(0, 0, -5), Vector(0, 0, 1));
|
||||||
|
Sphere s = Sphere();
|
||||||
|
|
||||||
|
s.setTransform(translation(5, 0, 0));
|
||||||
|
|
||||||
|
Intersect xs = s.intersect(r);
|
||||||
|
|
||||||
|
ASSERT_EQ(xs.count(), 0);
|
||||||
|
}
|
||||||
191
tests/transformation_test.cpp
Normal file
191
tests/transformation_test.cpp
Normal file
@@ -0,0 +1,191 @@
|
|||||||
|
/*
|
||||||
|
* DoRayMe - a quick and dirty Raytracer
|
||||||
|
* Transformations unit tests
|
||||||
|
*
|
||||||
|
* Created by Manoël Trapier
|
||||||
|
* Copyright (c) 2020 986-Studio.
|
||||||
|
*
|
||||||
|
*/
|
||||||
|
#include <transformation.h>
|
||||||
|
#include <tuple.h>
|
||||||
|
#include <math.h>
|
||||||
|
#include <gtest/gtest.h>
|
||||||
|
|
||||||
|
TEST(TransformationTest, Multiplying_by_a_translation_matrix)
|
||||||
|
{
|
||||||
|
Matrix transform = translation(5, -3, 2);
|
||||||
|
Point p = Point(-3, 4, 5);
|
||||||
|
|
||||||
|
ASSERT_EQ(transform * p, Point(2, 1, 7));
|
||||||
|
}
|
||||||
|
|
||||||
|
TEST(TransformationTest, Multiplying_by_the_inverse_of_a_translation_matrix)
|
||||||
|
{
|
||||||
|
Matrix transform = translation(5, -3, 2);
|
||||||
|
Matrix inv = transform.inverse();
|
||||||
|
|
||||||
|
Point p = Point(-3, 4, 5);
|
||||||
|
|
||||||
|
ASSERT_EQ(inv * p, Point(-8, 7, 3));
|
||||||
|
}
|
||||||
|
|
||||||
|
TEST(TransformationTest, Translation_does_not_affect_vectors)
|
||||||
|
{
|
||||||
|
Matrix transform = translation(5, -3, 2);
|
||||||
|
|
||||||
|
Vector v = Vector(-3, 4, 5);
|
||||||
|
|
||||||
|
ASSERT_EQ(transform * v, Vector(-3, 4, 5));
|
||||||
|
}
|
||||||
|
|
||||||
|
TEST(TransformationTest, A_scaling_matrix_applied_to_a_point)
|
||||||
|
{
|
||||||
|
Matrix transform = scaling(2, 3, 4);
|
||||||
|
|
||||||
|
Point p = Point(-4, 6, 8);
|
||||||
|
|
||||||
|
ASSERT_EQ(transform * p, Point(-8, 18, 32));
|
||||||
|
}
|
||||||
|
|
||||||
|
TEST(TransformationTest, A_scaling_matrix_applied_to_a_vector)
|
||||||
|
{
|
||||||
|
Matrix transform = scaling(2, 3, 4);
|
||||||
|
|
||||||
|
Vector v = Vector(-4, 6, 8);
|
||||||
|
|
||||||
|
ASSERT_EQ(transform * v, Vector(-8, 18, 32));
|
||||||
|
}
|
||||||
|
|
||||||
|
TEST(TransformationTest, Multiplaying_by_the_inverse_of_a_scaling_matrix)
|
||||||
|
{
|
||||||
|
Matrix transform = scaling(2, 3, 4);
|
||||||
|
Matrix inv = transform.inverse();
|
||||||
|
|
||||||
|
Vector v = Vector(-4, 6, 8);
|
||||||
|
|
||||||
|
ASSERT_EQ(inv * v, Vector(-2, 2, 2));
|
||||||
|
}
|
||||||
|
|
||||||
|
TEST(TransformationTest, Reflexion_is_scaling_by_a_negative_value)
|
||||||
|
{
|
||||||
|
Matrix transform = scaling(-1, 1, 1);
|
||||||
|
|
||||||
|
Point p = Point(2, 3, 4);
|
||||||
|
|
||||||
|
ASSERT_EQ(transform * p, Point(-2, 3, 4));
|
||||||
|
}
|
||||||
|
|
||||||
|
TEST(TransformationTest, Rotating_a_point_around_the_X_axis)
|
||||||
|
{
|
||||||
|
Point p = Point(0, 1, 0);
|
||||||
|
Matrix half_quarter = rotation_x(M_PI / 4.);
|
||||||
|
Matrix full_quarter = rotation_x(M_PI / 2.);
|
||||||
|
|
||||||
|
ASSERT_EQ(half_quarter * p, Point(0, sqrt(2)/2, sqrt(2)/2));
|
||||||
|
ASSERT_EQ(full_quarter * p, Point(0, 0, 1));
|
||||||
|
}
|
||||||
|
|
||||||
|
TEST(TransformationTest, The_inverse_of_an_x_rotation_rotates_in_the_opposite_direction)
|
||||||
|
{
|
||||||
|
Point p = Point(0, 1, 0);
|
||||||
|
Matrix half_quarter = rotation_x(M_PI / 4.);
|
||||||
|
Matrix inv = half_quarter.inverse();
|
||||||
|
|
||||||
|
ASSERT_EQ(inv * p, Point(0, sqrt(2)/2, -sqrt(2)/2));
|
||||||
|
}
|
||||||
|
|
||||||
|
TEST(TransformationTest, Rotating_a_point_around_the_Y_axis)
|
||||||
|
{
|
||||||
|
Point p = Point(0, 0, 1);
|
||||||
|
Matrix half_quarter = rotation_y(M_PI / 4.);
|
||||||
|
Matrix full_quarter = rotation_y(M_PI / 2.);
|
||||||
|
|
||||||
|
ASSERT_EQ(half_quarter * p, Point(sqrt(2)/2, 0, sqrt(2)/2));
|
||||||
|
ASSERT_EQ(full_quarter * p, Point(1, 0, 0));
|
||||||
|
}
|
||||||
|
|
||||||
|
TEST(TransformationTest, Rotating_a_point_around_the_Z_axis)
|
||||||
|
{
|
||||||
|
Point p = Point(0, 1, 0);
|
||||||
|
Matrix half_quarter = rotation_z(M_PI / 4.);
|
||||||
|
Matrix full_quarter = rotation_z(M_PI / 2.);
|
||||||
|
|
||||||
|
ASSERT_EQ(half_quarter * p, Point(-sqrt(2)/2, sqrt(2)/2, 0));
|
||||||
|
ASSERT_EQ(full_quarter * p, Point(-1, 0, 0));
|
||||||
|
}
|
||||||
|
|
||||||
|
TEST(TransformationTest, A_shearing_transformation_moves_x_in_proportion_to_y)
|
||||||
|
{
|
||||||
|
Matrix transform = shearing(1, 0, 0, 0, 0, 0);
|
||||||
|
Point p = Point(2, 3, 4);
|
||||||
|
|
||||||
|
ASSERT_EQ(transform * p, Point(5, 3, 4));
|
||||||
|
}
|
||||||
|
|
||||||
|
TEST(TransformationTest, A_shearing_transformation_moves_x_in_proportion_to_z)
|
||||||
|
{
|
||||||
|
Matrix transform = shearing(0, 1, 0, 0, 0, 0);
|
||||||
|
Point p = Point(2, 3, 4);
|
||||||
|
|
||||||
|
ASSERT_EQ(transform * p, Point(6, 3, 4));
|
||||||
|
}
|
||||||
|
|
||||||
|
TEST(TransformationTest, A_shearing_transformation_moves_y_in_proportion_to_x)
|
||||||
|
{
|
||||||
|
Matrix transform = shearing(0, 0, 1, 0, 0, 0);
|
||||||
|
Point p = Point(2, 3, 4);
|
||||||
|
|
||||||
|
ASSERT_EQ(transform * p, Point(2, 5, 4));
|
||||||
|
}
|
||||||
|
|
||||||
|
TEST(TransformationTest, A_shearing_transformation_moves_y_in_proportion_to_z)
|
||||||
|
{
|
||||||
|
Matrix transform = shearing(0, 0, 0, 1, 0, 0);
|
||||||
|
Point p = Point(2, 3, 4);
|
||||||
|
|
||||||
|
ASSERT_EQ(transform * p, Point(2, 7, 4));
|
||||||
|
}
|
||||||
|
|
||||||
|
TEST(TransformationTest, A_shearing_transformation_moves_z_in_proportion_to_x)
|
||||||
|
{
|
||||||
|
Matrix transform = shearing(0, 0, 0, 0, 1, 0);
|
||||||
|
Point p = Point(2, 3, 4);
|
||||||
|
|
||||||
|
ASSERT_EQ(transform * p, Point(2, 3, 6));
|
||||||
|
}
|
||||||
|
|
||||||
|
TEST(TransformationTest, A_shearing_transformation_moves_z_in_proportion_to_y)
|
||||||
|
{
|
||||||
|
Matrix transform = shearing(0, 0, 0, 0, 0, 1);
|
||||||
|
Point p = Point(2, 3, 4);
|
||||||
|
|
||||||
|
ASSERT_EQ(transform * p, Point(2, 3, 7));
|
||||||
|
}
|
||||||
|
|
||||||
|
TEST(TransformationTest, Individual_trnasformations_are_applied_in_sequence)
|
||||||
|
{
|
||||||
|
Point p = Point(1, 0, 1);
|
||||||
|
Matrix A = rotation_x(M_PI / 2.);
|
||||||
|
Matrix B = scaling(5, 5, 5);
|
||||||
|
Matrix C = translation(10, 5, 7);
|
||||||
|
|
||||||
|
Tuple p2 = A * p;
|
||||||
|
ASSERT_EQ(p2, Point(1, -1, 0));
|
||||||
|
|
||||||
|
Tuple p3 = B * p2;
|
||||||
|
ASSERT_EQ(p3, Point(5, -5, 0));
|
||||||
|
|
||||||
|
Tuple p4 = C * p3;
|
||||||
|
ASSERT_EQ(p4, Point(15, 0, 7));
|
||||||
|
}
|
||||||
|
|
||||||
|
TEST(TransformationTest, Chained_transformation_must_be_applied_in_reverse_order)
|
||||||
|
{
|
||||||
|
Point p = Point(1, 0, 1);
|
||||||
|
Matrix A = rotation_x(M_PI / 2.);
|
||||||
|
Matrix B = scaling(5, 5, 5);
|
||||||
|
Matrix C = translation(10, 5, 7);
|
||||||
|
|
||||||
|
Matrix T = C * B * A;
|
||||||
|
ASSERT_EQ(T * p, Point(15, 0, 7));
|
||||||
|
}
|
||||||
@@ -6,7 +6,7 @@
|
|||||||
* Copyright (c) 2020 986-Studio.
|
* Copyright (c) 2020 986-Studio.
|
||||||
*
|
*
|
||||||
*/
|
*/
|
||||||
#include <tuples.h>
|
#include <tuple.h>
|
||||||
#include <math.h>
|
#include <math.h>
|
||||||
#include <gtest/gtest.h>
|
#include <gtest/gtest.h>
|
||||||
|
|
||||||
Reference in New Issue
Block a user