Files
dorayme/tests/arealight_test.cpp
Godzil 0ac44c3539 Use area light and make a proper canvas size to run the size.
This test is eating memory like crazy. Need to see why.
2020-02-28 18:36:57 +00:00

98 lines
2.4 KiB
C++

/*
* DoRayMe - a quick and dirty Raytracer
* Render test for reflection in chapter 13.
*
* Created by Manoël Trapier
* Copyright (c) 2020 986-Studio.
*
*/
#include <world.h>
#include <light.h>
#include <sphere.h>
#include <plane.h>
#include <cube.h>
#include <cylinder.h>
#include <material.h>
#include <colour.h>
#include <canvas.h>
#include <camera.h>
#include <group.h>
#include <cone.h>
#include <pattern.h>
#include <strippattern.h>
#include <gradientpattern.h>
#include <checkerspattern.h>
#include <ringpattern.h>
#include <transformation.h>
int main()
{
World w = World();
/* Add lights */
#if 1
Light light1 = Light(AREA_LIGHT, Point(-1, 2, 4),
Vector(2, 0, 0), 8,
Vector(0, 2, 0), 8,
//jitter,
Colour(1.5, 1.5, 1.5));
#else
Light light1 = Light(POINT_LIGHT, Point(-1, 2, 4), Colour(1.5,1.5,1.5));
#endif
w.addLight(&light1);
/* ----------------------------- */
/* Cube that pretend to be the light */
Cube c = Cube();
c.material.colour = Colour(1.5, 1.5, 1.5);
c.material.ambient = 1;
c.material.diffuse = 0;
c.material.specular = 0;
c.dropShadow = false;
c.setTransform(translation(0, 3, 4) * scaling(1, 1, 0.01));
w.addObject(&c);
Plane p = Plane();
p.material.colour = Colour(1, 1, 1);
p.material.ambient = 0.025;
p.material.diffuse = 0.67;
p.material.specular = 0;
w.addObject(&p);
Sphere s1 = Sphere();
s1.setTransform(translation(0.5, 0.5,0) * scaling(0.5, 0.5, 0.5));
s1.material.colour = Colour(1, 0, 0);
s1.material.ambient = 0.1;
s1.material.specular = 0;
s1.material.diffuse = 0.6;
s1.material.reflective = 0.3;
w.addObject(&s1);
Sphere s2 = Sphere();
s2.setTransform(translation(-0.25, 0.33,0) * scaling(0.33, 0.33, 0.33));
s2.material.colour = Colour(0.5, 0.5, 1);
s2.material.ambient = 0.1;
s2.material.specular = 0;
s2.material.diffuse = 0.6;
s2.material.reflective = 0.3;
w.addObject(&s2);
/* ----------------------------- */
/* Set the camera */
Camera camera = Camera(400, 160, 0.7854);
camera.setTransform(viewTransform(Point(-3, 1, 2.5),
Point(0, 0.5, 0),
Vector(0, 1, 0)));
/* Now render it */
Canvas image = camera.render(w, 5);
image.SaveAsPNG("arealight_test.png");
return 0;
}