Files
dorayme/source/main.cpp
Godzil 2926166ce6 Add Lua dependencies.
Lua is going to be used for both scene description (it will also provide a YAML importer) and some future expansion in the code. Expect some fun surprises!

(just playing with lua on the main app for now)
2020-02-27 17:24:40 +00:00

51 lines
1.1 KiB
C++

/*
* DoRayMe - a quick and dirty Raytracer
*
* Main app
*
* Created by Manoël Trapier
* Copyright (c) 2020 986-Studio.
*
*/
#include <stdio.h>
#include <string.h>
#include <math.h>
extern "C" {
#include <lua.h>
#include <lauxlib.h>
#include <lualib.h>
}
static int l_sin (lua_State *L) {
double d = luaL_checknumber(L, 1); /* get argument */
lua_pushnumber(L, sin(d)); /* push result */
return 1; /* number of results */
}
int main(int argc, char *argv[])
{
char buff[256];
int error;
lua_State *L = luaL_newstate(); /* opens Lua */
luaL_openlibs(L); /* opens the basic library */
lua_pushcfunction(L, l_sin);
lua_setglobal(L, "mysin");
printf("[0]>");
while (fgets(buff, sizeof(buff), stdin) != NULL)
{
error = luaL_loadstring(L, buff) || lua_pcall(L, 0, LUA_MULTRET, 0);
if (error)
{
fprintf(stderr, "%s\n", lua_tostring(L, -1));
lua_pop(L, 1); /* pop error message from the stack */
}
printf("[%d]>", lua_gettop(L));
}
lua_close(L);
return 0;
}