61 lines
1.1 KiB
C++
61 lines
1.1 KiB
C++
/*
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* DoRayMe - a quick and dirty Raytracer
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* OBJ File header
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*
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* Created by Manoël Trapier
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* Copyright (c) 2020 986-Studio.
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*
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*/
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#ifndef DORAYME_OBJFILE_H
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#define DORAYME_OBJFILE_H
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#include <shape.h>
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#include <renderstat.h>
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class OBJFile : public Shape
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{
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private:
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uint32_t allocatedFaceGroupCount;
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Shape* *faceGroupList;
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uint32_t faceGroupCount;
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uint32_t allocatedVertexCount;
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Tuple* *vertexList;
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uint32_t vertexCount;
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private:
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Intersect localIntersect(Ray r);
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Tuple localNormalAt(Tuple point);
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public:
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/* Some stats */
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uint32_t ignoredLines;
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protected:
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void addGroup(Shape *group);
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void addVertex(Tuple *vertex);
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void parseLine(char *line);
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int execLine(int argc, char *argv[]);
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BoundingBox bounds;
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public:
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OBJFile();
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OBJFile(const char *filepath);
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int parseOBJFile(const char *content);
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Intersect intersect(Ray r);
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BoundingBox getLocalBounds();
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BoundingBox getBounds();
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void updateBoundingBox();
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void updateTransform();
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void dumpMe(FILE * fp);
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};
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#endif /* DORAYME_OBJFILE_H */
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