124 lines
3.4 KiB
C++
124 lines
3.4 KiB
C++
/*
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* DoRayMe - a quick and dirty Raytracer
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* Bounding box header
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*
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* Created by Manoël Trapier
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* Copyright (c) 2020 986-Studio.
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*
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*/
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#ifndef DORAYME_BOUNDINGBOX_H
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#define DORAYME_BOUNDINGBOX_H
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#include <renderstat.h>
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struct BoundingBox
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{
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private:
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bool isReset;
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public:
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Tuple min;
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Tuple max;
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BoundingBox() : min(INFINITY, INFINITY, INFINITY, 1.0), max(-INFINITY, -INFINITY, -INFINITY, 1.0), isReset(true) { };
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BoundingBox(Tuple min, Tuple max) : min(min), max(max), isReset(false) { };
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void operator|(const BoundingBox &b) {
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isReset = false;
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if (this->min.x > b.min.x) { this->min.x = b.min.x; }
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if (this->min.y > b.min.y) { this->min.y = b.min.y; }
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if (this->min.z > b.min.z) { this->min.z = b.min.z; }
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if (this->max.x < b.max.x) { this->max.x = b.max.x; }
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if (this->max.y < b.max.y) { this->max.y = b.max.y; }
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if (this->max.z < b.max.z) { this->max.z = b.max.z; }
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}
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void operator|(const Tuple &b) {
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isReset = false;
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if (this->min.x > b.x) { this->min.x = b.x; }
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if (this->min.y > b.y) { this->min.y = b.y; }
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if (this->min.z > b.z) { this->min.z = b.z; }
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if (this->max.x < b.x) { this->max.x = b.x; }
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if (this->max.y < b.y) { this->max.y = b.y; }
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if (this->max.z < b.z) { this->max.z = b.z; }
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}
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bool haveFiniteBounds() { return this->min.isRepresentable() && this->max.isRepresentable(); };
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bool fitsIn(const BoundingBox &other) {
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bool fits = true;
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if (this->min.x > other.min.x) { fits = false; }
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if (this->min.y > other.min.y) { fits = false; }
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if (this->min.z > other.min.z) { fits = false; }
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if (this->max.x < other.max.x) { fits = false; }
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if (this->max.y < other.max.y) { fits = false; }
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if (this->max.z < other.max.z) { fits = false; }
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return fits;
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}
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void checkAxis(double axeOrigin, double axeDirection, double xMin, double xMax, double *axeMin, double *axeMax)
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{
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double tMinNumerator = (xMin - axeOrigin);
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double tMaxNumerator = (xMax - axeOrigin);
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if (fabs(axeDirection) >= getEpsilon())
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{
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*axeMin = tMinNumerator / axeDirection;
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*axeMax = tMaxNumerator / axeDirection;
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}
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else
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{
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*axeMin = tMinNumerator * INFINITY;
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*axeMax = tMaxNumerator * INFINITY;
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}
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if (*axeMin > *axeMax)
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{
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double swap = *axeMax;
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*axeMax = *axeMin;
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*axeMin = swap;
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}
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}
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void reset()
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{
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this->isReset = true;
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min.x = min.y = min.z = INFINITY;
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max.x = max.y = max.z = -INFINITY;
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}
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bool isEmpty() { return this->isReset; };
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bool intesectMe(Ray r) {
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double xtMin, xtMax, ytMin, ytMax, ztMin, ztMax;
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double tMin, tMax;
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this->checkAxis(r.origin.x, r.direction.x, this->min.x, this->max.x, &xtMin, &xtMax);
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this->checkAxis(r.origin.y, r.direction.y, this->min.y, this->max.y, &ytMin, &ytMax);
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this->checkAxis(r.origin.z, r.direction.z, this->min.z, this->max.z, &ztMin, &ztMax);
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tMin = max3(xtMin, ytMin, ztMin);
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tMax = min3(xtMax, ytMax, ztMax);
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if (tMin <= tMax)
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{
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return true;
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}
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stats.addDiscardedIntersect();
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return false;
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}
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};
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#endif /* DORAYME_BOUNDINGBOX_H */
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