Files
dorayme/CMakeLists.txt
Godzil 2926166ce6 Add Lua dependencies.
Lua is going to be used for both scene description (it will also provide a YAML importer) and some future expansion in the code. Expect some fun surprises!

(just playing with lua on the main app for now)
2020-02-27 17:24:40 +00:00

77 lines
2.4 KiB
CMake

cmake_minimum_required(VERSION 3.1)
include(ExternalProject)
project(DoRayMe)
set(CMAKE_CXX_STANDARD 11)
option(COVERALLS "Generate coveralls data" OFF)
set(CMAKE_MODULE_PATH ${CMAKE_MODULE_PATH} ${PROJECT_SOURCE_DIR}/external/coveralls-cmake/cmake)
option(PACKAGE_TESTS "Build the tests" ON)
option(ENABLE_COVERAGE "Build for code coverage" OFF)
option(SHOW_STATS "Show rendering stat" ON)
if (SHOW_STATS)
add_compile_options(-DRENDER_STATS)
endif()
if (ENABLE_COVERAGE AND COVERALLS)
message(FATAL_ERROR "You can't enable both ENABLE_COVERAGE and COVERALLS at the same time")
endif()
if (COVERALLS)
include(Coveralls)
coveralls_turn_on_coverage()
endif()
if (ENABLE_COVERAGE)
if("${CMAKE_C_COMPILER_ID}" MATCHES "(Apple)?[Cc]lang" OR
"${CMAKE_CXX_COMPILER_ID}" MATCHES "(Apple)?[Cc]lang")
message("Building with LLVM Code Coverage Tools")
set(CMAKE_CXX_FLAGS "-fprofile-instr-generate -fcoverage-mapping")
elseif(CMAKE_COMPILER_IS_GNUCXX)
message("Building with lcov Code Coverage Tools")
set(CMAKE_CXX_FLAGS "--coverage")
else()
message(FATAL_ERROR "Compiler ${CMAKE_C_COMPILER_ID} is not supported for code coverage")
endif()
endif()
# LodePNG don't make a .a or .so, so let's build a library here
add_library(LodePNG STATIC)
set(LODEPNG_INCLUDE_FOLDER ${CMAKE_CURRENT_SOURCE_DIR}/external/lodepng)
target_sources(LodePNG PRIVATE external/lodepng/lodepng.cpp external/lodepng/lodepng.h)
ExternalProject_Add(LuaCore
URL "https://www.lua.org/ftp/lua-5.3.5.tar.gz"
URL_HASH SHA1=112eb10ff04d1b4c9898e121d6bdf54a81482447
SOURCE_DIR ${CMAKE_CURRENT_SOURCE_DIR}/external/lua
CONFIGURE_COMMAND ""
BUILD_IN_SOURCE True
BUILD_COMMAND make generic
INSTALL_COMMAND ""
)
set(LUA_INCLUDE_DIR "${CMAKE_CURRENT_SOURCE_DIR}/external/lua/src")
set(LUA_LIBRARIES "${CMAKE_CURRENT_SOURCE_DIR}/external/lua/src/liblua.a")
# Main app
add_subdirectory(source)
if(PACKAGE_TESTS OR COVERALLS)
enable_testing()
include(GoogleTest)
add_subdirectory("${PROJECT_SOURCE_DIR}/external/googletest" "external/googletest")
add_subdirectory(tests)
endif()
if (COVERALLS)
# Create the coveralls target.
coveralls_setup(
"${COVERAGE_SRCS}" # The source files.
ON # If we should upload.
) # (Optional) Alternate project cmake module path.
endif()