Files
dorayme/source/include/world.h
2020-02-20 01:41:53 +00:00

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865 B
C++

/*
* DoRayMe - a quick and dirty Raytracer
* World header
*
* Created by Manoël Trapier
* Copyright (c) 2020 986-Studio.
*
*/
#ifndef DORAYME_WORLD_H
#define DORAYME_WORLD_H
#include <stdint.h>
#include <light.h>
#include <shape.h>
#include <intersect.h>
#include <ray.h>
class World
{
public:
uint32_t objectCount;
uint32_t lightCount;
private:
uint32_t allocatedObjectCount;
uint32_t allocatedLightCount;
Light* *lightList;
Shape* *objectList;
public:
World();
~World();
void addObject(Shape *s);
void addLight(Light *l);
/* Some debug things */
bool lightIsIn(Light &l);
bool objectIsIn(Shape &s);
Shape *getObject(int i) { return this->objectList[i]; };
Tuple shadeHit(Computation comps);;
Tuple colourAt(Ray r);
Intersect intersect(Ray r);
};
#endif //DORAYME_WORLD_H