Files
dorayme/source/shapes/smoothtriangle.cpp

42 lines
1.2 KiB
C++

/*
* DoRayMe - a quick and dirty Raytracer
* Smooth Triangle implementation
*
* Created by Manoël Trapier
* Copyright (c) 2020 986-Studio.
*
*/
#include <ray.h>
#include <shape.h>
#include <triangle.h>
#include <smoothtriangle.h>
#include <math_helper.h>
#include <renderstat.h>
SmoothTriangle::SmoothTriangle(Point p1, Point p2, Point p3, Vector n1, Vector n2, Vector n3) : Triangle(p1, p2, p3),
n1(n1), n2(n2), n3(n3)
{
this->type = Shape::SMOOTHTRIANGLE;
stats.addSmoothTriangle();
}
Tuple SmoothTriangle::localNormalAt(Tuple point, Intersection *hit)
{
return (this->n2 * hit->u +
this->n3 * hit->v +
this->n1 * (1 - hit->u - hit->v)).normalise();
}
void SmoothTriangle::dumpMe(FILE *fp)
{
Tuple t = this->n1;
fprintf(fp, "\"n1\": { \"x\": %f, \"y\": %f, \"z\": %f}, \n",
t.x, t.y, t.z);
t = this->n2;
fprintf(fp, "\"n2\": { \"x\": %f, \"y\": %f, \"z\": %f}, \n",
t.x, t.y, t.z);
t = this->n3;
fprintf(fp, "\"n3\": { \"x\": %f, \"y\": %f, \"z\": %f}, \n",
t.x, t.y, t.z);
Triangle::dumpMe(fp);
}