Files
dorayme/source/include/objfile.h
Godzil 518ac260e1 OBJFile parser seems to work.
Can render a simple scene using it.

TODO: Need add way to set material to childs.
2020-03-06 09:38:39 +00:00

65 lines
1.4 KiB
C++

/*
* DoRayMe - a quick and dirty Raytracer
* OBJ File header
*
* Created by Manoël Trapier
* Copyright (c) 2020 986-Studio.
*
*/
#ifndef DORAYME_OBJFILE_H
#define DORAYME_OBJFILE_H
#include <stdint.h>
#include <tuple.h>
#include <shape.h>
#include <group.h>
#include <renderstat.h>
class OBJFile : public Shape
{
private:
uint32_t allocatedFaceGroupCount;
Group* *faceGroupList;
uint32_t faceGroupCount;
uint32_t allocatedVertexCount;
Point* *vertexList;
uint32_t vertexCount;
private:
Intersect localIntersect(Ray r);
Tuple localNormalAt(Tuple point);
public:
/* Some stats */
uint32_t ignoredLines;
protected:
void addGroup(Group *group);
void addVertex(Point *vertex);
void parseLine(char *line, uint32_t currentLine);
int execLine(int argc, char *argv[], uint32_t currentLine);
BoundingBox bounds;
public:
OBJFile();
OBJFile(const char *filepath);
int parseOBJFile(const char *content);
/* OBJ file expect the first vertice to be 1 and not 0 */
Point vertices(uint32_t i) { return *this->vertexList[i - 1]; };
Group *groups(uint32_t i) { return this->faceGroupList[i]; };
Intersect intersect(Ray r);
BoundingBox getLocalBounds();
BoundingBox getBounds();
void updateBoundingBox();
void updateTransform();
void dumpMe(FILE * fp);
};
#endif /* DORAYME_OBJFILE_H */