86 lines
2.2 KiB
C++
86 lines
2.2 KiB
C++
/*
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* DoRayMe - a quick and dirty Raytracer
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* Render test for OBJ File using teapots in chapter 15.
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*
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* Created by Manoël Trapier
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* Copyright (c) 2020 986-Studio.
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*
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*/
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#include <world.h>
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#include <light.h>
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#include <plane.h>
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#include <material.h>
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#include <colour.h>
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#include <canvas.h>
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#include <camera.h>
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#include <objfile.h>
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#include <pattern.h>
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#include <strippattern.h>
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#include <gradientpattern.h>
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#include <checkerspattern.h>
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#include <ringpattern.h>
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#include <transformation.h>
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int main()
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{
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World w = World();
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/* Add lights */
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Light light1 = Light(POINT_LIGHT, Point(0, 20, 2), Colour(1, 1, 1));
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w.addLight(&light1);
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Light light2 = Light(POINT_LIGHT, Point(0, 2, 20), Colour(1, 1, 1));
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w.addLight(&light2);
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/* ----------------------------- */
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/* Floor */
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Plane p = Plane();
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CheckersPattern checkered = CheckersPattern(Colour(0.35, 0.35, 0.35), Colour(0.4, 0.4, 0.4));
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p.material.pattern = &checkered;
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p.material.ambient = 1;
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p.material.diffuse = 0;
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p.material.specular = 0;
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w.addObject(&p);
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Plane p2 = Plane();
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p2.setTransform(translation(0, 0, -10) * rotationX(M_PI/2));
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p2.material.pattern = &checkered;
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p2.material.ambient = 1;
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p2.material.diffuse = 0;
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p2.material.specular = 0;
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w.addObject(&p2);
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OBJFile teapot = OBJFile("teapot-low.obj");
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teapot.setTransform(rotationY(M_PI) * rotationX(-M_PI/2) * scaling(0.4, 0.4, 0.4));
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teapot.material.colour = Colour(1, 0.2, 0.1);
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teapot.material.ambient = 0.2;
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teapot.material.specular = 0.2;
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teapot.material.diffuse = 20;
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w.addObject(&teapot);
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/* ----------------------------- */
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FILE *fpOut = fopen("teapot_worlddump.json", "wt");
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if (fpOut)
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{
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w.dumpMe(fpOut);
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fclose(fpOut);
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}
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/* ----------------------------- */
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/* Set the camera */
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Camera camera = Camera(800, 400, M_PI/2);
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camera.setTransform(viewTransform(Point(0, 7, 13),
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Point(0, 1, 0),
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Vector(0, 1, 0)));
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/* Now render it */
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Canvas image = camera.render(w, 5);
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image.SaveAsPNG("ch15_teapot_objfile.png");
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return 0;
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} |